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flipcode News Archives for 2000

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Sunday, January 16th 2000
The OpenGL Challenge
01:16 AM
    Discuss This!


The OpenGL Challenge presents this week's theme: Splashes of Colour
Splish Splash, throw some coloured triangles at the screen. Try randomly drawing triangles, with different blending types, and different alpha levels.
Maybe a few triangles that spin out of controll.
Maybe a wavey strip of colours? Try to make a GL_TRIANGLE_STRIP of them, and use:
glColor4s( rand(), rand(), rand(), rand() );

You can use an array to store the random numbers as they're created, and make those colors swish along the strip, whatever you want.. it's fun to do, and we really want to see what you've managed to come up with. So, come and join in!
It's all for fun fun fun!
:)

" Click right here.. you know you're curiouse. ;) "

Sunday, January 16th 2000
The Daily Flip
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tasty links:
  • Supergiant Star's Surface Seen Coming and Going
  • AOL-Time Warner: What It Will Know About You
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, January 15th 2000
    Developers At Work
    01:52 PM
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    Voodoo Extreme updated their Developers At Work feature with a new shot from the desktop of Shiny's Joby Otero. The've also got a Tim Sweeney desktop shot that was posted on the 13th.
    Saturday, January 15th 2000
    BetaX Entertainment
    01:45 PM
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    BetaX Entertainment sent the following information about a programming position available:

    " Betax Entertainment is looking for good VC++ programmer. We are making a FPS game and we need one more programmer on our engine. We are paying royalty of 15% of the Actual Gross Sales. Also we have full story and publisher is waiting for a game. www.betax.net contact us on mail betax@betax.net. "

    Saturday, January 15th 2000
    Q3 Game Source
    01:43 PM
        Discuss This!


    Many thanks to Gaz Iqbal who sent word that the Quake 3 game source code is now available (for any mod makers out there). Robert Duffy (of id Software) updated his .plan file with the announcement. Here's the info:

    " The game source is out. It should start appearing on mirrors soon. It is in idstuffquake3source and named "Q3AGameSource.exe"

    There is a "How to make a mod" text file included which shows the very basics of building the source for debugging ( Win32, Visual C++ ) and building the vms for distributing mods. It also shows steps to get your mod to run with the engine.

    PLEASE NOTE: The game source MUST BE INSTALLED in quake3 off of whatever drive you like. This is so the batch files and the lcc compiler can find all the right stuff for building vm's.

    The tool source and video compressor will be out next week. This will include source q3data, q3map, q3asm, q3radiant, our version of lcc and the executable for the video compressor. "

    Saturday, January 15th 2000
    The Daily Flip
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    tasty links:
  • NanoSpace 2000 Delves Into Biomedical Applications of Nanotechnology
  • Scientists Study Our Hot Star From Coldest Clime
  • Successful Workaround In Deep Space
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, January 14th 2000
    FreeImage 1.0.1
    05:47 PM
        Discuss This!


    There's a new version (1.0.1) of FreeImage available, a free image loading library. The new release has various additions and fixes which you can read about from their site. Here's a clip:

    " FreeImage is a DLL for developers who would like to support popular graphics image formats like BMP, JPEG, TIFF and PCX and others as needed by today's multimedia applications. FreeImage is free, fast, multithreading safe image and compatible with all 32-bit versions of Windows, including Windows 2000. FreeImage allows you to change the bitmap's bits and palette-data using various functions too. "

    Friday, January 14th 2000
    New FastGL Release
    03:27 PM
        Discuss This!


    Noticed over on Linux Games that a new release (1.80pre1) of FastGL is now available. Here's the fuzz on FastGL from their web site:

    " FastGL is a high-Level C/C++ graphics library built upon a fast, low-level x86 asm graphics kernel. FastGL provides 2D drawing primitives and an event-driven windowing API for easy application development, and it supports the BMP image file format. It's very powerful, but very easy to use. You can write apps in the old Borland BGI style or in a windowed style like QT. FastGL supports the keyboard and mouse as event sources, and the Linux framebuffer/svgalib as drawing backends. Mesa3D is also supported under Linux. Only 8-bit and 32-bit color modes are available currently. "

    For more information or to download, visit here.
    Friday, January 14th 2000
    ClanLib CVS Move
    03:20 PM
        Discuss This!


