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flipcode News Archives for 2001

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Monday, April 23rd 2001
BSP Tree Tutorial
04:14 PM
    Discuss This!


Amir Shavit sent word that he's posted a new BSP Tree Tutorial. According to the intro, "This tutorial will cover Node trees, how to build a tree, and how to render the tree depth-sorted."
Monday, April 23rd 2001
64K Demo Code Releases
02:09 AM
    Discuss This!


CFXWeb sent along the following news item:

" We have just released 2 source codes of excellent 64kb intros. It's time people will have a look what makes those small yet cool things ticking:

Art by farb-rausch & Scoopex - 1st place at Mekka Simposium demo party. The final version is only 46Kb!! If you remember the amazing .the .product, this is the same group.

Shaven Raven by NextEmpire - 1st place at Performance 2000 demo party. Inspired loosly by popular 64kb Heaven 7. "

Monday, April 23rd 2001
X-Isle Programmer Wanted
02:02 AM
    Discuss This!


Crytek sent along the following information about a couple positions they're looking to fill:

" Coburg, Germany (April 22nd, 2001) - Crytek Studios would like to announce that they are hiring one Game-Programmer and one PS-2 Programmer for their upcoming multiplatform First Person Shooter "X-Isle" and future Projects. The new team-members would be working as part of a talented team using Crytek`s powerful CryENGINE 3D Technology. Relocation to Coburg in Germany is a must for efficient Team-Work. X-Isle is published by a worldwide leading publisher. Crytek offers a competitive salary to all "team-members" as well as the opportunity to contribute to a revolutionary game with a revolutionary technology. "

For more information, visit the Crytek jobs page.
Monday, April 23rd 2001
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ali Chamas. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, File Enumerator submitted by Andrew Grant. Browse the COTD Collection here!

tasty links:
  • Napster Pins Hopes On Music Fingerprints
  • IBM Confronts Sun In Unix Face-Off
  • 3TE Technology Test Release
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, April 19th 2001
    DXTC Compression Source
    05:19 PM
        Discuss This!


    Jason Dorie sent word that he's released the source code to his DXTC compression library. In addition, he's posted a collection of comparison images illustrating the results of the compression. For details and downloads, visit here. You can also download the source code directly from our ftp server here: DXTC-ImageLib.zip (40k)
    Thursday, April 19th 2001
    New PasScript Release
    05:00 PM
        Discuss This!


    Version 5.2 of PasScript was recently released, described as "an interpreter of a vast subset of the Object Pascal language which includes ordinal, real, variant, procedural, pointer, file, record, set, array and class types, allows modular programming on the basis of units and ensures exception handling."
    Thursday, April 19th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Kevin Kennedy. Browse the IOTD gallery here!

    tasty links:
  • Britain To Ban Human Cloning
  • Sega To Slash Jobs, Sell Off Companies
  • Microsoft 'Experiments' With XP
  • NASA Unveils New Oxygen-Fueled Plane
  • The Next Forty Years Of Human Spaceflight
  • Knowledge Knows No Boundaries
  • GNOME, KDE Nudge Linux On The Desktop
  • Paper-Thin, Pocket-Portable Speakers
  • Spy Hunter Remake Announced
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 18th 2001
    ATI Developer Material
    02:47 PM
        Discuss This!


    ATI's developer site has been updated with new presentations on Vertex Shading, and Curved PN Triangles, as well as new/updated Radeon SDK docs.
    Wednesday, April 18th 2001
    New Anjuta IDE Release
    02:44 PM
        Discuss This!


    Version 0.1.5 of the Anjuta IDE has been released, a C/C++ development environment for Gnome/Linux. According to the site, its features include "project management, application wizards, onboard interactive debugger, and a powerful source editor with source browsing."
    Wednesday, April 18th 2001
    New SGL Beta Release
    02:37 PM
        Discuss This!


    Version 0.3.0 beta of SGL, a 3D scene graph library, was recently released. According to the site, "SGL consists of a set of cross-platform C++ libraries, built on top of OpenGL, which implements 3D scene graph functionality (sgl), some simple 3D model loaders (sgldb, sglobj, sgl3ds), and some miscellaneous utilities (sglu)." For details and downloads, visit here.
    Wednesday, April 18th 2001
    NVidia Game Of Life
    02:37 PM
        Discuss This!


