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flipcode News Archives for 2000

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Tuesday, August 15th 2000
Links Section Updated
03:58 PM
    Discuss This!


flipCode's development links section has been updated with the following entries:
  • 3D Object Intersection Page
  • Creat Studio - Research And Development
  • A Highly Deformable 3D Environment
  • Environment Maps And Textures For Game Developers
  • Romka Graphics Site
  • F7 Sound And Vision
  • The OpenGL Technical FAQ
  • Recursive Ray Tracing
  • Utopia 3D Visualization Engine
  • If you would like to add to the collection, send your development links here.
    Tuesday, August 15th 2000
    Timing Issues In Games
    01:08 PM
        Discuss This!


    The LGDC posted a new tutorial entitled Making the game world independent of CPU speed, by Erik Greenwald. As the title implies, this tutorial explains how you can get your game world to run at a fixed speed regardless of the CPU speed. This is pretty much a must for modern games, to avoid having them run too fast/slow on older/newer machines.
    Tuesday, August 15th 2000
    IRC Channel Info
    10:52 AM
        Discuss This!


    On the left menu, under forums, you will notice a new link to the #flipCode IRC Channel info page. This page, kindly written by Foper (a #flipCode regular), explains a bit about what you can expect from #flipcode and why you might want to visit. The channel has been alive and kicking since around Mid-October 1999, and has been home to many interesting, intelligent, unusual, hilarious, and occasionally frightening conversations ;). But its all in good fun and should be a pretty cool place to check out if you're into IRC chatting, coding, etc.

    Note that the channel is pretty much completely unmoderated, and what's spoken there, even by ops, does not neccesarily represent flipcode's view on anything. I say that as a sort of disclaimer, but the easier way to suggest it would be this: Like any irc channel, #flipcode can get a little strange at times. Don't take it too seriously. If you notice any major problems for any reason, perhaps try talking to one of the channel ops, for example Conor Stokes (aka DirtyPunk), who has become somewhat of a psuedo-moderator for the channel. For more information about the chan, including a taste of what to expect, check out this page.

    And finally, greetings to all of the #flipcode regulars and ops.
    Tuesday, August 15th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by goltrpoat. Browse the IOTD gallery here!

    tasty links:
  • Scientists Claim World Cloning First
  • Reality TV Heads For Mir
  • Video Games May Lead To Better Health Through New NASA Technology
  • New Technology Uses Sound Waves To Enforce Security
  • IBM Develops Quantum Computer
  • Sony To Make Transmeta-powered Notebook
  • Sega.com, Gigamedia Plan Games Venture
  • AMD Recieves 64-bit Linux Support
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, August 14th 2000
    3D Geometry Primer
    10:23 PM
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    There's a new weekly column here on flipCode, a 3D Geometry Primer by Bram de Greve. This column will take the reader through a range of mathematics related to 3D graphics. It starts out very simple and progresses to the more advanced. If you're new to 3D graphics or looking for a 3D geometry refresher, this one might help. The first issue is up, an Introduction To Vectors. This issue is pretty much for the beginning 3D coders out there, who may be unfamiliar with vectors in general. Be sure to check out the column introduction and appendix as well.
    Monday, August 14th 2000
    New Metaballs Tutorial
    08:30 PM
        Discuss This!


    Tom Nuydens from Delphi3D posted a new tutorial on metaballs, which explains what they are and the basics behind how they work. For rendering the metaballs, Tom briefly explains the marching cubes algorithm and offers links to further reading.
    Monday, August 14th 2000
    GarageGames Interview
    02:44 PM
        Discuss This!


    PCGameWorld recently posted an interview with Jeff Tunnell to find out what the recently announced internet publishing label GarageGames.Com is all about. The interview covers several details about the project goals and expectations. If you're interested in independent game development and some of the opportunities this venture may offer, check out the interview here.
    Monday, August 14th 2000
    Small Language Toolkit
    02:32 PM
        Discuss This!


