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flipcode News Archives for 2000

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Monday, October 30th 2000
glWindow On DelphiGL
04:09 AM
    Discuss This!


Jason from DelphiGL sent word that he's posted the source code to a new Delphi component called glWindow. According to the author, "GLWindow allows you to create as many OpenGL windows inside a form as you want. Each window has it's own rendering context, window size, drawing routine, resize routine, etc..."
Monday, October 30th 2000
Font Builder And Disasteroids
03:59 AM
    Discuss This!


Thom Wetzel sent along some information about two of his projects. The Bitmap Font Builder is a utility that creates bitmaps from fonts, for use in OpenGL or Direct3D apps. Also available from his site is Disasteroids 3D v1.2, a free OpenGL accelerated version of the classic asteroids games. The source code to Disasteroids is available for download as well.
Monday, October 30th 2000
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Andy Luedke. Browse the IOTD gallery here!

tasty links:
  • Life On Earth Could Have Come From A Mars Rock
  • Sony's PS2 Just Start Of Game War
  • Astronomers Find Surprising Double Asteroid And New Moon
  • Contradictions Of Quantum Mechanics Are Scaled Up To Real World
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, October 28th 2000
    FontTool For Developers
    03:51 PM
        Discuss This!


    Steven Haggerty sent along a link to a free font utility for developers called FontTool, described as a "new free utility that allows Windows fonts to be previewed, then saved out as a 16 x 16 charset in Windows BMP format."
    Saturday, October 28th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Simon Jacoby. Browse the IOTD gallery here!

    tasty links:
  • Spooky Space Clouds Shock Scientists
  • Building A Better Search Engine
  • Amiga Fans, The Wait Is Over
  • Blind 'See' With Sound
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, October 27th 2000
    Intel Jpeg Library
    12:27 PM
        Discuss This!


    Version 1.5 of the Intel Jpeg Library has been released. Thanks to Sascha for mentioning it.
    Friday, October 27th 2000
    OpenGL Picking Tutorial
    12:22 PM
        Discuss This!


    Dev-Gallery.com sent along the following information about a new tutorial they posted on the subject of OpenGL picking:

    " A new tutorial on OpenGL picking was added today to the site. A simple scene is created composed of spheres and cubes. When the user clicks on a point in the screen any objects under the mouse pointer are selected. These objects are then sorted in relation to their depth values and the nearest to the screen is finally highlighted by drawing a slightly larger wireframe object on top of the selected one. A full walk through / tutorial is provided and a demo application is created. "

    This tutorial, along with several others, is available from here.
    Friday, October 27th 2000
    The Daily Flip
        Discuss This!


    The correct source code release of Jon Hasselgren's contest entry is now available from the contest entry page. The source code to his entry that was posted originally with the others was from an older version of his entry. This was my mistake, I uploaded the wrong file. Jon submitted it correctly and on time. Anyway, the new version is up now, so feel free to check it out. If anyone notices any other mistakes such as this, please let me know.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Aries. Browse the IOTD gallery here!

    tasty links:
  • Best Images of Neptune Unveiled
  • New AMD Chip Set To Make Monster PCs
  • NASA Will Probe Mars With Diverse Series Of Missions
  • Hubble Solves Cosmic Mystery
  • Did Life Drip Down From Earth's Ancient Atmosphere
  • Close-up Of An Asteroid
  • Hackers Break Into Microsoft's Network
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, October 26th 2000
    glVelocity Site Updates
    04:38 PM
        Discuss This!


    Tim Schröder informed me that he's updated his site, glVelocity, with several new additions including a Q2 renderer, and various other source code releases in the site's code archive section.
    Thursday, October 26th 2000
    New GLF Release
    04:33 PM
        Discuss This!


    Roman Podobedov sent word that he's released a new version (1.1) of his GLF Font Library for OpenGL. Find out more at Romka Graphics.
    Thursday, October 26th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Morgan McGuire. Browse the IOTD gallery here!
    Wednesday, October 25th 2000
    Diablo II Postmortem
    04:53 PM
        Discuss This!