    The CVS repository for ClanLib, an open source (LGPL) platform-independent game programming library, has moved to a new location. Here's the information from their site:

    " he clanlib cvs repository has moved. The new location is:

    :pserver:anonymous@dark.x.dtu.dk:/usr/local/cvsroot

    The modules are now subclassed under Libs, Games and Website. Look at the download page for the exact module names. "

    For more information about what ClabLib is, or to download it, visit here.
    Friday, January 14th 2000
    Tech File Update
    03:14 PM
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    Alexander Herz updated his tech file with a bit on what he's been doing, including some information on "Kohonen Nets." Check it out right here.
    Friday, January 14th 2000
    The Daily Flip
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    tasty links:
  • Lone Black Holes Discovered Adrift In The Galaxy
  • Global Warming Real, Worsening
  • Cloning Is Now Monkey Business
  • Scientists Report Advance In DNA Computing
  • Java 2 Software Development Kit (SDK), Enterprise Edition
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, January 13th 2000
    Oxygen 3D Forums
    01:51 PM
        Discuss This!


    The official development forum for Oxygen3D, a 3D engine by Mystic Game Development, can now be found right here on flipCode! Stop by their web site and post your comments, etc in the forum.
    Thursday, January 13th 2000
    Tech File Update
    01:43 PM
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    Roy Jacobs updated his tech file with a tutorial on skeletal animation. Check it out here!
    Thursday, January 13th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Star Cluster Baby Pictures Leave Astronomers Beaming
  • Spacecraft Observes Interstellar Lifeblood Of Galaxies
  • How Open Source Could Save Java
  • DNA As Computer Building Blocks
  • Windows 2000: The End of DLL Hell
  • Are We Martians? Maybe, Study Says
  • Asteroid Numbers Plummet
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, January 12th 2000
    Radiosity Bibliography
    06:10 PM
        Discuss This!


    The Helios32 web site has been updated with the January version of RADBIB.BIB, the radiosity/global illumination bibliography. Here's the buzz from their web site:

    " RADBIB is a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books. It currently includes 1,673 references -- 2 new additions since its 99/11/26 release as RADBIB99. This bibliography is available in BibTex format as RADBIB.BIB (with a release date of January 15, 2000). "

    Wednesday, January 12th 2000
    PowerRender Plugin Update
    05:15 PM
        Discuss This!


    Marcos Hernandez sent word that he's updated his lightmap plugin for use with PowerRender once again. Here's what's new:

    " - Added material/texture matrix animation & playback. ( see MAT_1.EXE )
    - Now the plugin can export all the info in a single PRO file.
    - Implemented morph export with SmoothingGroups and vertex optimization.
    - Helps included in the ZIP file.
    - T_LIGHTMAP_ADD & T_LIGHTMAP_TIMES support.
    - Converts materials using ProEdit conversion table.
    - Fixed pre-rotated normals.

    You can download the plugin and new optlib from the "Downloads" section. "

    This free lightmap generator utility (for PR) supports omni, directional, and spotlights. For more information or to download it, visit here.
    Wednesday, January 12th 2000
    RenderWare Partnership
    05:06 PM
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    Received the following press release announcing a partnership between Criterion Software and Hammersmith Technologies for the distribution of RenderWare3, a 3D game development toolkit, throughout North America. Here's the info:

    " Guildford, England and Austin, Texas - January 12, 2000, Criterion Software Ltd and Hammersmith Technologies Inc today announced a partnership for the distribution of RenderWare®3 throughout North America. RenderWare3, Criterion's industry-leading third generation 3D game development toolkit, can be purchased directly through Hammersmith for all supported game platforms.

    Mike King, VP of Marketing at Criterion Software, said "Owing to the complexity of new gaming platforms and the sophistication of RenderWare3 it is important that we implement quality channels in each of our sales territories. Hammersmith brings the industry knowledge and skills necessary, allowing us together to provide our North American customers with first-class sales support and technical backup."

