Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 

flipcode News Archives for 2001

[ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 - Next ]

Thursday, June 7th 2001
OpenGL Noise Demo
02:47 PM
    Discuss This!


Romka Graphics sent word that they've released a new demo showing off a TV noise effect. The source code for Windows and Linux/Unix is available as well.
Thursday, June 7th 2001
alienbrain Remote Access
02:43 PM
    Discuss This!


NxN Software announced today the launch of alienbrain's remote access server, which allows development teams working in different locations to access projects over the internet. Here's a clip from the press release:

" Santa Monica, June 7, 2001. NxN Software, the leading developer of Digital Production Management (DPM) solutions for interactive entertainment and new media projects, today announced that it has launched an innovative remote access server module. The new technology allows game development teams full project access over the Internet. "

For more information about this, or alienbrain in general, visit here.
Thursday, June 7th 2001
Accumulation Buffer Demo
02:40 PM
    Discuss This!


Martin Estevao sent word that he's released an OpenGL accumulation buffer demo, complete with source code. According to the author, "This is just an example of how the accumulation buffer works, and the source is pretty self-explanatory. The program itself is VERY slow, and I expect that the accumulation buffer is always very slow, and that there are much better ways of doing a real time motion blur effect with some calculations and blending."
Thursday, June 7th 2001
PS2 Java Integration
02:38 PM
    Discuss This!


Pros Chum sent along this link to a news article entitled Sony Computer Entertainment Integrates JavaTM Technology Capabilities into Playstation 2.
Thursday, June 7th 2001
New PasScript Release
02:36 PM
    Discuss This!


Alexander Baranovsky sent word that he's released version 5.6 of PasScript, described as "an interpreter of a vast subset of the Object Pascal language..."
Thursday, June 7th 2001
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jetro Lauha. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Matrix Mult Tests submitted by Koushik Dutta. Browse the COTD Collection here!
Tuesday, June 5th 2001
GL Blending Demonstrator
03:39 PM
    Discuss This!


Fotis Hadginikos sent news of a new OpenGL blending demo at the Developer's Gallery, submitted by James Ward. Here's the buzz:

" This application can be used as an OpenGL blending demonstrator or a high polygon count benchmark. The user can experiment with different blending options as well as benchmark the ability of his/her graphics card of rendering thousands of polygons per frame as some of the objects can have more than 1.5 million vertices. "

Fotis also informed me that the Developer Gallery's primary URL is having some problems at the moment, but you can get there from here.
Tuesday, June 5th 2001
OpenGL Fractal Zooming
03:36 PM
    Discuss This!


Romka Graphics sent word that they've posted a new OpenGL demo, "a realtime 3D zoom into Mandelbrot set fractal." The source code is included.
Tuesday, June 5th 2001
New DemoGL Build
03:33 PM
    Discuss This!


Frans Bouma sent along the following announcment regarding a new release of DemoGL:

" DemoGL v1.31 build 0528 has been released!

New in this version:

  • Cube map support for cubic environment mapping (static and dynamic)
  • Compressed textures support (DXT1, DXT3 and DXT5)
  • Exportation of mainwindow handles
  • Support for all new OpenGL extensions by nVidia and ATi
  • Hardware generated mipmaps
  • Code enhancements
  • Bugfixes
  • DLL is now compressed with UPX
  • Revisited documentation
  • 2 new example projects (dynamic cubic environmapping and compressed textures).
  • As always, its available from the central DemoGL site. The full sourcecode for v1.31 is also available at the DemoGL website. "

    According to the author, "DemoGL is an execution platform for multi-media based graphical effects and graphical effects related code."
    Tuesday, June 5th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jeff Lee. Browse the IOTD gallery here!
    Monday, June 4th 2001
    Curved Surfaces Demo
    04:56 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following news about a new demo they've released:

    " Delphi3D has posted a new demo, sent in by Igor Karpov, which illustrates various ways to render curved surface patches. The demo supports Bezier patches through OpenGL's evaluators, NURBS via the GLU, the GL_NV_evaluators extension, and Bezier patches evaluated in software. "

    For details and downloads, visit here.
    Monday, June 4th 2001
    Advanced Shadow Mapping
    04:54 PM
        Discuss This!