    NVidia updated their developer site with an interesting new demo described as follows: "This demo implements Conway's "Game of Life" in the pixel shading hardware of the GeForce3 or any card that supports DX8 Pixel Shaders v1.1. It uses render-to-texture and dependent green-blue texture addressing operations." Check out the demo here.
    Wednesday, April 18th 2001
    Using Vertex Shaders
    02:33 PM
        Discuss This!


    MSDN's Driving DirectX column has been updated with a new installment, continuing on from last month's issue with more information on Vertex Shaders. Here's a clip from the introduction:

    " Last month I presented an overview of simple vertex shaders. This month I want to explore using vertex shaders for a common task—character animation. "

    View the article here. Part I from last month is still available here.
    Wednesday, April 18th 2001
    Image Compression Article
    02:26 PM
        Discuss This!


    Gamasutra posted a new article entitled "Image Compression with Vector Quantization", written by Ivan-Assen Ivanov. According to the introduction, "This article provides an introduction to the field of VQ, presents two algorithms for performing VQ, and goes into the details of a successful real-world application for VQ texture compression."
    Wednesday, April 18th 2001
    DarkBasic In Schools
    02:21 PM
        Discuss This!


    The DarkBasic web site was recently updated with the following news for schools: "Dark Basic would like to offer free copies of Dark Basic to any educational establishments that are interested in using DB within their curriculum." DarkBasic is a 3D game creation package. For more information about DB and this offer visit here.
    Wednesday, April 18th 2001
    Women In Game Development
    02:17 PM
        Discuss This!


    The IGDA sent along an announcement mentioning the recently established 'Women In Game Development Committee'. According to the site, "The Women in Game Development Committee is being formed to investigate how the IGDA might have a positive impact on the industry with respect to gender balance and equity." For more information, visit here.
    Wednesday, April 18th 2001
    Game Conference Participation
    02:09 PM
        Discuss This!


    We received a call for papers / participation announcement for the "International Conference on Application and Development of Computer Games in the 21st Century", which is to be held this November in Hong Kong. Here's a snippet:

    " Computer game development is a fast growing industry, which utilises the cutting edge technology in computer graphics, artificial intelligence, human computer interaction and programming. With the emergence of the technology in recent years, it changed the way of playing games and made it possible for many players to play over the Internet. The addition of multimedia, such as 3D animation, computer music and sound effect, has further made computer games more sophisticated and the imaginary virtual reality has become real. A successful computer game relies on a number of steps including game design, development, marketing, packaging and production. The Game development market is growing, as a result of the popularity of the Internet. We hope that this conference can bring new technology and visibility to inspire our game developers and IT professionals to produce more advanced computer games. The Organising Committee therefore cordially invites you to submit papers for presentation and to participate in the conference. "

    For more information, read this and/or visit here.
    Wednesday, April 18th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Zsombor Fritz. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, DX8 Surface To TGA submitted by David Galeano. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Profiling With GCC submitted by Alec Thomas. Browse the TOTD Collection here!

    tasty links:
  • Astronomers Find Distant 'Double Planet'
  • Study Finds New Way That Brain Detects Motion
  • Scientists Teach Computer To Speak
  • Nintendo Delays GameCube In Japan
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, April 17th 2001
    SpecialFX Book Info
    12:42 PM
        Discuss This!


    Mason McCuskey of Spin Studios sent word that he's posted some information on his upcoming book entitled Special Effects In DirectX, including the table of contents. For details, visit here.
    Tuesday, April 17th 2001
    New Terra3D Release
    12:33 PM
        Discuss This!


    Steven Wortham sent word that he's posted a new version of Terra3D over on GLDomain, an OpenGL landscape demo complete with source code. This release features an infinite terrain, widescreen view, water, and much more.
    Tuesday, April 17th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by GabitaSoft. Browse the IOTD gallery here!

    tasty links:
  • Research Company Unveils Mini Spy Cameras
  • Asteroid-Hunting Telescope Gets A Boost
  • Bill Gates' Star Turn At The Tokyo Games Show
  • Red Hat Unveils New Linux 7.1
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 16th 2001
    Parallax Layers Tutorial
    12:46 PM
        Discuss This!


    Patrick Kooman sent word that he's posted a new tutorial entitled "Parallax Layers", part of a 2D game coding series. According to the author, this installment covers the following:
  • Responding to user-input
  • Tiles
  • Parallax-scrolling with Tile-layers, where the administration of the tiles is, per layer, implemented as an std::multimap
  • A World to manage our layers
  • Check out 2DGame.nl for more information about the series.
    Monday, April 16th 2001
    WndTabs 3.0 Release
    12:31 PM
        Discuss This!


