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flipcode News Archives for 2001

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Tuesday, May 15th 2001
DelphiGL Site Updates
06:13 PM
    Discuss This!


Jason from DelphiGL sent along the following news:

" DelphiGL has been updated with a C++ and Delphi class for OpenGL pixel buffers. It allows you to create a pixel buffer of a desired dimension and activate it when needed. Pixel buffers are hardware accelerated offscreen OpenGL rendering buffers, very usefull for animated textures or dynamic cubic environment mapping.

A C++ vector class is also now available. Features operator overloading of common operators, vector rotation, and all of the other features neccessary to use vectors. "

Tuesday, May 15th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ben Woodhouse. Browse the IOTD gallery here!
Monday, May 14th 2001
terraVox Source Code
05:53 PM
    Discuss This!


Alex Champandard sent along the following news regarding the source code release of his terraVox landscape rendering engine (v1.4):

" The latest source for my voxel landscape engine has been released. All the technology described in the voxel landscape tutorial is now at your finger tips (even more so than before ;) The source compiles with DirectX 6, and is distributed under the GPL.

Also note that the terraVox website has been forced to move to a new location, over at http://www.base-sixteen.com/terraVox/. Make sure you update your links! "

Monday, May 14th 2001
New GLI Library
05:46 PM
    Discuss This!


Romka Graphics sent word that they've released a new version of the GLU library, an multi-platforum user interface library, which makes use of OpenGL.
Monday, May 14th 2001
New PECompact Release
05:44 PM
    Discuss This!


Version 1.47 of PECompact has been released, a shareware, win32 executable compression utility.
Monday, May 14th 2001
MD3Load With Source
05:42 PM
    Discuss This!


Lonerunner sent word that he's updated his web site with a new release: MD3Load, a program that loads/animates Quake 3 models. The source code is included.
Monday, May 14th 2001
Project Manager Alpha 2
05:38 PM
    Discuss This!


Richard Garand sent word that alpha2 of Project Manager has been released. PM consists of "PHP/MySQL scripts for project management, with a heirarchical view, custom databases, files and notes attached to each node and a user access control system."
Monday, May 14th 2001
Tech File Update
05:34 PM
    Discuss This!


Steven Hugg updated his tech file with a bit on his latest project.
Monday, May 14th 2001
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by akbar A. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, ostream printf submitted by Babar Zafar. Browse the COTD Collection here!

Tip Of The Day Update - There's a new Tip Of The Day online, Fast Data Loading submitted by Peter Dalton. Browse the TOTD Collection here!
Friday, May 11th 2001
HawkVoiceDI 0.7 Beta
04:54 PM
    Discuss This!


Phil Frisbie, Jr. sent word that he's released beta 0.7 of HawkVoiceDI, described as "the low level packet encoding/decoding/encrypting/utility code from HawkVoice packaged as a separate library." HawkVoice is a multiplayer voice over network API.
Friday, May 11th 2001
Polygon Triangulation Tutorial
04:51 PM
    Discuss This!


Michael Fötsch updated his site with a new tutorial on "Triangulating and Extruding Arbitrary Polygons." Here's a clip:

" This article demonstrates how you can take advantage of OpenGL Utility (GLU) functions to triangulate polygons for use in Direct3D applications. In this tutorial, we'll generate meshes from arbitrary polygons (convex as well as concave polygons and polygons with holes), including the polygons that make up TrueType fonts. In addition, we'll explore an easy way to retrieve the glyph outlines of text strings--by using the GetPath GDI function. "

Check out the full article over here.
Friday, May 11th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Bunnz. Browse the IOTD gallery here!
Thursday, May 10th 2001
Panoramic Quake Release
08:31 PM
    Discuss This!


Aardappel sent word that he's released PanQuake, a Quake source port that allows a 360 degree panoramic view.
Thursday, May 10th 2001
Character Animation Library
08:28 PM
    Discuss This!


Bruno Heidelberger sent along the following announcement regarding the initial release of the Cal3D character animation library:

" I would like to announce the initial release of Cal3D, a free skeletal-based character animation library. Originally designed to be used in a 3d client for WorldForge, it evolved into a stand-alone product which can be used in many different kinds of projects.

This release is significant due to the extreme scarcity of Free Software options for skeletal-based animation, and thus may provide a very important advancement for Free Game development projects. The WorldForge project is especially excited about the potentials this new product provides, and anticipates growing a sizable library of skeletal models for free game developers to use in their games. "

For more information about Cal3D, visit here.
Thursday, May 10th 2001
Motion Blur Demo
08:26 PM
    Discuss This!


Romka Graphics posted a new OpenGL motion blur demo, complete with source code. In addition, they recently posted a Java version of the classic game LodeRunner.
Thursday, May 10th 2001
Vertex Weighting Demo
08:22 PM
    Discuss This!


