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flipcode News Archives for 2000

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Saturday, September 16th 2000
OpenGL Water Demo
02:53 PM
    Discuss This!


Romka Graphics posted a new OpenGL demo (with source code) featuring a water wave effect.
Saturday, September 16th 2000
Umbra Visualizer Demo
02:49 PM
    Discuss This!


A demo version of the Umbra Visualizer has been released. SurRender Umbra is a commercial visibility determination library. According to the product description, it supports dynamic scenes without visibility pre-processing. Here's a description of the Visualizer demo:

" This real-time demonstration shows how objects can be on-demand loaded from massive world databases. The demo loads objects from a database file when they become "almost visible". The loading never stalls the rendering - if an object has not been loaded in time, it is not rendered until its data has been fully streamed in. Objects that have not been visible for a while are removed from memory and swapped back to the database. "

For more information about the library, or to check out the demo, visit here.
Saturday, September 16th 2000
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joshua Shagam. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day online, Playing An MP3 With DirectShow submitted by Alan Kemp. Browse the COTD Collection here!
Friday, September 15th 2000
New NVidia Items
10:56 PM
    Discuss This!


NVidia updated their developer site with a modified copy of the NV_vertex_program specs they released yesterday. The new version has additional slides explaining vertex programs. They also posted two new demos from outside developers, showing off shadow mapping and per-pixel lighting. These and other developer materials may be found here.
Friday, September 15th 2000
D3DX Setup Code
07:36 PM
    Discuss This!


Esa Salminen sent word that he's released the source code to a simple setup program which uses DirectX 7's D3DX library to detect devices/modes, and saves the configuration information to disk. This info is read in by another D3DX program which uses it to initialize. Both programs are available (with source code) from here.
Friday, September 15th 2000
Ask Sweeney Update
08:38 AM
    Discuss This!


Voodoo Extreme posted a new installment of their Ask Tim Sweeney column, a question and answer column with Tim Sweeney of Epic Games. This update includes responses to questions about programming languages, artificial intelligence, and texture compression.
Friday, September 15th 2000
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Kim Pallister. Browse the IOTD gallery here!

tasty links:
  • Scientists To 'See' Black Hole
  • Possible Crater Of Fresh Ice On Space Rock
  • Life on Modern Mars Impossible?
  • Linux Users Say SDMI Contest A Trick
  • New Maps to Show Earth's Contours
  • File-swapping Aimster To Tap Into ICQ
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, September 14th 2000
    NV_vertex_program Extension
    05:09 PM
        Discuss This!


    Many thanks to Michael Kurth who informed me that NVidia posted a new paper on their developer site, the NV_vertex_program extension specification. Here's a snippet from the site:

    " Through a simple instruction set specified as GLubyte strings and managed in a fashion similar to texture objects, applications can define their own T&L operations. This includes, but is not limited to, matrix pallette skinning, keyframe interpolation, custom lighting/texgen, and per-fragment shading setup. "

    You can find a bit more information as well as the PDF file right over here.
    Thursday, September 14th 2000
    Procedural 3D Graphics
    02:23 PM
        Discuss This!


    Noticed over on Intel's developer site that they'll be presenting a Live Webcast on Real-time Procedural 3D Graphics, scheduled for next Thursday (September 21st). Here's a clip:

    " Learn how to use the horsepower of the CPU to generate 3D content algorithmicaly, saving valuable artist time & download bandwidth. Understand procedural generation of terrain geometry, textures, trees, clouds and more. We'll discuss and demonstrate performance implications and experiments we've tried in DirectX*. "

    If you're interested, you may want to stop by their site and register at some point.
    Thursday, September 14th 2000
    NVidia Interview
    02:09 PM
        Discuss This!


    nV News posted an interview with Cass Everitt who works for the OpenGL Applications Engineering group at NVidia. The interview covers various topics including "the number one mistake developers make to under utilize available hardware", resources for upcoming developers, and a small bit on OpenGL and DirectX.
    Thursday, September 14th 2000
    Links Section Updated
    11:42 AM
        Discuss This!


    flipCode's Links Section has been updated with the following entries:
  • Progressive Geometry Compression Software
  • Intel Developer Site
  • Serious Engine By Croteam
  • Coding Articles By Pierre Terdiman
  • Free Pascal Compiler
  • Developium
  • Quake3 BSP Converter
  • Geometry.Net - Math Directory
  • Enjoy. If you have links you would like to add, send them here.
    Thursday, September 14th 2000
    New GLSetup Release
    10:51 AM
        Discuss This!


