Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 

flipcode News Archives for 2000

[ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 - Next ]

Wednesday, January 5th 2000
FreeImage 1.00
05:28 PM
    Discuss This!


For those of you looking for a simple (and free) way of importing various image file formats into your own programs, check out FreeImage. Its a free library for Windows that supports multiple formats. Here's a clip from the web site:

" FreeImage is a free, multithreading safe image loading library for all 32 bit versions of Windows, including Windows 2000. The library will load BMP's in the same way as the Win32 LoadImage(...) API call. FreeImage supports far more image formats than LoadImage though, which makes it more usefull than the good old LoadImage. FreeImage also allows you to change the bitmap's bits and palette-data using various effect functions. "

For details and downloads, check out the FreeImage web site.
Wednesday, January 5th 2000
Landscape Visibility
04:27 PM
    Discuss This!


The Fountain Of Knowledge has been updated with a response to the following question on a landscape engine problem:

" I'm coding currently on a landscape-engine with Direct3D and all landscape-tiles (4-point-polygons) around the player of a radius are drawn. So polygons are drawn too if they are lying behind the players view! (invisible). How could I find out which landscape-tile is visible and which's not? Do you have some sourcecode examples for me? I've tried to code some stuff with the player-vector etc. ...but I failed! "

Zoom over to the Fountain for Paul Nettle's response.
Wednesday, January 5th 2000
NVidia Updates
01:26 PM
    Discuss This!


Noticed over on CFXWeb that NVidia has updated their web site with plenty of new material including tutorials, FAQS, and updated demos. The new tutorials are on optimizing D3D for the GeForce256, fog, and W-Buffering in Direct3D. Check them out, in addition to several other tutorials, here.
Wednesday, January 5th 2000
Tim Sweeney Interview
10:10 AM
    Discuss This!


The folks over at Voodoo Extreme posted an interview with Tim Sweeney of Epic, covering Unreal Tournament questions as well as a few words on Epic's next engine. Here's a taste:

" VE: 3DRealms recently released a few extremely impressive shots of their highly anticipated Duke Nukem Forever that were taken on a Voodoo3. What are you doing to make sure that your next engine looks amazing on older, less advanced 3D chips?

TS: Keep in mind, our next engine is pretty far off. So when we are talking about "old 3D hardware" in that context, we're talking about GeForce256's and Voodoo4's. Our strategy is going to be more focused on scalability in discrete steps, probably supporting three rendering "levels of details", one for 1999-2000 DirectX7 hardware, one for 2001 DirectX8 hardware, and one for 2002 DirectX9 hardware. We should be able to achieve a much higher degree of scalability than Unreal, and that will be necessary, because the performance gap between low-cost consumer PC's and consoles, and high-end PC's, will continue to widen. "

Check out the rest of the Sweeney interview right here.
Wednesday, January 5th 2000
ppModeler Release
05:19 AM
    Discuss This!


Pierre Saunier sent word that the first public release of ppModeler is now available, a 3D modeler for Windows 95/98/NT, with Linux and BeOS versions to come. Documentation for the modeler is available online as well. Check out ppModeler here.
Wednesday, January 5th 2000
Picture Interaction
04:44 AM
    Discuss This!


The Fountain Of Knowledge has been updated with a response to the following question on interacting with "pictures" in a game:

" How do I interact with pictures in my CRPG game. It is like ff3(ff6) and zelda with a tile-based engine. My question is tartgeted at a chest scenario. There are a number of chests. How do I make it so that when one chest is opened, they get a specific object. "

Slide over to the Fountain for Mason McCuskey's detailed response.
Wednesday, January 5th 2000
Lame Game Challenge
04:31 AM
    Discuss This!


The Lame Game Challenge, a strange little contest here on flipCode where your goal is to code a lame game, has been updated with six new entries. Swing by here, check them out, and leave your comments & ratings for the lame-o-meter.
Wednesday, January 5th 2000
Fractals And Such
04:06 AM
    Discuss This!


For those of you interested in programming or learning more about fractals, Aragorn's Homepage has some decent tutorials on the subject. There you'll find explanations of complex numbers, the Mandelbrot/Julia sets, and more.
Wednesday, January 5th 2000
New Now3D Release
04:03 AM
    Discuss This!


There's a new version (1.10.11) of Now3D available, a ray-tracer / 3D engine. For more information about Now3D and its development kit, visit here.
Wednesday, January 5th 2000
Another Tech File
03:55 AM
    Discuss This!


Jacco Bikker updated his tech file with the latest on what's happening with the engine he's developing over at Davilex. Check it out here.
Wednesday, January 5th 2000
Collake Code Releases
01:42 AM
    Discuss This!