    There's a new version of the Small Language Toolkit available. For those of you unfamiliar with the project, Small is described on its web site as "a simple, typeless, 32-bit extension language with a C-like syntax." Details and downloads are available here.
    Monday, August 14th 2000
    Detonator3 Drivers Released
    02:14 PM
        Discuss This!


    NVidia released their Detonator3 unified driver today, for TNT, GeForce, and Quadro-based graphics processors. According to their site, this driver release "instantly increases the processing power of your NVIDIA-based graphics accelerators by up to 50%". While you're at it, check out 3DGPU's Detonator2 vs. Detonator3 Drivers Comparison.
    Monday, August 14th 2000
    New OpenIL Release
    12:41 PM
        Discuss This!


    There's a new version (1.5.8) of OpenIL available, an open source image toolkit.
    Monday, August 14th 2000
    QuickBasic News Site
    12:36 PM
        Discuss This!


    Jason Mansfield sent word that he's opened a new site at QBasicnews.com, with resources and news for those of you who program in Qbasic/Quickbasic.
    Monday, August 14th 2000
    WinAlice Chat Robot
    12:31 PM
        Discuss This!


    This isn't exactly development related, but interesting still. Jacco "The Phantom" Bikker, who you may know as the author of several tutorials here on flipCode, including the portal series, recently released a new version of WinAlice, a Windows version of the 'Alice' chat bot. Here's a clip:

    " WinAlice is a 'chat robot', a piece of software that is able to simulate a normal human conversation (in English). WinAlice is quite good at that: She's based on the award winning 'Alice' program, winner of the most recent Loebner contest. "

    Even cooler, his WinAlice software got a 5-Star Review on ZDNet. Nice work Jacco!
    Monday, August 14th 2000
    Radiosity Bibliography
    04:20 AM
        Discuss This!


    The August editions of RADBIB and GITHESIS are available from the Helios32 web site. They're comprehensive radiosity and global illumination bibliographies, updated fairly regularly. 8 entries have been added since the July releases.
    Monday, August 14th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Aaron Hilton. Browse the IOTD gallery here!

    tasty links:
  • Human-Computer Interaction Gets A Helping Hand, Eye And Voice
  • Youngest Pulsar Found In Heart Of Exploded Star
  • File Sharing Beyond Napster
  • Galaxies Formed Even Earlier
  • Unreal Tournament v428 Released
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, August 13th 2000
    Doxygen 1.2.1 Release
    04:54 PM
        Discuss This!


    There's a new version (1.2.1) of Doxygen available, a freely available source code documentation system for C/C++ and IDL. For details and downloads, visit here.
    Sunday, August 13th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by M. Knuth. Browse the IOTD gallery here!

    tasty links:
  • Rock Stars Turn Music Into Advertising
  • Search Engines Narrow Their Vision
  • UK Decision Due On Human Cloning
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, August 12th 2000
    XS3D Library Release
    10:01 PM
        Discuss This!


    James Milne of Essence Software sent word that version 1 beta 1 of XS3D has been released, a scene library for use with REALbasic. Here's the buzz:

    " XS3D is an OpenGL-based Scene Graph library for REALbasic. It provides file import & export facilities, along with classes for geometric data types, groups, transformations and texture mapping. XS3D also supports Environment Mapping, Fog and Alpha Blending. "

    You can find out more about the library from here.
    Saturday, August 12th 2000
    DirectShow Tutorial Part 2
    09:11 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled DirectShow For Media Playback, Part II by Chris "Lightman" Thompson. In this tutorial, Chris continues with his series on playing back standard media in your own game projects using DirectShow and C++.
    Saturday, August 12th 2000
    OpenNL 0.3 Alpha
    12:23 PM
        Discuss This!


    Hawk Software released a new version (0.3 alpha) of OpenNL, a game-oriented network API.
    Saturday, August 12th 2000
    Carmack Workshop (Again)
    12:15 PM
        Discuss This!


