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flipcode News Archives for 2000

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Thursday, March 9th 2000
Maya SDK Interview
06:37 PM
    Discuss This!


Ga-Source posted an interview with Brent Oster, lead engineer on the Maya Real Time SDK. Find out the what, why, where, and other interesting jazz about the recently announced SDK.
Thursday, March 9th 2000
OpenAL Audio Library
10:31 AM
    Discuss This!


Creative Labs and Loki Entertainment have teamed up to produce OpenAL, it's a new audio library standard that is supposed to do for 3d Sound what OpenGL does for 3d Graphics.

" OpenAL, the Open Audio Library, seeks to become the audio counterpart to OpenGL for audio. With OpenAL it is possible to create three-dimensional sound across many platforms, such as Linux, Apple Macintosh, Windows and more, with quality suitable for professional projects like games and multimedia applications. "

I've had a look over the api details provided on the website and it looks like they are on the right track, we will be watching it's development with interest. The OpenAL library is open source under the LGPL license.
Thursday, March 9th 2000
The Daily Flip
    Discuss This!


tasty links:
  • Why the Hasbro Lawsuit Should Terrify Game Developers
  • Brain Cell "Chorus" Appears As Attention Increases
  • No More Pencils, No More Books?
  • NASA Seeks Ideas For Future Space Transportation Plan
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, March 8th 2000
    NetImmerse 3.0
    07:43 PM
        Discuss This!


    Numerical Design announced today the release of NetImmerse 3.0, the latest version of their 3D game engine. Here's a sniplet from their press release:

    " Numerical Design Ltd. (NDL) announces a major new release of its NetImmerse 3D game engine that supports PC, PlayStation 2 and MacOS platforms. NetImmerse 3.0 features curved surfaces, character skinning and continuous level of detail (CLOD) for greater realism and faster development time. Software rendering has been added to improve performance on low-end PCs. Beta evaluation copies of NetImmerse 3.0 have shipped and the full product is scheduled for release in March. "

    Wednesday, March 8th 2000
    Top Selling Games
    03:44 PM
        Discuss This!


    PC Data released their latest "top selling games" list (for the end of February). The Adrenaline Vault posted a copy here.
    Wednesday, March 8th 2000
    Yet Another ClanLib
    03:42 PM
        Discuss This!


    There's a new version (0.4.2) of ClanLib available, which according to the web site is for those who were having problems with 0.4.1.
    Wednesday, March 8th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • New Cryogenic Detectors Probe Recent Evidence For Dark Matter Particle
  • Intel Unveils Its Giga-Chip
  • Alternative Net Protects Pirates
  • Updated Java Language Specification
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, March 7th 2000
    SourceForge CompileFarm
    03:40 PM
        Discuss This!


    VA Linux Systems today announced the SourceForge CompileFarm, a service that provides a simple way to develop and test software on a variety of Linux & BSD systems. Here's a better description from the press release:

    " VA Linux Systems, Inc. (Nasdaq:LNUX), a recognized leader in Linux and Open Source solutions, today introduced the SourceForge(TM) CompileFarm--a unique service that gives Open Source developers a convenient way to build and test applications on multiple versions of the Linux and BSD operating systems over the Internet. Other new features on SourceForge, the world's largest Open Source development center, include the SourceForge Patch Manager and Support Manager--two Web-based tools that make it easy for project administrators to manage code submissions and support requests. "

    Tuesday, March 7th 2000
    Contest Update
    03:13 PM
        Discuss This!


    The coding contest page here on flipCode has been updated with a new entry by Jari Komppa.
    Tuesday, March 7th 2000
    New Tech File
    03:09 PM
        Discuss This!


    Nicholas Vining has started a new tech file here on flipCode. Check out his first update, which has his introduction as well as some interesting rants related to developers and the game industry.
    Tuesday, March 7th 2000
    ClanLib 0.4.1 Release
    02:30 PM
        Discuss This!


    There's a new version (0.4.1) of ClanLib available, a cross-platform game programming library. You can get the latest ClanLib code/binaries from here.
    Tuesday, March 7th 2000
    How They Do It
    01:59 PM
        Discuss This!


    DarkFrog sent me a link to this article entitled "How do game developers hack it?", which focuses in on John Romero's upcoming game: Daikatana by Ion Storm. It covers a bit on coding all-nighters and dedication to a project.
    Tuesday, March 7th 2000
    New BrainTeaser @ exaflop.org
    09:34 AM
        Discuss This!


