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flipcode News Archives for 2000

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Wednesday, February 23rd 2000
Inside DigiPen
01:36 PM
    Discuss This!


WomenGamers posted an article entitled It's a Man's World: Inside Digipen, in which:

" Avida Setayesh, a student at Digipen, writes about her experiences being the only woman in the engineering program of a game development school. "

Wednesday, February 23rd 2000
Gates At The GDC
01:32 PM
    Discuss This!


The Adrenaline Vault posted a news bit mentioning that Bill Gates will be delivering the opening address at the GDC this March. Here's a clip from Avault:

" Microsoft Chairman Bill Gates will deliver the opening address at the Game Developers Conference in San Jose, Calif. on March 10. The presentation is expected to focus on Microsoft's ongoing commitment to the entertainment business--read: X-Box announcement "

Wednesday, February 23rd 2000
Gunocide Plus Code
01:29 PM
    Discuss This!


Alexander Bierbrauer sent word about the release of a 2D space shoot-em-up game (akin to Space Invaders) called Gunocide. The source code to the game is available for download as well. For more details and downloads, visit here.
Wednesday, February 23rd 2000
New Crystal Space Beta
01:25 PM
    Discuss This!


Jorrit Tyberghein sent word that a new beta release of the Crystal Space 3D engine is now available. For more information about the new beta or the free SDK in general, visit the web site.
Wednesday, February 23rd 2000
3D Engines List Updated
01:24 PM
    Discuss This!


The 3D Engines List has been updated with a few new entries.
Wednesday, February 23rd 2000
The Daily Flip
    Discuss This!


tasty links:
  • Common Algae Can Be Valuable Source Of Hydrogen Fuel
  • A Patented Approach to Crypto
  • Microsoft's ActiveX Too Active?
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, February 22nd 2000
    Malos Beta Release
    07:53 PM
        Discuss This!


    The ever-so-talented Luke Hodorowicz, who has contributed various tech files/tutorials here on flipCode, posted a public beta of his game, Malos! Its an addictive 3D strategy game that supports both Glide and OpenGL. Grab the game here!
    Tuesday, February 22nd 2000
    More IDF Coverage
    07:21 AM
        Discuss This!


    Thresh's Firingsquad posted the first part of their Intel Developer Forum 2000 coverage.
    Tuesday, February 22nd 2000
    Blocks - Crystal Space
    07:19 AM
        Discuss This!


    Jorrit Tyberghein sent word about the release of Blocks, a 3D-tetris-like game that uses the Crystal Space engine. Here's the buzz:

    " Blocks is a 3D Tetris LookALike using the Crystal Space 3D Engine. It can run on Linux, Windows, OS/2, BeOS, DOS, Macintosh, NextStep, OpenStep, FreeBSD, SGI, Solaris, ... The source of Blocks is included with recent versions of CS (0.15r002 which is going to be released soon or a recent CVS snapshot).

    A linux executable for software or OpenGL rendering can be downloaded from http://crystal.linuxgames.com. Other executables for other operating systems will follow soon. "

    Tuesday, February 22nd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • University of Michigan Physicist Predicts Solar System's Ultimate Fate
  • Galileo Girds Itself For Third Swing Past Io
  • Japanese Crowds Flock To PlayStation Festival 2000
  • SuSE 6.3: A First Look
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, February 21st 2000
    Voxel Landscape Tutorial
    05:31 PM
        Discuss This!


    Alex Champandard has written a very detailed and informative tutorial on real-time voxel landscape engines, which you can find right here on flipCode. The article starts with the very basics and covers a variety of advanced topics, complete with screenshots, diagrams, and even a sample engine (plus source code) to play with! If you have an interest in voxel landscapes, you must not miss this tutorial! Here's a chunk from the intro page:

    " This tutorial will start by quickly explaining the basics behind volume graphics. We will then move on to voxel landscapes in particular, and consider how they are rendered. The concept of limited degree of freedom will be introduced, and I will show you how this can drastically improve quality and performance. We will then consider texturing and lighting, and various other techniques to improve quality. Possible optimisations will then be explained, and finally I will describe a way of using hardware acceleration to render the landscape. "

    Check out the full tutorial right over here.
    Monday, February 21st 2000
    Intel Developer Forum
    01:51 PM
        Discuss This!


