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flipcode News Archives for 2000

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Wednesday, February 9th 2000
New ppModeler Release
12:10 PM
    Discuss This!


The new Windows and BeOS versions of ppModeler have been released, with an improved interface as well as a new tutorial for learning how to use it. Here's the buzz on ppModeler from its web site:

" ppModeler is a 3d object/scene modeler. ppModeler is a tool that allows to create simple 3d animated objects for games. Vertices, edges, faces, textures and objects are dynamicaly allocated, so there is no limits of the number of objects, and on their complexity; the only limits are related to available memory, displaying rate. ppModeler is in pre-alpha version, so it is not fully stable yet. "

Wednesday, February 9th 2000
Portable Game Library
12:07 PM
    Discuss This!


Version 1.1.10 of Steve Baker's Portable Game Library (PLIB), is now available. PLIB is a free, open source, portable game programming library.
Wednesday, February 9th 2000
The Daily Flip
    Discuss This!


tasty links:
  • NEAR Spacecraft Poised For Historic Asteroid Encounter
  • IBM's Brave New Networked World
  • World's Smallest Satellites Deployed
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, February 8th 2000
    Car On The Ground
    07:17 PM
        Discuss This!


    The Fountain Of Knowledge has been updated with a response to a question on car physics. Here's a clip:

    " Ok, so we've seen it countless times; flashy racing games with cars that have full suspension. Check out "Re-Volt" for the Dreamcast for example. If you put one wheel off a ledge, the car tilts over until the underside grounds on the floor. If you go too far then the whole car rolls over. At all times during this, the suspension of the car appears to react perfectly with the underlying geometry. "Grand Prix Legends" and "Driver" are other examples of excellent suspension dynamics.

    So the BIG question is: Is it just faked? Or are they really doing accurately modelled physics? "

    Slide over to the Fountain for Paul Nettle's response.
    Tuesday, February 8th 2000
    Contest Updates
    03:45 PM
        Discuss This!


    The coding contest here on flipCode has been updated with 4 new entries, as well as an updated entry number 2. Too many to list here, so swing by the contest page to check out the goods. The deadline is about a week away (the 15th).
    Tuesday, February 8th 2000
    New Articles On CFXWeb
    02:50 PM
        Discuss This!


    Civax sent word that they've posted two new articles over at CFXWeb, a demo/game development site. The articles are Axonometric Projections - A Technical Overview, and a piece on the MS Windows Palette Manager.
    Tuesday, February 8th 2000
    3D Engines List Update
    02:46 PM
        Discuss This!


    The 3D Engines List has been updated again with several new entries.
    Tuesday, February 8th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Tiny Machines Do The Work Of Giants
  • Gigahertz Race Gets Crowded
  • Japanese-U.S. Satellite Ushers In Golden Era Of X-Ray Astronomy
  • Should Military Micro-Satellites Hunt Down Asteroids?
  • Salvaging Deep Space One
  • MP3.com Strikes Back Against RIAA
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, February 7th 2000
    PECompact v1.23b3
    03:58 PM
        Discuss This!


    Beta 3 (version 1.23) of PECompact by Collake Software has been released. PECompact is a shareware win32 executable compressor.
    Monday, February 7th 2000
    Tutorial Section
    05:17 AM
        Discuss This!


    As you may notice, the top menu on the left has been slightly modified. The "resource archive" is no longer there, but the Development Tutorials section has been updated to include all of that old content as well as what was originally on the tutorials page. Check it out. If you have more links to tutorials or happen to be interested in writing for flipCode, please contact me right away!
    Monday, February 7th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Our Smokin' Sun: SOHO Sees Solar Rings
  • X-38 Tests Out Biggest Parachute Ever Deployed
  • Stock Prodigy Drops Tips
  • Crackdown On Software Pirate Group
  • QuakeLives Releases Color Lighting Screen Shots
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, February 6th 2000
    Structures For Physics
    06:02 PM
        Discuss This!