Tom Nuydens sent along the following news of a vertex weighting demo released on Delphi3D:

" I posted a new vertex weighting demo. Vertex weighting is a technique for blending geometry based on two different modelview matrices. The blending is done by giving each vertex a "weight" that indicates how much that vertex is influenced by each of these matrices. "

Download the demo here.
Thursday, May 10th 2001
New Coding Site
08:19 PM
    Discuss This!


Peter Dalton sent word that he's launched a new site that currently features several OpenGL demos (complete with source code). According to the author, "These demos include shadows, reflections, hidden surface removal, ray tracing and texture mapping. I have plans to release a game library for DirectX 8.0 within the next week or two as well as a BSP tree demo utilizing the game library and DirectX." Check out Peter's page over here.
Thursday, May 10th 2001
LithUnwrap UV Tool
08:15 PM
    Discuss This!


Version 1.2 of LithUnwrap has been released, described as "a free Windows tool for mapping and editing the UV coordinates of low poly models. It can unwrap a 3D model and export the mapping to a bitmap texture which can then be painted." For details and downloads, visit here.
Thursday, May 10th 2001
New Discussion Topic
08:10 PM
    Discuss This!


There's a new discussion topic online about Randomness In Games, submitted by Alex J. Champandard. The discussion section on flipCode features new game development-related topics periodically, about which you're welcome to share your opinions. Check out the previous discussions, and feel free to join in! If you don't have an account yet, take a few seconds to create one right here.
Thursday, May 10th 2001
The Daily Flip
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My network connection was down for the past three days or so, hence the lack of updates. As you can imagine, that was no fun at all. I'll try to catch up with the news etc this evening.

Also, for those of you who've had trouble (or who've never tried) connecting to epicboy.flipcode.com, would you please try again and let me know if its working? If you're unable to connect to epicboy, but are able to connect to this site, a quick e-mail would be appreciated. Thanks again.

Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joachim Hofer. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Simple Win32 Thread Class submitted by David Poon. Browse the COTD Collection here!

Tip Of The Day Update - There's a new Tip Of The Day online, MSVC Instant Breakpoint submitted by Don Neufeld. Browse the TOTD Collection here!
Monday, May 7th 2001
OpenGL Terrain Demo
04:24 PM
    Discuss This!


Romka Graphics sent word that they've posted a new terrain generation demo, complete with source code for Windows and Unix.
Monday, May 7th 2001
Terrain Texture Generator
04:22 PM
    Discuss This!


Dirk Ulbricht sent word that he's released a "small tool that synthesizes unique terrain textures from a set of base textures, depending on altitude and slope of the heightmap." The source code and binaries are available here.
Monday, May 7th 2001
New 3DSMax Tutorial
04:19 PM
    Discuss This!


CFXWeb sent word that they've posted part 6 of Kowboy's 3DSMax tutorial series. It explains a bit about modeling using primitives and modifiers.
Monday, May 7th 2001
3D Art Workshops
04:13 PM
    Discuss This!


Eni Oken sent news of an online workshop to be held this summer, entitled "3D Scifi Textures for Realtime." In addition, the online workshop "Creative Textures for 3D Art" will be help again this May. For details, visit here.
Monday, May 7th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by TopcaT. Browse the IOTD gallery here!
Thursday, May 3rd 2001
New Fly3D SDK Beta
08:59 PM
    Discuss This!


Version 2.0 Beta 4 of the Fly3D SDK was recently released, which includes a "new collision detection system allowing perfect box/scene collisions taking in consideration vertex/face and edge/edge intersections." Fly3D is a C++ game engine.
Thursday, May 3rd 2001
New Radiosity Bibliography
08:34 PM
    Discuss This!


The Helios32 site has been updated with a new version of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."

In addition, they've posted some information on Eigenvector Radiosity, described as "a new approach to photorealsitic image synthesis that is ideally suited for environments where the light sources or surface reflectances have been changed." Visit here for more information.
Thursday, May 3rd 2001
Game Development Books
08:32 PM
    Discuss This!


Prima Tech sent word that they've recently launched their new line of game development books, on topics ranging from game design to special effects programming.
Thursday, May 3rd 2001
UPX Version 1.08
08:27 PM
    Discuss This!


Version 1.08 of UPX was recently released, described as a "free, portable, extendable, high-performance executable packer for several different executable formats. "
Thursday, May 3rd 2001
SolarWolf 1.0 Released
08:17 PM
    Discuss This!


Version 1.0 of SolarWolf has been released, "an action/arcade game written entirely in Python." Its an open source project, released under the LGPL.
Thursday, May 3rd 2001
Bitmaps Under Windows
01:30 PM
    Discuss This!