    The BrainTeaser over at Exaflop! has undergone something like a hibernation over the last couple of months while I (James Sharman) am working on something else of interest (That will be anounced on all your fave news sites shortly). After much lobbying I have put up a new brain teaser here alongside the results for number 7.
    Tuesday, March 7th 2000
    DirtyPunk's IGUWTBMLC
    01:50 AM
        Discuss This!


    IGUWTBMLC?? What's that? In its full form, it reads: DirtyPunk's "I've Got Useless Wasted Time Before My Lecture" Column, which as you may have guessed, is a new column here on flipCode! Conor "DirtyPunk" Stokes, Lead Engine Programmer at Crytek Studios, who you may know from his tech file or #flipcode, has started a column here to share with you various tips and techniques related to graphics and game programming. The first installment of his column is on "hardware rendering optimizations", a largely under-documented topic on the internet. Do check it out!
    Tuesday, March 7th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Hubble Takes A Close-Up View Of A Reflection Nebula In Orion
  • A New Face for GNOME
  • Watch Out For Internet Stock Frauds
  • Gene Talks Erupt Into Angry Allegations
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, March 6th 2000
    Java Maze Release
    08:03 PM
        Discuss This!


    Jon Thomas sent word about the release of Java Maze, a fast ray-casting engine that the author is interested in expanding with the help of other developers. A demo is available on the web site.
    Monday, March 6th 2000
    Carmack At Razer / CPL
    07:53 PM
        Discuss This!


    The Cyberathlete Professional League (CPL) posted an announcement that John Carmack will be holding a seminar on 3d game coding at the Razer / CPL event in Dallas, Texas this April.
    Monday, March 6th 2000
    Contest Updates
    04:54 PM
        Discuss This!


    The coding contest here on flipCode has received 2 more entries, from Nate Miller and Mace. Swing by and check 'em out. You've still got several weeks before the deadline, so if you or anyone you know is interested in entering a graphics programming competition, visit here.
    Monday, March 6th 2000
    Maya Real-Time SDK
    01:48 PM
        Discuss This!


    The Adrenaline Vault posted a news piece mentioning the announcement by Alias Wavefront concerning their Maya Real Time SDK. Here's a bit more fuzz from Avault:

    " Through implementing real-time versions of Maya's 3D algorithms in the Maya Real Time SDK, the toolset enables artists to develop a wide range of visual effects that can then be dropped into their game. These scene elements include geometry and animation, character behavior and deformations, particle effects, collisions and dynamics, as well as complex lighting, texturing, and shading. An OpenGL version of the Maya Real Time engine provides immediate verification of changes to all aspects of 3D content appearance and behavior without requiring recompilation of the game. "

    Monday, March 6th 2000
    The OpenGL Challenge
    05:00 AM
        Discuss This!


    Last week we had a solo entry done by a very cool programmer! Be sure to check out his stuff (entry, and web page), he did a nice physics demonstration with bouncing balls. This week we've got a brand new theme concept called "Modify THIS". The object of this challenge is to take the "ModifyTHIS" challenge pack, and tweak it in whatever way you can imagine. This week's "ModifyTHIS" is based on a particle system 'streamer', also known as a ribbon. Be sure to check out the example, and the ultra handy new class I made just for particle simulations like sparkles, streamers, and other funky particle based stuff. If you've never been to The OpenGL Challenge, now's your chance to get a taste for some real cool OpenGL code. Oh, voting rules changed slightly, so you can be a tad more lazy. ;) Have fun!

    (Additional update by OTri 4:24pm): Woopsee, fixed a little source code bug in the ModifyTHIS challenge pack. You may want to download it again if you plan on compiling it, otherwise the EXE remains unchanged.

    Also, my first post about the challenge packs is invalid, and should be ignored. There's three challenge packs, "Basic", "Visual C++" and "Linux". Unfortunately the linux pack doesn't have the 'basic' files in it (ReadMe.txt, and Info.txt) because I can't modify the gz format without screwing it up. Having only WinZIP can suck at times. :) So, just grab the raw 'basic files' and you're set. (I have yet to see a Linux entry.. I wonder if this is worth it.)
    Monday, March 6th 2000
    The Daily Flip
        Discuss This!