    The Fountain Of Knowledge has been updated with a response to a question on what structures / techniques are best to use for a given type of physics system. Here's a clip from the question:

    " I'm currently working on a 3d game project using OpenGL (and soon, DirectX). I'm currently putting together a realtime physics engine for the dynamic objects in the game, and my question is this: When dealing with character animation, unless I do something like a fully-featured skeletal animation system with bones, etc, how can I correctly have dynamic models with partially static geometry react to the other objects? I should explain what I mean by partially static geometry...I think it would be easiest to store keyframes of animation (prebuilt movement data) along with textures, etc, because it will cut down some calculation time on the models...but the way the basic physics works is that if objects collide, they react and adjust accordingly....that means if my model is a man walking along a flat surface and the "foot" of the model hits a rock, it'll move the entire model and look terribly unrealistic. "

    Swing by the Fountain for the rest of the question as well as Tom Hubina's response.
    Sunday, February 6th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Inprise/Borland Expands Linux Initiative
  • Theoretical Black Hole Proposed For Laboratory Work
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, February 4th 2000
    Normal Transforms And ASM
    05:50 PM
        Discuss This!


    In the latest issues of GIG (Get In The Game!), their Code Comments section features an article by Eric Haines and Tomas Möller on Normal Transforms, excerpted from their book, Real-Time Rendering. GIG also posted a new issue in Chris Hobbs' series on game programming in win32 asm.
    Friday, February 4th 2000
    3D Engines List
    05:39 PM
        Discuss This!


    The 3D Engines List has been updated with 5 new entries.
    Friday, February 4th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • French And U.S. Team Up To Build Super Engine
  • Lawsuits Cloud Open-Source DVD Player
  • Coffee Is Your Friend
  • Fear And Loathing At LinuxWorld
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, February 3rd 2000
    PECompact 1.23b2
    08:36 PM
        Discuss This!


    Beta 2 (version 1.23) of PECompact by Collake Software is now available. PECompact is a utility that compresses win32 executables. Here's the buzz from their site:

    " PECompact is a utility that compresses Windows 9x/NT4/w2k executables, while leaving them completely functional. PECompact compresses the code, data, selected resources, and import/export table of a win32 executable and optimizes its structure. It then installs a piece of code -- a symbiote -- that decompresses the executable at run-time without any noticeable speed difference. Load time can actually be improved in some cases because less data is required to be retrieved from the disk or network. "

    Thursday, February 3rd 2000
    VDSlib Package
    12:22 PM
        Discuss This!


    VDSlib, "a view-dependent simplification and rendering package", is available for download. Here's a bit of info about the library from the web site:

    " VDSlib is a software package that implements view-dependent simplification, a geometric level-of-detail algorithm for managing the complexity of polygonal scenes for interactive 3-D graphics. Unlike traditional approaches, which compute discreet levels of detail for each object in a preprocess, VDSlib computes a data structure from which the desired level of detail can be dynamically extracted at run-time. "

    Thursday, February 3rd 2000
    Free GFX, Sounds, Etc
    12:12 PM
        Discuss This!


    The Shareware United Association (SUA) provides graphics, sounds, sprites, and other such resources for your games, for free. There isn't too much material on their page yet, but they look to be growing. Here's the buzz from their site:

    " So you wanna know what we are all about? Well, we are trying very hard to help other developers around the globe with resources and services that we know are essential in any developer's life. We will provide a LOT of free graphics and sprites for game makers, as well a LOT of programming tutorials, books and also a LOT of WEB resources. And you know what... all this is now available FOR FREE! Yes! We decide that we won't force the money out of you. So...'nough said! "

    Thursday, February 3rd 2000
    Tribes 2 Scripting
    12:01 PM
        Discuss This!


    Dopplegangers.com posted an interview with Tim Gift about the scripting system in Tribes 2. Here's a taste from the interview:

    " Emo1313 : Why is it that Tribes / Dyanmix has preferred to stick with the script as opposed to going to native code like a lot of the other scriptable games (UT/Quake) etc...