    Version 3.0 of WndTabs was recently released, described as "a window and file management utility for the Visual C++ IDE." Check out the feature list (including what's new) over here.
    Monday, April 16th 2001
    Ask Sweeney Update
    12:26 PM
        Discuss This!


    Voodoo Extreme posted an update to their Ask Sweeney column, featuring responses from Tim Sweeney (of Epic Games) to game development-related questions.
    Monday, April 16th 2001
    Model Viewer Source
    12:23 PM
        Discuss This!


    Darkyoda sent word that he's released the source code to his Black & White model viewer. For details and dowloads, visit here.
    Monday, April 16th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Bram de Greve. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Simple Configuration Manager submitted by Jakob Bergendahl. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Viewing Dynamically Allocated Arrays In VC++ submitted by John Martin. Browse the TOTD Collection here!

    tasty links:
  • Robotic Inchworm Bound for Space
  • Apple Makes OS X Update Official
  • 'Brane-Storm' Challenges Part Of Big Bang Theory
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, April 12th 2001
    New GLSetup Release
    10:15 PM
        Discuss This!


    Chris Hecker sent along the following information about a new release (v1.0.0.121) of GLSetup:

    " There's a new version of GLSetup available at http://www.glsetup.com. GLSetup detects a user's 3D graphics hardware and installs the correct device drivers, eliminating the error-prone task of downloading and installing drivers manually. GLSetup is free for end-users and for developers to include on their CDs.

    Lots of stuff new in Build 121:

    New support for:
    - PowerVR KYRO

    New drivers for:
    - 3dfx Voodoo 3
    - ATI Rage 128, 128 Pro, & Radeon
    - Intel i810/i815
    - Matrox G200 and G400/G450
    - NVidia TNT and GeForce Family
    - 3DLabs Permedia3

    Bugs fixed:
    - Wasn't installing OpenGL system files on some cards on Win95.
    - Current Radeon drivers fix RadeonVE detection error.

    More information about the game-developer-driven GLSetup project, including quotes from prominent game developers about GLSetup, is available at http://www.glsetup.com. "

    Thursday, April 12th 2001
    Crystal Space Updates
    04:23 PM
        Discuss This!


    The Crystal Space web site has been updated with news of two new plugins for CS: an isometric engine and a landscape engine. For details, visit here.
    Thursday, April 12th 2001
    New ChiliSkinner Release
    03:32 PM
        Discuss This!


    Noticed over on Blue's News that a new version (2.8.6) of ChiliSkinner has been released, a free utility for use with 3DSMax to assist with skinning models.
    Thursday, April 12th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by David Galeano. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, MSVC Build Times submitted by Jean-Francois Dube. Browse the TOTD Collection here!

    tasty links:
  • Coalition Shows Off Process For Faster Chips
  • Owls Have 'Surround Sound'
  • Linux Squeezes Into Embedded Devices
  • Tech Giants Out To Ambush MP3
  • Plans For Linux Game Console Fizzle
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, April 11th 2001
    Microsoft D3DX Update
    05:32 PM
        Discuss This!


    Noticed over on Blue's News that Microsoft released version 8.0b of the D3DX Library for developers. Here's a clip:

    " D3DX is a library of utilities for use by DirectX developers to use with their applications. This library eases the use of the advanced features of Direct3D. The utilities included in D3DX range from 3D Mesh, Single Skinning Animation, Shader, and other useful functions. "

    For details and downloads, visit here.
    Wednesday, April 11th 2001
    DarkBasic Site Updates
    05:29 PM
        Discuss This!


    We received word that DarkBasic has officially launched (UK boxed version), and the web site has been updated with news of things to come as the site is being redesigned. For those of you unfamiliar with DarkBasic, here's a snippet:

    " DarkBASIC allows you to create your own games, demos, slide-shows, even business applications using the easy to understand BASIC programming language. Even if you've never coded before, just follow the in-depth tutorials and you'll be generating awesome results in minutes! Harness the power of Direct X and make 3D objects come to life with just a few simple commands. "

    For more information about DarkBasic, including details about games created with it, visit the official site, or try Total DarkBasic.
    Wednesday, April 11th 2001
    Still More GDC Stuff
    05:19 PM
        Discuss This!


