Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 

flipcode News Archives for 2000

[ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 - Next ]

Tuesday, September 5th 2000
NVidia Developer Code
09:27 PM
    Discuss This!


NVidia updated their developer site with source code to decompress DXTC files, and the source code to a procedural tree demo. For these and other developer bits from NVidia, visit here.
Tuesday, September 5th 2000
New Contest Entry
09:03 PM
    Discuss This!


flipCode's coding contest page has been updated with another new demo, Taurus, by Paul Rohleder. Check out screenshots of or download any of the current contest entries from here. If you're interested, you still have about a month to enter the contest.
Tuesday, September 5th 2000
New Developer Desktops
08:48 PM
    Discuss This!


The Developer Desktop section on flipCode has been updated with six new entries, from Damian Cartwright, Daniel Davies, Dominic Morris, Bemmu Sepponen, Dave Kahler, and myself.
Tuesday, September 5th 2000
GreenMarine Developer Corner
06:00 PM
    Discuss This!


GameSpy posted a new feature article entitled GreenMarine's Developer Corner, in which Brandon Reinhart talks about "the infrastructure of the gaming industry, and offers advice on how you might obtain a gaming job."
Tuesday, September 5th 2000
New Crystal Space
02:43 PM
    Discuss This!


Release 0.17r001 of the Crystal Space 3D engine is now available. Jorrit posted a chunk of information on the Crystal Space web site, explaining what's new in this release. Crystal Space is a free, portable, open source, feature-packed 3D engine.
Tuesday, September 5th 2000
The OpenGL Challenge
02:34 PM
    Discuss This!


OTri sent along a bit of information about the OpenGL Challenge. They're now taking votes for their previous challenge theme, Free Style. Be sure to stop by if you're interested in checking out some OpenGL demos. Their new challenge theme has been announced as well: Rockets.
Tuesday, September 5th 2000
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Luke Hodorowicz. Browse the IOTD gallery here!

tasty links:
  • Meteorite Records Early Solar System
  • Software And The Law: Uneasy Alliance
  • The Future Of File Trading
  • AMD Speeds Up Budget Processor
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 4th 2000
    3D Geometry Primer
    08:05 PM
        Discuss This!


    The fourth issue of Bram de Greve's 3D Geometry Primer is now online! This week, he explains vector bases. Check it out here, and be sure to let Bram know what you think of his column...
    Monday, September 4th 2000
    New Contest Entry
    04:42 PM
        Discuss This!


    flipCode's end of summer coding contest has been updated with a new demo, Night Fountain, by Alexandre Maltais. Alexandre sent in an Image Of The Day a few days ago, showing off the lights and shadows, which also happens to be the contest theme. Check out the current entries here. If you're interested, you still have about a month to enter the contest.
    Monday, September 4th 2000
    Radiosity Bibliography
    03:41 PM
        Discuss This!


    The September edition of RADBIB.BIB, "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books", was recently released on the Helios32 site. There are 12 new entries since the August release.
    Monday, September 4th 2000
    DirectX 8 Preview
    06:53 AM
        Discuss This!


    Noticed a link over on VE to a new DirectX 8 Preview on the Tech Zone. As should be expected from a preview, it explains some of what DirectX 8 will have to offer.
    Monday, September 4th 2000
    New OpenIL Release
    06:48 AM
        Discuss This!


    Version 1.6.0b of OpenIL has been released, an open source image toolkit which supports reading, writing, manipulating, and displaying many of the popular image formats out there. The new beta release includes documentation.
    Monday, September 4th 2000
    NetImmerse 3.1 Release
    06:41 AM
        Discuss This!


    Numerical Design Ltd. released version 3.1 of the NetImmerse game engine, providing new plugins, new features, and better performance. Here's a clip from the press release:

    " LONDON, 3 September 2000 Numerical Design Ltd. (NDL) today released the NetImmerse 3.1 game engine, with extended 3D plug-in capabilities for real-time scene previews, improved Playstation 2 performance, multi-texture support, and new animation features.

    NetImmerse is a comprehensive set of 3D software tools that can save approximately six months of game development time and a year or more of engineering costs. It can be used for a wide variety of game styles and platforms. "

    For more information about the NetImmerse engine, visit here.
    Monday, September 4th 2000
    The Daily Flip
        Discuss This!