    In the latest installment of Sharky's Private Eye, Alex "Sharky" Ross presents his coverage of the Intel Developer Forum, their semi-annual tech forum. Its got some pretty juicy tech bits, so I suggest you take a look.
    Monday, February 21st 2000
    The OpenGL Challenge
    05:00 AM
        Discuss This!


    Check out the latest entries in The OpenGL Challenge. There's a new way to vote which should be a bit more fair, and a brand spanking new setup for those new to the challenge. There's a couple skeletons for both VisualC++, and Linux! Crazy coolness happening over at the OpenGL Challenge. Go check it out!
    Monday, February 21st 2000
    Multithreading Tutorial
    02:25 AM
        Discuss This!


    Dan Royer wrote up the first part to his Multithreading Tutorial, which you can find right here on flipCode. Here's a clip from the introduction:

    " Multithreading. What a terrifying word. Not one month ago the thought of writing a multithreaded application made my brain hurt and my skin crawl. Fortunately, it turns out the skin crawling was a completely unrelated medical issue and that multithreading is actually quite easy, provided you're careful in your implementation. In this tutorial I'll show you a few of the places to use multithreading, and give you everything you need to run threads. Lastly, I'll show you how to let two or more threads access the same piece of information without screwing each other up. "

    Monday, February 21st 2000
    More Developer Desktops
    01:55 AM
        Discuss This!


    The flipCode Developer Desktop page has been updated with shots from:
  • Max McGuire
  • Kurt Miller
  • Steven Vallis
  • Matthew Allen
  • Check them out over here.
    Monday, February 21st 2000
    The Daily Flip
        Discuss This!


    January/February contest voting update: We're still waiting on 3 people to submit their votes. Please, if you're one of the three, send them in! The results obviously can't be calculated and posted until all of the votes are received. In fairness, however, you still have until the 25th.

    tasty links:
  • ITV: The $20 Billion Revolution
  • Onset Of Titanic Collision Lights Up Supernova Ring
  • It's A Wireless Extravaganza
  • Chinese Scientists Find Meteorites In Antarctica
  • Panoramic Screenshot: LithTech 2.0 Engine
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, February 21st 2000
    Discussion: Win2k Experiences
    12:00 AM
        Discuss This!


    Well as I'm sure pretty much all of you know, the notorious Win2k is officially out and in circulation. Many folks have happily upgraded, while many others hear rumors that its about as stable as a poker card house in a tornado. What have your experiences been, as a developer, with Win2k? Does it "rock your box"? Whether you consider it a masterpiece or a piece of... well... in any event, here's a place for you to vent! Post a comment!

    To participate in the daily discussion, simply click the "# Comments" orange link to the right of this news header.
    Sunday, February 20th 2000
    Delphi Gets OpenGL 1.2
    10:50 PM
        Discuss This!


    Mike Lischke released the OpenGL 1.2 header conversion for Delphi. It can be downloaded from the Delphi Graphics Homepage of the Delphi JEDI project. You can also visit Mike's Homepage to get some realy nice OpenGL/Delphi goodies, and the latest version of this unit.

    " OpenGL.pas is a unit to provide the programmer with an interface to the OpenGL libraries from Microsoft, SGI etc. The unit was translated from the C header files gl.h and glu.h, but has been extended somewhat to ease the use of OpenGL in your programs. These extensions comprise routines to setup a rendering context, activate and deactivate it and to keep a specific context aware of currently available OpenGL extension. OpenGL.pas is freeware and may be used anywhere you want. "

    Sunday, February 20th 2000
    DLL Interface Tutorial
    10:08 PM
        Discuss This!


    Gaz Iqbal sent word about a tutorial he's written on using DLLs. It addresses the issues surrounding the commonly asked question of "how do I load classes from DLLs?" Check it out over here. Here's a clip from the introduction:

    " I've seen a quite a few posts on messageboards and forums asking how to get "classes" working with DLLs (Dynamic Link Libraries). This is not directly possible since DLLs use standard C-style linkage and C++ code generates C++ style linkage with different name decoration to support member functions and other features. However it can be done by making use of interfaces which are shared between the DLL and the client. I have tried to give a brief description on how DLLs work, and on how to solve our problem below. "

    Sunday, February 20th 2000
    Tech File Update
    06:59 PM
        Discuss This!


