Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 

flipcode News Archives for 2000

[ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 - Next ]

Thursday, January 27th 2000
New Tech File
01:36 AM
    Discuss This!


Lionel Brits, who some of you may know as Betelguese from over on the message boards, has started a tech file here on flipcode. Check out his introduction/first update.
Thursday, January 27th 2000
The Daily Flip
    Discuss This!


tasty links:
  • X Marks a New Web Standard
  • Is There Life on Jovian Moon?
  • Rising Energy Prices Putting Squeeze On Consumers
  • The Minotaur Scores On Its Inaugural Flight From California
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!

    Also, I updated the collision detection tutorial I posted about a week ago. Most notably the point on polygon section has been updated with a bit more info and links.
    Thursday, January 27th 2000
    Discussion: Next Big Thing?
    12:00 AM
        Discuss This!


    Sooner or later, this discussion topic just had to come up. What do you think will be the "next big thing" to shake the gaming industry? What new gaming technologies would you like to see in the near future, and why? Post a comment!

    To participate in the daily discussion, simply click the "# Comments" orange link to the right of this news header.
    Wednesday, January 26th 2000
    Harmless Algorithms
    08:41 PM
        Discuss This!


    That's right folks, Harmless finally got a chance to update his column here on flipCode, Harmless Algorithms. Here's a clip from the latest issue in his series, Design Patterns And 3D Gaming:

    " Certain Design Patterns crop up over and over again in 3d programming. For those of you unfamiliar with Design Patterns, the concept is introduced in the book (imaginatively named) 'Design Patterns' by Gamma et al. (ISBN: 0201633612) The book covers many of the most common design patterns, situations where they are usually applied and their relative strengths and weaknesses. In reading the book, you'll commonly find yourself experiencing small epiphanies as things click into place with your existing experience. Patterns provide a mechanism for talking about the mechanisms used to communicate between objects, ways to reduce redundant code, and generally provide larger building blocks for use in programming. "

    Wednesday, January 26th 2000
    Corona Leonis Entertainment
    05:41 PM
        Discuss This!


    Corona Leonis Entertainment sent word that they're currently looking for a talented C/C++ coder. That's all they told me, but I'm guessing you can find more information on their web site.
    Wednesday, January 26th 2000
    OpenGL Sample Implementation
    12:36 PM
        Discuss This!


    SGI announced the source code release to their OpenGL Sample Implementation, used by many hardware vendors. For more information, view this article on Yahoo, or go directly to SGI's developer site which has more details on the release. Here's a clip from their site:

    " This is SGI's Sample Implementation of the OpenGL API. It is both a reference implementation and a driver framework used by almost all commercial 3D hardware vendors to develop hardware drivers for their systems. Previously available only under commercial license, the Sample Implementation is being open sourced under an extremely liberal license designed to make it easy to use together with X11 or XFree86 as well as other environments that may emerge. "

    Wednesday, January 26th 2000
    Tim Sweeney Interview
    12:22 PM
        Discuss This!


    Unreal Universe posted an interview with Tim Sweeney of Epic Games, which covers topics ranging from Unreal Tournament to E3 & the GDC. Check out the interview over here.
    Wednesday, January 26th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Hubble Reopens Eye On The Universe
  • Photonics: The Light Fantastic
  • Biosensors May Revolutionize Space Life Support
  • Does Polar Lander Live
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, January 26th 2000
    Discussion: Lightmaps Or Real-time?
    12:00 AM
        Discuss This!


    Here's one for you guys. Since roughly the time of Quake, most of the big-time game engines have been using static lightmaps to present (the illusion of) "realistic lighting". Static lightmaps, which can be calculated as a pre-processing step, allow for very expensive lighting using techniques such as radiosity, complete with shadows, but can also take up an incredible amount of memory for large data sets. Its also generally slower to render with lightmaps, assuming multiple passes.

    On the other hand, we have a lot of people hyping their new real-time lighting ideas. Some as simple as gouraud shading with dense meshes (to be accelerated with the new T&L cards), while others boast of real-time filtered shadows, highlights, and snazzy things of this kind.

    So, what do you think? Do you believe one will eliminate the need for the other? Will lightmaps co-exist with snazzy real-time lighting "on top"? Will faster/efficient multi-texturing "save" lightmaps? Do you have another idea about lighting/shadows all together? Share your opinions...

    To participate in the daily discussion, simply click the "# Comments" orange link to the right of this news header.
    Tuesday, January 25th 2000
    Contest Entries
    06:52 PM
        Discuss This!