    There's a new public beta (v1.0.0.116) of GLSetup available, a program that detects a user's 3D graphics card, and installs the correct OpenGL drivers. According to the site, "GLSetup will be free for game developers to include on their game CDs, simplifying driver distribution issues for OpenGL games."
    Thursday, September 14th 2000
    Vicious Cycle Hiring
    10:05 AM
        Discuss This!


    Vicious Cycle Software sent along the following chunk of information about the artist and programmer positions they have open:

    " If you’re tired of being a victim of the game industry’s vicious cycle, then why not take control of your life? We’re looking for insanely talented artists and programmers to join our seasoned veterans here at Vicious Cycle Software, Inc, the premiere North Carolina game developer. You’ll be working on the production of our current console titles for the PS2, Xbox, and next generation platforms. Check out our website at http://www.viciouscycleinc.com for more information and send resumes and samples to jobs@viciouscycleinc.com "

    Thursday, September 14th 2000
    Artificial Life Interview
    03:58 AM
        Discuss This!


    Generation5, an artificial intelligence news and resource site, posted an interview with Steve Grand, "one of the leading programmers and engineers in the Artificial Life field."
    Thursday, September 14th 2000
    Valacar Links Update
    03:49 AM
        Discuss This!


    Valacar's programming page has been updated with several new development-related links.
    Thursday, September 14th 2000
    Clifford Algebra - Geometric Calculus
    03:31 AM
        Discuss This!


    Tim Sweeney sent along the following bit which you may find useful and/or interesting:

    " I've been reading up on Clifford Algebra (heard about it from a link on your site), and it's REALLY cool. While I haven't done significant programming with it yet, the symbology of common vector and matrix algebra operations with Clifford Algebra is a lot nicer than with matrices. I think this is definitely valuable to hardcore 3D programmers.

    Two really good books I've found on the topic are:

    http://www.amazon.com/exec/obidos/ASIN/9027725616 http://www.amazon.com/exec/obidos/ASIN/0471608394
    Though, the books are fairly hardcore...one probably needs to have studied mathematics up to vector calculus to really make sense of the terminology. "

    Thursday, September 14th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Vlad Andreev. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Detecting Memory Leaks submitted by Douglas Cox. Browse the TOTD Collection here!

    tasty links:
  • Solar Shockwave Heads For Earth
  • Jobs Unveils New iBooks, OS X At Expo
  • Reports Of Windows Me Bugs Already Rolling In
  • Napster Goes On The Offensive
  • NASA Considers Space Elevators
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, September 13th 2000
    DirectShow Tutorial Part 3
    11:10 PM
        Discuss This!


    The third installment of Chris Thompson's DirectShow Tutorial Series is now available here on flipCode. This time around, Chris explains how to customize filter graphs. If you're new to Chris' DirectShow series, be sure to check out Part One and Two!
    Wednesday, September 13th 2000
    Tim Sweeney Interview
    09:10 PM
        Discuss This!


    Noticed over on VE that Developium posted an interview with Tim Sweeney, covering several topics including mods, independent games, shareware, and how Tim got started in games.
    Wednesday, September 13th 2000
    3DWin Version 4.3
    07:59 PM
        Discuss This!


    Version 4.3 of 3DWin has been released, a shareware 3D file format converter with support for many popular 3D formats.
    Wednesday, September 13th 2000
    Physics Engines Article
    03:09 PM
        Discuss This!


    Gamasutra posted the first of a two-part series on physics engines, by Jeff Lander and Chris Hecker. Their goal with this series is to take a look at how well several of the licensable physics engines actually work, with their focus on rigid body dynamics.
    Wednesday, September 13th 2000
    New Small Toolkit
    03:02 PM
        Discuss This!