Patrick Kooman sent word that 2DGame.nl has been updated with a new tutorial written by Leonard Schreur, entitled "Dealing with bitmaps under Windows." According to the site, "It handles Bitmaps, DIBs and covers explainations about the several structures Windows uses to make things work."
Thursday, May 3rd 2001
Open Quartz Test
01:28 PM
    Discuss This!


The first Open Quartz test has been released. According to the project page, "Open Quartz is a project to supply GPL'ed artwork in the form of PAK and WAD files to create a fully GPL game based around the GPL'ed quake sourcecode. This includes models, maps, soundfx and textures."
Thursday, May 3rd 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by The MPM Team. Browse the IOTD gallery here!
Wednesday, May 2nd 2001
GLF Version 1.3
03:55 PM
    Discuss This!


Romka Graphics sent word that they've released a new version of the GLF Library, a multi-platform, OpenGL text display library. In addition, they've released the source to an OpenGL tic-tac-toe clone entitled XO GL.
Wednesday, May 2nd 2001
New PasScript Release
03:53 PM
    Discuss This!


Alexander Baranovsky sent word that he's released a new version (5.4) of PasScript, "an interpreter of a vast subset of the Object Pascal language..."
Wednesday, May 2nd 2001
New Programming Page
11:22 AM
    Discuss This!


David Sehnal sent word that he's started a new programming page. There you'll find the source code to the site's first C++ project release, a dx8 parametric surfaces app.
Wednesday, May 2nd 2001
The Daily Flip
    Discuss This!


The source code included with Tobias Franke's terrain texturing tutorial has been updated with proper source credits to Nicholas Anderson for portions of the program, which Tobias forgot to include in his original version of the release.

Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Lennox Antoine. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Texture Generation Utility submitted by Darshan Patil. Browse the COTD Collection here!
Tuesday, May 1st 2001
On Game Engines
11:38 AM
    Discuss This!


3D Action Planet posted an article entitled What's a Game Engine?, including comments by Tim Sweeney of Epic Games.
Tuesday, May 1st 2001
Qoole Source Code
11:35 AM
    Discuss This!


The full source code to Qoole 99 has been released, a level editor for Quake (and several other games). Thanks go out to Pablo Zurita for the news.
Tuesday, May 1st 2001
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by nolan. Browse the IOTD gallery here!
Monday, April 30th 2001
Terrain Texture Generation
03:19 PM
    Discuss This!


There's a new featured tutorial here on flipCode entitled Terrain Texture Generation, written by Tobias Franke. In this tutorial, Tobias explains how to generate textures for your terrain engine, with areas ranging from snow-topped mountains to sandy beaches. Check it out here!
Monday, April 30th 2001
New Doxygen Release
02:51 PM
    Discuss This!


Version 1.2.7 of the Doxygen source documentation system has been released.
Monday, April 30th 2001
New FMOD Releases
02:48 PM
    Discuss This!


Version 3.33 of the FMOD sound system has been released, as well as version 1.5 of MiniFMOD. For details and downloads, visit here.
Monday, April 30th 2001
Delphi3D.Net Updates
02:46 PM
    Discuss This!


Tom Nuydens of Delphi3D sent along the following information about his site's new address, as well as some updates:

" Delphi3D has moved to its own domain name, www.delphi3d.net. The site has also been given an overhaul: navigation has been improved, and features such as a poll and a search page have been added. I hope all this will help the site to grow into a better resource for OpenGL developers. "

Monday, April 30th 2001
New Clanlib Release
02:42 PM
    Discuss This!


Version 0.5.0 of the Clanlib Game SDK has been released. Clanlib is described as a multi-platform game development library.
Monday, April 30th 2001
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Anton Knyazev. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, CPU Detect submitted by Andrew Gottemoller. Browse the COTD Collection here!

Tip Of The Day Update - There's a new Tip Of The Day online, Quick And Dirty Parameter Tuning submitted by Don Neufeld. Browse the TOTD Collection here!
Friday, April 27th 2001
NVidia Developer Updates
04:05 PM
    Discuss This!


NVidia's developer site has been updated with several items over the last few days, including "a library for vertex cache aware stripification", a paper on projective texture mapping, a new version of the Photoshop texture compression plugin, and a normal map generation tool.
Friday, April 27th 2001
Oddworld Inhabitants Hiring
04:03 PM
    Discuss This!


We received the following information about a position open at Oddworld Inhabitants:

" Oddworld Inhabitants, a video game developer located in central California has an immediate position available for a qualified Senior 3D Programmer on it's series of upcoming premiere Xbox™ titles. Candidate must have 3+ years experience in real time 3D games, produce efficient and robust code using C++, creative problem solving skills and experience with Direct3D. An advanced tech degree in math or physics is preferred. Oddworld offers an excellent compensation and benefits package and a healthy work environment. Please send resume and code sample to jobs@oddworld.com. All inquires are confidential. "

Friday, April 27th 2001
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Andy Maddison. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Unicode String Class submitted by John Juul Jensen. Browse the COTD Collection here!