    Three new entries have been submitted for this month's coding contest right here on flipCode. The topic this month is electric bolts, and you still have a couple weeks left before the deadline, so get crackin'! Check out the rules and current entries over here.
    Tuesday, January 25th 2000
    On Programming Languages
    02:01 PM
        Discuss This!


    As part of their Developer Week, GameSpy.com posted an article by Tim Sweeney entitled A Critical Look at Programming Languages.
    Tuesday, January 25th 2000
    Scripting Links
    01:54 PM
        Discuss This!


    Thanks to Jan Niestadt for sending in a link to Sergey Trofimov's GODL site, where you will not only find information about Sergey's scripting language, GODL, but also a nice links section with other scripting languages as well as tutorials.
    Tuesday, January 25th 2000
    The OpenGL Challenge
    05:13 AM
        Discuss This!


    You won't believe your eyes, 'cause this week we had SIX entries. Check out what's happening over at The OpenGL Challenge web site. Lots of new stuff on the main page and six new visual effects to tantalize your video card. On another note, I need to know if anyone is having troubles viewing PNG graphic files. I know that Office 2000 seems to have butchered Internet Explorer's ability to view PNG files on my computer. Gimme a buzz here: VideoGamer@home.com
    For now I'll stick to my trusty copy of Netscape.

    " Do you expect me to talk? ... No Bond, I expect you to die! "

    - James Bond Movie
    Tuesday, January 25th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • NASA Official Calls Nanotechnology Critical to Future Spaceflight
  • Hubble Looks Through A Gravity Lens
  • Instant Messaging Grows Up
  • Microsoft Makes Windows Detour
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, January 24th 2000
    Oxygen3D Terrain Demo
    04:14 PM
        Discuss This!


    John van der Burg, author of the Oxygen3D Engine, informed me that he's posted a new demo of the terrain engine. Here's the fuzz:

    " I've made a little demo available of the current terrain engine of Oxygen3D. It's a 4MB zipfile, and is made for the real killer PC's. With killer PC I mean P500+ with a TNT2 or better generation hardware accel. The file can be downloaded at http://www.mysticgd.com/O3D_ScapeDemo.zip

    Don't forget to read the readme.txt first. "

    If you'd like to discuss Oxygen3D, check out their development forums here on flipCode!
    Monday, January 24th 2000
    Open Source With CVS
    04:05 PM
        Discuss This!


    Thanks to pog from #flipcode who told me about a free book available online entitled Open Source Development with CVS by Karl Fogel. For more information about CVS', visit this link.
    Monday, January 24th 2000
    M-Files Updated
    04:02 PM
        Discuss This!


    Marc Vandenbosch informed me that he's updated M-Files, a site packed with links and information related game programming, 3D, etc.
    Monday, January 24th 2000
    New DemoGL - 1.2
    03:57 PM
        Discuss This!


    Frans Bouma sent word that he's released a new version (1.2) of DemoGL, a system used to make 3D applications/effects with OpenGL. Here's a better explanation (from their site)

    " In short, it's a system that is the host of the different parts of your 3D audiovisual application. It provides an execution-evironment for the different parts of your application, which you have placed in effectobjects.

    This probably doesn't ring a bell or let the pieces of the puzzle fall together. Picture it as the execution-engine of all the different parts of a videoclip, a 3D presentation or a graphicsdemo. If you want to program such a thing, you will need, besides the visual effects, a system which manages the hardware, which provides a solid layer on top of the hardware, together with the 3D render API which will render the visuals, a system which schedules the effects so all effects will be played at the right time, at the right spot, and which plays audio at the same time, and is flexible and configurable to your needs, so you can just concentrate on what really matters: programming the effects. DemoGL is such a system. "

    Monday, January 24th 2000
    Win32 ASM Programming
    03:46 PM
        Discuss This!


    Chris Hobbs of Fast Software sent word that he's posted a new installment in his Win32 ASM Game Programming series. Here's the snippet:

    " Part 5 of Chris Hobbs' Win32 ASM Game Programming Series has been posted over on GameDev.Net. This one covers DirectSound and screen transitions. Here is a link to the article and a link to Chris' website -- Fast Software. "

    Monday, January 24th 2000
    New PLIB Release
    03:44 PM
        Discuss This!


    Version 1.1.8 of Steve Baker's Portable Game Library (PLIB) is now available, an open source (LGPL) set of libraries to assist with game programming.
    Monday, January 24th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • More Bad News for DVD Hackers
  • iSKY Set To Take Internet Into Orbit
  • Java Developer's Journal Online Archives
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, January 23rd 2000
    The OpenGL Challenge
    07:29 PM
        Discuss This!