    I updated my tech file with a bit on special effects as well as some info on an fx editor I was working on recently. If you're interested, click here.
    Sunday, February 20th 2000
    On Scene Graphs
    01:49 PM
        Discuss This!


    The Fountain Of Knowledge has been updated with a brief response to the following question on scene graphs and what they can 'support':

    " I'm wondering about scene graphs and how BSPs and portals are fitted into the graph. Can it be included in the graph or must it be a different module when one its in use? I guess what i'm trying to say is, can a scene graph be used to support for ex. portals and various techniques? "

    Slide over to the Fountain for Paul Nettle's response.
    Sunday, February 20th 2000
    Microsoft And 64-Bit Dev
    01:26 PM
        Discuss This!


    Here's an interesting news piece from Beta News which mentions that Microsoft announced they've opened a 64-bit Windows Developer Lab, as well as the availability of the IA-64 SDK, used in developing for 64-Bit Windows. Read more here.
    Sunday, February 20th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Sailing High-Tech Seas
  • Stardust To Begin Sweep Of Interstellar Particles
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, February 20th 2000
    Discussion: Playstation 2 Development
    12:00 AM
        Discuss This!


    So you've read the tech specs as well as the praise from your favorite game developers about the upcoming Playstation 2, but what do you think? How will it change the gaming industry? How will consoles in general affect the PC market? Any other thoughts? Do be bold and post a comment!

    To participate in the daily discussion, simply click the "# Comments" orange link to the right of this news header.
    Saturday, February 19th 2000
    Textures At Graphtallica
    11:37 PM
        Discuss This!


    The folks from Graphtallica sent word that they've posted another one of their free texture packs for use in your games/mods/whatever. Here's a clippy clip:

    " This texture pack follows a city theme with concrete, dirty tile floors, computer panels, and a few futuristic doors thrown in to the mix. I've also added a Mailing list and a forum where people can talk about anything texture related. "

    Saturday, February 19th 2000
    The Daily Flip
        Discuss This!


    If you entered the coding contest and didn't receive voting instructions within the last two days, contact me immediately! If your votes aren't received by the deadline indicated in the e-mail, your entry will be disqualified. So make sure you get them in!

    tasty links:
  • NASA Gives Thumbs Up To Extend Shuttle Mapping Mission
  • Gates Offered To Open Windows Code?! (thx Betel)
  • Gen i: Tuned In, Logged On, Cashed Up
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, February 18th 2000
    New Austin Screenshot
    07:56 PM
        Discuss This!


    Jacco Bikker sent along a spicy new screenshot from the engine they're developing over at Davilex. Here's a mini-version to check out (click it for the full size image):



    And of course, the obligatory description:

    " Here's a new shot from our engine. In this shot you see a couple of trees, a 13.000 polygon cow (with a texture that I painted myself:) and precalculated shadows. The total polygon count is (mainly because of the shadows) over 103.000. The speed is just a bit more than 1 fps, at 1024x768 on a P2/350, pure software rendering of course. :) "

    Check out the full size image (462k), or a slightly scaled down version here (158k).
    Friday, February 18th 2000
    CPU Vs. Fill Rate
    07:39 PM
        Discuss This!


    The Fountain Of Knowledge has been updated with a response to the following question:

    " I've been do a lot of thinking lately about rendering engines that dynamically adapt rendering quality to achieve a target frame-rate. There are, basically, two different factors the impact the rendering time for a particular scene: fill-rate and CPU speed. Either one (or both) could be the barrier to achieving the desired frame-rate. Depending on which is the barrier, different strategies will need to be used to improve the frame-rate. However, with an API such as OpenGL, is there anyway to tell which is the barrier?

    In the old days, when you had to program the hardware directly, it was easy to tell. You just put a counter in the loop that waited for the hardware to finish filling (or whatever). If the counter got quite large, then the blitter was the bottle neck. How can this be done with a modern API like OpenGL? "

    Swing by la Fountain for Tom Hubina's response...
    Friday, February 18th 2000
    Games-Jobs.Com
    07:25 PM
        Discuss This!