    There's a 'working' build of the new message center up and running over here. The obligatory introduction message is right over here. I'll be posting more about this later, but in the meantime, feel free to check it out. Please report any bugs or goofy system behavior via e-mail here. Thanks.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Kain. Browse the IOTD gallery here!

    Speaking of which, the comment systems on the "of the days" are back, due to popular demand and thanks in part to a few volunteer moderators who will be helping to keep things "in check". Now lets get those features rolling again! Got tips, code, images, and so on that you'd like to share with the community? Don't be shy, send them in!

    tasty links:
  • NVIDIA And Epic Games Announce Strategic Partnership
  • New Technologies Could Be Key For Napster Resolution
  • The Michelangelo Of Lego
  • Handheld Devices Ripe For Virus Infestation
  • Robotic Security Guard That Shoots At Will
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, September 2nd 2000
    Dynamic Vertex Buffers
    07:29 AM
        Discuss This!


    NVidia updated their developer site with a new set of header files, which "can be used to encapsulate correct high-performance dynamic vertex buffer usage in D3D.", according to the site. Visit here for more NVidia programming resources.
    Saturday, September 2nd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • No One Lives Forever Demo
  • Governments Told: 'Hands Off Internet'
  • Hubble Spies Rapidly Fading Star
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, September 1st 2000
    Collision Detection Library
    02:59 PM
        Discuss This!


    Photon sent word that a new release (beta3) of ColDet is available, a free 3D collision detection library, available for Windows and Linux. Visit the web site for details and downloads.
    Friday, September 1st 2000
    Direct3D Wizard v1.4
    02:55 PM
        Discuss This!


    Direct3D Wizard v1.4 is now available, a utility that helps you to generate Direct3D scenes. Here's a description from the web site:

    " The Direct3D Wizard is a program to build up 3D scenes consisting of meshs, decals, lights etc. You can use the functions which are supported by Direct3D to manipulate all included objects. "

    The source code to the wizard is available for download as well.
    Friday, September 1st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • DNA Database Warning
  • Computing Into the Future
  • Microsoft: The Next Quarter Century
  • Hubble Exposes Stellar Ruse
  • Laptops No Longer A Luxury For Students
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, August 31st 2000
    Abrash At The GDC
    11:37 AM
        Discuss This!


    Gamasutra posted a video from the GDC 2000, featuring Michael Abrash. According to Gamasutra, "Abrash returns from a two-year sabatical from games with a new appreciation for the beauty of game progamming, and new perspectives on some key areas."
    Thursday, August 31st 2000
    The Daily Flip
        Discuss This!


    Forum & related features on flipcode (ie, "of the day" features) are still down at the moment.

    tasty links:
  • Robot Learns To Reproduce
  • Meteorites Could Reveal Martian Life
  • Sega Launches Online Game Blitz
  • Personal Helicopter Enters
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, August 29th 2000
    flipCode Server Info
    06:51 PM
        Discuss This!


    My logs tell me that several people are now seeing the new server, so its about time I start mirroring the content for those who still see this one. I'll be shutting down the forums on this server tonight to avoid the hassle of synchronizing that data, but they will of course return soon. In the meantime, hopefully the transfer will go through without any problems. The rest of this week might be a little shaky for flipCode, and some features will likely be on hold during the transition, but rest assured I'll be trying my best to make sure things work out well. As always, thanks for your patience and support.
    Tuesday, August 29th 2000
    New Decals Tutorial
    06:31 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled Decals Explained, by Nate Miller. In this tutorial, Nate explains how to set up decal faces, which can be used in your 3D engine for things like bullet holes in walls, rain drops in ponds, and countless other effects like this. Included with the tutorial is a particle system demo (with complete source code), which illustrates much more than just the use of decals. Check it out here!
    Tuesday, August 29th 2000
    New Adventure Maker
    10:45 AM
        Discuss This!


    Gifted Minds sent word that a new version (2.06) of Adventure Maker has been released, a game creation package which doesn't require programming experience. Here's a clip from their site:

    " Adventure Maker is one of the fastest, most powerful and less expensive ways to create games and multimedia software. It is very easy to use and does not require any scripting or programming.