    Sorry for the downtime folks, but it appears the network troubles have cleared themselves up for now. Long enough for me to post an update, hopefully. If you have an entry you wish to submit, please email them to me at VideoGamer@home.com I'll be updating the web site on Monday with the theme "Bendy Lines". Thanks a bunch for your patience.
    - Aaron (The OpenGL Challenge Guy)
    Sunday, January 23rd 2000
    Developers At Work
    06:32 PM
        Discuss This!


    Voodoo Extreme updated their Developers At Work feature with a few new desktop screenshots from game developers. Since I last mentioned it on this site, they've added shots from Remedy Entertainment's Aki Maatta, Ritual's Berenger Fish, & 3D Realms' Charlie Wiederhold.
    Sunday, January 23rd 2000
    GAUGE Re-Release
    06:23 PM
        Discuss This!


    Kenton Varda sent some information about the GAUGE engine project. Check it out:

    " A few months back, I announced the Grand Unified 3D Game Engine project (GAUGE^3D) with the goal of creating a powerful open source 3D game engine. At that time, the design of the engine was rather sketchy and not as nice as it could have been. However, since that time we have completely redesigned the engine to make it as clean and pleasant to code as possible.

    At this point I would like to invite anyone who has experience coding in C++ to join the project. There is alot to be done before GAUGE becomes usable to game developers or players, but with enough people working on it, it should not take long. GAUGE is free for anyone to download, use, modify, and distribute, and it will always remain that way. The source code is freely available to anyone who wants it as well. "

    For more information about getting involved, etc, visit the GAUGE web site.
    Sunday, January 23rd 2000
    Open Quartz
    06:20 PM
        Discuss This!


    Noticed over on Linux Games that a project called Open Quartz has launched, which aims to supply GPLed artwork for a game using the Quake source code. Here's the buzz:

    " Open Quartz is a project to supply GPL'ed artwork in the form of PAK and WAD files to create a fully GPL game based around the GPL'ed quake sourcecode. This includes models, maps, soundfx and textures. "

    Sunday, January 23rd 2000
    OpenGL Projects
    06:18 PM
        Discuss This!


    Kyle Kestell sent a link to his web site, where you'll find 6 OpenGL/C/C++ mini-projects including a bit on ray-tracing, environment mapping, and more.
    Sunday, January 23rd 2000
    Textures At Graphtallica
    05:16 PM
        Discuss This!


    Graphtallica sent word that they've posted some great new textures. Here's a clip:

    " I have 25 new textures available for download at my site following an industrial theme with grimy concrete, rusty metal, etc. They are, as usual, free to use in any project, whether commercial or not. "

    Sunday, January 23rd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Grain Engine Compatibility Demo
  • The Future Of The Online Multiplayer RPG
  • Mitnick: I Was Manipulated
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, January 22nd 2000
    D3DQuake 0.5
    05:18 PM
        Discuss This!


    Noticed over on Blue's News that a new release of D3DQuake is available, a Direct X 7.0 port of the Quake source code release.
    Saturday, January 22nd 2000
    Venom Screenshots
    05:16 PM
        Discuss This!


    Ga-Source posted a few new screenshots from Venom, showing off the Vital Engine ZL.
    Saturday, January 22nd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Stardust Completes Most Critical Maneuver Of Comet-Catching Mission
  • Can Space Rocks Beat Wall Street Stocks?
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, January 21st 2000
    New SDL Release
    04:21 PM
        Discuss This!


    Noticed over on Linux Games that a new version (1.0.2) of the Simple DirectMedia Layer (SDL) is now available. Here's a clip on SDL from the web site:

    " Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power." Simple DirectMedia Layer supports Linux, Win32, BeOS, along with ports in progress to MacOS, IRIX, Solaris, and FreeBSD. "

    Friday, January 21st 2000
    FreeRage Source Code
    04:07 PM
        Discuss This!


    The source code (GPL) to FreeRage, a real-time strategy game by Tomek Rozen, is now available for download. Here's the fuzz on the project from his web site:

    " FreeRage is a real-time strategy game which I have been developing some time ago. It has some similarties to Blizzard's Starcraft. Recently I've decided to put the source code on the web. It was primarily designed for Microsoft Windows with DirectX (I'm using version 6.0 but any elder version should be accepted). I developed it with visual c++ 5.0 but it shouldn't be very complicated to port it to your favorite developer environment. "

    Friday, January 21st 2000
    The Eternal City 3D
    04:03 PM
        Discuss This!


