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flipcode News Archives for 2001

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Saturday, December 1st 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Michael Donath. Browse the IOTD gallery here!
Friday, November 30th 2001
Maya 4 For Linux
05:01 PM
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Alias|Wavefront announced they're now shipping a version of Maya 4 for Linux. Here's a clip from the press release:

" Toronto, Canada - November 30, 2001 - Alias|Wavefront™, an SGI (NYSE: SGI) company, today announced that it has begun shipping Maya 4 for the Red Hat® Linux® operating system. The version released today will give users access to the workflow and feature enhancements of Maya 4 with the performance, reliability and cost effectiveness of the Linux environment. Maya Builder™, Maya Complete™ and Maya Unlimited™, which became available on Linux for the first time this past March, have proved highly successful to date, particularly in the film/visual effects industry. "

View the full press release here.
Friday, November 30th 2001
FontMapper Release
04:50 PM
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Linus Tan recently released a freeware utility called FontMapper, designed to let the user save true-type font characters to bitmaps. It features a number of customization options, including character width/height adjustments, color settings, anti-aliasing support, and more.
Friday, November 30th 2001
The Pythian Project
04:39 PM
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The Pythian Project web site was updated recently with a new release of the project's game engine and level editor.
Friday, November 30th 2001
Small Language Toolkit
04:32 PM
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There's a new version of the Small Toolkit available, "a simple, typeless, 32-bit extension language with a C-like syntax."
Friday, November 30th 2001
Fast Light Toolkit
04:29 PM
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Version 1.1.0b6 of the Fast Light Toolkit has been released, a graphical user interface toolkit that's available for a number of platforms.
Friday, November 30th 2001
Vertex Shader Conversion
04:26 PM
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NVidia's developer site has been updated with "an easy-to-use command line tool for converting DirectX8.0 vertex shaders to the equivalent OpenGL vertex program for use with the NV_vertex_program extension." For details and downloads, visit here.
Friday, November 30th 2001
Demeter Terrain Engine
04:21 PM
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There's a new release of Demeter available, a cross-platform terrain rendering engine. The new release adds procedural texture support.
Friday, November 30th 2001
New DevIL Release
04:16 PM
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Version 1.2.0 of DevIL has been released, "a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease."
Friday, November 30th 2001
JTGame Now Free
04:12 PM
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John Thompson sent along the following news about JTGame, a 3D game programming framework:

" Subject to the conditions described in the JTGame web pages, JTGame, my C++ framework for developing 3D games and game engines, is now available for your use at no charge. The package includes full sources. "

For details and downloads, visit here.
Friday, November 30th 2001
The RealityEngine Project
04:09 PM
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Mattias Jansson sent along a link to the RealityEngine, a new, open source, 3D game engine written in C++. According to the author, it features "scene management, hierarchy and animation support, rigid-body physics, Win32 and Linux support", as well as a number of model conversion tools.
Friday, November 30th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Fred Duval. Browse the IOTD gallery here!
Thursday, November 29th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by José Carlos Martin. Browse the IOTD gallery here!
Wednesday, November 28th 2001
New Radeon 8500 Demos
11:21 PM
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ATI posted three new Radeon 8500 SMARTSHADER demos, showing off the latest DirectX 8.1 vertex and pixel shader technologies. Scroll to the bottom of this page for screenshots or to download the new Island tech demos.
Wednesday, November 28th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Niel Waldren. Browse the IOTD gallery here!
Tuesday, November 27th 2001
New Octree Tutorials
03:06 PM
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Ben Humphrey sent word that he's updated GameTutorials.com with the first two installments of a 3-part octree tutorial series.
Tuesday, November 27th 2001
New BCBDirectX Library
03:00 PM
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Lin Xu sent word that he's released a new version of BCBDirectX, described as "a library of components for Borland C++Builder that encapsulates DirectX8 and adding more services such as resources file systems, 2d and 3d engines, GUI support, etc."
Tuesday, November 27th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jolle. Browse the IOTD gallery here!
Monday, November 26th 2001
Simkin v2.11 Release
10:45 AM
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Version 2.11 of Simkin for C++ has been released, a free, embeddable scripting language.
Monday, November 26th 2001
New BASS Release
10:38 AM
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Version 1.3 of the BASS Audio Library has been released, as well as version 1.3 of BASSMOD, a MOD-only version of BASS for Windows and Linux.
Monday, November 26th 2001
Civ Evolution Project
10:34 AM
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axus sent along a link to the Civ Evolution project, which he describes as "a fun civilization clone where you can program your own AI! The source code to the game and a standard ai are freely available in Delphi." For details and downloads, visit here.
Monday, November 26th 2001
New Radeon Demos
10:26 AM
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ATI sent word that they've released 3 new demos in the RADEON 8000 series, showing off the latest ATI hardware features.
Monday, November 26th 2001
Bot Obstacle Avoidance
10:21 AM
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The AI-Depot posted the third installment in their bot navigation tutorial series, available here.
Monday, November 26th 2001
New Imposters Tutorial
10:21 AM
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Tom Nuydens of Delphi3D recently posted a new tutorial on rendering Imposters. Here's a clip from the introduction:

" Impostors are an "advanced" version of billboards. The difference with traditional billboarding is that the texture is rendered at run-time, using a real 3D model. The texture is also updated to reflect changes in the viewpoint, so impostors look much more realistic than traditional billboards. "

For more information, visit here.
Monday, November 26th 2001
OpenGL 2.0 Proposal
10:17 AM
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OpenGL.org sent along the following news about an OpenGL revision effort headed by 3DLabs:

" 3Dlabs is leading the effort to create the first major revision to OpenGL. At the September ARB meeting 3DLabs committed to developing a series of white papers - each one describing goals for enhancing the OpenGL API in a particular area. They wrote drafts of each of the white papers, circulated them for input from interested OpenGL parties - IHVs, ISVs, and research organizations - and generated first version white papers. They will continue to gather input and plan to update the white papers in time for the December ARB meeting. The white papers will become the basis for the OpenGL 2.0 specification which they hope to have ready in the spring of 2002. The primary goals for OpenGL 2.0 are to add support for pixel and fragment shaders, improve memory management and give applications more control over the rendering pipeline. This will still provide compatibility with OpenGL 1.3 - so older applications will run on graphics accelerators with OpenGL 2.0 drivers. "

For more information about this, visit here.
Monday, November 26th 2001
New HawkVoice Beta
10:09 AM
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Phil Frisbie, Jr. recently announced a new release (v0.71 beta) of HawkVoiceDI, "a fully functional library for those developers that already have networking code in their application, and just need help to create voice packets to send/receive."
Monday, November 26th 2001
jaap.flipcode.com
10:04 AM
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flipCode would like to welcome a new hosted site, jaap.flipcode.com, run by Jaap Suter. There you'll find info on GBA development, miscellaneous tutorials, demos, code, and more.
Monday, November 26th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Stefan Johansson. Browse the IOTD gallery here!
Monday, November 19th 2001
New Doxygen Release
06:54 PM
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Version 1.2.12 of Doxygen has been released, a source code documentation system for C/C++, Java, and IDL. To see what's new, view the change log.
Monday, November 19th 2001
Allegro Gaming Library
06:51 PM
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Matthew Leverton sent along the following information about the latest Allegro release:

" The latest WIP for the Allegro Gaming Library is ready, and it has now been classified as "Beta 1". The full 4.0 release should be here soon! Among other features, Allegro 4 adds cross platform (DOS, Windows, BeOS, QNX, Linux, MacOS) and muliple compiler support. "

For more information on Allegro, visit http://www.allegro.cc.
Monday, November 19th 2001
New Development Tutorials
06:48 PM
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Jim Scott sent word that he's updated his web site with six new tutorials on topics including cellular textures, generating lens flares, normals for metaballs, lightmap packing, and more.
Monday, November 19th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Vianney Lecoart. Browse the IOTD gallery here!
Saturday, November 17th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Stephen Schmitt. Browse the IOTD gallery here!
Friday, November 16th 2001
3D Modeling Tutorial
02:58 PM
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There's a new featured tutorial here on flipCode, entitled "Modeling a Simple Spaceship", written by Max Shelekhov. In this tutorial, Max explains how to model and texture a simple spaceship using 3DS Max. Check it out here.
Friday, November 16th 2001
AnyEdit Beta Release
01:46 PM
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Version 1.0 beta of AnyEdit has been released, a free editor for programmers. AnyEdit has quite a few features, including a plugin architecture which gives developers a lot of room to add functionality. For details and downloads, visit here.
Friday, November 16th 2001
NV Pixel Format 1.0
01:40 PM
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NVidia's developer site has been updated with the release of NV Pixel Format 1.0. Here's a description from the site:

" NV Pixel Format 1.0 allows the OpenGL programmer to inspect all pixel formats available and their attributes. It also enables multiple window creation with individual pixel formats (multisample, stereo,etc.) and allows for easy visual comparison. "

The executable and source code can be downloaded here.
Friday, November 16th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ono-Sendai. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Ogg Vorbis Player Class submitted by Björn Paetzel. Browse the COTD Collection here!