    Adventure Maker is particularly useful for creating first-person adventure games, such as Myst or Riven. After adding pictures for the backgrounds, the user can add hotspots, texts, animated gif's, sounds, videos, timers, variables, items and much more. "

    For more information about this software, visit the Gifted Minds web site.
    Tuesday, August 29th 2000
    Coding Contest Updates
    10:17 AM
        Discuss This!


    Two new entries in flipCode's coding contest have been submitted and are now online for you to download! Tower Of Ghosts, by Johan 'Mace' Glysing, and a Small Raytracer, by Tobias Barendt, are both available from here. Additionally, I made a small update to the Contest FAQ regarding team entries. Please view the FAQ if you plan to enter the contest. Speaking of which, you still have a good month before the deadline, so there's plenty of time for you to come up with an awesome "Lights & Shadows" demo! View the contest page for all the details.
    Tuesday, August 29th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Alexandre Maltais. Browse the IOTD gallery here!

    tasty links:
  • nVidia Sues 3dfx For Patent Infringement
  • Baby Black Hole With Big Appetite Surprises Scientists
  • Brace Yourselves For Sony's Handheld
  • Apple Identifies Employee As Alleged Source Of Leaks
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, August 28th 2000
    3D Geometry Primer
    11:44 PM
        Discuss This!


    The third issue of Bram de Greve's 3D Geometry Primer is now online here on flipCode. Bram continues with his discussion of vector arithmetic, this time including linear combinations, decomposition of vectors, perpendicular projections, triple products, and also a bit on operator precedence. Check out the column index here!
    Monday, August 28th 2000
    Advanced String Techniques
    11:04 PM
        Discuss This!


    There's a new feature tutorial here on flipCode, the first in a two part series on Advanced String Techniques in C++, by Fredrik Andersson. In this tutorial, Fredrik discusses Unicode and localization techniques. Check it out here!
    Monday, August 28th 2000
    Sean Stanek Interview
    02:39 PM
        Discuss This!


    Apu's Hardware posted an interview with Sean Stanek, former "code optimization guru" at AMD. The interview covers some of his thoughts on the future of the software industry, including an interesting bit on asm versus c/c++, and compilers.
    Monday, August 28th 2000
    The Daily Flip
        Discuss This!


    flipCode's new server is finally up and running. Assuming all goes well, the domain name should be transfered throughout this week. I'll be mirroring the site on both servers for the next couple days to ensure a reasonably seamless transfer. I'm going to be shutting down the forums on the "old" server soon so that I don't have to worry about synchronizing message data. Once that happens, if your seeing the new page, the forums should be active again. I'll post more about this later.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by John Schreiner & Gaz Iqbal. Browse the IOTD gallery here!

    tasty links:
  • MP3.com Exec Singing A New Tune
  • AMD Jacks Up Athlon Processor To 1.1 GHz
  • Cellphones Get Radiation Labels
  • Yahoo To Offer Encrypted Email Option
  • Controversial Auction Sells Lizard Fossil
  • CPL Announces New Mature Games Policy
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, August 27th 2000
    The Daily Flip
        Discuss This!


    flipCode's new server is finally up and running. Assuming all goes well, the domain name should be transfered throughout this week. I'll be mirroring the site on both servers for the next couple days to ensure a reasonably seamless transfer. I'm going to be shutting down the forums on the "old" server soon so that I don't have to worry about synchronizing message data. Once that happens, if your seeing the new page, the forums should be active again. I'll post more about this later.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by John Schreiner & Gaz Iqbal. Browse the IOTD gallery here!

    tasty links:
  • MP3.com Exec Singing A New Tune
  • AMD Jacks Up Athlon Processor To 1.1 GHz
  • Cellphones Get Radiation Labels
  • Yahoo To Offer Encrypted Email Option
  • Controversial Auction Sells Lizard Fossil
  • CPL Announces New Mature Games Policy
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, August 26th 2000
    Occlusion Culling Tutorial
    05:55 PM
        Discuss This!


    Tom Nuydens of Delphi3D posted a new tutorial on occlusion culling. The tutorial briefly covers why occlusion culling techniques are useful for 3D engines, and offers an explanation of one method for doing it using shadow volumes.
    Saturday, August 26th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Parashar Krishnamachari. Browse the IOTD gallery here!

    tasty links:
  • Building A Jetsons-like Community
  • Mouse Teeth Grown In Lab
  • The Next Era For Internet Security
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, August 25th 2000
    Independent Games Festival
    04:12 PM
        Discuss This!