    The folks over at Linux Games recently released an mp3 version of John Carmack's workshop speech from QuakeCon 2000. The sound quality left much to be desired in the original release, but they've since cleaned it up and re-released it. Its divided into three portions, on platforms, design architecture, and a q&a session.
    Saturday, August 12th 2000
    New DirectX8 Article
    12:09 PM
        Discuss This!


    SharkyExtreme posted an article detailing what they found out about DirectX8 from Microsoft's Meltdown Conference this year. The article explains several of the new features to expect from DX8, with a bit on how each works. There's also a brief mention of DirectX9 on the last page.
    Saturday, August 12th 2000
    Small PacMan Source
    12:06 PM
        Discuss This!


    CFXWeb sent word that they've posted a copy of a PacMan Clone written by KOZMIK/NEXTEMPIRE, which compiles to 4k. The game was presented at Assembly2k, and the assembly language source code is included with the release.
    Saturday, August 12th 2000
    The Daily Flip
        Discuss This!


    Due to popular demand and a far cleaner track record, the IOTD comments alone are back. The others (ie, COTD comments) will likely return eventually with a new moderated system, but not until the upcoming server change takes place.

    Image Of The Day Update - There's a new Image Of The Day online, a picture submitted by Jaap Suter. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day entry online, Associative Memory submitted by Samy. Browse the COTD collection here!

    Tip Of The Day Update - There's a new Tip Of The Day entry online, Improving Performance Of Virtual Functions submitted by Don Neufeld. Browse the Tip collection here!

    tasty links:
  • Perseid Meteor Shower Peaks This Weekend
  • Seeing Volcanoes In 3-D
  • Sony Turning To Transmeta, AMD Chips
  • Microsoft's Waldman Sets Sights On Palm, Cell Phone Makers
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, August 11th 2000
    OpenGL Landscape Demo
    07:03 PM
        Discuss This!


    Noticed a link on OpenGL.org to a landscape demo by J. Couture-Gagnon. The demo features a randomly generated never-ending terrain, with generated sky textures as well. The site has a programmer's corner page on which the author explains some of the techniques behind the demo.
    Friday, August 11th 2000
    3D Modeling Round-Up
    06:44 PM
        Discuss This!


    Ars Technica recently posted an article on 3D modeling software. They've compiled a set of short software reviews covering various popular modeling packages.
    Friday, August 11th 2000
    Spherical Environment Mapping
    06:40 PM
        Discuss This!


    Gamasutra posted an article entitled Hardware Accelerated Spherical Environment Mapping Using Texture Matrices, by Rob Wyatt. Check it out here.
    Friday, August 11th 2000
    OpenGL Extension Database
    02:08 PM
        Discuss This!


    druid- sent word that his new OpenGL Extension Database is online, which features a list of OpenGL extensions and drivers with links to both.
    Friday, August 11th 2000
    New OpenIL Release
    04:43 AM
        Discuss This!


    There's a new version (1.5.7a) of the Open Image Library (OpenIL) available, an open source image toolkit which supports various popular image formats. Visit the OpenIL web site for a list of fixes and added features in the new release.
    Friday, August 11th 2000
    The Daily Flip
        Discuss This!


    Useless piece of flipCode trivia: Today is the 1 year anniversary of the Image Of The Day feature. Interestingly enough, the IOTD queue is empty for the first time in a long time. *hint* *hint* :)

    Also, the forums are back up but the comment systems are gone. If you're interested, you can find out why over here.

    tasty links:
  • Gnutella Girds Against Spam Attacks
  • Bird Brains Help Explain Language
  • Adobe Sues Macromedia Over Display Technology
  • Netscape 6: Getting Warmer
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, August 10th 2000
    Tech File Update
    01:23 PM
        Discuss This!