Tip Of The Day Update - There's a new Tip Of The Day online, Using Microsoft DLLs (such as opengl32.dll) With Free Borland Compiler submitted by James Dewar. Browse the TOTD Collection here!
Thursday, April 26th 2001
HawkNL 1.3 Release
04:13 PM
    Discuss This!


Phil Frisbie, Jr. sent news of HawkNL version 1.3 release. HawkNL is described as "a game oriented, low level, network API released under the GNU Library General Public License (LGPL), with support for Unix (Linux, Solaris) and Windows 9x/ME/NT/2000."
Thursday, April 26th 2001
DirectX8 Sample Code
04:03 PM
    Discuss This!


Tony McMahon sent word that he's released various bits of DirectX8 sample code over on his web site. They illustrate concepts ranging from simple triangle rendering to environment mapping.
Thursday, April 26th 2001
New Java Tutorials
04:03 PM
    Discuss This!


CFXWeb sent word that they've posted the following Java tutorials by coordz:
  • Drawing stuff
  • Threads and timing
  • Wrapping up an applet in a full screen window
  • Thursday, April 26th 2001
    Fast Metaballs Article
    03:59 PM
        Discuss This!


    WitchLord sent word that he's posted a new article (and demo) on fast metaballs. The demo has 20 metaballs running around the scene in real-time. For implementation information, visit here.
    Thursday, April 26th 2001
    Microsoft C# Book
    03:54 PM
        Discuss This!


    For those of you interested in C#, Microsoft C# Language Specifications is available now from stores such as Amazon. Here's a clip from the description:

    " C# is a modern, object-oriented language that enables programmers to quickly build a wide range of applications for the next-generation Microsoft .NET platform. Because of its elegant design, which combines the raw power of C++ with the simplicity of Visual Basic, C# is a great choice for architecting a wide range of components-from high-level business objects to system-level applications. "

    For more information, view the book details on Amazon.
    Thursday, April 26th 2001
    Jeff Hannan Interview
    03:48 PM
        Discuss This!


    generation5 posted an interview with Jeff Hannan, the developer behind Colin McRae Rally 2's neural network-based AI.
    Thursday, April 26th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Javier Arevalo. Browse the IOTD gallery here!
    Wednesday, April 25th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dan González Rodríguez. Browse the IOTD gallery here!
    Tuesday, April 24th 2001
    New Windows Media Article
    12:33 PM
        Discuss This!


    There's a new MSDN article online entitled, "Creating an Application Using the DirectShow SDK or the Windows Media SDK." According to the introduction, "The purpose of this article is to outline some of the challenges of using the Windows Media SDK or the DirectShow SDK to create applications based on Windows Media Format. This article can help developers decide which SDK to use for developing new applications or adding Windows Media Format support to existing applications. "
    Tuesday, April 24th 2001
    3D Boids Project
    12:29 PM
        Discuss This!


    There's a new OpenGL version of "Robert's 3D Boids Project" available for download. There you'll also find the source code to a D3D version of his simulation, as well as links to various Boids-related resources.
    Tuesday, April 24th 2001
    New ChilliSkinner Release
    12:13 PM
        Discuss This!


    Version 3.0 of ChilliSkinner has been released, a 3D model skinning utility for use with 3DSMax. According to the site, this release "has a completely new Graphical User Interface, MAX 4 support, Undo/Redo support and many other code optimisations."
    Tuesday, April 24th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Peter Koen. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Random Unit Vectors submitted by Nicolas Capens. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Template Overloading For Base Class Pointers submitted by Don Wong. Browse the TOTD Collection here!

    tasty links:
  • Wrestling Robots Face Off
  • E-paper Moves A Step Nearer
  • Nanotechnology Gets A Boost
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, April 23rd 2001
    Interact Jobs Site
    04:29 PM
        Discuss This!


    Interact Jobs just launched a new and improved version of their web site, with several new features. Interact specialize in "the recruitment and placement of game programmers, 3D artists and animators, designers and producers worldwide." If you're looking for a job, you might want to drop by their new site.
    Monday, April 23rd 2001
    GDC Presentations Online
    04:24 PM
        Discuss This!


    Kim Pallister sent news of several GDC presentations available on Intel's developer site. They're on topics including vertex shaders, VTune, procedural 3D content, subdivision surfaces, and more.
    Monday, April 23rd 2001
    OpenGL UI Library
    04:20 PM
        Discuss This!


    Romka Graphics sent word that they've released a new, multi-platform OpenGL UI library called GLI. For details and downloads, visit here.

    flipcode News Archives for 2001

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