    I received the following chunk of info about the third annual Independent Games Festival:

    " First-round entries for the third annual Independent Games Festival (IGF) are being accepted by the CMP Game Media Group. Games in development for all platforms without current publishing deals are eligible to enter. Finalists will be on display during the Game Developers Conference (GDC) March 20-24, 2001 at the San Jose Convention Center. The recipient of the Seamus McNally Grand Prize will win $10,000 and the attention of the international gaming community. The award was recently renamed for the president and lead programmer of Longbow Digital Arts who won the grand prize award this March and subsequently succumbed to cancer.

    There are only 30 days left to submit a game project. For more information or to submit your game visit http://www.gdconf.com/indiegames/. "

    I've posted news bits about the IGF in the past, and I imagine most of you know what it is already, but one important bit for those of you who are entering is that the deadline has been extended to September 22, 2000. Get all the details from the IGF web site.
    Friday, August 25th 2000
    Game Design Program
    02:28 PM
        Discuss This!


    Mosaic Technologies Corp. announced their plans to launch an electronic game design program this coming October, which will include studies in various math and computer-related subjects (a 12-month program). According to the press release, "They will also be exposed to faculty, guests from the industry and a number of game design projects which will prepare them to enter the industry as a game designer or as an entrepreneur with their own game design studio". Here's another snippet from the press release:

    " FREDERICTON, NB, Aug. 25 /CNW/ - Mosaic Technologies Corporation will launch the world's first Online Electronic Game Design Program this coming October through the company's educational Internet portal U-Online. The program, which was officially announced at the company's annual general meeting in June, will serve to fill a gap in the industry explains Mosaic President and CEO Don Whitty. "

    For more information about the program, check out the full press release.
    Friday, August 25th 2000
    Crystal Space Framework
    01:39 PM
        Discuss This!


    Jorrit Tyberghein posted a brief new document on the Crystal Space site explaining the project's framework, which he states may be useful for writing portable/modular software in general, not just games. Crystal Space is a free, portable, open source, 3D engine.
    Friday, August 25th 2000
    New Billboard Tutorial
    01:32 PM
        Discuss This!


    Mr-GameMaker.Com sent word that they've posted a new billboard tutorial which explains in detail how to generate the neccesary matrices for rendering billboards. The tutorial includes a downloadable sample application, with source code.
    Friday, August 25th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Berislav Skupnjak. Browse the IOTD gallery here!

    tasty links:
  • Clues To Origins Of Life
  • Galileo Reveals Compelling Evidence Of Ocean On Europa
  • Chemists Report Significant Progress Toward Molecular Computers
  • Flaw Means Not Pretty Good Privacy
  • AOL Details Interactive TV Plans
  • Video Games Help Hyperactive Children
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, August 24th 2000
    OpenGL Multitexturing
    10:42 PM
        Discuss This!


    NVidia posted a new demo on their developer site which shows how to do simple multitexuring with OpenGL. You can download the demo, with source code, from here.
    Thursday, August 24th 2000
    DirectX Alpha Blending
    10:35 PM
        Discuss This!


    Issue 5 of MSDN Online's "Driving DirectX" column is now online, which continues with their tutorial on alpha blending. Here's a clip from the introduction:

    " In this column, I continue to explore alpha blending in Direct3D, adding textures with alpha where the alpha values contained in the textures' alpha channel control transparency. "

    The article includes a sample application (with source code), which you can check out here.
    Thursday, August 24th 2000
    The Daily Flip
        Discuss This!


    Eh, as most of you probably noticed, this server's been having some trouble recently. I've not been able to connect/update for most of today, and most of last night. The new server is coming soon, that's for sure. I can't say much else along the lines of excuses other than 'please be patient', but do expect in the near future that the site will kick back into full gear, with some cool new features too.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Thomas Mathys. Browse the IOTD gallery here!

    tasty links:
  • Personal Helicopter Set For Lift-Off
  • Door Opens To Research On Human Embryo Cells
  • Newton Papers Revealed
  • Intel XScale Lets Developers Be The Boss
  • Nintendo Rolls The Dice With GameCube
  • DVD Pirates Face Watery Foe
  • Volumes Of 'Free-Riders' Found On Gnutella
  • Strange Globs In Space
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, August 20th 2000
    Jason Hall Interview
    05:52 PM
        Discuss This!