    Andy Price, Hammersmith Technologies, Inc. President, added "I am pleased to be partnered with Criterion and looking forward to introducing game developers to RenderWare3. In combining Criterion's exceptional engineering and development expertise and Hammersmith's detailed market knowledge and experience, we have created a powerful force in the game development middleware industry."

    Customers will still be able to get support from Criterion, although further support and licensing options for RenderWare3 are now available through Hammersmith Technologies. North American inquiries about RenderWare3 can be directed to info@hammersmithtech.com. "

    Wednesday, January 12th 2000
    Hugo Elias Articles
    05:31 AM
        Discuss This!


    Hugo Elias updated his site, The good-looking textured light-sourced bouncy fun smart and stretchy page after several monthes of quiet time. In addition to a new basic look, there are two new articles available, one on bezier curves and the other on rotations. Check them out here.
    Wednesday, January 12th 2000
    Boyer-Moore String Search
    05:24 AM
        Discuss This!


    Collake Software, makers of PECompact, posted an updated version of their fast Boyer-Moore string searching implementation. The MASM source code is available for download from here.
    Wednesday, January 12th 2000
    LithTech 2 Interview
    05:22 AM
        Discuss This!


    Noticed over on VE that GameFan posted a LithTech 2 Interview, with Mike Dussault. It covers some of the engine's new features and techniques. Here's a taste:

    " GameFan--How will changing from a bsp (in LT) to an octree with bsp's sitting on the nodes change what can be done with the LithTech 2.0 engine (like large open outdoor areas with vis'd "levels" sitting in the middle of them)? How will this impact the game world?

    Dussault: The octree allows us to drop in new pieces of the world in a more logical fashion than a BSP tree. It also can be a lot more efficient for spatial queries like, "give me all the objects that touch some bounding box". There isn't really any visual difference you will see because of the octree, it is just a step we're taking on the way to indoor/outdoor levels and dynamically loaded world sections. "

    Check out the full interview right over here.
    Wednesday, January 12th 2000
    On Texture Switching
    05:16 AM
        Discuss This!


    The Fountain Of Knowledge has been updated with a response to a question on how to setup data structures for dealing with the texture "sorting" in a 3D engine. Here's a clip from the question:

    " I'm having trouble making up my mind deciding the kind of data structure to use for my textured 3D objects. It would seem that textures should be sorted, but sorting them for each frame would cause too much overhead. "

    Swing by the Fountain for the rest of the question as well as Paul Nettle's response.
    Wednesday, January 12th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Milestones On The Path To World Domination (Linux Humor)
  • X-Win32 Software Review
  • Galileo Findings Boost Idea Of Other-Worldly Ocean
  • Big Bang Theory Of Human Evolution?
  • Missile Warning Satellite Launch Reschedule
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, January 11th 2000
    Visual SourceFormat
    08:05 PM
        Discuss This!


    Noticed over on BetaNews that a new release (version 2.0 beta) of Visual SourceFormat is available, a freeware utility by Goman Resarch which does the following:

    " Visual SourceFormat lets everyone code more efficiently, using their own personal style. It dramatically improve code reviews, lets teams of developers work together without the headache of adapting to foreign styles, and more. "

    For more information or to download from BetaNews, visit here.
    Tuesday, January 11th 2000
    Ilan Papini Interview
    01:07 PM
        Discuss This!


    The folks over at CFXWeb sent word that they've posted an interview with Ilan Papini, the developer of HangSim and Virtual Sailor. Here's a taste:

    " CFX: How have you based your development of HangSim and Virtual Sailor? I mean Real life info implemented to code.

    Ilan: No, as funny as it may seem Virtual Sailor is much more advanced and radically different than Hang Sim, the need to simulate the waves in real time, the land and sea floor and also the very complicated dynamics of the boat has really surpassed anything I have ever written before.

    Even the basic "engine" of the simulation is radically different as it is not based on a fixed "scenery" and elevation matrix as in Hang sim but on a constantly moving scenery "window" and sea "window" that is updated constantly around the active scene, this allows for very big (and compact) sceneries , easily 1024x1024 km compared to just 20x20 km for Hang sim. "

    View the rest of the interview over here.
    Tuesday, January 11th 2000
    3dfx Interview
    01:00 PM
        Discuss This!