    Gamasutra posted a new postmortem for Diablo II, written by Erich Schaefer. Much like their other postmortems, it explains what went right/wrong during the game's development.
    Wednesday, October 25th 2000
    MASA Development Positions
    04:33 PM
        Discuss This!


    Mathématiques Appliquées sent along the following chunk of information about some open development positions they're looking to fill:

    " MASA is a french start-up specialized in the production of cutting-edge adaptive technologies - software and hardware that display many of the properties of living things. While the MIT employs researchers and collaborates with industrial sponsors, MASA has gathered together in less than three years PhDs and senior developers, a world-class team that makes MASA the largest research company (and private laboratory) of its kind in the world. We’re searching talented developers to work on next generation technologies, especially in the fields of artificial intelligence and massively connected online videogames. We’re searching for Programmers who have a strong background in object oriented design and methodology using C++ and STL. We are looking for candidates who can demonstrate expertise in real-time 3d graphics, physics, real-time database systems, networking, client/server architecture, artificial intelligence. Excellent salary is granted to excellent candidates. Get more job details on www.animaths.com. Send resumes and URL to jerome.lanquetot@animaths.com. "

    Wednesday, October 25th 2000
    Coding Contest Results!
    11:12 AM
        Discuss This!


    The results from flipCode's coding contest are now online! Find out who won, and download the source code to any of the entries! Once again, thanks and congratulations to everyone involved with the contest. An extra large thanks goes out to Epic for providing us with such awesome prizes to give out. View the contest results here!
    Wednesday, October 25th 2000
    The Daily Flip
        Discuss This!


    Since the coding contest's end, I've received quite a few requests for information on the next one. Please don't ask me because details regarding the next contest have not been decided. I'll of course mention it in the news if and when a new contest is to take place.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Phil Carlisle. Browse the IOTD gallery here!

    tasty links:
  • PlayStation 2 Faces Number Of Challenges
  • New Search On For Loch Ness Monster
  • 'Mini-Pluto' Spotted Orbiting The Sun
  • Hackers Insist They Beat Audio Technology
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, October 24th 2000
    Contest Info Update
    05:55 PM
        Discuss This!


    Voting for flipCode's coding contest ended last night. The contest results should be online by tommorow morning, and the source code to all of the entries should be available then as well.
    Tuesday, October 24th 2000
    DelphiGL Developer Updates
    01:43 PM
        Discuss This!


    DelphiGL has been updated with a few new items for the OpenGL/Delphi developers out there, including a new randomly generated tree project, as well as an updated win32 framework.
    Tuesday, October 24th 2000
    New SDL Release
    01:37 PM
        Discuss This!


    Version 1.1.6 of the Simple DirectMedia Layer (SDL) has been released, described on the site as "a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device."
    Tuesday, October 24th 2000
    Intrinsic Alchemy 1.0
    01:31 PM
        Discuss This!


    The Adrenaline Vault posted a news item mentioning the release of Intrinsic Alchemy 1.0. Here's a clip from Intrinsic Graphics' web site:

    " At Intrinsic Graphics, we are creating a new way to build video game software. The Intrinsic Alchemy™ development and run-time platform is not just another graphics library or development toolkit. Intrinsic Alchemy is a revolution in the sense that it is a completely different approach to game development from any that developers have previously used. "

    For more information about Intrinsic Alchemy, visit here.
    Tuesday, October 24th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Brian Gantt. Browse the IOTD gallery here!

    tasty links:
  • Giant Storms Collide On Jupiter
  • Digital Music Protection Hacked
  • Palm Digs In For MS Wireless Battle
  • Video Gamers Not Daunted By Smaller Playstation
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, October 23rd 2000
    New DarkBasic Beta
    07:09 PM
        Discuss This!


    Beta V107e of DarkBasic has been released, with a new occlusion system. DarkBasic is a programming language that, according to the site, "sits above a powerful DirectX engine that handles 3D objects, bitmaps, sounds, music, speech and animation..."
    Monday, October 23rd 2000
    Terrain Rendering Article
    01:12 PM
        Discuss This!