    Conor Stokes updated his tech file with some ideas he's been working on for his 3D engine project.
    Thursday, August 10th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Esa Salimen. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day entry online, Reducing Indentation In Code submitted by Chad Austin Browse the Tip collection here!

    tasty links:
  • 'Antimatter Factory' Starts Work
  • Compaq Jumps On Net Devices Bandwagon
  • DNA Motors Promise Faster Electronics
  • Scientists Recreate Young Solar System Conditions
  • MS Lines Up Execs For .Net Strategy
  • Microscopic Bone Evidence Supports Dinosaur-Bird Evolution Link
  • Intel Likes What It Hears In Napster
  • Getting A Line On Nanochips
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, August 9th 2000
    Utopia3D Engine Release
    07:00 PM
        Discuss This!


    There's a new version (0.4) of the Utopia3D visualization/game engine available. Here's what the author had to say about the new release:

    " The new version (0.4) of Utopia3D Visualization/Game Engine has been released for both Linux and Windows (LGPL code). The new code contains driver optimization for NVidia Drivers, plus many new features. "

    Details and downloads are available from here.
    Wednesday, August 9th 2000
    OpenGL Clock Demo
    06:55 PM
        Discuss This!


    Romka informed me that he's posted a new OpenGL demo on his site, a cuckoo-clock for Windows. The source code, executables, and a screenshot are all available from here.
    Wednesday, August 9th 2000
    The OpenGL Challenge
    12:04 PM
        Discuss This!


    OTri sent along the following news blurb from the OpenGL Challenge front:

    " The OpenGL Challenge is doing a two-week theme called "Crystalline Structures" where we move away from soft shapes and enter the hard world of crystalline structures. If you're interested in writing your first OpenGL program, this is the perfect place to learn and anonymously show your work to others. You can find example code from a collection of over 126 challenge entries with all source code released to public domain. Come join the fun at the OpenGL Challenge, and show off what you can do too. A few starter ideas for this two week theme; light refraction, spectrums of colour, solidifying ice crystals, glittering effects of gems, possibly fractal geometry or your own way of making recursive "edgy" visual effects. Anything creative is truly welcome, just use your imagination and a little programming. "

    Wednesday, August 9th 2000
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, an engine screenshot submitted by John van der Burg. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day entry online, Simple Mouse Class submitted by Nate Miller. Browse the COTD collection here!

    tasty links:
  • Microsoft Making eBooks Easier to Read
  • Apache Web Software On Verge Of Major Revision
  • Discovery Of Three New Extrasolar Planets, Plus Hints Of Many Multi-Planet Systems
  • Ice Age Star Map Discovered
  • File Trading Takes AIM at AOL
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, August 8th 2000
    New VIPM Article
    08:05 PM
        Discuss This!


    The fourth installment of DirtyPunk's Column is now online. This time around, Conor Stokes explains view-independent progressive meshes. Check it out right over here!
    Tuesday, August 8th 2000
    GLU Triangulation Example
    05:12 PM
        Discuss This!


    Tom Nuydens posted an example program over on Delphi3D that illustrates the use of the GLU library's tesselation features. The source code is for Delphi, but you might find it interesting no matter what language you use. The example triangulates polygons (not only convex ones).
    Tuesday, August 8th 2000
    New NVToolkit Release
    05:01 PM
        Discuss This!


    NVidia released a new version of the NVToolkit. Here's a clip from their site:

    " The NVToolkit is a new version of our previous D3DToolkit. It contains the previous D3DToolkit, but initialization is now done through D3DX. The common source included can be used independent of D3D, so OpenGL users can now also use our math, image, and 3D Studio libraries. Full source code and some sample applications are included. "

    You can download it here, and check out their other programming resources while you're at it.
    Tuesday, August 8th 2000
    Exception Handling Tutorial
    03:49 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled C++ Exception Handling, by Denton Woods. In this tutorial, Denton explains how exception handling works in C++ and provides several code examples illustrating why you might want to use this in your own projects if you're not doing so already. Check it out right over here!
    Tuesday, August 8th 2000
    Demo Authoring Tool
    01:53 PM
        Discuss This!