    Extreme Hardware posted a 3dfx Voodoo 4 / Voodoo5 Q&A, with Peter Wicher. Here's a clip from the introduction:

    " From the moment 3dfx announced the VSA-100 chip the performance specs caught my eye and never let go. The forthcoming Voodoo4 and Voodoo5 3D cards look to provide a wide range of 3D performance at varying price points. Add to that 2Kx2K textures, 32-bit color depth rendering, support for FXT-1 texture compression and T-Buffer anti-aliasing, and you've got a powerful 3D technology with the features today's games demand. Recently, 3dfx PR Manager Brian Burke gave me a shot at interrogating 3dfx' Director of Product Marketing, Peter Wicher, and I've tried my best to get the skinny on the new 3dfx VSA-100 chipset, as well as info on the new Voodoo4 and Voodoo5 cards. "

    View the full interview, right over here.
    Tuesday, January 11th 2000
    Anatomy Of A Game
    12:55 PM
        Discuss This!


    Noticed over on Blue's News that loonygames posted an article entitled Anatomy Of A Video Game, by Jake Simpson of Raven Software, which covers a bit about game development from his experiences, mostly with the Quake engines.
    Tuesday, January 11th 2000
    Lame Game Challenge
    04:12 AM
        Discuss This!


    The Lame Game Challenge, a funny little contest here on flipCode where your goal is actually to code a lame game, has been updated with 7 new entries. Stop by here to check out the new entries and to leave your comments/votes for the lame-o-meter.
    Tuesday, January 11th 2000
    Frog Engine Web Design
    01:43 AM
        Discuss This!


    Thierry Tremblay sent word that he's looking for a web designer to help out with the new Frog Engine web site. For a lot more details, visit the site. He's posted a guideline for what he's trying to do.
    Tuesday, January 11th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Genome Map Near Completion
  • Future U.S. Warships Will Be Automated, More Resilient In Battle
  • Asteroids Get Attention
  • Latest Galileo Data Further Suggests Europa Has Liquid Ocean
  • AOL, Time Warner To Join Forces In Largest Deal In History
  • IBM Puts Its Weight Behind Linux
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, January 10th 2000
    Unofficial Jet3D Release
    07:20 PM
        Discuss This!


    Timothy Roff posted a new unofficial release of the Jet3D engine. Jet3D, once the Genesis engine, is a feature-packed open source 3D engine. Once again, the release here is new, but unofficial, meaning its not an Eclipse release. The source code to both the engine and editor are available.
    Monday, January 10th 2000
    Epilogue Forum
    05:50 PM
        Discuss This!


    Team Sigma, a development team currently working on a real-time 3D strategy game called Epilogue, now have their official development forums hosted right here on flipCode! Drop by the forums page and check out the introduction.

    While on the topic, if you run or know of a project that might be interested in having their official development forums hosted on flipCode, please contact me and we'll discuss it. Most of flipCode's visitors are developers and/or gamers, so its an excellent opportunity for teams (or individuals) to interact directly with other developers and gaming enthusiasts. Hope to hear from you!
    Monday, January 10th 2000
    New Coding Contest!
    04:43 PM
        Discuss This!


    flipCode's January coding contest is now online! For this month's topic, prize information, contest rules, etc, click here! The deadline is February 15th, so get cracking! Good luck!
    Monday, January 10th 2000
    EGI Animation Toolkit
    12:32 PM
        Discuss This!


    Version 3.0 of EGI, an animation compiler and player toolkit, is now available. Here's a bit more information from their web site:

    " EGI is a tool to create and play back frame based animation sequences. These sequences can be embedded into a (multimedia) application that runs under Microsoft Windows 3.1x, Microsoft Windows 95/98 or Microsoft Windows NT. The product consists of a compiler, players for the supported environments and a decompiler. "

    For more details or to download the evaluation version, visit here.
    Monday, January 10th 2000
    Third Law Interview
    12:25 PM
        Discuss This!


    3DGPU posted an interview with Jonathan Wright, lead programmer at Third Law. The interview covers topics ranging from 3D API choice to what a typical work day as a coder is like for him.
    Monday, January 10th 2000
    Graphtallica Texture Pack
    01:12 AM
        Discuss This!