    Tom Nuydens posted a new terrain rendering tutorial over on Delphi3D. According to the site, the "article discusses a quadtree-based continuous LOD algorithm with very low memory usage."
    Monday, October 23rd 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Francis Shanahan. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Twisty Bulge Project submitted by Francis Shanahan. Browse the COTD Collection here!

    tasty links:
  • Computer Reveals '3D Blood Flow'
  • A New Laser For War And Peace
  • Online Music's Strange Bedfellows
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, October 21st 2000
    Unreal Engine Interview
    01:18 PM
        Discuss This!


    GameSpy.com posted the final installment in their Engine Week 2 series, featuring an interview with Tim Sweeney about the Unreal Engine.
    Saturday, October 21st 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Matthew Riek. Browse the IOTD gallery here!

    tasty links:
  • Quake Blows Away Design Problems
  • Freeware? Linux Applications Go Retail
  • Relaxed Encryption Exports Get Green Light
  • Virtual Reality Gets Real
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, October 20th 2000
    id Technology Licensing
    10:28 PM
        Discuss This!


    id Software CEO, Todd Hollenshead, updated his .plan file with a link to this page on id's new technology licensing program. The page has licensing information on their engines, including the GPLed Quake I engine, the Quake 2/3 engines, info on their tech support, and plenty more. To quote from Todd's .plan update, "If you're a professional or amateur game development team, you should take a look at this."
    Friday, October 20th 2000
    Blizzard Entertainment Hiring
    10:09 PM
        Discuss This!


    Blizzard Entertainment sent along some information on two senior programming positions they're looking to fill: a Senior Battle.Net Programmer and a Senior 3D Programmer. For more details about these positions, visit here or visit Blizzard's web site.
    Friday, October 20th 2000
    Small Developer Utilities
    02:22 PM
        Discuss This!


    Paul Nettle released two small developer utilities today:
  • ColorBox (70k) is a simple win32 utility that lets you select colors using RGB sliders. As you alter your selection, the dialog window presents the decimal, hex, and floating point values for the color you've chosen.

  • SkelGen (142k) is a small win32 utility, aimed at simplifying the creation of source file skeletons for C++ classes. It reads the format from user-modifiable templates, accepts input from you (such as the class name, author name, etc), then generates a set of source/header files for you to fill in. Be sure to read the readme.txt file included with this one, because there's quite a bit you can do with it.
  • For more developer-related material by Paul, be sure to check out his Ask Midnight column here on flipCode, as well as the publications section over on his Fluid Studios web site.
    Friday, October 20th 2000
    Tile Map Editor
    02:10 PM
        Discuss This!


    Noticed over on Allegro.cc that Robin Burrows released a new version (1.21) of Mappy, a flexible 2D tile map editor for DOS/Windows. Screenshots, downloads, and docs are available here.
    Friday, October 20th 2000
    Reader-Submitted Logo
    01:31 PM
        Discuss This!


    Here's a quick break from the development news: Andrei-Catalin Siminiuc took it upon himself to craft and submit a pretty slick flipCode logo, with the following description: "I like your site very much. So I decided to make a free new logo for you ;)."


    I don't think I'll be changing the main page logo in the near future (unless someone wants to do a halloween theme), but many thanks to Andrei for supporting the site!
    Friday, October 20th 2000
    SGL Version 0.2.1
    01:19 PM
        Discuss This!


    Version 0.2.1 beta of SGL is now available, a 3D scene graph library. According to the project site, "SGL consists of a set of cross-platform C++ libraries, built on top of OpenGL, which implements 3D scene graph functionality (sgl), some simple 3D model loaders (sgldb), and some miscellaneous utilities (sglu)." For more information, visit here.
    Friday, October 20th 2000
    Indrema Interview
    01:12 PM
        Discuss This!


    Slashdot posted an interview with John Gildred, founder of Indrema, the company behind the upcoming Indrema Entertainment System. IES is an upcoming Linux-based home console system, which you can read about here.
    Friday, October 20th 2000
    HawkNL 0.6 Alpha
    01:08 PM
        Discuss This!