    3DActionPlanet posted an interview with Jason Hall, CEO of Monolith. I don't usually post news about game interviews (in this case Sanity), but on the second page of this interview, Jason starts in with a bit on the partnership between Real Networks and LithTech Inc towards the distribution of independent games. The program allows independent developers to use a version of the LithTech engine to create games that (if signed) will be advertised/sold/distributed by Real Networks, with the revenue divided between Real and the developers. Jason Hall does a much better job of describing the program though, so if it sounds like something you might be interested in, check out the interview.
    Sunday, August 20th 2000
    New Particle Tutorial
    05:24 PM
        Discuss This!


    Mr-GameMaker.Com sent word that they've posted a new tutorial on building a particle engine. The tutorial explains how to create a few different effects with particle systems (such as smoke and snow), and includes a demo with source code.
    Sunday, August 20th 2000
    NVTriStrip Release
    05:17 PM
        Discuss This!


    NVidia updated their developer site with the release of NVTriStrip, a utility that allows you to create and visualize vertex cache friendly tri-strips from input meshes. Here's the fuzz:

    " NvTriStrip is a program/utility that performs triangle stripping and vertex cache optimization on a model (currently supports only .m file format) and outputs the resulting optimized mesh to a file for easy loading. It also allows visualization of stripification/cache efficiency, and rearranges vertex data to minimize page misses. "

    Visit here for more information, screenshots, and downloads.
    Sunday, August 20th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ricardo Santos. Browse the IOTD gallery here!

    tasty links:
  • Noah's Ark For Plants Sets Sail
  • Announced: Game Commander 2
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, August 19th 2000
    Global Illumination Compendium
    07:33 PM
        Discuss This!


    Version 'Kappa.2' of the Global Illumination Compendium has been released, a "collection of formulas and equations is supposed to be useful for anyone who is active in the field of global illumination in computer graphics". Its available for download in both PDF and Postscript formats.
    Saturday, August 19th 2000
    Eurographics Hardware Papers
    10:42 AM
        Discuss This!


    bbx_admin sent word that he's posted a page with several links to downloadable papers from the SIGGRAPH Eurographics Graphics Hardware Workshop 2000.
    Saturday, August 19th 2000
    Links Section Updated
    10:36 AM
        Discuss This!


    flipCode's development links section has been updated with the following entries:
  • alienbrain Game Project Management
  • Atari Coin-Op Design Documents
  • SIGGRAPH Eurographics HW2000 Papers
  • Lionhead Studios Discussion Board
  • If you would like to add to the collection, send your development links here.
    Saturday, August 19th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joshua Shagam. Browse the IOTD gallery here!

    tasty links:
  • Computing On A Molecular Level
  • New Space Engine Clocks Up Record
  • Colliding Galaxies Blow Superbubbles
  • Self-Adjusting Chips To Extend Limits Of Computing Power
  • Napster Is Trying To Settle With RIAA
  • Common Protocol For Instant Messaging Nears
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, August 18th 2000
    Nuke Game Engine
    02:43 PM
        Discuss This!


    Odin Jensen sent word about the release of Nuke Software's free 3D game engine (the Nuke Game Engine), which includes a MAX exporter along with other utilities. For more information, screenshots, tutorials, and downloads, visit here.
    Friday, August 18th 2000
    Links Section Updated
    10:30 AM
        Discuss This!


    flipCode's development links section has been updated with the following entries:
  • The Omniverous Biped's FAQs
  • ROAMing Terrain Homepage
  • Non-Photorealistic, Painterly And 'Toon Rendering
  • Tips For Visual C++ Developers
  • Terraform Height Field Program
  • Wolfgang Heidrich's Research Page
  • Boundary Representation Library
  • If you would like to add to the collection, send your development links here.
    Friday, August 18th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Rowan. Browse the IOTD gallery here!

    tasty links:
  • AMD: More Speed On The Way
  • Touch Improves Sight
  • Space Age Gear: Skycar
  • Internet Media Banned From The Olympics
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, August 17th 2000
    GLF Final Release
    04:28 PM
        Discuss This!


    The final release (version 1.0) of the GLF Library is now available over on Romka Graphics. GLF is a multi-platform text output library for OpenGL.
    Thursday, August 17th 2000
    Java Resources Updated
    03:29 PM
        Discuss This!