    The folks over at Graphtallica released a new free texture pack. They also mentioned that they have around 500 upcoming textures from which they'll try to release a pack of 25 per week. Here's the buzz on Graphtallica from their site:

    " Graphtallica makes free textures available to level designers, mod makers, or anyone else needing textures for their creative project. These textures can be used in any project, commecial or non-commercial. "

    For more information or to get your free textures, try here.
    Monday, January 10th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Parody Of The Matrix
  • Business Industry Sees Cash Among The Constellations
  • Automakers Unveil Futuristic Concept Cars
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, January 9th 2000
    Online Fuzzy Book
    09:37 PM
        Discuss This!


    Much thanks to Entity for sending a link to an online fuzzy book called "Building Fuzzy Expert Systems" by William Siler. For the full text and downloads, visit here.
    Sunday, January 9th 2000
    Power Render Lightmaps
    05:43 PM
        Discuss This!


    Marcos Hernandez sent word that he's written and released a free lightmap generator for use with the PowerRender library. It supports omni, directional, and spotlights. For more information or to download the utility, visit here.
    Sunday, January 9th 2000
    Portals With Hardware
    05:30 PM
        Discuss This!


    The Fountain Of Knowledge has been updated with a response to the following question on using clipping with OpenGL for a portal engine:

    " I'm working on a small portal engine in OpenGL.

    Now I wonder, what is better for the view frustum clipping? I use 6 planes for the normal view, and when I find a portal, I will have to adjust these planes so clipping is done according to the portal.

    OpenGL has it's "view frustum" (glFrustum), which I've read somewhere should NOT to be changed during run time. Additionally, OpenGL can use "extra clipping planes", so, I assume I COULD use these for my portalclipper.

    But, will this be extremely slow? Will it be speeded up with hardware T&L, or should I stick to my own software clipping? "

    Slide over to the Fountain for Tom Hubina's response.
    Sunday, January 9th 2000
    New Tech File
    12:20 PM
        Discuss This!


    Roy Jacobs has started a new tech file here on flipCode. His first update includes his introduction as well as a bit about 3D accelerators as they relate to the demo scene. For those who don't know, tech files on flipCode are sort of like mini-tech journals where the author can let other developers know what he/she is working on or experimenting with at any given time. If you're interested in having your own voice on flipCode, write here for more information.
    Sunday, January 9th 2000
    Machinima.Com
    11:57 AM
        Discuss This!


    Hugh from Strange Company sent word about a new web site, Machinima.Com, dedicated to real-time 3D movies. Here's more about it:

    " Machinima.com is a new site acting as a hub for what we call "Machinima": films made in real-time 3D. If you've heard of "Quake Movies", you'll have some idea of what we're about, but the medium has advanced quite a bit since then.

    We're going to be doing a lot of things you guys and your readers might be interested in: we've got a "Machinima Contest" coming up, where we'll be challenging people to make very short films on a theme, in any real-time graphics engine (including ones they've coded themselves), we've got a lot of cool releases coming up from our affiliates (just last week we had Quad God, the first film made in Quake III), and generally we're really excited about real-time 3D as a film-making medium. "

    For quite a bit more information, visit here.
    Sunday, January 9th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • NASA's X-34 Rolls Along
  • Sun, MS Duke It Out Over Digital Home
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, January 8th 2000
    Picassio Engine Details
    07:23 PM
        Discuss This!


    Ga-Source posted a few screenshots from and details about the Picassio Engine by Promethean Designs, which will be used in their upcoming adventure game, Picassio.
    Saturday, January 8th 2000
    GraphicsPapers.Com!
    02:51 PM
        Discuss This!


    You graphics guys are going to love this site. Paul Nettle, who ran Grafix3D (a site packed with graphics research papers and documents), has renamed and rebuilt the site into a monster of a resource called GraphicsPapers.Com. There you'll find a great new interface and searching features for the massive online collection of papers. You can view the abstracts online or set up a download queue as you search for your interests. Another great thing is that with the help of mirrors, the site is now many times faster than the old Grafix3D. Put simply, If you're into graphics research, programming, or just might be interested... you need to check this site out! -> click here! <-
    Saturday, January 8th 2000
    Linux ppModeler
    02:40 PM
        Discuss This!