    Hawk Software sent word that version 0.6 alpha of HawkNL has been released, an open source, portable, game-oriented network library. Here's a clip on what's new:

    " Version 0.6 has several new features, including the new multicast setup functions, a multicast demo, a Windows chat demo, and macros for endian conversion and reading/writing to network packets. This release does not include the source code for NLU, since that code is in a state of flux with many coding changes right now. "

    For more information about HawkNL, visit here.
    Friday, October 20th 2000
    Serious Engine Interview
    12:29 PM
        Discuss This!


    GameSpy.com posted a new installment in their Engine Week series, this time featuring an interview with Alen Ladavac and Dean Sekulic of Croteam, the developers behind the Serious Engine. Check it out here.
    Friday, October 20th 2000
    OpenGL Othello Game
    05:39 AM
        Discuss This!


    Romka Graphics sent word that they've posted a new OpenGL Othello Game, including the full source code. For more information, visit here.
    Friday, October 20th 2000
    Object-Oriented Design
    05:26 AM
        Discuss This!


    Altair sent word that he's posted a new article on MadOnion.com entitled Practical Object-Oriented Design. In the article he explains why object-oriented design is important, including an example to illustrate some of what you can accomplish with it.
    Friday, October 20th 2000
    New JCALG1 Release
    03:49 AM
        Discuss This!


    Collake Software released version 5.22 of JCALG1, described on the site as a "freeware, open source, high performance data compression library oriented towards binary data and fast decompression." Collake also released PECompact v1.41 today, a shareware win32 executable compression tool. For more information about these, visit here.
    Friday, October 20th 2000
    GAPI x86 Emulator
    12:38 AM
        Discuss This!


    Thierry Tremblay posted version 0.6 of his GAPI x86 Emulator, which may be of interest to any PocketPC game programmers out there. Here's the buzz from the GAPI web site:

    " The new PocketPC Operating System from Microsoft doesn't support the heavyweight DirectX. Instead, the PocketPC provides us the new Game API (GAPI). Unfortunately, this GAPI is not available on the PocketPC emulator that comes with Embedded Visual C++. Since I want to write and debug programs using GAPI on the emulator, I have written my own GAPI emulator. "

    For details and downloads, visit here.
    Friday, October 20th 2000
    New DirectSound Tutorial
    12:32 AM
        Discuss This!


    Arnaud Carré sent word that he's posted a new DirectSound tutorial in the programming section of his web site. There you will also find a slightly older tutorial on the WaveOut Multimedia API.
    Friday, October 20th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Vander Nunes. Browse the IOTD gallery here!

    tasty links:
  • Ambient Light To Make Computer Screen Glow
  • Apple Promises Faster Chips, Cheaper Cubes
  • Aimster Sets Sites On MSN, Yahoo!
  • Cashing In On Bogus Patents
  • Second-Generation Java Chips Take Accelerator Role
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, October 19th 2000
    New lib3DS Release
    12:09 PM
        Discuss This!


    Version 0.9.0 of lib3DS is available, a 3D Studio file format library described on the project page as "a free alternative to Autodesk's 3DS File Toolkit for handling 3DS files."
    Thursday, October 19th 2000
    NetImmerse Interview
    11:44 AM
        Discuss This!


    GameSpy.com posted the latest installment in their engine week series, this time featuring an interview with Lars Bishop about Numerical Design's NetImmerse Engine.
    Thursday, October 19th 2000
    The Daily Flip
        Discuss This!


    To the contest entrants: 10 / 18 contest votes are already in. Though you have until Monday night to get votes in, the sooner I get them, the sooner I can announce the winners! Don't be that guy who makes everyone else wait... ;)

    Bram de Greve, author of the 3D Geometry Primer here on flipCode, started a thread over on the forums about a topic he touched on in Issue 10 of his column: The Origin of Dot/Cross Products. If you have anything to add to the discussion, feel free to do so.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dan Stephens. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, A Simple Association Template for C++ submitted by Greg Taylor. Browse the COTD Collection here!

    tasty links:
  • Scientists Revive Ancient Bacteria
  • Astronauts Jetpack Around Space
  • The Story Of The Red Planet Without Water
  • High-Speed Train Debuts
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, October 18th 2000
    Havok On The XBox
    10:25 PM
        Discuss This!