    Noticed a link on a newsgroup to Games-Jobs.Com, a site listing game development positions in various places worldwide, including the US, UK, AU, and Japan.
    Friday, February 18th 2000
    Game Driver Engine Demo
    11:51 AM
        Discuss This!


    3DFiles.com posted a preview of WildTagent's new Game Driver(Engine) -- here's what they had to say.

    " Take a look at the upcoming WildTangent Game Driver. Level Editor, tutorials, sample code... it's all here. This is not a playable demo, but more a look at the Genesis engine. "

    It's a 14 Meg download from 3DFiles.
    Friday, February 18th 2000
    Borland CPP For Free
    11:41 AM
        Discuss This!


    It's true. In a Microsoft-like move Borland/Inprise is giving away their C++ compiler.

    " The Borland C++ Compiler 5.5 (BCC) is the core of Inprise's C++ compiler technology. Borland C++ Compiler 5.5 is a blazingly fast 32-bit optimizing compiler. It includes the latest ANSI/ISO C++ compliance including the RTL, the STL framework and C++ template support. And now, Borland C++ Compiler 5.5 is openly available for free download! "

    Friday, February 18th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Chandra Reads The Cosmic Bar Code Of Gas Around A Black Hole
  • Space Photonics Takes Flight
  • Solar Eruption Jets In Our Direction
  • Win2K Launch Falls Flat
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, February 17th 2000
    New ClanLib - 0.4.0
    02:24 PM
        Discuss This!


    Thanks to Kenneth Gangstoe who sent word that version 0.4.0 of ClanLib has been released, a cross-platform game programming SDK. Get the latest source code/binaries from here.
    Thursday, February 17th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • NASA Releases First Color Image Of Asteroid
  • Evolution On Speed
  • Eros Has Some Diversity
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, February 16th 2000
    Game Driver SDK
    01:15 PM
        Discuss This!


    Many thanks to Martin Schultz who sent word that WildTangent released the preview of their Game Driver SDK, the follow-up to the Genesis engine. You can download it from here (scroll down to Game Driver Preview). Included is the level editor, sample code, tutorials, and more.
    Wednesday, February 16th 2000
    DelphiX for DirectX7
    10:10 AM
        Discuss This!


    I’ve heard from an inside source that Hiroyuki Hori, author of the DelphiX DirectX Library, has completed a new version that supports DirectX7. It is currently in beta test and will only be released when it is 100% ready. Thanks to Naoki for the news...
    Wednesday, February 16th 2000
    Contest Final Entries
    07:12 AM
        Discuss This!


    The final entries for the January/February coding contest here on flipCode should now be online. There are 3 new entries since the last update, by Simon Elén, Andrew Welch, and Aaron Hilton, as well as an updated entry by Andreas Gustafsson. Be sure to check them all out as there's some great stuff that was submitted for this contest. If you entered, please verify that your entry is on the contest page and that its your most recent submission. If you see any problems, contact me ASAP because I'll be sending out final voting instructions within a day. Great job everyone!

    On a related note, check out this image/description submitted by Jason Hann:




    Description: "Sorry, just couldn't help myself ;-) This is honestly the first thing I thought of when I read the subject for the contest 'Electric Bolts' This is in no way an entry for the contest, just an attempt at a little humor."
    Tuesday, February 15th 2000
    LithTech Online
    07:25 PM
        Discuss This!


    LithTech Inc. announced LithTech Online, which will be a massive multiplayer extension of the LithTech Engine. Here's more from a copy of the press release on Blue's:

    " LithTech Inc. today announced they have begun creation of a licensable, multi-genre, massively-multiplayer technology which will be a full featured extension of their proprietary LithTech 3D Game Operating System (3DGOS). The new technology, LithTech Online, will standardize the development of immense, persistent worlds, referred to as "LithWorlds(tm)," in which users can interact with others online. "

    Tuesday, February 15th 2000
    libGLobs
    01:44 PM
        Discuss This!


    Alex Taylor sent word about an interesting project called libGLobs, a unix/linux 3D rapid application development tool. Here's a bit more from their web site:

    " libGLobs aims to be a library that allows people with little or no programming experience to create 3D applications and games. Using the simple, easy-to-understand concepts of static "level" polygons/objects and non-static "character" objects, libGLobs programs should be easy to construct and make it an easy to use Rapid Application Development (RAD) system. "

    Tuesday, February 15th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Space Shuttle Mission Tracks Volcanic Aftermath
  • A Universe Under One Roof
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, February 14th 2000
    Borland GP Contest Winners
    03:23 PM
        Discuss This!