    Charles Bloom updated his 3D tech page with a new document on Advanced Shadow Mapping.
    Monday, June 4th 2001
    New Doxygen Release
    04:51 PM
        Discuss This!


    Version 1.2.8 of the Doxygen source code documentation system has been released. For details on what's new, view the change log.
    Monday, June 4th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Edgar Vigdal. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Parsing Console Commands submitted by Chris Cookson. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Memory Leaks In VC submitted by Thomas Rued. Browse the TOTD Collection here!
    Saturday, June 2nd 2001
    Winsock Coding Tutorial
    05:51 PM
        Discuss This!


    Johnnie Rose, Jr. sent along a link to his Winsock Tutorial.
    Saturday, June 2nd 2001
    Graphics3D.com Updates
    05:45 PM
        Discuss This!


    Morgan McGuire sent along the following news about graphics3d.com:

    " graphics3d.com has been updated with guides to CVS, Emacs, and setting up MSVC++ with OpenGL and SDL.

    graphics3d.com is a website with resources for the 3D graphics community and is currently accepting submissions for product announcements, articles, tutorials, and guides. "

    Check out the site here.
    Saturday, June 2nd 2001
    Blitz 3D Basic
    05:39 PM
        Discuss This!


    James Boyd sent along some information about Blitz 3D, a package currently in the works that'll bring 3D programming capabilities to the already available Blitz Basic. Here's a snippet on Blitz:

    " Blitz Basic is a simple-but-powerful compiled BASIC that uses DirectX to allow people to write games without having to learn C/C++. It also features many non-BASIC features such as custom types, dynamic linked lists, etc. "

    According to James, Blitz 3D "brings the simple-but-powerful approach of Blitz Basic into the realm of 3D programming." It can be used for rapid prototyping or full-fledged game development.
    Saturday, June 2nd 2001
    Team Sigma Message
    05:31 PM
        Discuss This!


    Daan Nusman of Team Sigma made a post on the Epilogue Forums, hosted here on flipCode, regarding the funding troubles they've had with their game.

    To the developers, we wish you the best of luck on any future projects.
    Saturday, June 2nd 2001
    OpenGL Space Wars
    05:25 PM
        Discuss This!


    Tor Erik Behrns sent word that he's launched a new site on the development process behind his OpenGL vertical scrolling game, Space Wars.
    Saturday, June 2nd 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Brett Harrison. Browse the IOTD gallery here!

    tasty links:
  • Nasa Hypersonic Jet Fails
  • Linux Links Up With Original PlayStation
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, May 31st 2001
    Linux 3D Coding Book
    09:17 PM
        Discuss This!


    Norman Lin sent along the following blob of information about his new book entitled "Linux 3D Graphics Programming":

    " Norman Lin's primary goal is to provide the reader, who is assumed to have little or no 3D graphics experience, with a well-rounded understanding of the fundamental theoretical and practical concepts involved in programming real-time 3D graphics applications using freely available tools under Linux.

    Topics include the X Window System, OpenGL/Mesa, 2D screen access and rasterization, hardware acceleration, and 3D vision and perception. Other chapters discuss mathematical formulas to specify and project 3D points onto 2D planes, storing transformations in matrices, and using 3D polygons to model individual 3D objects and worlds. A tutorial explains how to create 3D models using Blender, a 3D modeler included on the companion CD. Each chapter also includes complete, executable sample programs illustrating the concepts presented. The careful balance between theory and practice makes this book especially suitable for learning Linux 3D graphics programming." The second volume "Advanced Linux 3D Graphics Programming" is due out in July 2001. "

    All of the source code in the book is GPL. The author mentioned he'll be uploading it here.
    Thursday, May 31st 2001
    On DirectShow Filters
    09:13 PM
        Discuss This!


    malkia sent along this link to GDCL, a consulting firm. On their site you will find a DirectShow technical Q&A document, an overview of the DirectShow filter architecture, and more.
    Thursday, May 31st 2001
    Generating Terrain Textures
    04:03 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled Generating Terrain Textures, written by Yordan Gyurchev. In this article, Yordan explains a technique for generating terrain textures. According to the author, it may be thought of as an extension to the previously posted article on terrain texture generation here on flipcode. Full source code to the texture generator is included as well. Check it out here!
    Thursday, May 31st 2001
    DX8 Vertex Shaders
    03:19 PM
        Discuss This!