    Havok announced today that they'll be providing their real-time physics technologies to XBox game developers. Here's a chunk from the press release:

    " PALO ALTO, Calif.--(BUSINESS WIRE)--Oct. 18, 2000--Havok, the leading provider of real-time physics technology is working with Microsoft to provide the Havok dynamics technology to developers for Xbox(TM), Microsoft's future-generation video game console scheduled for release in fall 2001. Havok is already the physics platform of choice for leading game developers and is working with them to enhance their titles.

    Using Havok physics, developers can rapidly incorporate true physical simulation into games using the unprecedented processing power of Xbox, adding a new level of reality to game play. "

    For more XBox news and information, check out MSXbox.com.
    Wednesday, October 18th 2000
    U3D Engine 0.5 Release
    10:01 PM
        Discuss This!


    Version 0.5 of the U3D Game Engine has been released, a project formerly known as the Utopia3D engine. The project is described on its site as an "Open-Source (GNU LGPL) 3d graphics API for Game/Visualization Development."
    Wednesday, October 18th 2000
    Dragonstone Software Hiring
    01:40 PM
        Discuss This!


    Dragonstone Software sent along the following information about open development positions:

    " Dragonstone Software is currently in development of Dragon's Lair 3D, the update to the classic laserdisc videogame. We are in need of software engineers with backgrounds ranging from general C/C++ and Win32/MFC programming experience, to 3D character animation, to next-generation console development. We are located in Diamond Bar, California, approximately 35 miles east of downtown Los Angeles and offer competitive salary and benefits plus profit-sharing and, most important, the chance to work on one of the most anticipated products of next year. Interested programmers can send their resumes to employment@dragonstone.com. "

    Wednesday, October 18th 2000
    Porting Games To Linux
    12:44 PM
        Discuss This!


    Noticed a link over on Linux Games to a Loki Games presentation from LWCE 2000 on porting games to Linux. View the presentation online, here.
    Wednesday, October 18th 2000
    Per-Pixel Attenuation Demo
    12:39 PM
        Discuss This!


    NVidia updated their developer site with a new demo that according to the site, "showcases a technique for doing per-pixel attenuation using an exponential separable 3D function of distance."
    Wednesday, October 18th 2000
    Softimage XSI Review
    12:34 PM
        Discuss This!


    Gamasutra posted a new product review of Softimage XSI 1.0.
    Wednesday, October 18th 2000
    New FreeImage Release
    12:28 PM
        Discuss This!


    Version 1.4.2 of FreeImage has been released, described as "an Open Source library project for developers who would like to support popular graphics image formats like BMP, JPEG, TIFF and PCX and others as needed by today's multimedia applications." View the change log for info on what's new.
    Wednesday, October 18th 2000
    BioWare Engine Interview
    12:22 PM
        Discuss This!


    GameSpy.com posted another installment in their Engine Week II series, this time featuring an engine technology interview with Scott Greig, Director of Programming for BioWare.
    Wednesday, October 18th 2000
    AGDC Interview
    12:14 PM
        Discuss This!


    Noticed over on Blue's News that BigKid posted an interview with Trent Ward, which takes a look at the 'who/what/why' of the Australian Game Developers Conference.
    Wednesday, October 18th 2000
    PacWorld With Source
    12:14 PM
        Discuss This!


    Bil Simser updated the CDX Library page with news that Johannes Wallroth released his CDX-powered PacWorld game as freeware, including the source code under a public domain license.

    For those of you unfamiliar with the CDX library, its described on its site as "a free GDK (Game Development Kit) which is comprised of a set of C++ wrapper classes for writing Windows games." On a related note, flipCode posted an interview with Bil on CDX, just under a year ago.
    Wednesday, October 18th 2000
    Tech File Update
    12:08 PM
        Discuss This!


    Lionel Brits updated his tech file with a bit on what he's been up to recently.
    Wednesday, October 18th 2000
    The Daily Flip
        Discuss This!


    If you entered the coding contest and did not receive voting instructions by now, please contact me. They were sent out early this week, with the return deadline set as this coming Monday before midnight.