Collake Software, makers of the executable compressing utility PECompact, recently made available a few more general source code releases. They've posted an updated version (asm) of their Boyer-Moore string search algorithm implementation, as well as a bit of assembly code behind a simple CGI web counter. For more information about or to download any of this, visit here.
Wednesday, January 5th 2000
Millenium Gaming
01:37 AM
    Discuss This!


GameSpot posted an interesting article entitled Millenium Gaming: 20 Gaming Visionaries Usher In The Next Millenium Of Gaming, which features responses from over 20 "industry giants" mostly on what they believe is to come in the gaming industry.
Wednesday, January 5th 2000
ClanLib Updates
01:19 AM
    Discuss This!


The win32 binaries of the ClanLib game SDK (version 0.2.3) are available from here. In addition, The web site mentions that 0.3.2 will be available soon. For those who don't know what ClanLib is, here's a clip from their site:

" ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changes in the application sourcecode. "

For more details and downloads, visit here.
Wednesday, January 5th 2000
Tech File Update
01:15 AM
    Discuss This!


Alex Champandard updated his tech file with a bit on shaders.
Wednesday, January 5th 2000
Crystal Space Updates
01:07 AM
    Discuss This!


The Crystal Space engine web site has been updated with a few new items including a new CVS snapshot page, information on a new irc server, and 6 new screenshots. Check it all out over here. And for those who don't know what Crystal Space is, here's a clip from their site:

" Crystal Space is a free (LGPL) and portable 3D engine written in C++. It supports: true six degree's of freedom, colored lighting, mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites, scripting (using Python or other languages), 8-bit, 16-bit, and 32-bit display support, Direct3D under Windows, Glide and OpenGL on Windows, Linux, OS/2, Macintosh, BeOS, ... "

Wednesday, January 5th 2000
The Daily Flip
    Discuss This!


tasty links:
  • WebTV To Patch Email Hole
  • Java Branding Fee Sparks Free-For-All
  • Catch Some Falling Stars
  • NASA Tech Powers New Generation Of Games
  • NASA Prepares For First Shuttle Mission Of The New Millennium
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, January 4th 2000
    Q1Source Mailing List
    09:25 PM
        Discuss This!


    Stefan Eischet sent the following about a new Quake 1 source code mailing list:

    " I've just set up a mailing list for discussion of the Quake 1 sources. Everybody's welcome to join. We haven't worked out a charter or anything yet, but I expect a discussion about that to start soon. Personally, I don't want to restrict discussion to just building a better Quake 1 client, like some web sites have proposed, although that certainly is a valid topic.

    To subscribe, please send mail to q1src-request@internet-treff.uni-koeln.de with the subject line (not the body!) of the mail containing the word "subscribe" (without quotes). You can also request "help" to get an overview of the commands available. You can post to q1src@internet-treff.uni-koeln.de , but please note that posting is restricted to those subscribed to the list in order to make spamming us harder.

    If you think that this announcement should be sent to other lists as well, please tell me where I should post it to. Please don't forward it yourself, thanks! Greetings,

    Stefan "banana" Eischet "

    Tuesday, January 4th 2000
    Mystic Seeks Coder
    09:20 PM
        Discuss This!


    John from Mystic Game Development sent word that they're looking for a new programmer. Here's a bit more information:

    " Mystic Game Development (http://www.mysticgd.com) is searching for a programmer with some 3D knowledge. This person will work on a very cool fighting game ala tekken. Programming is done in Visual C++, using our own 3D engine Oxygen3D. If you are interested, then mail to john@mysticgd.com It's a part-time job, and remote work is possible. "

    Tuesday, January 4th 2000
    Win32 ASM Tutorial
    09:15 PM
        Discuss This!


    Civax sent word that there's a new Win32 Assembler Tutorial (published in Hugi 18) over on CFXWeb. The tutorial zip includes NASM/TASM/MASM example source code.
    Tuesday, January 4th 2000
    New SMPEG - 0.3.2
    09:11 PM
        Discuss This!


    Version 0.3.2 of SMPEG (SDL MPEG Player Library) is now available, an open source project by Loki Entertainment. Here's a clip from their web site:

    " SMPEG is based on UC Berkeley's mpeg_play software MPEG decoder and SPLAY, an mpeg audio decoder created by Woo-jae Jung. We have completed the initial work to wed these two projects in order to create a general purpose MPEG video/audio player for the Linux OS. Based on our initial work, SMPEG is able to playback MPEG video with sound on Pentium II based systems. SMPEG does not achieve adequate performance on slower systems.