    Tony McMahon sent word that he's put up a simple overview of converting applications to use DX8 vertex shaders. You'll find this as well as other DX resources over at DX-Game.com.
    Thursday, May 31st 2001
    Independent Development
    03:14 PM
        Discuss This!


    IGN posted a new article entitled "The Hitchhiker's Guide to the Independent Development Galaxy", described as "An inside look at the unsung heroes of game development."
    Thursday, May 31st 2001
    New Ask Sweeney
    03:06 PM
        Discuss This!


    Voodoo Extreme's Ask Sweeney column has been updated with several new entries, featuring responses to reader-submitted questions by Tim Sweeney of Epic Games.
    Thursday, May 31st 2001
    DirectPlay 8 Overview
    03:02 PM
        Discuss This!


    MSDN's DX Developer Center has been updated with a new DirectPlay 8 Overview, which "explains the changes in DirectPlay 8, which represent a complete rewrite of the entire DirectPlay API. "
    Thursday, May 31st 2001
    Using Vertex Shaders
    03:01 PM
        Discuss This!


    MSDN's Driving DirectX column has been updated with a new installment. Part III "takes another look at the tweening vertex shader to showcase some basic shader optimizations. "
    Thursday, May 31st 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Eric Fortier. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Screensaver Framework submitted by Rocco Loscalzo. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Auto Class Creation Macro For VC++6 submitted by Adrian Brown. Browse the TOTD Collection here!

    tasty links:
  • Record-Sized Dinosaur Found In Egypt
  • US Army's Hi-Tech Pick-Up
  • Hubble Spies Huge Star Nursery
  • Gnutella And New Techniques
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, May 29th 2001
    Environment Mapping Demo
    11:12 PM
        Discuss This!


    Jason from DelphiGL sent word that he's posted "a new demo that shows off dynamic cubic environment mapping using pixel buffers. It also demonstrates the use of the GL_SGIS_generate_mipmap extension to quickly produce the cube maps."
    Tuesday, May 29th 2001
    Polygon Winding Order
    11:09 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to the following question:

    " How do you determine the winding order of a polygon? I have a mesh, which I exported from 3D Studio Max, that when drawn solid does not draw some of the polygons. I am wondering if it might be because the winding order of the polygons is not consistent from max and some of the polygons are getting culled out that shouldn't be. "

    Check out Paul Nettle's response over here!
    Tuesday, May 29th 2001
    Game Design Article
    10:52 PM
        Discuss This!


    Impossible sent word that he's posted the third installment of Next Level, a series on game design.
    Tuesday, May 29th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Tim C. Schröder. Browse the IOTD gallery here!
    Monday, May 28th 2001
    FractalGUI 5.5 Release
    04:18 PM
        Discuss This!


    Jesse Laeuchli sent word that he's released a new version (5.5) of FractalGUI, a program designed to generate fractal heightmaps. The source code is included, visit here for details.
    Monday, May 28th 2001
    New HawkNL Release
    04:13 PM
        Discuss This!


    Phil Frisbie, Jr. sent word that version 1.4 beta of HawkNL has been released, "a game oriented, low level, network API released under the GNU Library General Public License (LGPL), with support for Unix (Linux, Solaris) and Windows 9x/ME/NT/2000."
    Monday, May 28th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Graham. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Autocomplete For The Dos Prompt submitted by Koushik Dutta. Browse the TOTD Collection here!
    Thursday, May 24th 2001
    OBJ Loader / Viewer
    04:49 PM
        Discuss This!


    Tom Nuydens of Delphi3D sent along the following news regarding a new OBJ import library he's released:

    " Delphi3D has posted a small and simple WaveFront .OBJ import library. The import library comes with a demo in the form of a model viewer. It can read texture coordinates and vertex normals, and has the option of compiling the loaded 3D model into a display list. Delphi source code is included. "

    For details and downloads, visit here.
    Thursday, May 24th 2001
    Call For AI Papers
    04:46 PM
        Discuss This!


