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flipcode News Archives for 2001

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Monday, December 31st 2001
Computational Geometry
03:23 PM
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The Code Project posted a new article presenting "two classes and a set of utility functions for computational geometry."
Monday, December 31st 2001
Fly3D SDK2 Beta 8
03:16 PM
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Beta 8 of the Fly3D SDK2 has been released, a C++ game engine. To see what's new, visit here.
Monday, December 31st 2001
New Terraform Release
03:12 PM
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Version 0.8.5 of Terraform was recently released, "an open source interactive height field generation and manipulation program, giving you the ability to generate random terrain and transform it." To see what's changed, visit here.
Monday, December 31st 2001
Open Scene Graph
03:06 PM
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Version 0.8.43 of the Open Scene Graph project has been released, a cross-platform OpenGL library for real-time visualization, released under the LGPL.
Monday, December 31st 2001
Game Maker Beta 4.1
02:59 PM
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Version 4.1 beta of the Game Maker has been released, a software package for non-programmers who'd like to make computer games.
Monday, December 31st 2001
DevIL 1.2.4 Release
02:26 PM
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Version 1.2.4 of DevIL was released recently, a cross-platform image library.
Monday, December 31st 2001
New Doxygen Release
02:22 PM
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Version 1.2.13 of Doxygen has been released, a source code documentation system for C/C++, Java, and IDL. To see what's changed, visit here.
Monday, December 31st 2001
Terra3D Source Code
02:20 PM
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Steve Wortham sent word that he's released the C++ source code to his Terra3D OpenGL demo. Find this and more at GLDomain.com.
Monday, December 31st 2001
Hawk Software Releases
02:16 PM
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Phil Frisbie, Jr. sent word that version 1.42 of HawkNL has been released, a game-oriented network library that's available under the LGPL.

In addition, Phil announced a new release (0.8) of HawkVoiceDI, "a fully functional library for those developers that already have networking code in their application, and just need help to create voice packets to send/receive."
Monday, December 31st 2001
Future Of Game AI
02:13 PM
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The AI-Depot posted a new essay entitled "The Future of Game AI: Intelligent Agents", written by Alex J. Champandard. Here's a clip from the introduction:

" With the increasing commotion about the importance of Artificial Intelligence in games, there is little doubt that it will be a key component of best-sellers in the near future. However, the manner in which this innovative Artificial Intelligence will be incorporated into current game frameworks is not so clear. Indeed, as you may expect, the wide variety of AI solutions available implies many possible approaches, ranging from game logic that learns to intelligent environments, including autonomous intelligent agents... All these techniques are justifiable, and in fact they often accompany each other. This essay looks into one of them: intelligent agents. "

View the full article over here.
Monday, December 31st 2001
New Infinity Textures
01:52 PM
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Version 2.2 of Infinity Textures was recently released, a shareware texture generation utility. This release features an improved interface, new generator functions, new tutorials, and plenty more.
Monday, December 31st 2001
The Genu Project
01:47 PM
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Louis-Charles Dumais recently announced a new release (066) of the Genu Project, a solid modeling interface for C++. For details and downloads, visit here.
Monday, December 31st 2001
polygone.flipcode.com
01:38 PM
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flipCode welcomes its newest hosted site: polygone.flipcode.com, maintained by Tobias Johansson. There you'll find a number of documents, demos, and code samples related to 3D/game programming. Check it out here.
Monday, December 31st 2001
New OpenGL Demos
01:33 PM
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Romka Graphics recently posted three new OpenGL demos, including a particle system demo, an underwater simulation, and a NVidia vertex program billboard demo.
Monday, December 31st 2001
The Daily Flip
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Hope you're enjoying the holidays... btw, flipCode turns three tommorow...

Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Wouter van Oortmerssen. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Textured Lines In D3D submitted by Pierre Terdiman. Browse the COTD Collection here!