    SMPEG is offered under the GNU Library Public License (LGPL). "

    Tuesday, January 4th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Searching For Water, Galileo Flies By Europa
  • VA Linux Opens Up SourceForge
  • NASA May Send Shuttle to International Space Station
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, January 3rd 2000
    Turbo Has Re-Opened
    05:09 PM
        Discuss This!


    FlipCode affiliate turbo has re-opened from the holiday hiatus a bit earlier than expected. It is also sporting a brand-new news updater for fresher posts.

    turbo is a game development site dedicated for Borland compilers (Delphi, C++ Builder, JBuilder) It is the most complete Delphi game programming resource center, and the C++ Builder section is growing daily. Check us out at http://flipcode.com/turbo

    Monday, January 3rd 2000
    Ask Hook Updated
    10:02 AM
        Discuss This!


    Voodoo Extreme's Q&A column, Ask Hook, featuring Brian Hook, has been updated with answers to 2 questions. One asks why people play games, and the other asks about hardware vendors who may be optimizing their code for certain types of games.
    Monday, January 3rd 2000
    New 3DTo3D Beta
    04:29 AM
        Discuss This!


    There's a new beta release (version 4.0 beta 5) of 3DTo3D available, a shareware 3D file format converter that supports a great deal of the 3D formats out there.
    Monday, January 3rd 2000
    ClanBomber 1.00 Released
    03:57 AM
        Discuss This!


    Version 1.00 of ClanBomber, a free (GPL) ClanLib-based Bomberman clone, was released on the first of this month. Here's the buzz:

    " After more than one year of development, ClanBomber 1.00 has been released!!! Now, after a short break we will begin to work on ClanBomber2, which will be a networked game "from ground up". Version 1.00 has some new options and important little features, which were missed by a few people. "

    Grab the ClanBomber source archive from here or check out their downloads page for the different packages.
    Monday, January 3rd 2000
    More UT Open Source
    03:37 AM
        Discuss This!


    Brandon Reinhart updated his .plan file again, with more on the recently released UT source code portions. Here's the latest:

    " If you are interested in C++ programming with the UT open source, please join the openut-development list at sourceforge. We are getting into some nitty gritty details that will definitely help programmers get to know the Unreal engine.

    In fact, licensees might be interested in joining as well.

    You can find the list signup at openut.sourceforge.net on the root project page. "

    Monday, January 3rd 2000
    The OpenGL Challenge
    03:26 AM
        Discuss This!


    Have you had an out of body experience? How about a ghost floating across the very screen you're looking at? This is the week to show everyone what you saw. Is it all in your head, or is it really there in front of you... That's the challenge for this week's theme. Check out the cool work of Andrias and bosco()'s very cool work from last week. I'm also looking forward to some input on how I should CGI script the page, along with a user accounting system so people can check out other works by the same author, etc.. Gimme a buzz, I'll be here.
    And you really should go there ---> "The OpenGL Challenge"
    Monday, January 3rd 2000
    Ask The Devs Update
    02:34 AM
        Discuss This!


    The folks over at Exxtreme3D sent word that they've added a new writer to their Ask The Devs column, a question and answer column with a few professionals. Here's the buzz:

    " Exxtreme3D has just gotten another person to be in the Ask the Dev's section! In addition to Dan Hewitt, Stuart Roch, and Martin Walfisz, we now have Eric Boeing for you to send your questions to! Instead of working in the gaming industry, he works for ABIT. Now any questions you have concerning the hardware community can be sent to him.

    For those of you who are not familiar with the Ask the Dev's section on Exxtreme3D, please visit http://www.exxtreme3d.com/askdev for more information about it. "

    Monday, January 3rd 2000
    The Daily Flip
        Discuss This!


    Thanks for the many e-mails wishing flipCode a happy birthday!

    tasty links:
  • Monday: The Next Big Test
  • Software Analysts Firm Warns Of More Viruses
  • Y2K Experts Mull What Went Right
  • Wal-Mart Rolls Out New Online Store
  • 'Millenium Fashion Awards Show (player plugin models)
  • latest additions to the links section:
  • Teachings Of The Guru Continuum
  • CFXWeb - Demo / Game Development
  • Generation5
  • DevKnowledge
  • Have a development link you'd like to add? Send it in!

    If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, January 2nd 2000
    Generating Textures
    01:48 PM
        Discuss This!


    CFXWeb posted a new article entitled Generating Textures For 64k Intros, which explains how to get a few megs worth of generated textures into your 64k demo/intro (or game).
    Sunday, January 2nd 2000
    The New Generation 5
    01:32 PM
        Discuss This!


    Generation5, a web site "at the forefront of Artificial Intelligence", now has its own domain name: Generation5.org. There you'll find a new design, documents, interviews, a new monthly competition, and much more related to AI.
    Sunday, January 2nd 2000
    Fast Software News
    01:27 PM
        Discuss This!