    Charlie Calvert announced the winners of the Borland Game Programming Contest. They had eleven entries, all of which can be downloaded, in both the Delphi and C++ categories. HTK won the Delphi category and Lucian Wischik walked away with the 1st prize in the C++ Builder category.
    Monday, February 14th 2000
    DMX Release 1 (BETA 1.0)
    11:10 AM
        Discuss This!


    Here’s a new low-level DirectX wrapper for Delphi that gives access to Direct3D Immediate Mode. Release 1 (BETA 1.0) uses Delphi 4 and DirectX7 with Delphi 5 support coming soon. It has features like a Texture library component and Mesh library component that use disk caching. A 3DS converter and an image library editor are also included. This engine is not meant to be a complete 3D game engine, but more of a 3D graphics engine. Find out more about this release at www.microtower.com.
    Sunday, February 13th 2000
    Textures And Tiles
    06:31 AM
        Discuss This!


    There's a new site dedicated to providing artists with high-quality textures called Blade's Textures And Tiles. There's a section on the site with free textures, as well as a section with tutorials.
    Sunday, February 13th 2000
    Dark Basic
    06:28 AM
        Discuss This!


    Noticed a link somewhere to something called Dark Basic, "The Ultimate BASIC Language", which can be used to create 3D games. Here's a chunk of info from their site:

    " Blending together the almighty power of DIRECTX and the remarkable ease of BASIC, prepare for a language that gives absolute beginners unprecidented power to create professional software. "

    Sunday, February 13th 2000
    Textures And Normals
    06:21 AM
        Discuss This!


    The Fountain Of Knowledge has been updated with a response to a question on various things including texture mapping schemes, vertex normals, and so on. Swing by the Fountain for the full question as well as Tom Hubina's response.
    Sunday, February 13th 2000
    A3D 3.0 SDK
    05:33 AM
        Discuss This!


    Noticed over on VE that the A3D 3.0 SDK is now available for download. Don't know what A3D audio technology is? Check out this tech document.
    Sunday, February 13th 2000
    Tech File Update
    05:22 AM
        Discuss This!


    Conor Stokes updated his tech file with a bit on various things, including namespaces in C++.
    Sunday, February 13th 2000
    Contest Updates
    05:11 AM
        Discuss This!


    The contest page here on flipCode has been updated with 3 new entries, from Alban Lecocq, Duncan Hopkins, and Esa & Jari Salminen, as well as an updated entry by Hendrik Demmer. The contest ends on Tuesday night (before midnight est), so time is short for last minute entries. Get them in!
    Sunday, February 13th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Cell Phone Side Effects Tested
  • 'Peanuts' Creator Charles M. Schulz Dies At 77
  • Java Overtakes C++, Takes Number One Development Slot
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, February 12th 2000
    OpenGL Scripts
    10:05 PM
        Discuss This!


    The folks over at CFXWeb sent word about a new series they have going on OpenGL Scripts. Here's a bit more info on the first article, as well as the series:

    " OpenGL Scripts Part 1: Towards a better interactive model - The first part of a new article series by Engin Cilasun. This is an imaginary scenario which will let the reader improve his/her skills towards using OpenGL in more interactive and optimization-sensitive environments, like 3d games. The aim of the article is to show methods of integrating GL scene model into a scripting language. This part starts from the uses and benefits of scripting. "

    Saturday, February 12th 2000
    More Developer Desktops
    09:56 PM
        Discuss This!


    The flipCode Developer Desktop page has been updated with shots from:
  • Densun
  • Micael Baerens
  • David Gironella
  • ILL Robinson
  • Richard Turnbull
  • Check them out over here.
    Saturday, February 12th 2000
    New PECompact - 1.24
    09:43 PM
        Discuss This!