    Tim Gift : If you mean DLL, or some other form of compiled language, I think there is no comparison. Having the compiler built right into the language makes things a lot easier. Though I guess the performance cost does preclude certain activities :) In TRIBES II, the scripts are now compiled into a intermediate byte code representation which is more efficient both in space and execution. "

    Thursday, February 3rd 2000
    Power Render Terrain
    11:57 AM
        Discuss This!


    Chris Egerter sent the following info about a new Power Render terrain demo:

    " I've posted screenshots and a demo of my new terrain engine for Power Render 3 at www.egerter.com. It features dynamic and static soft shadows, a realistic terrain texture generator, per pixel rippling water reflections (if you have environmental bump mapping), character animations, sky cubes, etc. The engine is being designed for a game similar to Halo, but is available to other developers now. "

    Thursday, February 3rd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Hubble Captures Light And Shadow In The Carina Nebula
  • Robot Sniffs Meteorites in Ice
  • Intel's 'Willamette' Heats Up GHz Race
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, February 2nd 2000
    ClanLib 0.3.1 Sources
    08:23 PM
        Discuss This!


    Version 0.3.1 of the ClanLib library source code is now available for download. ClanLib is an open source, cross-platform game programming library. Here's a bit more from their site:

    " ClanLib delivers a platform independent interface to write games with. If a game is written with ClanLib, it should be possible to compile the game under any platform (supported by ClanLib, that is) without changes in the application sourcecode. "

    Wednesday, February 2nd 2000
    Game Industry Growth
    08:13 PM
        Discuss This!


    The Adrenaline Vault posted a news article entitled Game Industry Exceeds $7 Billion, which tells of increased game sales for 1999. Here's a clip:

    " U.S. retail sales of interactive console and PC games reached a new high of more than $7.4 billion in 1999, according to PC Data. This represented a 20.7 percent increase over 1998, with most of the growth coming in the video game console business. "

    Wednesday, February 2nd 2000
    New MilkShape Release
    08:06 PM
        Discuss This!


    Noticed on Blue's News that a new version (1.1.1) of chumbalum soft's MilkShape 3D, a shareware low-poly modeler for games, is now available.
    Wednesday, February 2nd 2000
    New Contest Entry
    03:17 PM
        Discuss This!


    Adam Wagner submitted an entry for the January/February coding contest currently running here on flipCode. For more information about the contest, visit here.
    Wednesday, February 2nd 2000
    More Developer Desktops
    02:52 PM
        Discuss This!


    The flipCode Developer Desktop page has been updated with shots from:
  • Nate Miller
  • Alex Taylor
  • Druid
  • Chad Austin
  • Willem de Boer
  • Check them out over here.
    Wednesday, February 2nd 2000
    GL Extensions Demo
    02:23 PM
        Discuss This!


    Nate's Programming Page has been updated with a new demo, which shows off some OpenGL extensions. The source code to the demo is available as well, all from this page.
    Wednesday, February 2nd 2000
    CGAL 2.1 Release
    02:19 PM
        Discuss This!


    Version 2.1 of CGAL, the Computational Geometry Algorithms Library, has been released. Here's the fuzz on CGAL from its web site:

    " The CGAL project is a collaborative effort to develop a robust, easy to use, and efficient C++ software library of geometric data structures and algorithms. "

    Wednesday, February 2nd 2000
    32-Bit GOOSEE
    02:17 PM
        Discuss This!


    Not exactly game development news, but an interesting programming-related bit. The 32-bit version of GOOSEE is now available, which stands for Graphical OO Software Engineering Environment. Here's a clip from their web site:

    " GOOSEE provides a visual layer on top of C, offering easy object orientation even though code output is plain old vanilla-flavor C. "

    For details, downloads, etc, visit here.
    Wednesday, February 2nd 2000
    Inside DigiPen
    01:52 PM
        Discuss This!


    WomenGamers.com posted an article entitled Inside DigiPen, featuring an interview with the folks at DigiPen, as well as a few responses from students. For those who don't know, DigiPen is a school which actually offers a degree program for game programming.
    Wednesday, February 2nd 2000
    Free Textures
    01:45 PM
        Discuss This!