    Civax sent word that the Java Applets section of CFXWeb has been updated. The page features a collection of Java demos, with links to developer sites and source code.
    Thursday, August 17th 2000
    New MilkShape3D Release
    05:31 AM
        Discuss This!


    Version 1.4.1 of MilkShape3D has been released by Chumbalum Soft, adding a few new features and fixes. MilkShape3D is a low-poly shareware modeler which supports file formats from various games. The trial version, SDK, and more can be downloaded from here.
    Thursday, August 17th 2000
    Links Section Updated
    05:26 AM
        Discuss This!


    flipCode's development links section has been updated with the following entries:
  • Basic Introduction To Neural Networks
  • iMAGIS Research Publications
  • The Klaudius Page
  • BeeCrypt Cryptography Library
  • Twister 3D Engine
  • Boom2 3D Engine
  • Computational Geometry Resources
  • If you would like to add to the collection, send your development links here.
    Thursday, August 17th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Marko Dokic. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, a Performance Timer Class submitted by Shawn Kirst. Browse the COTD gallery here!

    tasty links:
  • No Light From Nearby Planet
  • Paper Nose Detects Toxics
  • Meet Sun's Open-Source Ambassador
  • Scientists May Bury Greenhouse Gases
  • Titan Images Renew Excitement For Mysterious Moon
  • Video Email Reborn With High-Speed Net
  • For Thin, Foldable Monitors, One Word: Plastics
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, August 16th 2000
    New OpenGL Demo
    04:49 PM
        Discuss This!


    Romka sent word that he's posted a new OpenGL tunnel demo which sports quite a few features. The demo includes b-spline camera movement, fog, special effects (such as lens flares), fps calculations, and more. The source code to the demo is available for download as well.
    Wednesday, August 16th 2000
    Ask Hook Update
    10:25 AM
        Discuss This!


    Voodoo Extreme's question and answer column with Brian Hook, has been updated with a response to a question by a "frustrated industry programmer" looking for some good advice on getting a job doing work other than tool development and the likes.
    Wednesday, August 16th 2000
    Links Section Updated
    10:16 AM
        Discuss This!


    flipCode's development links section has been updated with the following entries:
  • Interactive & Exact Collision Detection For Virtual & Simulated Environments
  • The 3D Engine Random Feature Generator
  • Flexporter 3DSMax Plugin
  • Programmer Joke Collection
  • The Geometry Junkyard
  • Martin Heller's Windows Programming Page
  • SIGGRAPH 2000 Papers On The Web
  • If you would like to add to the collection, send your development links here.
    Wednesday, August 16th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Mike Boeh. Browse the IOTD gallery here!

    tasty links:
  • Experts Support Human Cloning
  • Compaq Introduces New iPaq Appliances
  • Cooking Up New Antibiotics
  • Human Implant Tracking Device Excites MDs, Worries Privacy Groups
  • GNOME Throws Down The Gauntlet
  • It'll Be An Open-Source World
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, August 15th 2000
    Playstation2 Interview
    05:47 PM
        Discuss This!


    PSX Nation posted an interview w/Jake Simpson of Raven, on programming for the Playstation 2.
    Tuesday, August 15th 2000
    New NVidia Demo
    05:27 PM
        Discuss This!


    NVidia posted a new demo on their developer site to go along with their previously released paper on using GL_NV_vertex_array_range and GL_NV_fence.
    Tuesday, August 15th 2000
    Open Inventor Source
    04:12 PM
        Discuss This!


    SGI released the source code to their Open Inventor graphics toolkit today. Here's a blob from the press release:

    " SAN JOSE, Calif., LinuxWorld Expo (August 15, 2000)-SGI (NYSE: SGI) today announced it has released the source code for its Open InventorTM 3D graphics toolkit to the open source community. Open Inventor is the de facto standard for rapid development of graphics applications and is used in almost every industry, including CAD, geosciences, medicine, academia, chemistry and movie production. "

    For information about this, read the press release or visit here.

    flipcode News Archives for 2000

    [ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 - Next ]
    Today's Featured Image:

    Image of the Day Gallery


    flipcode Forums
    flipcode News Archives

    flipcode Content Archives

    Subscribe RSS

     
     
    Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.