    Yet even more links to GDC-related material:
  • Mythos sent along a link to his GDC 2001 Report, offering his views on this year's conference, as well as some images to check out.

  • GDC Proceedings Online - Many thanks to Bjoern Knafla for this link to the GDC Proceedings available now from the official GDC web site.
  • Wednesday, April 11th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by 3TE Team. Browse the IOTD gallery here!

    tasty links:
  • Robotic Insect Takes To The Air
  • Deep Space 1's Ion Engine Proves Itself
  • Lost City Of Alexandria Mapped
  • Hubble Spots Mysterious Flash Of Light On Jupiter
  • NSA Takes The Open Source Route
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, April 10th 2001
    New Fly3D SDK
    04:42 PM
        Discuss This!


    Version 2.0 beta 3 of the Fly3D SDK was recently released, a plugin-directed 3D game engine for Windows. For more information, visit here.
    Tuesday, April 10th 2001
    Discreet Ships reactor
    04:36 PM
        Discuss This!


    Discreet announced yesterday that they're now shipping reactor, described as "the complete dynamics extension to 3ds max™ providing everything from advanced soft body and rigid body dynamics to fluids." Here's a clip from the press release:

    " San Francisco, California, April 9, 2001—Discreet, a division of Autodesk, Inc. (Nasdaq: ADSK), announced today it has begun shipping reactor™, the latest integrated extension for 3ds max™ 4, the world's best-selling professional 3D animation and modeling software.

    reactor, powered by Havok, Inc. (www.havok.com), makers of real-time physics software for digital entertainment and web-based applications, incorporates the industry's leading technology that realistically simulates cloth, rope, liquid, and hard-/soft-body objects that collide, bounce, break, and stretch. reactor officially launched last month at the Game Developers Conference in San Jose, California. "

    For more information about reactor, visit here.
    Tuesday, April 10th 2001
    Smart COM Interfaces
    04:27 PM
        Discuss This!


    Thierry Tremblay updated his site with a new article on using smart pointers when dealing with COM Interfaces. The article still appears to be under construction, but several sections are currently online. Sample source code is included.
    Tuesday, April 10th 2001
    Java Fractal Generator
    04:07 PM
        Discuss This!


    Version 3.1a of Jame has been released, a free (GPL) advanced fractal generator written in Java.
    Tuesday, April 10th 2001
    STLport Site Updates
    03:59 PM
        Discuss This!


    The STLport web site has been updated and redesigned. For those of you unfamiliar with STLport, its described as a free, open source, "multiplatform ANSI C++ Standard Library implementation." The latest version available through the site is 4.1 beta 5.
    Tuesday, April 10th 2001
    Nebula Device Links
    03:52 PM
        Discuss This!


    Radon Labs updated their site with a few new links related to development using the The Nebula Device, their free game engine. If you're using the engine, you might want to check them out.
    Tuesday, April 10th 2001
    Pixel Buffer Demo
    03:45 PM
        Discuss This!


    Tom Nuydens recently posted a new demo over on Delphi3D, illustrating the use of the WGL_ARB_pbuffer extension. Here's a snippet from his site:

    " I posted a demo of the WGL_ARB_pbuffer extension. A pbuffer is an offscreen pixel buffer that resides in video memory and has its own rendering context. Pbuffers are particularly useful for rendering dynamic textures, which is what I did in the demo. "

    For more information, visit here.
    Tuesday, April 10th 2001
    Mykro Planets With Source
    03:39 PM
        Discuss This!


    Jordan Tuzsuzov sent word that he's released Mykro Planets, a small, free, 3D space shooter, complete with source code. Here's a description from the author:

    " Mykro Planets is a pure 1-st person multiplayer action shooter, but in space. It's not a space simulator, it's a free-movement game (like in classic shooters) without acceleration or inertia, with strafes in XZ plane (and strafe along Y axis). I know that it can be strange for space-sim fans, but in that case the game is much more dynamic and available for the wide public. "

    For details and downloads, visit here.
    Tuesday, April 10th 2001
    NVidia Developer Updates
    03:35 PM
        Discuss This!


    NVidia's developer site has been updated with a new cloth demo, complete with source code. According to the site, "This cloth demo shows off a number of GeForce3's features: higher order surfaces, per-pixel lighting, and vertex shaders."

    They've also posted an updated version of the Dynamic Blinn Bump Mapping example, as well as an updated version of their Photoshop texture compression plugin.