    There's a new version of the Small Language toolkit available. For those of you unfamiliar with the Small Language, here's a snippet from the web site:

    " Small is a simple, typeless, 32-bit extension language with a C-like syntax. A Small "source" program is compiled to a binary file for optimal execution speed. The Small compiler outputs P-code (or bytecode) that subsequently runs on an abstract machine. Execution speed, stability, simplicity and a small footprint were essential design criteria for both the language and the abstract machine. "

    The summary of changes, more information about the toolkit/language, and download links are all available from here.
    Wednesday, September 13th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Parashar Krishnamachari. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Smart Pointers submitted by Timur Davidenko. Browse the COTD Collection here!

    tasty links:
  • New Chip Promises Better Digital Cameras
  • Build Your Own Spaceship
  • Middleweight Black Hole Discovered
  • Prisoners Forced To Give DNA
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, September 12th 2000
    gollum.flipcode.com
    07:57 PM
        Discuss This!


    Luke Hodorowicz' new web site is now online, hosted right here on flipCode. gollum.flipcode.com is the new home of the Vapor Engine, Luke's current 3D engine project. On his site, you'll find all sorts of interesting bits including a developer journal, an engine technology overview which explains several of the techniques he's implemented, screenshots of Vapor, a downloadable demo, links, and more. Luke is a talented coder with much to share, so if you're interested in 3D engines and the like, be sure to visit his new site!
    Tuesday, September 12th 2000
    Links Section Updated
    06:45 PM
        Discuss This!


    flipCode's Links Section has been updated with the following entries:
  • Valacar's Programming Page
  • Revolution 3D Engine (VB)
  • Now3D Raytracer
  • Java Applets (Graphics)
  • The Compression FAQ
  • Indexed Shadow Mapping
  • MadMonkey - Indie Games
  • Vapor 3D Engine
  • Enjoy. If you have links you would like to add, send them here.
    Tuesday, September 12th 2000
    Quake3 BSP Converter
    06:08 PM
        Discuss This!


    Nate Miller posted a new utility on his programming page, which exports data from Quake3 BSP files to a simpler format. This includes vertices, faces, textures, and lightmaps. You can check out Nate's utility, bspconv (source code included), right here.
    Tuesday, September 12th 2000
    Presenting A Memory Manager
    11:06 AM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a new entry on memory management. In his most recent update before today, Paul Nettle posted a lengthy response to a question about memory management in computer games. Today, Paul presents the source code to a new "industrial-grade" memory manager, with tons of comments! If you've been looking for information on how to write a memory manager for your own project, you should definitely check this out. As you'll read, he also challenges you, the readers out there, to give the manager a try... see if it finds any bugs. Feel free to share your experiences via the recently reactivated Ask MidNight comment features. Check it out here!
    Tuesday, September 12th 2000
    Lost Boys Hiring
    10:42 AM
        Discuss This!


    Lost Boys Games, located in Amsterdam, sent word that they're currently looking for an experienced programmer to join their technology team. Here's a snippet of information:

    " Lost Boys Games is currently looking for an experienced programmer to expand their dedicated technology team.The programmer will be primarily working on PlayStation 2 code for our 3D Engine - the foundation for an as yet unnamed game to be published by Sony Computer Entertainment Europe in mid 2002 as well as two other titles in development at the studio, Knights and Call of the Dragonfly. "

    If this interests you, click here for more information about the position.
    Tuesday, September 12th 2000
    FPS Game Project
    10:34 AM
        Discuss This!


    Jorrit Tyberghein, maintainer of the Crystal Space 3D engine, sent along the following chunk of information about a new game project he's organizing:

    " I'm starting Yet Another FPS game project called Dreams Eternal. The goal of this game will be to have a single player game (although multiplayer could be an option in the future) with a strong story and the focus on puzzle solving. Shooting will be there but it should not be the most important thing.

    The game will use the Crystal Space 3D engine (http://crystal.linuxgames.com) and will be Open Source. There will also be free levels but the option is kept open for commercial levels in the future.

    The game plays in the dream world. To have a summary on the storyline visit the Dreams Eternal home page at http://dreams.sourceforge.net/.

    I'm looking for artists and programmers to help me with this game. "

    Tuesday, September 12th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joe Silver. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Simple Malloc & Free Functions submitted by malkia. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, How To Not Overwrite Your vTable submitted by Jaap Suter. Browse the Tip Collection here!

    tasty links:
  • OS X Beta To Arrive
  • Napster Humming On Office Computers
  • Protecting The Earth
  • Catastrophe Brought On Dark Ages?
  • Violent Material Marketed To Young
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, September 11th 2000
    Tim Sweeney Interview
    11:46 PM
        Discuss This!