Featured Resource Update - There's a new featured resource summary online, The Matrix Template Library. Browse the Resource Collection here!
Sunday, December 30th 2001
The Daily Flip
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There were no news updates this week.
Friday, December 21st 2001
Quake 2 Source Code
10:18 PM
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John Carmack of id Software announced the release of the Quake 2 source code, under the GPL. For a list of mirrors, visit here.
Friday, December 21st 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by John van der Burg. Browse the IOTD gallery here!
Thursday, December 20th 2001
New Pygame Release
07:36 PM
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Version 1.3 of Pygame has been released, a Python game development library. Here's the buzz:

" Pygame is a set of python modules written to help create games in Python. The package is wrapped over SDL and several of the SDL helper libraries. SDL is a cross-platform media library created by Sam Lantinga. SDL is currently used for many commercial and open source game projects. "

For details and downloads, visit here.
Thursday, December 20th 2001
HawkNL 1.41 Update
07:33 PM
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Phil Frisbie, Jr. announced the release of HawkNL 1.41, "a game oriented, low level, network API released under the GNU Library General Public License (LGPL), with support for Unix (Linux, Solaris, BSD, AIX), Windows 9x/ME/NT/2000, and MacOS."
Thursday, December 20th 2001
The Daily Flip
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Code Of The Day Update - There's a new Code Of The Day online, Iostream Library for Accessing Zip-Files submitted by Gottfried Chen. Browse the COTD Collection here!
Wednesday, December 19th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Nicola Candussi. Browse the IOTD gallery here!
Tuesday, December 18th 2001
New Mesa Release
07:27 PM
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Version 4.0.1 of Mesa has been released, "a 3-D graphics library with an API which is very similar to that of OpenGL."
Tuesday, December 18th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by mondi. Browse the IOTD gallery here!
Monday, December 17th 2001
generation5 Updates
08:54 PM
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generation5 recently posted a few new items, including an article on mouse gesture recognition, and another on genetic algorithms. In addition they've posted a couple new source code entries.
Monday, December 17th 2001
New GAudio Release
08:44 PM
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Version 2.0.2 b3 of GAudio has been released, a sound engine designed for Win32 platforms. According to the site, "Its ease of use structure, reliability and performance make it the ideal canditate for any multimedia application such as video games..."
Monday, December 17th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Martin Cronje. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Asserts On The PocketPC submitted by Lucas Goodwin. Browse the COTD Collection here!

Tip Of The Day Update - There's a new Tip Of The Day online, Partial Template Specialization submitted by Matt. Browse the TOTD Collection here!

Featured Resource Update - There's a new featured resource summary online, Peopleware: Productive Projects And Teams. Browse the Resource Collection here!
Friday, December 14th 2001
Genetic Algorithms Article
04:32 PM
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The AI-Depot has been updated with a new article entitled "Genetic Algorithms in 3 Minutes", written by Alex Champandard.
Friday, December 14th 2001
New wxWindows Release
04:28 PM
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Version 2.3.2 (development) of wxWindows has been released. According to the site, "wxWindows gives you a single, easy-to-use API for writing GUI applications on multiple platforms."
Friday, December 14th 2001
Paper On Ellipses
04:26 PM
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Magic Software has been updated with a PDF document on ellipses, "including how to convert from the general quadratic form to one that specifies the center and orientation of the ellipse about that center."
Friday, December 14th 2001
D3D8 Framework Appwizard
04:06 PM
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CodeGuru.com posted a new D3D8 Appwizard, which can be used to quickly create a working windowed D3D8 application. In addition, the same author posted a DirectInput8 Wrapper.
Friday, December 14th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Kurt Miller. Browse the IOTD gallery here!
Thursday, December 13th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Julien Houllier. Browse the IOTD gallery here!
Wednesday, December 12th 2001
New Crystal Space
04:56 PM
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Release 0.92r001 of the Crystal Space engine has been released, "a free (LGPL) and portable 3D Game Development Kit written in C++."
Wednesday, December 12th 2001
IGF Finalists Announced
04:52 PM
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The finalists in the 4th annual Independent Games Festival have been announced. Here's a clip from the press release:

" SAN FRANCISCO, CA -December 11, 2001 - CMP Media's Gama Network announced the finalists in the fourth annual Independent Games Festival (IGF). The 10 finalists were selected by a panel of game industry professionals from an internationally and stylistically diverse pool of applicants. These games will now compete for the $15,000 Seumas McNally Grand Prize and awards for technical excellence, game design, visual art, and audio. The chosen development teams will exhibit their games at the Game Developers Conference, March 19 - 23, 2002 in San Jose, Calif. "

For more information about the IGF, visit here.
Wednesday, December 12th 2001
OpenGL Assembly Demos
04:50 PM
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Romka Graphics sent word that they've posted 3 new OpenGL demos, written in assembly.
Wednesday, December 12th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by A.S.HAINES. Browse the IOTD gallery here!
Tuesday, December 11th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Chris Egerter. Browse the IOTD gallery here!
Monday, December 10th 2001
OpenFly 0.3 Release
07:19 PM
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Noticed over on Linux Games that version 0.3 of OpenFly has been released, "an open source replacement game engine enabling designers of flight sims created with Domark Flight Sim Toolkit created by SIMIS Limited (Kuju Entertainment Limited) to take their simulations to the next level of graphical excellence."
Monday, December 10th 2001
New Psycle Release
07:13 PM
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Version 1.6RC1 of Psycle has been released, a free music tracker in the works for Windows, complete with source code.
Monday, December 10th 2001
Data Compression Links
07:09 PM
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The Data Compression Library has been updated with a number of new links related to compression. To see what's new, visit here.
Monday, December 10th 2001
Getting In The Industry
06:54 PM
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CGOnline posted the first installment in a series of articles they're running about getting a job in the game development industry. Thanks go out to Max McGuire for the link.
Monday, December 10th 2001
Small Language Toolkit
06:51 PM
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There's a new release of the Small Language Toolkit available, "a simple, typeless, 32-bit extension language with a C-like syntax."
Monday, December 10th 2001
Hardware Shadow Mapping
06:49 PM
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NVidia updated their developer site with a new white paper on hardware shadow mapping, as well as a Direct3D shadow mapping demo.
Monday, December 10th 2001
Per-Pixel Attenuation
06:36 PM
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Tom Nuydens of Delphi3D sent along the following information about a new demo he's posted:

" There's a new demo up on Delphi3D, illustrating the use of 3D textures to implement lighting with per-pixel attenuation. It's only accelerated on GeForce3 and Radeon, but can be run in software mode on other cards (if you're feeling courageous). "

Binaries and source code are available at www.delphi3d.net.
Monday, December 10th 2001
GLScene Mirror Support
06:33 PM
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Eric Grange announced an update to GLScene, an open-source, OpenGL-based library for Delphi. According to the author, GLScene now features "a generic mirror component, based on the stenciling technique outlined by Mark J. Kilgard, but with twists to allow correct rendering in a complex scene (mirror area ZBuffer clearing and mirror plane clipping)."
Monday, December 10th 2001
Real-Time Raytracing
06:28 PM
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Thomas Ludwig sent word that he's updated his real-time raytracing tutorial. In addition, he's posted a local copy of Tom Hammersley's introduction to ray-tracing article.
Monday, December 10th 2001
New Allegro Release
06:22 PM
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Version 4.0.0 of the Allegro library has been released, featuring cross-platform support and plenty more. According to the site, "The Allegro library provides C/C++ programmers low level routines commonly needed in game programing, such as input, graphics, midi, sound effects, and timing."
Monday, December 10th 2001
Level Designer Interview
06:16 PM
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Gavin Zuchlinski sent along a link to an interview with Russell Meakim, who recently started work for Ritual Entertainment. Topics covered include a bit on the mod community and breaking into the gaming industry.
Monday, December 10th 2001
Crytek Hiring Coders
06:12 PM
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Crytek sent word that they're currently looking to fill a few programming positions in Coburg, Germany. The positions available include a senior PS2 programmer, a game programmer, and a character animation programmer. For details, view this announcement.
Monday, December 10th 2001
Audiere Audio Library
06:08 PM
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Version 1.0.3 of Audiere has been released, an audio library for Win32/Linux released under the GPL. The library supports MP3, Ogg Vorbis, uncompressed WAV, IT, XM, S3M, and MOD formats.
Monday, December 10th 2001
New DevIL Release
06:06 PM
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Version 1.2.2 of DevIL has been released, "a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter and display a variety of images with ease."
Monday, December 10th 2001
Radeon 8500 Screensavers
06:04 PM
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ATI recently released 3 new screensavers, demonstrating the Radeon 8500's hardware features.
Monday, December 10th 2001
The Daily Flip
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Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Alexander Vrublevsky. Browse the IOTD gallery here!