    Steve Rabin sent along the following call for papers for an upcoming AI series entitled "AI Game Programming Wisdom":

    " Charles River Media, the publisher of Game Programming Gems, is launching a brand new series of books dedicated to Game AI. This new series, entitled "AI Game Programming Wisdom," will feature roughly 60 AI related articles from professional game developers and will debut at the 2002 GDC. If you would like to write a 5-10 page article for this new book, you can find all of the details at www.AIWisdom.com. Each contributor will receive royalties based on sales, estimated to reach between $1000 and $2000 dollars per article. If you have ever wanted to write professionally, this is an easy, painless way to become a published author. The best part is that you can share your hard-earned knowledge, experience, and wisdom with fellow Game Developers. Proposals are due June 15th at www.AIWisdom.com. "

    Thursday, May 24th 2001
    New FreeImage Release
    04:39 PM
        Discuss This!


    Version 2.3.0 of FreeImage has been released, a free image library for Windows. According to the author, "Among other things, FreeImage 2.3.0 adds the definitive form of the plugin system as well as improved support for alpha channels."
    Thursday, May 24th 2001
    OpenGL GUI Demo
    04:37 PM
        Discuss This!


    Romka Graphics sent word that they've posted a GLI-powered OpenGL GUI demo.
    Thursday, May 24th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Aaron Pfeiffer. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Windows Template Library (WTL) submitted by Timur Davidenko. Browse the TOTD Collection here!

    tasty links:
  • Nvidia Remains Ahead Of The Pack
  • Paper Clip-Sized Creature May Be An Ancestor
  • Legal Barriers to Human Cloning May Not Hold Up
  • Iomega Puts 20GB In Your Pocket
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, May 22nd 2001
    Links Section Update
    07:45 PM
        Discuss This!


    flipCode's development links section has been updated with the following items:
  • glBase - OpenGL Framework
  • OPCODE - Collision Detection
  • Jason Wood's Graphics & Animation
  • Car Physics For Games
  • Allegro OpenGL Support
  • Python Game Development
  • Game Maker Software
  • amp11 Audio-MPEG Decoder
  • Publications By Michael T. Goodrich
  • Java Network Programming FAQ
  • Research Projects In Rendering
  • DXTC Compression Source
  • WndTabs Visual C++ Add-In
  • Open Quartz Project
  • Dave's Programming Page
  • C++ Builder & DirectX Programming
  • Cal3D - Character Animation Library
  • PasScript - Object Pascal Interpreter
  • LithUnwrap UV Tool
  • 3D Art Online Workshops
  • Base Sixteen Web Site
  • The Peroxide Site
  • Home Of Firestorm
  • Delphi & OpenGL Programming Page
  • Run Time Assembler
  • SWIFT++ Collision Detection
  • The Fly3D SDK / Engine
  • Java Fractal Generator
  • Davilex Game Development
  • Mersenne Twister Home Page
  • The UVMapper Utility
  • The Coding Nexus
  • OpenGL Order-Independent Transparency
  • Real-time Computer Graphics
  • Java Game Development Center
  • If you have links you would like to add to this collection, please send them here.
    Tuesday, May 22nd 2001
    fourth.flipcode.com
    04:23 PM
        Discuss This!


    flipCode welcomes its newest hosted site, fourth.flipcode.com, run by Chris Brodie. His site (updated rather often) exists to document the construction of his 3D engine, and eventually his game project. There you will find a development journal, screenshots, code snippets, and more. Visit the site here.
    Tuesday, May 22nd 2001
    Open Scene Graph
    04:12 PM
        Discuss This!


    Robert Osfield sent along a link to the Open Scene Graph project, described as an "open source (LGPL), cross platform (Win32, Linux, FreeBSD & Irix), OpenGL, Standard C++ library for real-time vis-sim, scientific modelling, virtual reality through to games." Recent additions to the project include a 3DS loader and texture compression support. Details here.
    Tuesday, May 22nd 2001
    2D Game Programming
    04:09 PM
        Discuss This!