    The folks over at Graphtallica sent word that they've posted a fresh new texture pack, featuring rock, sand, and other textures of this kind. The textures they release are free to use in any project (check out their web site for more information).
    Wednesday, February 2nd 2000
    3D Engines List Update
    01:42 PM
        Discuss This!


    The 3D Engines List has been updated with a batch of new engines for January/February, including several new ones.
    Wednesday, February 2nd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Linux Lands A Top-Tier Java IDE
  • How Mir Will Come Back to Life
  • Super-small Satellite Mission Succeeding
  • The State Of 3D
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, February 1st 2000
    New Contest Entry
    05:33 PM
        Discuss This!


    There's a new entry in our January/February coding contest, by Hendrik Demmer.
    Tuesday, February 1st 2000
    Online Gaming Market
    05:20 PM
        Discuss This!


    Wired News posted an interesting news article entitled Gamemakers Look To Win Online, which talks of gaming companies aiming at the online world.
    Tuesday, February 1st 2000
    The OpenGL Challenge
    12:26 AM
        Discuss This!


    Horray, it's No Theme week... Scratch that, make it TWO WEEKS! All because I am such a lazy bumm, I've slacked updating for nearly half a week! Yeah, I'm embarrassed at myself. But fret not... it's going to last TWO WEEKs this time and you'll have FULL FREEDOM to make whatever the 'hay' you want. What's all this commotion about? Well.. It's um.. my wimpy page, called "The OpenGL Challenge". It's where programmers can gather and show off their graphical and visual FX programming talent. The site is also really great for learning OpenGL for new comers, because all effects must have their code released to public domain. This means you can download the visual effects, and if you're so very curious, you can have a look at the source code. It's all for fun, and lots of people are truely enjoying the experience and freedom of the OpenGL API. Hey, even graphical glitches are accepted. If it looks cool (or even silly), it's good to go online, for all to see and praise.
    Tuesday, February 1st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Scientists Develop Most Efficient Mouse Cloning Strategy To Date
  • He Finds Open Source Fair Game
  • Linux Apps For The Desktop
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, January 31st 2000
    Game Networking 101
    03:50 PM
        Discuss This!


    LoonyGames posted an article by Jake Simpson of Raven entitled Game Networking 101, which offers an introduction into the world of networking, with an emphasis on gaming.
    Monday, January 31st 2000
    Contest Updates
    03:38 PM
        Discuss This!


    The coding contest page here on flipCode has been updated with a new entry from Jari Komppa, as well as an updated entry from Mace. You've still got about 15 days to enter this month's contest (subject: electric bolts), so if you plan to enter, get snappin'!
    Monday, January 31st 2000
    GraphicsPapers Closed
    03:15 PM
        Discuss This!


    It is pretty much official now. I waited a bit before posting this, but GraphicsPapers.com has been stripped down, and essentially shut down in the last few days. To find out what exactly happened to this fine site, click here. However, you can still get Paul Nettle's documents on topics such as radiosity, texture caching, clipping and all sorts of other things over here, even the full source code to his older engine, Project Spandex. Many thanks to Paul for running such a great site for so long. It'll definitely be missed, but hopefully (as hinted at here), the site will make a comeback.
    Monday, January 31st 2000
    Tech File Update
    03:04 PM
        Discuss This!


    Jeroen Bouwens updated his tech file with a bit more on object-oriented programming.
    Monday, January 31st 2000
    Lame Game Challenge
    03:59 AM
        Discuss This!


    The Lame Game Challenge here on flipCode, which actually asks you to create a lame game (in the spirit of fun), has been updated with six new entries. Swing by and check them out over here. Just don't forget to leave your comments/ratings.
    Monday, January 31st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • "Serious" Glitch Hampers National Security Agency
  • Pentagon Funds Global 3D Mapping Mission
  • NEAR Team Ready For Asteroid Rendezvous
  • Win2000 Security Hole A 'Major Threat
  • Linux: Belle Of Info Appliances?
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, January 30th 2000
    More Developer Desktops
    04:02 PM
        Discuss This!