    GA-Source posted an interesting news bit about a project called "The Eternal City 3D" which IEntertainment today announced will be partnering with Worlds Apart Productions to create. According to the article, the project is to be a massive multiplayer game built with an open source game engine. For more details, visit here.
    Friday, January 21st 2000
    Coding Contest Entry
    05:18 AM
        Discuss This!


    The first entry for the January 2000 coding contest here on flipCode, has been posted. The theme this month is "electric bolts". Check out Mace's entry over here! The deadline is February 15th, so if you'd like to enter, get to work!
    Friday, January 21st 2000
    Collision Detection Tutorial
    05:07 AM
        Discuss This!


    I wrote and posted a new tutorial on basic 3D engine collision detection for anyone interested. Here's a clip from the introduction:

    " I've seen a few tutorials on collision detection around the net, but most of them I've read are either pretty confusing or incomplete. I've attempted here to write a tutorial that anyone with a basic understanding of 3D concepts and linear algebra should be able to pick up on quickly. If you're already familiar with collision detection, there's no real reason to read further. I'm not presenting anything new here, just stating the basics and suggesting a few possibly "better" ways to do a step or two. "

    While you're at it, check out some of the other tutorials on flipCode :).
    Friday, January 21st 2000
    PLIB Version 1.1.7
    05:03 AM
        Discuss This!


    Version 1.1.7 of Steve Baker's Portable Game Library (PLIB) is now available. 1.1.6 was released very recently, but apparently it had quite a few problems. Get 1.1.7 or more info over here.
    Friday, January 21st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • First Genetic Toggle Switch Engineered At Boston University
  • Lunar Eclipse Puts On A Show For Western Hemisphere
  • Crusoe Chips Land On Intel Turf
  • Air Force Sends New Communications Satellite Into Orbit
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, January 20th 2000
    3DS Max Tutorials
    09:19 PM
        Discuss This!


    Noticed a link over on 3D Palette to Michele Bousquet's 3D Studio Max Playground, where you'll find some new tutorials (available for download) which will be featured in Michele's upcoming book, Harnessing 3D Studio Max R3, scheduled for March 2000.
    Thursday, January 20th 2000
    GraphicsPapers Forums
    04:09 PM
        Discuss This!


    GraphicsPapers.Com, the largest online collection of free graphics research papers, now have their new discussion forums online. Stop by and chat it up with other graphics enthusiasts.
    Thursday, January 20th 2000
    Ask Hook Updates
    07:06 AM
        Discuss This!


    Voodoo Extreme's question and answer column with Brian Hook, Ask Hook, has been updated with 2 responses to questions. One on BSP Trees and the other on sending data to OpenGL.
    Thursday, January 20th 2000
    PLIB Version 1.1.6
    07:03 AM
        Discuss This!


    Version 1.1.6 of Steve Baker's Portable Game Library (PLIB) is now available. PLIB is a free, open source (LGPL), portable game programming library.
    Thursday, January 20th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Laptops That Run On Alcohol
  • Astronomers Find Nebula Appears Larger Than It Is
  • Disappearing Moon To Put On Red Light Show Thursday
  • Mike Dussault Leaves Monolith, Goes To Valve
  • Transmeta's Mystery Unveiled (Thanks dmaster!)
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, January 19th 2000
    Photoshop Tutorials
    05:54 PM
        Discuss This!


    Noticed over on DemoScene.Org that there's a web site called The Forge which has listed and categorized several photoshop related tutorials.
    Wednesday, January 19th 2000
    SMPEG 0.3.3 Release
    05:46 PM
        Discuss This!


    Noticed over on Linux Games that version 0.3.3 of Loki Entertainment's SMPEG (SDL MPEG Player Library) is now available. Here's a clip from their site:

    " SMPEG is based on UC Berkeley's mpeg_play software MPEG decoder and SPLAY, an mpeg audio decoder created by Woo-jae Jung. We have completed the initial work to wed these two projects in order to create a general purpose MPEG video/audio player for the Linux OS. Based on our initial work, SMPEG is able to playback MPEG video with sound on Pentium II based systems. SMPEG does not achieve adequate performance on slower systems.

    SMPEG is offered under the GNU Library Public License (LGPL). "

    Wednesday, January 19th 2000
    Maverik 5.3
    05:19 PM
        Discuss This!