    Voodoo Extreme posted a brief interview with Tim Sweeney about the recently released technology video, which shows off some of what's new in the Unreal engine.
    Monday, September 11th 2000
    3D Geometry Primer
    11:33 PM
        Discuss This!


    Issue 5 of Bram de Greve's 3D Geometry Primer is now available here on flipCode. In this issue, Bram takes a look at "what the benefits are of a righthanded base, what the rule of the corkscrew is, and how you should draw 3D bases on paper." You can check it out here.
    Monday, September 11th 2000
    Theory And Practice
    08:09 PM
        Discuss This!


    The sixth installment of Theory And Practice is now online, a column written by Greg Magarshak, right here on flipCode. In this issue, Greg explains an object-oriented event handling model that he came up with while working on his 3D engine. Check it out here!
    Monday, September 11th 2000
    Coding Contest Updates
    07:45 PM
        Discuss This!


    Jari Komppa submitted an updated version of his contest entry.

    For new visitors and those who missed it, I'll mention again that flipCode is currently running a coding contest with the theme "Lights & Shadows". Check out the entries currently online. Not only is this a great opportunity to possibily win some excellent prizes, its your chance to show the world what you're capable of! The deadline is currently 30 September 2000, so if you plan to enter, you better get to work! Good luck to all.

    If you're currently working on an entry, please let me know. This isn't a requirement on your part, but I wouldn't mind a rough estimate of how many entries to expect.
    Monday, September 11th 2000
    Coding Bloom Filters
    05:45 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled Coding Bloom Filters, by Mark Fischer. In this tutorial, Mark explains what Bloom filters are, and suggests a few ways that you might benefit from their use in your game. Check it out here!
    Monday, September 11th 2000
    GFX Java Applets
    03:35 PM
        Discuss This!


    Davide Mauri sent word that he's recently updated his web site, where you will find several java applets with source code. These include demos on bump-mapping, a lens distortion effect, and a real-time fractal renderer.
    Monday, September 11th 2000
    Now3D Version 1.13
    02:22 PM
        Discuss This!


    Giuliano Cornacchiola informed me that he's released a new version of Now3D, a ray-tracer written with Visual Basic. For more information about this project, visit here.
    Monday, September 11th 2000
    Quake3 Demo Format
    02:20 PM
        Discuss This!


    [UTG]LOKi sent word that the Quake3 demo format (DM3) specs are included with the source code release to his Quake3 Analysis Tool, Argus. According to the author, if anyone wants to write a demo tool for Quake 3, this information is for you.
    Monday, September 11th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Pablo de Heras Ciechomski. Browse the IOTD gallery here!

    tasty links:
  • Intel Boosts Security Offerings
  • Looking Into The Digital Future
  • Arthur C Clarke Demands Cold Fusion Rethink
  • Linux Getting Its Game Face On
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, September 10th 2000
    Tech File Update
    11:43 PM
        Discuss This!


    Jeroen Bouwens updated his tech file with another article in his series on object-oriented programming. This time around he explains the Observer pattern.
    Sunday, September 10th 2000
    News From glVelocity
    09:28 PM
        Discuss This!


    Tim Schröder of glVelocity sent word that he's made several updates to the site, including a few source releases. Here's what he had to say:

    " I released the source code to my Stargate and my Sky Cam demo. There's a new source in the Tutorials + Source section: Detecting CPU speed And finally I uploaded a MFC application that calculates the Mandelbrot fractal and displays it with OpenGL. "

    For more information about these releases, visit glVelocity.
    Sunday, September 10th 2000
    More Common Code
    07:31 PM
        Discuss This!


    Nate Miller updated his programming page with a few new entries in his common code section. The new code entries include an OpenGL application class, a configuration file parser, a mouse class, and a 3D plane class.
    Sunday, September 10th 2000
    New Flexporter Release
    06:03 PM
        Discuss This!


    Version 1.05 of Flexporter has been released, described on its site as "a free utility plug-in for 3D Studio MAX 3, designed to easily export a lot of information out of it." For a complete feature list or to download the plugin, visit here.
    Sunday, September 10th 2000
    QView Source Code
    04:36 PM
        Discuss This!


    LoneRunner sent word that the source code to his Quake Model Viewer (QView) is now available for download. The web site describes QView as "a small, easy and free viewer for anybody who like to view models from games based on quake engine." For more information, screenshots, and downloads, visit here.
    Sunday, September 10th 2000
    On Subdivision Surfaces
    04:13 PM
        Discuss This!