    For all of this and more, visit here. Thanks go out to Chris Killpack for the update.
    Tuesday, April 10th 2001
    Pygame 1.0 Released
    03:29 PM
        Discuss This!


    Pete Shinners sent word that after 6 months of development, Pygame version 1.0 has been released, a Python game development library. Here's a description:

    " Pygame is a set of python modules written to help create games in Python. The package is wrapped around SDL and several of the SDL daughter libraries. SDL is a cross-platform media library created by Loki Games. SDL is currently used for many commercial and opensource game projects. This pygame binding takes SDL's C interface and turns it into a more pythonic library with objects, exceptions, and some python utility modules. "

    For details and downloads, visit here.
    Tuesday, April 10th 2001
    The OpenGL Challenge
    03:26 PM
        Discuss This!


    OTri sent word that the OpenGL Challenge is back in action! This is certainly good news for OpenGL enthusiasts, as the OGL Challenge is a great place to learn from others, check out cool demos, and show off your own skills. Here's the buzz on the latest challenge:

    " The OpenGL Challenge is back in action after many turbulent weeks. We're shooting off a two week theme because we have a prize this time, and because this theme is wicked to the eyes. OTri put together a video, which is all about this week's theme. The winner gets a CD shipped to them, with the video on it, and a special congrats from the OpenGL Challenge guys. The theme is Plasma Balls. If you're a programmer here's your chance to get something really cool and show off to everyone. "

    Visit the OpenGL Challenge web site for more information.
    Tuesday, April 10th 2001
    PC Gaming Industry
    03:23 PM
        Discuss This!


    The Adrenaline Vault posted the third installment of their article series entitled PC Gaming As An Industry, this time taking a look at "what's coming next." Thanks go out to Ben Odam for the link.
    Tuesday, April 10th 2001
    Even More GDC Stuff
    03:19 PM
        Discuss This!


    Here we have a couple more links to GDC material:
  • Effective Project Management, a GDC presentation by Randy Angle & William Dwyer. According to the introduction, it covers "tips and tricks used by seasoned professionals on successful projects. It shows how to survive those difficult to avoid obstacles that the game industry experiences on a daily basis. From the practical project template to the "squishy" people skills you will find something to use on your next project."

  • Advanced Character Physics ( paper ) by Thomas Jakobsen. According to the author, "It explains how to make dead human (articulated) bodies fall under the influence of gravity fully interacting with the environment (the approach was used in Hitman: Codename 47). It also deals with an extremely fast method for cloth simulation, implementation of rigid bodies, plants etc."
  • Many thanks to Randy and Thomas for sending the links.
    Tuesday, April 10th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Igor Kravtchenko. Browse the IOTD gallery here!

    tasty links:
  • Before The Big Bang
  • Geologists Record Undersea Volcano
  • Star-Hopping Travelers Could Sow Seeds Of Life
  • Windows XP Hits Home
  • Amazon, Adobe Pioneer E-book Deal
  • Earth At Night (Image)
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 9th 2001
    More GDC Presentations
    01:07 PM
        Discuss This!


    Many thanks to Questor, who sent along links to two more presentations from this year's GDC:
  • Real-Time Shadows by Eric Haines & Tomas Möller
  • Real-Time Artistic Non-Photorealistic Rendering by Jeff Lander
  • If you have links to GDC material that you'd like to share, feel free to submit them.
    Monday, April 9th 2001
    New glBMP Release
    12:55 PM
        Discuss This!


    Jason from DelphiGL sent word that he's updated the site "with a complete C++ port of glBMP. GLBMP is a image loading library for OpenGL that has read/write support for BMP, TGA, PNG, and JPG images." For details and downloads, visit here.
    Monday, April 9th 2001
    TrueVision3D VB Engine
    12:52 PM
        Discuss This!


    GabitaSoft sent along a link to the TrueVision3D Visual Basic 3D engine. The engine features DX8 support, Q3/Half-Life BSP rendering, lightmaps, a terrain system, sound support, and more. Visit the web site for more information.
    Monday, April 9th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Helge Foerster. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Perlin Noise Functions (SIMD) submitted by Rob James. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, OpenGL/Direct3D Projection Matrix submitted by Christian Schülerh. Browse the TOTD Collection here!

    tasty links:
  • A Bright Future For Displays (Thanks ßetelgeuse)
  • US Team Steps Up Search For Elusive Particle
  • Mars' Missing Ocean: A New Look At The Northern Plains
  • Simple Control Strategy Derived For Solar-Sail Spacecraft
  • Linux Gains Corporate Respectability
  • MultiEx Commander Goes Win32
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, April 7th 2001
    Blackhole Source Released
    04:34 PM
        Discuss This!