    Patrick Kooman sent word that he's posted the fifth installment of the 2D game coding series found on 2DGame.NL. According to the author, "It is called "First Steps", and it covers the following issues:
  • Centralizing resource-management;
  • Our hero;
  • How realistic?;
  • An illusion;
  • Basics of Physics;
  • The Extended Base-class;
  • The SuperLayer (again);"
  • View the article over here.
    Tuesday, May 22nd 2001
    QDK Game Server
    04:06 PM
        Discuss This!


    Alex Herz sent along the following announcment regarding the release of QDK:

    " I've uploaded the fist version of my SDK which gives you access to an exe server providing you with a neat c like scriptlanguage(fully debugable), an easy to use dll plugin system, a window system for 3d cards ( far nicer to code than MFC :) ) + sound and network management.

    Existing 3d engines or other systems can easily be integrated so that any coder wanting to do 3d grafix but having no time to mess around with all the other stuff like network,etc around can use this. It's also a neat playground to test ideas. "

    For details and downloads, visit here.
    Tuesday, May 22nd 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Felix Weiler. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, How To Compile DirectX Programs With GCC submitted by Christian Schüler. Browse the TOTD Collection here!

    tasty links:
  • Astronomers Reach The 'Edge' Of Universe
  • New Tech Joins Brains, Computers
  • Video Games Go For Tried And True
  • New Definition Of Life Proposed
  • How the First Galaxies Were Born
  • World's Most Energetic Light Beam
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, May 18th 2001
    Global Illumination Info
    06:19 PM
        Discuss This!


    Another new version of the Global Illumination Compendium was released yesterday, with a few small updates. For more information, visit here.
    Friday, May 18th 2001
    Third-Person Game Cameras
    03:44 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on adding cameras to a third-person game, submitted by Håkon Anders Myhra. Here's a clip from the question:

    " I'm trying to write a 3rd person game and i'm using a Quake 2 style engine. My problem is to have the camera follow my actor properly. I want the camera to move like in Zelda (N64) or Tomb raider (PC) etc. I've tried different thing, but i can't get the coding right... "

    View Paul Nettle's response over here.
    Friday, May 18th 2001
    New Mesa Release
    03:29 PM
        Discuss This!


    Version 3.4.2 of Mesa has been released, described as "basically just a bug-fix release." According to the site, "Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL."
    Friday, May 18th 2001
    Nintendo GameCube Details
    03:16 PM
        Discuss This!


    EETimes posted an article entitled "GameCube clears path for game developers", including some details on the GameCube's hardware.
    Friday, May 18th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Brebion flavien. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Lightwave v6.0 Object Loader submitted by Antonio Lattanzio. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Very Dirty But Very Useful Debugging Trick submitted by Alberto García-Baquero Vega. Browse the TOTD Collection here!

    tasty links:
  • Wall-Climbing Device To Scale Any Surface
  • Comet's Death Gives Solar System Clues
  • Making Time Machines Work?
  • Metrowerks To Arm Mac OS X Programmers
  • Study Offers Insights Into Evolutionary Origins Of Life
  • New Open-Source Browser Under No Limits
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, May 17th 2001
    WinAmp Vis Toolkit
    10:19 PM
        Discuss This!


    The Developer's Gallery sent word that they've released a new visualization toolkit for WinAmp, as well as a tutorial on its use. Here's the fuzz:

    " Using our new visualization toolkit for winamp and the accompanying tutorial you can make new OpenGL based visualization plug-ins in a single step. You just write the render function and all other technicalities like setting up OpenGL, connecting to WinAmp etc..., are provided ready made for you. Give it a go. "

    For more information, visit here.
    Thursday, May 17th 2001
    PasScript Version 5.5
    10:16 PM
        Discuss This!


    Alexander Baranovsky sent word that he's released version 5.5 of PasScript, "an interpreter of a vast subset of the Object Pascal language which includes ordinal, real, variant, procedural, pointer, file, record, set, array and class types, allows modular programming on the basis of units and ensures exception handling. "
    Thursday, May 17th 2001
    New GLF Library
    10:13 PM
        Discuss This!