    Memon sent word about a demo authoring tool he's created called Moppi Demopaja. The utility apparently works with plugins and grouped layers of effects to create scene-style demos. You can also create your own plugins. Find out more or download the demo from here.
    Tuesday, August 8th 2000
    Octree Frustum Culling
    11:19 AM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on octree frustum culling. In this update, Paul also responds to a question about information on beam trees. Check it out here.
    Tuesday, August 8th 2000
    Quadra Open Source
    03:55 AM
        Discuss This!


    As they mentioned they'd do a couple weeks ago, Ludus Design just released their puzzle game, Quadra, as open source. Get the details from the SourceForge project page.
    Tuesday, August 8th 2000
    New Discussion Topic
    03:43 AM
        Discuss This!


    There's a new discussion topic online, this time about Hardware Rendering Optimizations. The discussion section on flipCode features new game development-related topics periodically, about which you're welcome to share your opinions. Check out the previous Startup Game Companies discussion for an example, and feel free to join in! If you don't have an account yet, take a few seconds to create one right over here.
    Tuesday, August 8th 2000
    Romka OpenGL Demo
    03:26 AM
        Discuss This!


    Romka Graphics posted a new OpenGL demo, which demonstrates how to load and manipulate a model of a man. Visit here for a screenshot, executable, and source code.
    Tuesday, August 8th 2000
    New Feature Generator
    03:15 AM
        Discuss This!


    When flipcoders are bored, strange things happen. Max McGuire and I were chatting about the usual junk on ICQ today, when suddenly he was struck with a brilliant vision of a web utility that simply needed to be implemented. It is with great pride and sarcasm that Max and I present the 3D Engine Random Feature Generator. Enjoy!
    Tuesday, August 8th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, terrain screenshots submitted by Jared Go. Browse the IOTD gallery here!

    tasty links:
  • Colorful, Cheaper Palms Introduced
  • Hacker Finds Hole In Netscape
  • Computers Contribute To Energy Crisis
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, August 7th 2000
    New Coding Contest
    07:43 PM
        Discuss This!


    flipCode's late summer coding contest is now online! The rules have changed a bit, so be sure to read the contest page for the complete set of rules. The topic this time around is "Lights & Shadows", and the deadline is September 30th, 2000.

    But what about the prizes you ask? How about copies of Unreal Tournament, autographed by the development team! That's right, thanks to the awesome folks over at Epic Games, we're offering the contest winners signed copies of this incredible game! And while we're at it, I'll throw in a few ever-so-stylish flipCode t-shirts as icing on the cake! Sound awesome? It is! Check out the new coding contest right here!
    Monday, August 7th 2000
    New Half-Edge Tutorial
    03:15 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled The Half-Edge Data Structure, by Max McGuire. In this tutorial, Max offers an explanation of the half-edge data structure, which greatly simplifies a variety of adjacency queries on manifold surfaces. Check it out!
    Monday, August 7th 2000
    Interactive 3D People
    02:48 PM
        Discuss This!


    Here's an interesting Java applet, a simple darts game featuring an animated human figure that you control. On the page you will also find a section with links to resources about human simulation and modeling.
    Monday, August 7th 2000
    Assembly 2k Results
    10:58 AM
        Discuss This!


    For those of you with an interest in the demo scene, the Assembly 2k results are up!
    Monday, August 7th 2000
    Carmack Workshop MP3
    10:49 AM
        Discuss This!


    An audio recording of the speech that John Carmack gave at this year's QuakeCon, is available from here courtesy of LinuxGames. In it he explained a bit about what to expect from id's next project. Thanks for the link, Max.
    Monday, August 7th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screensaver screenshot submitted by Joakim Eriksson. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day entry online, mMath Lib submitted by Douglas Cox. Browse the COTD collection here!

    tasty links:
  • IBM Develops Wristwatch Running Linux OS
  • Nine New Planets Found
  • Giant Mushroom Largest Living Organism
  • The 6th Day Trailer
  • Miracle Engine's Tank Is Empty
  • Dangerous Games Tame Patient Fears
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, August 6th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a landscape screenshot submitted by Tobias Barendt. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day entry online, CPU Detection submitted by Eran Kampf. Browse the COTD collection here!

    tasty links:
  • The Greening Of The IT Work Force
  • Gateway Handles PC Trades, No Matter The Maker
  • PlayStation 2: Worth the Wait?
  • Board Accepting Ideas For New Net Suffixes
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, August 5th 2000
    3D Engine Source Code
    11:03 PM
        Discuss This!