    Version 5.3 of Maverik was recently released, a virtual environment system released under the GNU General Public License. Here's more information from their web site:

    " Maverik is a system for managing display and interaction in virtual reality applications. It is designed to addresses the challenges of VEs where many objects have real geometry and therefore afford interaction. This is in contrast to reliance upon techniques such as texture mapping, popular in computer games, which provide the illusion of complexity, but do not afford interaction with the majority of the environment. "

    Wednesday, January 19th 2000
    Developers At Work
    01:38 PM
        Discuss This!


    Voodoo Extreme posted another screenshot in their Developers At Work feature. This time they've got a screen capture from the desktop of John Romero, working on Daikatana.
    Wednesday, January 19th 2000
    On Consoles, Part II
    01:31 PM
        Discuss This!


    The Fountain Of Knowledge has been updated with a response to a follow-up question to the Creating A Quake-Like Console fountain entry that was posted a while back. Click here to view the question as well as Paul Nettle's response.
    Wednesday, January 19th 2000
    BeOS For Free
    01:13 PM
        Discuss This!


    Chris Thompson sent a link to a news piece on SlashDot which mentions that the next release of BeOS, R5, will be free for private/non-commercial use. You can read more about it here. BeOS is an alternative OS that aims to (among other things) offer high-performance multimedia capabilities. Here's a clip from their site:

    " Beginning later in the first quarter of 2000, you will be able to download BeOS 5 -- the upcoming version of Be's acclaimed personal computer operating system -- free for personal, non-commercial use.

    BeOS 5 is the newest version of BeOS, an alternative desktop operating system designed to deliver the most satisfying experience possible on a personal computer. BeOS provides a high-performance and robust platform for all applications, excelling in the areas of audio and video manipulation. "

    Wednesday, January 19th 2000
    Game Programming Gems
    01:08 PM
        Discuss This!


    I received the following which may interest many of you:

    " My name is Mark DeLoura, I'm software engineering lead at Nintendo. I'm currently working with Charles River Media to produce the book "Game Programming Gems". You may be familiar with the "Graphics Gems" series of books currently available. GPG is a book which follows in their tradition. It will be written by a collaboration of expert game programmers, and packed with practical information for other game programmers working in the industry.

    I invite you to consider submitting Gem proposals for Game Programming Gems. If you're not familiar with the Graphics Gems series, each volume contains around 50-100 short technical articles (Gems) submitted by expert programmers who work doing graphics programming. So the kind of information you find in Graphics Gems is very practical, useable material for anyone doing graphics programming. Game Programming Gems will be very similar, but designed for working game programmers.

    In other words, as far as graphics goes, multitexturing and frame- rate optimization methods are very appropriate topics. :-) Of course, AI, audio programming, camera control, schedulers, and other game-only algorithms will also be included.

    Please drop by the book's website at http://www.satori.org/gamegems to learn more about Game Programming Gems. I have a good number of authors already committed to the project, but I'm looking for many more! The more proposals, the better the final book will be. I hope you will consider submitting your own Gem for Game Programming Gems. "

    Wednesday, January 19th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Meteor Explosion Brightens Skies Near Alaska
  • Strong Encryption For Win 2000
  • Crypto Experts Revel In Less Regulation
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, January 18th 2000
    New Message Boards For turbo
    03:24 PM
        Discuss This!


    Thanks to flipCode, turbo replaced the horid message board we’ve all come to know and love with the Cadillac of forums -- DCForum. It supports logins, edits, silly little icons, e-mail notify of new posts, and a raft of other improvements over the Miva board we once had.

    So beat the rush and post something now.

    Tuesday, January 18th 2000
    3D Engines Article
    12:02 PM
        Discuss This!


    Voodoo Extreme posted the third installment of their series, Behind The Scenes: 3D Engines. The new article covers some of the basic math behind 3D engines. On a VE-related note, they've also updated their Developers At Work page.
    Tuesday, January 18th 2000
    Borland Game Programming Contest
    11:59 AM
        Discuss This!


    Go figure. I didn't know they were doing that -- but it's true. This month's contest winner will be the person who can produce the best animated flame. They don't care what technologies you use. You can use GDI, Java 2D or 3D, OpenGL or DirectX. They are not however, looking for a complete gaming framework. They are open to components that work inside an established free gaming framework that meets their approval, such as DelphiX or the Delphi Game Creator. By the way, the contest site is here.
    Tuesday, January 18th 2000
    Tetris Clone Code
    11:57 AM
        Discuss This!