    The flipCode Developer Desktop page has been updated with shots from:
  • Chris McArthur
  • Robert Aronsson
  • Loic LC
  • Warren Marshall
  • Craig Jackson
  • Check them out over here.
    Sunday, January 30th 2000
    Behind 3D Engines
    03:45 PM
        Discuss This!


    Voodoo Extreme posted the fourth installment in their Behind The Scenes: 3D Engines series. This issue is on projection.
    Sunday, January 30th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Stamping Out Pirated Tunes
  • NASA Seeks International Help In Listening For Mars Lander
  • Nanotechnology: Rebuilding All The Sciences
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, January 28th 2000
    GraphicsPapers.Com In Trouble?
    08:06 PM
        Discuss This!


    The webmaster of GraphicsPapers.Com, Paul Nettle, posted an important message to their message forums starting out with: "This is a serious topic. This site may quickly cease to exist." For the full scoop on what that means for the future of GraphicsPapers.Com, visit here.
    Friday, January 28th 2000
    More Developer Desktops
    08:03 PM
        Discuss This!


    The flipCode Developer Desktop page has been updated with shots from:
  • Steve N
  • Colin Doncaster
  • Jon Haggblad
  • Check them out over here.
    Friday, January 28th 2000
    Bot Coders Wanted
    07:51 PM
        Discuss This!


    Joris Mans sent the following, in search of a coder to do some bot work:

    " We are a couple of students making a FPS game alla Quake, openGL HW accel. only, but we are still looking for someone to do some bot coding. Anyone interested can contact me (jomans@vub.ac.be) and screenshots can also be requested through this email address. There is no webpage, sorry. "

    Friday, January 28th 2000
    Texture Compression
    05:33 AM
        Discuss This!


    3DGPU posted a 'reader editorial' by Scott Cutler about texture compression entitled The Present and Future of Texture Compression.
    Friday, January 28th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Open Season on Open Source?
  • MP3.com Fights Fire With Fire
  • New Findings Support Prospect Of Life On Jupiter's Moon Europa
  • Mysterious Space Whisper Could Be Mars Polar Lander
  • Yukon Meteor Flash Caught On Film
  • Clinton: We Must Close Digital Divide
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, January 27th 2000
    MapCon Updated
    09:14 PM
        Discuss This!


    Luke Hodorowicz updated his tutorial on level creation with a few small changes to the source code as well as a new version of MapCon, a utility to convert a MAP file to a list of vertices/faces, which now has the clockwise/counter-clockwise problem fixed.
    Thursday, January 27th 2000
    New FastGL - 1.81
    07:16 PM
        Discuss This!


    There's a new version (1.81) of FastGL available, a graphics library best described as follows from their web site:

    " FastGL is a high-Level C/C++ graphics library built upon a fast, low-level x86 asm graphics kernel. FastGL provides 2D drawing primitives and an event-driven windowing API for easy application development, and it supports the BMP image file format. It's very powerful, but very easy to use. You can write apps in the old Borland BGI style or in a windowed style like QT. FastGL supports the keyboard and mouse as event sources, and the Linux framebuffer/svgalib as drawing backends. Mesa3D is also supported under Linux. Only 8-bit and 32-bit color modes are available currently. "

    Thursday, January 27th 2000
    LithTech Inc. Formed
    07:12 PM
        Discuss This!


    Jason Hall, CEO of Monolith Productions, updated his .plan file with a few announcements, including the formation of LithTech Inc. Here's a taste from the press release:

    " Kirkland, WA (January 27, 2000) Monolith Productions today announced the formation of LithTech Inc., a subsidiary dedicated to creating the standard in real time 3D development and networked multimedia operating systems. As its first official action, LithTech has named Dr. Gregory Whitten—19 year veteran of Microsoft, as Chief Software Architect.

    "LithTech Inc.’s ability to attract someone of Dr. Whitten’s caliber confirms our belief that our technology implementation is state of the art," comments Jason Hall, CEO for Monolith Productions and LithTech Inc. "Our vision is to combine strong leadership with experienced professionals to create the first company dedicated to serving the maturing real time 3D market." "

    Jason Hall also mentions: "More cool announcements soon...we are just getting started."
    Thursday, January 27th 2000
    Tech File Update
    07:02 PM
        Discuss This!