    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jacco Bikker. Browse the IOTD gallery here!

    tasty links:
  • Oldest Gamma Ray Bursts
  • eBay Wants Its Own TV Show
  • Like Our Sun, Star Harbors Planet And Dust
  • Toxic Birds Discovered In New Guinea
  • MP3.com, Music Publishers Sound Out Licensing Deal
  • New Bouncing Robots Could Advance Planetary Exploration
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, October 17th 2000
    Crytek Studios Hiring
    07:45 PM
        Discuss This!


    Crytek Studios sent the following information about development positions they have open:

    " Crytek Studios is a german Game-Company working on commercial games with fun gameplay and cutting-edge 3D-Graphics. Crytek has been founded officially early 1999 and we are currently working on three Game Projects for various Plattforms. We just signed a major deal with one of the best Publishers, which will be announced soon.

    Get the job details under:
    http://www.crytek.de/hp/jobs.htm
    Excellent salary is granted to excellent candidates. We have cutting-edge reference Titles under development. Take part on the "next big things"...You dont believe it? Everybody says this? Check out our page "

    Tuesday, October 17th 2000
    Game Design Program
    05:48 PM
        Discuss This!


    Mosaic Technologies sent word that they're now accepting applications for their online Game Design Program, announced earlier this year. According to the press release, "The program, delivered online in the WebCT learning environment, offers two distinct learning streams and teaches students the skills needed to design games for personal computers. The first stream emphasizes "entertainment " type games, while the second stream concentrates on "educational games" or "edutainment" type products.".

    For more information, check out the full press release, and also visit here.
    Tuesday, October 17th 2000
    GLK Library Demo
    05:38 PM
        Discuss This!


    Romka sent word that he's posted a new demo of his upcoming GJK Library, a kinematics and visualization library for OpenGL. The library itself has not been released yet, but the demo (with source code) is available here.
    Tuesday, October 17th 2000
    The Nocturne Engine
    05:29 PM
        Discuss This!


    GameSpy.com posted an interview with Mark Randel of Terminal Reality, which takes a look at the Nocturne engine.
    Tuesday, October 17th 2000
    OpenGL Text Library
    05:21 PM
        Discuss This!


    Joe Silver of Axe Software sent along the following bit about their OpenGL text library released a few days ago:

    " I just wanted to write and let everyone know that I created a real webpage for it, and am planning to open source it sometime this week. The new URL is http://www.codevault.org/textlib Hopefully I'll have the source cleaned up and available soon. "

    Tuesday, October 17th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Lachie Mouat. Browse the IOTD gallery here!

    tasty links:
  • Heart Of The Milky Way
  • Robot Sales Booming
  • AMD Ups Athlon Speed, Cuts Prices
  • Prosthetic Limb To Be Controlled By Microchip
  • Gnutella Development Gnotted
  • 3dfx Receives Favorable Rulings In Patent Litigation (Thanks John, for the link)
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, October 16th 2000
    3D Geometry Primer
    11:38 PM
        Discuss This!


    Last week was supposed to be the final issue of Chapter I in Bram de Greve's 3D Geometry Primer on flipCode, but as it turns out, Bram decided to write one more issue. Issue 10 is now online, in which Bram addresses several questions he's received over the past several weeks, as well as answers to questions of his own. Check out the chapter addendum, right here.

    Chapter II in Bram's series will not begin for at least a few weeks (possibly months.)
    Monday, October 16th 2000
    Collision Document Update
    06:46 PM
        Discuss This!


    Paul Nettle updated the publications section of Fluid Studios' web site with a modified version of his paper "Generic Collision Detection for Games Using Ellipsoids". This version, according to Paul, "has been updated with a modification to the algorithm that solves a few problems, improves performance, simplifies code, and allows for more flexibility (for example, the use of oriented ellipsoids)." There you will also find several other papers by Paul including material on texture caching, memory management, bsp trees, radiosity, and more.
    Monday, October 16th 2000
    OpenGL With MFC
    05:52 PM
        Discuss This!


    Noticed a link over on CFXWeb to a new tutorial entitled Using OpenGL with MFC, posted on the Cornflake Zone. According to the introduction (and as you probably guessed from the title), "This tutorial is intended to describe how to setup MFC with OpenGL or how to setup OpenGL with MFC, depending on your point of view."

    flipcode News Archives for 2000

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