    Pierre sent word that the Linux version of ppModeler is now available from his site. Here's the buzz:

    " ppModeler is a 3d modeler with many features, like blob, l-system, height field, progressive mesh, decimation, deformation, bone animation...
    Available for Windows and Linux, I'm working on the BeOS port. "

    For downloads, screenshots, documentation, etc, visit here.
    Saturday, January 8th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • SETI Upgrades ET Search
  • Java Developer's Journal Announces JavaCon 2000
  • Satellite Phones Finally Available to Public
  • Exploded Japanese Rocket Engine Found In Pacific Ocean
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, January 7th 2000
    DirectX Developer Day
    10:39 PM
        Discuss This!


    Microsoft posted information about an upcoming game developer event, Microsoft DirectX Developer Day, right before the GDC. The event will take place at the San Jose Convention Center on March 8, 2000. Here's a clip from their web site:

    " You’re about to take the ride of your life. Side effects such as faster game development, better graphics and enhanced audio are common. Attend our developer day to learn more; it's all about the latest version of the DirectX application programming interface (API) - the fast, easy way to create powerful games. Sounds like all hype, no content? No way. It's under NDA! and it's taking place in San Jose on March 8th. Find out more and register now at http://msdn.microsoft.com/events/directx/. "

    As the above clip mentions, for more details and registration information, visit here.
    Friday, January 7th 2000
    Wild 9 Postmortem
    07:39 PM
        Discuss This!


    Gamasutra posted a Wild 9 Postmortem by Shiny Entertainment. It covers what went right, wrong, why, etc. on the project.
    Friday, January 7th 2000
    FX Designer
    03:24 PM
        Discuss This!


    Skeet sent word about a tool called FX Designer, used to create 2D effects. Here's the buzz:

    " FX Designer is a new tool wich offers you a visual interface to create quickly real time video special effects. To create a new FX you need to link each others some boxes , boxes can be generators or filters. Build with GTK+ , available under Unix and Windows. "

    For more information, screenshots, and downloads, visit here.
    Friday, January 7th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Fireworks Of Star Formation Light Up A Galaxy
  • It's the End of TV As We Know It
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, January 6th 2000
    Ask The Devs
    09:31 PM
        Discuss This!


    Vinny Duong of Exxtreme3D sent a bit of news which mentions they've added a new developer to their Ask The Devs feature. Here's the info:

    " Exxtreme3D has just snagged Kenn Hoekstra, Project Administrator of Raven Software, for the Ask the Dev's Section! Kenn's current games in development are Solder of Fortune and Star Trek: Voyager - Elite Force. "

    For more information about Ask The Devs, visit here.
    Thursday, January 6th 2000
    ClanLib RPM 0.2.3
    09:28 PM
        Discuss This!


    The ClanLib web site has been updated with the RedHat 6.1 RPM packages for version 0.2.3 of the game programming library. For those who don't know, here's the fuzz on ClanLib:

    " ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changes in the application sourcecode. "

    Thursday, January 6th 2000
    No Hexen 2 Source
    04:22 PM
        Discuss This!


    Rick Johnson, programmer at Raven Software, updated his .plan file with a bit on why they're not releasing the source code to Hexen 2 at this time, which many people have been curious about since the release of the Quake source code. Here's a clip:

    " With the release of the Quake 1 source code, it has been asked about the possibility of Hexen2 / Hexenworld source code being released. Since a version of Hexen2 was just recently released to some Asian markets a month ago, at this time we cannot release the source code. This is not saying that we will never release the source code, but currently, the timing is not appropriate for us to do so. "

    Thursday, January 6th 2000
    Water Clipping
    01:12 PM
        Discuss This!


    The Fountain Of Knowledge has been updated with a response to the following question on avoiding clipping problems when dealing with water such as that in UT:

    " When swimming around in Unreal Tournament, and when you swim close to the water line, you dont get the usual clipping problem so that the water gets clipped near the camera. So i was wondering... what should i do if i want the same effect??? Im using openGL of course :-) "

    Slide over to the Fountain for Tom Hubina's response.
    Thursday, January 6th 2000
    Hook On Textures/APIs
    12:46 PM
        Discuss This!