    Gamasutra posted an article by Aaron Lee entitled Building Your Own Subdivision Surfaces. In this article, the author explains what subdivision surfaces are, including sections on mesh simplification and geometry resampling.
    Sunday, September 10th 2000
    New OpenAL Release
    04:02 PM
        Discuss This!


    Many thanks to Kristopher Gilbert, who sent word that a new version of OpenAL was recently released. According to the web site, "OpenAL, the Open Audio Library, seeks to become the audio counterpart to OpenGL for audio." For details and downloads, visit here.
    Sunday, September 10th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by John van der Burg. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, a Using Singletons submitted by Mike Fleischauer. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, a Using Typedefs To Write Maintainable Code submitted by Thaddaeus Frogley. Browse the Tip Collection here!
    Saturday, September 9th 2000
    New OpenNL Release
    07:19 PM
        Discuss This!


    Hawk Software released a new version (0.4) of OpenNL (Open Network Library), described on the site as "a game oriented network API released under the GNU Library General Public License (LGPL)". Check out the change log to see what's been updated.
    Saturday, September 9th 2000
    FreeImage 1.3.5 Release
    07:19 PM
        Discuss This!


    Version 1.3.5 of FreeImage was recently released, an open source image library with support for various popular image formats. For more information about the library, visit here.
    Saturday, September 9th 2000
    New Unreal Technology
    06:52 PM
        Discuss This!


    The Daily Radar received a video (42mb) showing off some of the new technology that Epic Games have been working on. Some of what you'll see includes skeletal and facial animation, more detailed world geometry, and their new large scale terrain system. The page has some screenshots to check out as well.
    Saturday, September 9th 2000
    Quake 3 Map Viewer
    02:29 PM
        Discuss This!


    Xavi Albors sent word that he's released the source code to version 2 of his Quake 3 Map Viewer. For screenshots or to download the demo/source code, visit here.
    Saturday, September 9th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Federico. Browse the IOTD gallery here!

    tasty links:
  • Scientists Find Lost Mayan Marketplace
  • Fallen Galileo Probe Uncovers Secrets Of Jupiter's Hot Spots
  • White House Enters The Napster Fray
  • SDMI Offers $10,000 Challenge To Hackers
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, September 8th 2000
    Texture Workshop Beta
    09:09 PM
        Discuss This!


    Noticed on Beta News that Texture Workshop 1.0 beta 2 has been released, a shareware utility with several image manipulation features, including the ability to make almost any image tile seamlessly with very little effort.

    While we're at it, since this is a developer site, I may as well point you to this document by Paul Bourke, in case you're interested in at least one method for tiling arbitrary images on your own.
    Friday, September 8th 2000
    String Tutorial Part 2
    06:12 PM
        Discuss This!


    The second part of Fredrik Andersson's two-part tutorial series, Advanced String Techniques In C++, is now available here on flipCode. In this tutorial, Fredrik continues on with strings in C++, and presents source code to an educational string class for you to explore. Here's a clip from the introduction:

    " This last one of the two string tutorials will focus on the theory and implementation of string classes. You'll learn how to go beyond strlen() and its fellow functions and handle strings in a way that will probably feel a lot more intuitive to most C++ programmers out there.

    I'll be using both ASCII and Unicode related code in this issue, and understanding my previous tutorial will be very helpful. "

    Check it out here, and if you missed it, be sure to read his first issue on Unicode, available here.
    Friday, September 8th 2000
    New BeeCrypt Release
    01:55 PM
        Discuss This!


    There's a new version (1.1.0) of BeeCrypt available, an open source cryptography library which includes implementations of several popular encryption algorithms.
    Friday, September 8th 2000
    Radeon SDK 1.2 Released
    01:48 PM
        Discuss This!


    ATI released the RADEON™ SDK Version 1.2, including several new samples. Here's a chunk of information they sent along about the new SDK release:

    " ATI has released the RADEON™ SDK Version 1.2, which includes several new OpenGL Samples, illustrating applications such as 3D light mapping, volume visualization and volume rendering using the EXT_texture_3D extension. The RADEON™ SDK also provides tutorials on Bump Mapping, 3D Texture Mapping, Projective Textures and Gamma Correction. "

    For more information, visit the SDK Page or the Samples Page.
    Friday, September 8th 2000
    New OpenGL Article
    01:42 PM
        Discuss This!