    Firestorm sent word that he's released the source code to his 2D tile engine, Blackhole, over on firedimension.de. The site is written in German, but you shouldn't have much trouble navigating the downloads page.
    Saturday, April 7th 2001
    Life At Digipen
    04:29 PM
        Discuss This!


    Happy Puppy posted an article entitled Life At DigiPen U., which takes a look at what goes on at the DigiPen Institute of Technology, a school focused on game development instruction.
    Saturday, April 7th 2001
    Tim Sweeney Interview
    04:23 PM
        Discuss This!


    Gamasutra posted an interview with Tim Sweeney of Epic Games, discussing a bit about his background, coding, engines, and plenty more.
    Saturday, April 7th 2001
    New Milkshape 3D Release
    04:19 PM
        Discuss This!


    Chumbalum Soft released version 1.5.3 of the Milkshape 3D Modeler, a low-polygon modeler with support for many popular game formats. Visit here to see what's new.
    Saturday, April 7th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Rob James. Browse the IOTD gallery here!
    Friday, April 6th 2001
    epicboy.flipcode.com
    07:33 PM
        Discuss This!


    epicboy.flipcode.com is a new hosted site, run by Warren Marshall. To give you an idea of what content to expect, here's a clip from the intro announcement he posted:

    " This page is many different things. It's a place for me to post files for people to download such as levels I make, code samples I want to release, or whatever. It will also be a place where I'll post progress on various projects I work on in my spare time... "

    So there you have it. Visit here to check out some of his levels that are available for download, and bookmark the site to keep up with future content.
    Friday, April 6th 2001
    GameInstitute Online Courses
    07:25 PM
        Discuss This!


    We received a press release today announcing the launch of the GameInstitute online courses for aspiring game developers. Here's a snippet:

    " New York, NY—April 6, 2001—e-Institute Incorporated, a distance education and electronic publishing company, today announced GameInstitute (http://www.gameinstitute.com), a series of online courses for current and aspiring interactive entertainment developers.

    GameInstitute will begin offering eight Internet courses focused on modern videogame development with a faculty of professional game developers, published authors, and experienced educators. The courses consist of electronic textbooks, multimedia lectures, real-time faculty question and answer, and message board technologies. "

    For more information, check out the full press release, or visit the GameInstitute web site.
    Friday, April 6th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joe Banach. Browse the IOTD gallery here!

    tasty link:
  • Indrema's Mission Impossible (Thanks Jean!)
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, April 5th 2001
    Ask Tim Sweeney
    03:10 PM
        Discuss This!


    Voodoo Extreme updated their Ask Tim Sweeney column with a new set of responses to quite a few questions, ranging in topic from polygon counts to shadow algorithms. Its a pretty big update, check it out here.
    Thursday, April 5th 2001
    Vertex Shader Demo
    03:03 PM
        Discuss This!


    Wolfgang Engel sent word that he's posted a new vertex shader demo over at directxgraphics.net, written by Bart Sekura. According to the site, it "provides a nice little framework for your own experimentation."
    Thursday, April 5th 2001
    New dkcscPortal Articles
    02:58 PM
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    Denis Kozhukhov sent along the following information about some new articles by Martin Kremecek, available at dkcscPortal:
  • The Motivator I - Observing the Player,
  • The Motivator II - Choosing the Instruments,
  • The Motivator III - Practical Applications.
  • For more information about this series, as well as other resources, visit dkcscPortal.
    Thursday, April 5th 2001
    Delphi OpenGL Coding
    02:56 PM
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    Jan's Delphi And OpenGL Programming Page is a site where you'll find information, source code, and demos related to (of course) OpenGL programming with Delphi.
    Thursday, April 5th 2001
    Run Time Assembler
    02:48 PM
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    Christian Schüler sent word that he's released a "small C++ class that can generate assembler code at run time from source text." Here's a clip from the site:

    " Ok, this is a C++ class called cCodePatch which basically encapsulates a block of memory, and presents you an interface to fill this memory with x86 assembly code at run-time, taking assembler "text" as input. So with the help of this class, you could do something clever like generate customized code based on scripts, or even write your own compiler... "

    For more information, visit here.

    flipcode News Archives for 2001

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