    The folks from MXF Entertainment sent word that they've posted a new version of the source code to notTetris, as you may have guessed, a tetris clone. Here's the buzz from their site:

    " notTETRIS is just your run-of-the-mill Tetris clone. It runs in fullscreen 800x600 with 16 bits per pixel. It was worked on for a couple of weeks, off and on, but the bulk of it was written in a few days. The source is well commented and easy to learn from. "

    Tuesday, January 18th 2000
    Alice In C
    11:55 AM
        Discuss This!


    Jacco Bikker sent word about a project he's been working on in his free time, which is a C implementation of the Alice Chat bot. Not exactly game programming news, but interesting still :). You can download it, or keep up with his progress, over here.
    Tuesday, January 18th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Meteorite Search Goes South
  • Comet Debris Rains On Spain
  • "Great Show-Off" Black Hole Is Producing Massive Shock Waves
  • Chandra Finds Oxygen And Neon Ring In Ashes Of Exploded Star
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, January 17th 2000
    Marathon 2 Source Code
    09:16 PM
        Discuss This!


    Noticed over on Blue's News that Bungie has released the source code (GNU) to Marathon 2 for the Mac. You can get more information about the release at MacGamer's Ledge.
    Monday, January 17th 2000
    Hit Test Solutions
    05:50 PM
        Discuss This!


    Christopher Bartlett updated his web site, where you'll find some solutions to various problems including "Bullet hitting a stationary sphere", "Bullet hitting a moving sphere", and others. The page is still under construction, but the explanations, math, and code behind a few such tests are available here.
    Monday, January 17th 2000
    FMOD 3.11 Released
    03:32 PM
        Discuss This!


    The folks from Firelight Multimedia sent word that a new version (3.11) of FMOD is now available, a digital sound/music library. For the list of new features or to download, visit here.
    Monday, January 17th 2000
    ppModeler For BeOS
    03:30 PM
        Discuss This!


    Pierre sent word that the BeOS version of ppModeler is now available, a 3D modeler available for Windows, Linux, and now BeOS. For more information, downloads, and documentation, check out the ppModeler web site. Here's a clip from it:

    " ppModeler is a 3d object/scene modeler. ppModeler is a tool that allows to create simple 3d animated objects for games. Vertices, edges, faces, textures and objects are dynamicaly allocated, so there is no limits of the number of objects, and on their complexity; the only limits are related to available memory, displaying rate. ppModeler is in pre-alpha version, so it is not fully stable yet. "

    Monday, January 17th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • NASA Gives Up Search For Lost Mars Lander
  • Astronomers Unveil Hot Photo Of Cool Star
  • The Robotic Century
  • Chandra Image May Reveal Black Hole In The Milky Way
  • Computer Helps Blind Man 'See'
  • The Race Is On: Linux vs Windows
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, January 16th 2000
    Ask The Devs
    02:30 PM
        Discuss This!


    Exxtreme3D sent the following about the latest additions to their Ask The Devs feature:

    " Exxtreme3D's Ask the Dev's Section just keeps growing and growing and growing. We have just added three new developers who are willing to answer your questions; Kevin Lambert (Monolith Productions), Craig Hubbard (also of Monolith Productions), and Berenger Fish (Ritual Entertainment). "

    Sunday, January 16th 2000
    Mike Dussault Interview
    03:20 AM
        Discuss This!


    Voodoo Extreme posted an interview with Mike Dussault of Monolith, tech lead on the Lithtech Engine. Here's a taste:

    " VE: What is the coolest feature about LithTech?

    MD: There are two aspects to this - the coolest technical feature and the coolest thing about LithTech. In my opinion, the coolest technical feature is our terrain. We're still not done with it but it already looks awesome. Terrain is something we've always wanted our engine to do well because we believe that very large outdoor areas allow for types of gameplay currently not possible on PCs.

    The coolest _thing_ about LithTech is a direct result of Monolith's size. So many talented people are using LithTech internally or adding onto it for their game that it is being expanded upon at a very rapid pace. Everything from UI libraries to the underlying core of the engine is being strengthened on a continual basis. The quality difference between LithTech1 and LithTech2 is staggering, and I think that's because of the love the engine gets from everyone in the company. "

    To check out the full interview, visit here

    flipcode News Archives for 2000

    [ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 - Next ]
    Today's Featured Image:

    Image of the Day Gallery


    flipcode Forums
    flipcode News Archives

    flipcode Content Archives

    Subscribe RSS

     
     
    Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.