    Romka sent word that he's posted a new article on his site, Work With OpenGL And GLUT. For those of you interested in doing just that, have a look at the article.
    Friday, September 8th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Rob James. Browse the IOTD gallery here!

    tasty links:
  • Ozone Hole Largest Yet
  • Playing Stones To Study Ancient Music
  • Sony, Consumers In PlayStation2 Tussle
  • Digital Security For Free
  • New Hubble Images Of Dazzling Nebulae
  • Structural Cues Make "Six Degrees" Phenomenon Work
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, September 7th 2000
    Links Section Updated
    02:52 PM
        Discuss This!


    flipCode's Links Section has been updated with the following entries:
  • MERL Research Projects
  • Interactive Texture Based Volume Rendering
  • OpenIL Image Library
  • Blender Animation Software
  • Resources For Non-Programmers
  • Charles Bloom's 3D Page
  • 3D Computer Graphics
  • PolyCount - Game Models/Art
  • Eric Weisstein's World Of Mathematics
  • The Prophecy SDK
  • Andrew Willmott's Site
  • f00Dave's OpenGL Demos
  • Michael Garland's Papers
  • Programming Language Research
  • Enjoy. If you have links you would like to add, send them here.
    Thursday, September 7th 2000
    VectorC 1.1.1 Release
    12:19 PM
        Discuss This!


    CodePlay released version 1.1.1 of VectorC, now with a new interactive optimizer. VectorC is a C compiler for Windows. According to the web site, "Its unique feature is its ability to automatically vectorize standard C code to take advantage of the latest microprocessor features." Here's a clip from the press release on v1.1.1:

    " VectorC - the advanced vectorizing C Compiler developed by CodePlay - has been updated with improved optimizations and an easy to use graphical user interface. Games programmers who saw VectorC in action at the recent ECTS show in London were very impressed by its capabilities.

    The Interactive Optimizer is a new program that makes it easier to take advantage of VectorC's powerful optimization abilities. By showing the assembly language produced by the compiler with different optimizations applied, programmers can quickly see what VectorC has been able to achieve. "

    For more information about this product, including purchase information, visit here.
    Thursday, September 7th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Ohad Eder Pressman. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Linked List submitted by Chris Thompson. Browse the COTD collection here!

    tasty links:
  • Scientists Close In On Higgs Particle
  • MP3.Com Must Pay the Piper
  • Balloon To Soar Over Martian Atmosphere
  • Brain Control Improves The Music
  • Feds Improve Online Privacy Policies
  • IBM Unveils New Thinkpad And Wireless Options
  • Hubble Reveals Mysterious Layers Of Planetary Nebula
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, September 6th 2000
    SurRender Umbra Released
    12:39 PM
        Discuss This!


    Received word that SurRender Umbra has been released, described as a general purpose, commercial visibility optimizer (including dynamic scenes) that requires no pre-processing. Here's a snippet of information:

    " SurRender Umbra is a product that can be plugged into any rendering or game engine. Its sole purpose is to identify the visible objects in the world as quickly as possible. Once Umbra has done its work, you can continue by drawing only the visible objects. This can lead into immense savings in rendering time. "

    For more information about this product, including licensing information, visit here.
    Wednesday, September 6th 2000
    flipCode Message Center
    12:29 PM
        Discuss This!


    For those who've not yet noticed, flipCode's Message Center and comment systems are back online, with a new look and some new capabilities. My logs indicate that but a mere fraction of flipCode's visitors were using the forums on the old server, so with this opportunity I'd like to invite you all to at least check them out. The account creation process is simple, and offers you a few customization options (not to mention the ability to post messages). If you're into 3D programming, stop by the 3D Theory forum. If you have something to say about the Image Of The Day, say it! And so on, you get the idea. The forums are there for you to use, and the community around them is growing everyday. Don't miss out, visit here!
    Wednesday, September 6th 2000
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Rui Martins. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Traceable Callstacks with C++ submitted by Don Williamson. Browse the TOTD collection here!

    tasty links:
  • New Virus Hides Behind Old Technology
  • Building The Infrastructure For Martian Exploration
  • New Xbox Details
  • MP3.com Ruling Could Mean End Of Company
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!

    flipcode News Archives for 2000

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