    Voodoo Extreme's question and answer column, Ask Hook has been updated with two new responses, one on future texture sizes and the other on choosing the "right" gfx API.
    Thursday, January 6th 2000
    Environment Mapping Code
    06:14 AM
        Discuss This!


    Nate's Programming Page has been updated with the source code to an environment mapping demo that he posted a few weeks ago. For more information about the demo or to download it, go here.
    Thursday, January 6th 2000
    Tech File Update
    05:56 AM
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    Adam Robinson updated his tech file with an update on what he's been coding recently.
    Thursday, January 6th 2000
    The Oracle Updated
    05:42 AM
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    The Oracle, a gaming industry question and answer feature by The Gathering Of Developers (GOD), has been updated recently with several more entries.
    Thursday, January 6th 2000
    New Legus3D Demo
    05:30 AM
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    There's a new demo of Legus 3D available for download, a real-time 3D engine. Here's a bit of information about the engine from its web site:

    " Legus3D is a full featured, high level 3D engine. Legus3D is created to meet today's 3D rendering standards and features. Cutting edge technology for the next generation 3D application is the synonym for this 3D rendering software package. "

    For more information, downloads, etc, visit here.
    Thursday, January 6th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Human Cells Get Tiny Computers
  • Lockheed Unveils Images Of Revised Venturestar
  • Scientists Offer Answer To Baffling Lunar Illusion
  • CES: It's The Revenge Of The Nerds
  • S3 Invests In Intellon
  • latest additions to the links section:
  • Rendering Bézier Forms Via Forward Differencing (Thanks Conor)
  • Delphi3D - Rapid OpenGL Development
  • Legus 3D Engine
  • Have a development link you'd like to add? Send it in!

    If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, January 5th 2000
    Use CDX In Delphi/VB?
    10:46 PM
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    Not the way God intended it, but there is Active CDX. It's a custom control that encapsulate the CDX library. ActiveX technology (yuck!) allows CDX to be used with a much wider range of platforms and compilers. The current version contains 2 components -- CDXVisual to encapsulate CDXScreen and CDXSurface; and CDXDraw to encapsulate all drawing primitive functions. Examples are available in Visual Basic 6.0, Borland Delphi 5.0, and Visual C++ 6.0.

    The Active CDX home page is here.

    Wednesday, January 5th 2000
    Windows 2000 SDK
    06:58 PM
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    Noticed over on BetaNews that the Windows 2000 SDK is now available for beta testers to download. Here's the information about the SDK from BetaNews:

    " Microsoft has made available the Windows 2000 Software Development Kit (SDK) for beta testers to download. The SDK will help guide you when developing applications for Windows 2000, providing tools, samples, whitepapers, and other useful materials. The download is rather large, so be prepared to spend a day on the net. The SDK will become publically available when Windows 2000 launches this February. Beta testers may download the SDK now via the NTBeta FTP. "

    Note that this SDK release is only available for beta testers to download.
    Wednesday, January 5th 2000
    Pingus Updates
    06:18 PM
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    The web site for Pingus, a free lemmings clone, has been updated with a few things including "a level building guide and some Gimp scripts." In addition, the Pingus CVS version now makes use of ClanLib 0.3.1. For those who don't know what Pingus is, here's a clip from their site:

    " Pingus is a free Lemmings clone for Linux, a Windows port is also available, covered under the GPL. Pingus uses ClanLib, which should make it portable over a lot of operating, including Beos, BSD, Windows and some more. Pingus is developed under Linux and was never tested under one of the other OS's. If you want to get it working under some of the other mentioned operating systems, you have to get sources. It should be mainly just a recompile. "

    Wednesday, January 5th 2000
    Jake Simpson Interview
    06:10 PM
        Discuss This!


    3DGPU posted an interview with Raven Software programmer, Jake Simpson. It covers stuff ranging from upcoming technologies to what his typical work day as a coder is like.

    flipcode News Archives for 2000

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