    Version 1.24 of PECompact by Collake Software is now available. PECompact is a utility for compressing win32 executables. Here's more from their site:

    " PECompact is a utility that compresses Windows 9x/NT4/w2k executables, while leaving them completely functional. PECompact compresses the code, data, selected resources, and import/export table of a win32 executable and optimizes its structure. It then installs a piece of code -- a symbiote -- that decompresses the executable at run-time without any noticeable speed difference. Load time can actually be improved in some cases because less data is required to be retrieved from the disk or network. "

    Saturday, February 12th 2000
    T-Buffer In Depth
    07:40 AM
        Discuss This!


    The Northbridge posted an article entitled The T-Buffer In Depth, which covers one of 3dfx's recently hyped features. The article explains how it works, and at what cost.
    Saturday, February 12th 2000
    Malleus 3D Engine
    07:18 AM
        Discuss This!


    Lorenzo Meciani of Insidia sent the following bit about a 3D engine they're now licensing:

    " Insidia recently decided to license Malleus 3d Engine.

    Malleus 3d engine is a proprietary 3d engine developed by Insidia that is actually used for powering their upcoming game Malleus. Recently Insidia started working on a new engine (codename: Vulcan), and so decided to publicly sell licenses at a cheap price, for low-end applications of their previous engine.

    Malleus engine delievers an high degree of realism allowing a great freedom for designers and it's sold with a 140 pages manual and a 3dsMAX 2.5 exporting plug-in. "

    For more information about the engine, visit Insidia on the web.
    Saturday, February 12th 2000
    Hurricane Engine
    07:15 AM
        Discuss This!


    The web site for Marc Salmurri's Hurricane Engine is now online. There you'll find screenshots as well as a demo showing off per-pixel lighting.
    Saturday, February 12th 2000
    Linux ppModeler
    07:13 AM
        Discuss This!


    There's a new version of ppModeler available for Linux, a 3D modeler that can be used to create models/animations for games.
    Saturday, February 12th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Tech Toys Mean Business
  • X 38 Sends Engineers Back To The Future
  • Arizonian Scientists Ready To Mineral Map Asteroid
  • IBM Takes The Lead In Java For Linux
  • FBI Targets Computers Suspected In Web Attacks
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, February 11th 2000
    Tech File Updates
    03:20 PM
        Discuss This!


    Both Adam Robinson and Alexander Herz updated their tech files.
    Friday, February 11th 2000
    LOD Article
    01:13 PM
        Discuss This!


    Tom Nuydens of Delphi3D posted a new 3D Engine column. Issue 19 covers Level Of Detail (LOD) algorithms -- here's a snippit:

    " As you surely know, a PC is never fast enough. The same goes for 3D cards, unfortunately. You probably already know of some algorithms to speed up scene rendering - backface culling, portal rendering, PVS, and so on. These algorithms can help you draw more detailed environments, but you still have to be very careful about the detail of your actors. This is where LOD kicks in... "

    Friday, February 11th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • X-33 Linear Aerospike Engine Reaches Significant Milestone
  • Brain Activity Is Visibly Altered Following Sleep Deprivation
  • Asteroids: Gold Mine Or Pile Of Rubble?
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, February 9th 2000
    Character Design: Faces
    08:16 PM
        Discuss This!


    For the artists in the crowd, here's a link I found on 3D Palette to an interesting article on character design by comic artist Scott McDaniel. It focuses on "designing unique and consistent looking character faces."
    Wednesday, February 9th 2000
    Behind 3D Engines
    08:12 PM
        Discuss This!


    Missed this one from a few days ago. The fifth installment in Voodoo Extreme's series entitled Behind The Scenes: 3D Engines has been posted. This issue focuses on poly fillers.
    Wednesday, February 9th 2000
    Simple DirectMedia Layer
    07:59 PM
        Discuss This!


    Version 1.0.4 of the Simple DirectMedia Layer (SDL) has been released. Here's the buzz on SDL from the web site:

    " Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power." Simple DirectMedia Layer supports Linux, Win32, BeOS, along with ports in progress to MacOS, IRIX, Solaris, and FreeBSD. "

    Wednesday, February 9th 2000
    Boom 2 Engine
    07:51 PM
        Discuss This!


    Noticed a link on the 3DEL to the Boom 2 Engine, a 6-dof poly engine for Windows and Dos, including a level editor and full source code. There's also a document available explaining some of the algorithms used, but unless you can read Bulgarian, I'm not sure how useful it will be. The author does mention an English translation "someday."

    flipcode News Archives for 2000

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