    Tim Schröder from glVelocity sent word that he's released the source code to his 3D engine project. The engine features octrees, lightmaps, OBJ loading, a quaternion-based camera system, and more. Download the source release from here.
    Saturday, August 5th 2000
    New SDL Release
    02:54 PM
        Discuss This!


    Version 1.1.4 of the Simple DirectMedia Layer is available, a cross-platform multimedia library.
    Saturday, August 5th 2000
    Per-Pixel Lighting
    11:02 AM
        Discuss This!


    NVidia updated their developer site with a new demo on per-pixel lighting by Ron Frazier. According to the site, the demo "shows off some cool per-pixel lighting effects in OpenGL, including a spot light effect. Extensive documentation of the technique is included."
    Saturday, August 5th 2000
    New OpenIL Release
    11:01 AM
        Discuss This!


    There's a new version (1.5.2a) of OpenIL available, an open source image toolkit that supports reading, writing, manipulating, and displaying various popular image formats.
    Saturday, August 5th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, an editor screenshot submitted by Kurt Miller. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day entry online, C++ Object Initialization & Finalization Protocol submitted by Javier Arevalo. Browse the Tip collection here!

    tasty links:
  • Cave Slime May Aid Computer Assembly
  • Star Wars: Episode Two Images
  • Fish DNA Reveals Brain Clues
  • Sony To Delay European Debut Of PlayStation2
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, August 4th 2000
    Performance Questions
    04:01 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a couple performance questions, on memory alignment and texture state changes. Check out Paul Nettle's response over here.
    Friday, August 4th 2000
    New GLOW Toolkit
    03:52 PM
        Discuss This!


    There's a new version (1.0.2) of the GLOW Toolkit available, described on its web site as "a cross-platform object-oriented framework for building interactive applications using OpenGL or similar APIs such as Mesa."
    Friday, August 4th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a demo screenshot submitted by Shawn Kirst. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day entry online, RichEdit Overlay kindly submitted by Matt Slot. Browse the COTD collection here!

    tasty links:
  • Reeves Talks Matrix 2
  • Planet Found In Solar Sytem's Backyard
  • Ancient Oil Points To 'Cradle Of Life'
  • When Programmers Can Write No More
  • Microsoft, IBM Set Aside Rivalry To Create XML Standards
  • Palm's Up With Two New Products
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, August 3rd 2000
    New Developer Desktops
    05:00 PM
        Discuss This!


    flipCode's developer desktop section has been updated with two new entries, from Max McGuire and Marco Trivellato. Check out the gallery over here, and feel free to submit your own!
    Thursday, August 3rd 2000
    MS Meltdown Presentations
    04:23 PM
        Discuss This!


    Microsoft recently made available (PowerPoint) presentations from this year's Meltdown conference (which took place in July). This includes quite a bit of information on DirectX 8 and Windows game programming information in general. Thanks Doug!
    Thursday, August 3rd 2000
    SGL Beta Release
    04:16 PM
        Discuss This!


    There's a new beta version (0.1.2) of SGL available, a cross-platform 3D scene graph library. Here's a description of the library from its web site:

    " SGL consists of a set of cross-platform C++ libraries, built on top of OpenGL, which implements 3D scene graph functionality (sgl), some simple 3D model loaders (sgldb), and some miscellaneous utilities (sglu). A scene graph is a directed acyclic graph that organizes and stores all of the data needed to render a 3D scene. "

    Visit this page for more information, or this one for the file releases.

    flipcode News Archives for 2000

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