Featured Resource Update - There's a new featured resource summary online, Radiosity And Global Illumination. Browse the Resource Collection here!

tasty links:
  • Digital Effects Bring Rings To Life
  • Bill Gates Awards First Xbox (More Launch Photos)
  • Startup Revisits Reconfigurable Computing
  • "Cyclone" Blows Computer Bugs Out Of Code
  • "Nanogenerator" Developed; Targets Cancer Cells
  • Bruce Lee's Fantastic Comeback
  • It's GameCube's Move In Console Games
  • First Stars Were Massive, Simple
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, November 15th 2001
    Bugs Contest Closed
    03:13 PM
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    flipCode's bugs contest has come to a close. The entry page has been updated with a new entry by Dennis Lee, an updated entry by Jari Komppa, and an unofficial entry by Jeremie Allard (see contest page for details)

    After several deadline extensions (this was a summer contest!), we still didn't receive enough entries for voting to take place. In any event, the contest is now over, and the entries are online with most of the entry source code releases. Check 'em out here.

    Thanks and congratulations to everyone who participated.
    Thursday, November 15th 2001
    Plücker Coordinates Tutorial
    02:36 PM
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    There's a new featured tutorial here on flipCode, entitled "Plücker Coordinates for the rest of us", written by Lionel Brits. In this four-part article, Lionel explains what Plücker coordinates are and why they're useful. Check it out here.
    Thursday, November 15th 2001
    Zip Files And Fonts
    01:39 PM
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    Warren Marshall recently updated his web site with two new tutorials, one on reading data from zip files, and the other on handling bitmap fonts.
    Thursday, November 15th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dyna Mite. Browse the IOTD gallery here!
    Wednesday, November 14th 2001
    MSVC Developer Interview
    05:42 PM
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    The Code Project recently posted an interview with MS-developer Stanley Lippman, talking about the future of Visual C++.
    Wednesday, November 14th 2001
    New ClanBomber Release
    05:32 PM
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    There's a new win32 release of ClanBomber available, "a free (GPL) Bomberman-like multiplayer game that uses ClanLib, a free multi platform C++ game SDK."
    Wednesday, November 14th 2001
    Neural Networks Overview
    05:29 PM
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    Alex Champandard of the AI-Depot posted a new article entitled "Neural Networks in 3 Minutes", offering a quick overview of neural networks in plain english.
    Wednesday, November 14th 2001
    Small Language Toolkit
    05:26 PM
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    There's a new version of the Small language toolkit available, "a simple, typeless, 32-bit extension language with a C-like syntax."
    Wednesday, November 14th 2001
    NVParse OpenGL Tool
    05:23 PM
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    NVidia's developer site has been updated with a new release of NVParse, "an OpenGL tool that simplifies the programming of vertex and pixel computations on NVIDIA GPUs."
    Wednesday, November 14th 2001
    The GTS Library
    05:19 PM
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    Version 0.5.1 of the GTS (GNU Triangulated Surface Library) has been released, "intended to provide a set of useful functions to deal with 3D surfaces meshed with interconnected triangles."
    Wednesday, November 14th 2001
    OpenGL Window Library
    05:13 PM
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    Eber Kain sent word that he's released a new version (1.4) of the GLH Library, designed "to supply the functions necessary for the creation of fullscreen windows that will intergrate seamlessly with the OpenGL API." It still appears to be in the early stages of development, but you can view the documentation online, or download the latest release here.
    Wednesday, November 14th 2001
    New Radeon Demo
    05:09 PM
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    ATI's developer site has been updated with a new Radeon 8500 pixel shader demo. According to the information we received, "This demo clearly demonstrates the advantages of DirectX 8.1 vs. DirectX 8.0 Pixel Shaders, illustrating 1.0 - 1.4 Pixel Shaders. The Radeon 8500 is the only graphics processor available with 1.4 Pixel Shader support in hardware." Check it out here.
    Wednesday, November 14th 2001
    NVTriStrip Utility Wrapper
    05:07 PM
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    Tom Nuydens of Delphi3D sent along the following news:

    " Delphi3D has released a DLL wrapper for NVIDIA's NVTriStrip utility. NVTriStrip is a vertex-cache aware triangle stripper, which is normally shipped as a .LIB file for C/C++. With the help of this wrapper, you can also use it in Delphi. Source code and a demo are included in the download. "

    For details and downloads, visit here.
    Wednesday, November 14th 2001
    New Orion 3D Release
    05:06 PM
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    Gabriel Peyré announced a new release (v1.03) of Orion 3D, an OpenGL 3D engine. According to the author, the new release includes fully documented source code, a viewer/exporter plugin for 3DSMax4, support for various animation types, a customizable physics engine, and plenty more. For details and downloads, visit here.
    Wednesday, November 14th 2001
    OpenGL Bump Mapping
    05:00 PM
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    Romka Graphics sent word that they've posted a new OpenGL bump mapping demo (complete with source code), written in Delphi.
    Wednesday, November 14th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Thomas Feilkas. Browse the IOTD gallery here!
    Tuesday, November 13th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Luper Rouch. Browse the IOTD gallery here!
    Monday, November 12th 2001
    Visual Models Book
    03:21 PM
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    Naturewizard sent along the following information about a new book section they've started:

    " NATUREWIZARD started a new FREE BOOKS section. The first book in this section is "Visual Models of Morphogenesis: A Guided Tour" by Przemyslaw Prusinkiewicz et al. In this book you'll learn everything you need to program plants for your games. "

    For more information, visit here.
    Monday, November 12th 2001
    Path Finding Demo
    03:15 PM
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    Shang Chou sent word that he's released a new path finding demo (with source code), illustrating a path finding process described by the author as "not the shortest path in some conditions, but the smartest way. It may offer you some ideas to improve your own path finding."
    Monday, November 12th 2001
    OpenGL Billboard Tutorial
    03:12 PM
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    Lighthouse3D sent along a link to a new tutorial they've posted on billboarding techniques with OpenGL. According to the author, "In this tutorial several techniques to implement billboarding are covered. From cheating billboards to true billboards. In all techniques both Cylindrical and Spherical versions are presented."
    Monday, November 12th 2001
    Free Terrain Editor
    03:07 PM
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    Cedric Guillemet sent word that he's released v0.1 alpha of his terrain editor.
    Monday, November 12th 2001
    DirectX 8.1 Release
    03:03 PM
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    Microsoft released version 8.1 of the DirectX SDK, which "includes new tools, new features for graphics and Microsoft DirectShow®, and enhancements for Microsoft DirectInput® and DirectPlay®." Thanks go out to several readers who sent in the news.
    Monday, November 12th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Luke Hodorowicz. Browse the IOTD gallery here!

    tasty links:
  • AMD Targets Mobile Market With New Chips
  • Cosmic Radiation Possible In Our Galaxy
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, November 9th 2001
    PSX Development Library
    02:43 PM
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    An anonymous reader sent along a link to The Blade Libraries, a set of C programming libraries for the Playstation. According to the site, "They've been designed to be easy to use, and unlike Yaroze and PsyQ they're legal and free."
    Friday, November 9th 2001
    ClearParse Parsing Engine
    02:39 PM
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    Eugene Gladyshev announced the release of ClearParse, a general-purpose parser (Win32/Linux.) According to the author, "ClearParse can be used to design and implement your own interpreter for games." A GPL edition is available.
    Friday, November 9th 2001
    New CDX Release
    02:33 PM
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    Bil Simser sent word that he's released a new version (3.1) of the open source CDX game development kit. Here's the fuzz:

    " CDX is a free, open source GDK (Game Development Kit) which is comprised of a set of C++ wrapper classes for writing Windows games. It is built on top of Microsoft Windows and DirectX technology and offers simple to use C++ wrappers for all aspects of game development. This includes things like sprites, tiles, scrollable maps, alpha blending and even 3D primitives (using Direct3D). "

    CDX 3.1 can be downloaded directly from SourceForge here.
    Friday, November 9th 2001
    GLUT v3.7.6 Release
    02:31 PM
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    Nate Robins sent along the following blob of information about the latest release (3.7.6) of GLUT for Windows, the OpenGL utility toolkit:

    " This release addresses a few issues that were found in last months 3.7.5 release of GLUT for Win32. Most notably, mouse motion events were not always being sent to the correct window if there was more than one GLUT window (for example, programs that used the GLUI toolkit). "

    For details and downloads, shimmy on over here.

    flipcode News Archives for 2001

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