    Chris Hobbs of Fast Software, "a web site dedicated to game development topics in pure assembly language", sent along a bit about what's been going on with the site recently. Here's the fuzz:

    " Assembly language oriented web site Fast Software, formerly home of Lightning Software, has been re-designed for the new year. Most importantly, Linux assembly language development is now going to be covered, along with the usual Win32 stuff.

    For those of you unfamiliar, Fast Software is a web site dedicated to game development topics in pure assembly language. Things such as compression, screen effects, double buffering, and more are covered on the site, along with online source code to all "applications" developed under Lightning Software. "

    Sunday, January 2nd 2000
    Rob Huebner Interview
    01:18 PM
        Discuss This!


    Voodoo Extreme posted an interview with Rob Huebner, programmer at Nihilistic. Here's a clip:

    " VE: What do you think is the most important thing to keep in mind while developing a major game?

    RH: One thing? Just one? Damn, that's cruel. I guess I'll go out on a limb and say Simplicity. If something in the design is really complicated, or if something in the interface requires complex modes and buttons and stuff, its probably just plain wrong. Same goes for programming, if solving a problem seems like a total hack, it probably is. When you find the right design or the right algorithm, it just falls into place and everything becomes simple. All the best games have this sense of completeness to them. Nothing extra, everything distilled to its essential qualities. Look at a game like Q3A.. It simpler in a lot of ways than Q2 was, but its stronger for it. Sometimes simplicity is a hard thing to enforce, though.. Everyone wants to add one more cool bit of flash or new feature, but that sort of feature creep rarely makes the game any better. "

    View the rest of the interview over here.
    Sunday, January 2nd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Nuclear Lab Progresses On Geomagnetic Storms
  • NASA's Vision: Probes At Stars By 2100
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, January 1st 2000
    LZSS Compression Code
    06:54 AM
        Discuss This!


    The folks over at Collake Software, makers of PECompact, released a basic C++ implementation of the LZSS compression algorithm. Its described on their site as "extremly simple, slow, and unoptimal. It has only been posted for educational and demonstrative use." If it still sounds good to you, grab the code archive here.
    Saturday, January 1st 2000
    Demoscene.Org Online
    06:28 AM
        Discuss This!


    There's a new demo scene news and info site online at Demoscene.Org. Check it out here.
    Saturday, January 1st 2000
    Vampire Design Log
    06:20 AM
        Discuss This!


    Noticed over on VE that the third installment of the Vampire: The Masquerade Design Log is now online. This update is by their Lead Artist. Here's a clip:

    " One concern that was raised was how we were going keep the frame rates high when all the characters average 1,500 polygons. The original plan was to create low polygon versions of all the models. Thankfully for the artists, Ray had read an interesting article in Game Developer Magazine that described how to do dynamic levels of detail (or LOD) for a polygon mesh. What this means is that the polygons on the model can be reduced depending on how far away the camera is from the model. I was skeptical since I had seen so many 3D programs try and fail miserably, but Ray implemented it and had it working perfectly. This gave the art team a huge boost since all the models could be used all the time. "

    View the design log in its entirety right here.
    Saturday, January 1st 2000
    GameDev.Net Changes
    05:34 AM
        Discuss This!


    GameDev.Net, a site dedicated to all aspects of game development, has been updated with some new changes for the new year including an enhanced look and feel. Drop by and see what's going on over there.
    Saturday, January 1st 2000
    Unreal Source Again
    05:31 AM
        Discuss This!


    Brandon Reinhart of Epic updated his .plan file with more on the Linux Unreal Tournament source code releases. You can find the released material now on SourceForge. Here's a clip from his update:

    " I've released the open source archive at the sourceforge page. You can get there from openut.sourceforge.net.

    The file is available in tar/gz and zip formats. The archive includes stuff for win32 and Linux. All of the public engine headers are included, so you can start working on extended mods and stuff.

    Feel free to participate in the message boards and bug tracking system on the Source Forge page. "

    For more information, view the rest of the .plan file update here.
    Saturday, January 1st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Boredom Reigns In Computer Industry
  • US: 'Billions Were Worth It'
  • Space Luminaries Ring In The New Year At Historic Launch Pad
  • New Galaxies Hint At Presence Of A Great Attractor
  • Monitoring System Fails At Japan Nuclear Plant
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!

    flipcode News Archives for 2000

    [ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 - Next ]
    Today's Featured Image:

    Image of the Day Gallery


    flipcode Forums
    flipcode News Archives

    flipcode Content Archives

    Subscribe RSS

     
     
    Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.