tasty links:
  • Quality Leap For E-Paper Developers
  • A New Spin On Computing
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, December 5th 2001
    New Raytracing Tutorial
    11:24 PM
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    Forrest Briggs sent word that he's posted a new installment in his ray-tracing tutorial series. This time around he explains how reflections work, complete with an example program (Mac) including source code.
    Wednesday, December 5th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ariel Jacob. Browse the IOTD gallery here!

    tasty links:
  • Number Takes Prime Position (Thanks Alex!)
  • Simulation Explains Mystery Of Tiny Moons
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, December 4th 2001
    New LithUnwrap Release
    10:17 PM
        Discuss This!


    Brad Bolthouse announced a new release of LithUnwrap, "a free Windows tool for mapping and editing the UV coordinates of low poly models." According to the author, this release includes a material editor, materials per face assignment, multiple textures, and bone hierarchies.
    Tuesday, December 4th 2001
    The OGRE Engine
    09:44 PM
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    Steve Streeting sent word that the OGRE project, "an open source, object-oriented scene-managed 3D engine", has been updated to version 0.95a. The new release adds support for bezier patch surfaces and Quake3 level loading.
    Tuesday, December 4th 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by William Dahlberg. Browse the IOTD gallery here!
    Monday, December 3rd 2001
    Torc Demo Article
    06:40 PM
        Discuss This!


    CFXweb posted a new article by Dermot Gallager, on the making of the Torc Tech Demo.

    In case you missed it, be sure to check out this Image of the Day featuring the tech demo.
    Monday, December 3rd 2001
    OpenGL 2.0 Support
    06:15 PM
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    OpenGL.org sent along the following news about a survey they've posted, where you can express your support for OpenGL 2.0:

    " Now that the OpenGL 2.0 white papers are in review, we'd like to indicate to the ARB who is considering taking advantage of these developments. If your hardware or software company is in favor of the direction and ideas behind OpenGL 2.0, please take a few seconds to indicate your support by adding your name to this survey list. "

    Monday, December 3rd 2001
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mikael Persson. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Guard Classes To Guarantee Post-Condition submitted by Jeroen. Browse the TOTD Collection here!

    Featured Resource Update - There's a new featured resource summary online, Interactive Computer Graphics. Browse the Resource Collection here!
    Saturday, December 1st 2001
    New SGADE Release
    06:28 PM
        Discuss This!


    Jaap Suter announced a new release of the "The Socrates Gameboy Advance Development Environment" (SGADE), a collection of generic code for the development of GBA projects. For more information, visit here.
    Saturday, December 1st 2001
    Color Picker DLL
    05:52 PM
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    Paul Nettle announced a new release of his small color picker utility, now with an enhanced interface and a DLL for other developers to use. Here's the fuzz:

    " The Fluid Studios Color Picker works a lot like PhotoShop's color picker, but with a few extras that are handy for programmers and web developers. It's a useful stand-alone utility, but it also comes with DLL & LIB files so that it can be integrated into any project in about 2 minutes. And, of course, it's free for all to use. "

    Scroll to the bottom of this page to download the utility.

    flipcode News Archives for 2001

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