    Romka Graphics sent word that they've released a new version of the GLF library, an multi-platforum text display library, which makes use of OpenGL.
    Thursday, May 17th 2001
    Linux Panard Vision
    09:32 PM
        Discuss This!


    Version 0.99b-Beta 6 of the Panard Vision SDK for Linux has been released. Panard Vision is described as "an attempt to develop a fast generic high quality 3D renderer, with support for the most common used rendering methods, and special FX. This engine is intended to be used in everything which needs a fast high quality rendering. "
    Thursday, May 17th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Lars Birkemose. Browse the IOTD gallery here!
    Wednesday, May 16th 2001
    On Development Teamwork
    03:31 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to the following question by Craten Toby on working with others:

    " I've totally been boggled on this topic... Programming with multiple people. How exactly do you do this without one good programmer taking over and doing everything, while the others just sit there??? I'm guessing it involves some good layouts of coding and game layouts. But im lost on how to mesh everything together that everyone has been working on. "

    View Paul Nettle's response over here.
    Wednesday, May 16th 2001
    Major NVIDIA SDK Update
    03:22 PM
        Discuss This!


    Chris Seitz from NVIDIA sent along the following announcement regarding a new NVSDK release:

    " Today, NVIDIA has released a large number of updates to their developer tools and demos, which encompass the 5th revision of their SDK. Most notably, the NVEffectsBrowser2.0 now supports OpenGL and ships with hundreds of effect possibilities, primarily showcasing the technology of the GeForce3. Developers and Artists working towards this generation of technology are well advised to download the NVSDK and peruse the multitude of new effects, including some particularly interesting fire, water and shadow effects. (GeForce3 recommended) "

    For details and downloads, be sure to visit NVIDIA's developer site.
    Wednesday, May 16th 2001
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Julien Houllier. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Win32 Message Routing With The STL submitted by Keith Tingle. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Getting Out Of An Explorer.exe Crash (w2k) submitted by akbar A. Browse the TOTD Collection here!

    tasty links:
  • Xbox To Take On Sony's Playstation
  • The Secret Of Matter Discovered
  • Nintendo's GameCube To Arrive Ahead Of Xbox
  • Moon Helps Hunt For Mystery Particles
  • Earth's Growing Orbital Ring Of Machines And Debris
  • Mysterious Writing Suggests Lost Empire
  • Bubble-Blowing Baby Star Baffles Astronomers
  • Mystery Force Tugs Distant Probes
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, May 15th 2001
    New Simkin Releases
    06:32 PM
        Discuss This!


    Two new releases of Simkin are available: version 2.05 for C++, and version 1.14 for Java. Simkin is an open source, embeddable scripting language.
    Tuesday, May 15th 2001
    Meltdown 2001 Details
    06:29 PM
        Discuss This!


    Microsoft recently posted information on the Meltdown 2001 conference scheduled for this July. Here's a clip from the site:
    Meltdown is the only conference dedicated to Microsoft® DirectX® development and compatibility testing for hardware vendors and DirectX title developers. This year’s event will feature:
  • In-depth technical presentations describing how to take full advantage of DirectX 8 in your software or hardware
  • DirectX 9 overview
  • Hands-on pixel shader workshop
  • A current copy of the DirectX SDK
  • More than 2 days of hardware and software compatibility testing
  • For more information about the conference, visit here.
    Tuesday, May 15th 2001
    Global Illumination Info
    06:19 PM
        Discuss This!


    The Global Illumination Compendium was recently updated with several new additions. Its described as "an effort to bring together most of the useful formulas and equations for global illumination algorithms in computer graphics." The document, available in PDF or PostScript format, now stands at 47 pages with 109 items.
    Tuesday, May 15th 2001
    Flexporter 1.10 Release
    06:17 PM
        Discuss This!


    Version 1.10 of Flexporter was released a few days ago. Flexporter is described as "a free utility plug-in for 3D Studio MAX 3 and 4, designed to easily export a lot of information out of it. "

    flipcode News Archives for 2001

    [ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 - Next ]
    Today's Featured Image:

    Image of the Day Gallery


    flipcode Forums
    flipcode News Archives

    flipcode Content Archives

    Subscribe RSS

     
     
    Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.