    Phil Carlisle updated his tech file with a bit on what he's been working on these days.
    Thursday, January 27th 2000
    New Contest Entry
    06:50 PM
        Discuss This!


    The coding contest page here on flipCode has been updated with a new entry from Marc Aarts. For those who haven't been following the contest, this month's topic is Electric Bolts, and the deadline is February 15th. There's still plenty of time left to prepare an entry!
    Thursday, January 27th 2000
    Oxygen Terrain Video
    06:31 PM
        Discuss This!


    John van der Burg of Mystic GD sent word that for those would couldn't run their recently released terrain demo, he's posted an mpeg version (6mb) so you can still get a glimpse of the technology.
    Thursday, January 27th 2000
    flipCode Developer Desktops
    05:45 PM
        Discuss This!


    Well now, apparently a few people think the dev desktop idea I mentioned in a news post earlier today is a good thing. Check out the new flipCode Developer Desktop page for 2 screenshots submitted by flipCode visitors, one by Luke Hodorowicz and the other by John van der Burg.

    * Update: And one from Paul Nettle.
    * Update: And one from Rob Santa.
    Thursday, January 27th 2000
    3DSMax On IA-64
    02:18 PM
        Discuss This!


    Ga-Source posted an interesting news bit which mentions that Discreet announced they've demoed 3DSMAX on the first version of Intel's upcoming class of processors, the Itanium.
    Thursday, January 27th 2000
    Developer Desktops
    02:04 PM
        Discuss This!


    Voodoo Extreme updated their Developer Desktops section with a new shot from the desktop of 3000AD's Derek Smart.

    On a related note, I've seen various sites doing this "developer desktop" thing, but why should only professionals have all the "fun"? Ahem. How about sending a shot of your (that means YOUR) desktop while you're doing some development-ish stuff, assuming you're into some aspect of game development, and we'll start a section here on flipCode to show what some of our visitors are doing (professional or not). Not that its very educational as such, but I know some of you are working on some interesting things, while at the same time probably pumped to show off your wallpaper :). If you think that sounds like an ok idea, feel free to send the screenshot off to desktops@flipcode.com, preferably in jpg format, with your name/e-mail/description. Of course by submitting an image, you're agreeing that I may post it publicly. Images I consider inappropriate for public viewing will be trashed, so keep them fairly clean ;). Before setting up a web page for this section, I'll wait to see if anyone is actually interested (ie, submitting images).
    Thursday, January 27th 2000
    New ppModeler Release
    03:22 AM
        Discuss This!


    Pierre Saunier sent word that a new version of ppModeler is now available. Here's a clip from the ppModeler web site:

    " ppModeler is a 3d object/scene modeler. ppModeler is a tool that allows to create simple 3d animated objects for games. Vertices, edges, faces, textures and objects are dynamicaly allocated, so there is no limits of the number of objects, and on their complexity; the only limits are related to available memory, displaying rate. ppModeler is in pre-alpha version, so it is not fully stable yet. "

    Thursday, January 27th 2000
    Another Sweeney Interview
    01:40 AM
        Discuss This!


    3DGPU posted an interview with Tim Sweeney of Epic Games, talking about things ranging from upcoming technologies to what his average work day is like.
    Thursday, January 27th 2000
    PECompact v1.23
    01:38 AM
        Discuss This!


    There's a new version (1.23) of PECompact by Collake Software available, a utility for compressing win32 executables. Here's the buzz from their site:

    " PECompact is a utility that compresses Windows 9x/NT4/w2k executables, while leaving them completely functional. PECompact compresses the code, data, selected resources, and import/export table of a win32 executable and optimizes its structure. It then installs a piece of code -- a symbiote -- that decompresses the executable at run-time without any noticeable speed difference. Load time can actually be improved in some cases because less data is required to be retrieved from the disk or network. "


    flipcode News Archives for 2000

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