    I posted a discussion topic to which I couldn't contribute a while back on Win2K experiences, but I installed the thing last night, and I must say that I'm nothing but pleased with it. I'm not pleased with the fact that many people I know are having a lot of compatibility problems with their hardware, but the upgrade went smooth as silk (luckily) for me. I'm still playing with it, but from what I've used between last night through today, I would recommend this thing to anyone who hasn't upgraded yet. In any event, I know you're not really visiting the daily flip to hear me babble, so here's your fresh selection of overly ripe & delicious hand-picked...

    tasty links:
  • Sonique 1.50b2 Beta Version
  • Java On Linux
  • New High-Rez Maps of Earth
  • It's Official: AMD Hits 1,000MHz First
  • Microsoft Sells 500,000 Copies Of Win2000
  • Space Transportation Market: Evolution or Revolution
  • By the Numbers: High-Tech Workers Top Pay Survey
  • Nasdaq Nears 5,000 ;-)
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, March 5th 2000
    SoftImage For Developers
    03:01 PM
        Discuss This!


    Here's a news bit from late this past week, mentioning an upcoming version of SOFTIMAGE|3D, specifically optimized for game developers. Get more details here.
    Sunday, March 5th 2000
    NetImmerse Interview
    02:50 PM
        Discuss This!


    The Adrenaline Vault posted an interview with John Austin of Numerical Design, the team behind the NetImmerse game engine. Here's a sniplet:

    " Numerical Design focuses just on engine development. Can a company succeed using that business model?

    Without a doubt. Through focusing on the engine, in the long term we deliver to developers a better total bundle of features, support, and price. More than two dozen titles in the last year have been released or are in development using NetImmerse. "

    Sunday, March 5th 2000
    The OpenGL Challenge
    04:17 AM
        Discuss This!


    A little tidbit was just broght to my attention. Some of ya may be hoping to enter the OpenGL Challenge but found there wasn't a skeleton app already in the "Challenge.zip". That's the way it should be, because now we have TWO skeleton apps. One for Visual C++ and one for Linux. Be sure to check them out at the OpenGL Challenge.
    Sunday, March 5th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Imagining First Contact
  • Martian Meteorites Reveal Clues To Processes In Planet's Atmosphere
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, March 4th 2000
    First Contest Entry
    03:17 PM
        Discuss This!


    Aaron Hilton submitted the first entry for the March coding contest here on flipCode. Swing by and check out his entry. The topic this time around is "Smoke / Fog".
    Saturday, March 4th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Hubble Spies Ghostly Reflection Nebula
  • Nuclear-Powered Probes In The Plans For Mars
  • Biometrics - The End Of Online Fraud?
  • Japan Swoons For PlayStation2
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, March 3rd 2000
    Voxel Landscapes
    04:48 PM
        Discuss This!


    Noticed on Linux Games that a new version of Leo Sutic's Voxel Landscape Engine is now available. On his site you'll find both an essay on how voxel landscape engines work, as well as an engine (complete with source code) that you can download.
    Friday, March 3rd 2000
    Linux Demo Scene
    01:21 PM
        Discuss This!


    Jylam sent word about a new Linux demo-scene web site. If you're interested in the Linux demo scene, swing by their site and check out what they have to offer.
    Friday, March 3rd 2000
    3D Engines List Update
    01:16 PM
        Discuss This!


    The 3D Engines List, a place to find hundreds of nicely categorized 3D engines, has been updated with a few new entries.
    Friday, March 3rd 2000
    New Tech File
    01:14 PM
        Discuss This!


    Kais Dukes has started a new tech file here on flipCode. Check out his introduction to find out a bit about him and what he plans to write about.
    Friday, March 3rd 2000
    Terrain Texturing Article
    02:03 AM
        Discuss This!


    Mark Allen sent word that he's posted an article on terrain texturing as seen in the game he's working on, Storm. Here's a bit more information he sent along about the article:

    " Storm, our game that at the time of this writing is in early development, makes use of unique tiled textures for its terrain instead of tiling a single texture like we are used to doing. With modern graphics cards with more memory we might as well be making as much use as we can of the memory on the cards and using more than one or two textures for terrain will add much visual richness to a game. This article shows how we have done this for Storm. "

    Friday, March 3rd 2000
    The Daily Flip
        Discuss This!


    Apologies for the lack of updates yesterday (aside from OTri posting a bit on the OGL Challenge). This week in general for me has been pretty slow and annoying with school and all, but I'm now (finally) on spring break. Hopefully things will begin to pick up once again...

    tasty links:
  • Windows 2000 Humor
  • Reformed Hacker Urges US To Button Up Computers (Thanks DarkFrog)
  • Make Room For JavaSpaces, Part 3
  • Congress To Put NASA On The Hot Seat
  • Future-X Could Lead To Spacecraft Design Breakthrough
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, March 2nd 2000
    The OpenGL Challenge
    07:16 PM
        Discuss This!


    Come one, come all... try your hand at making something in OpenGL, and show it to everyone. If you don't think you've got what it takes, then try anyway! Hey, you gotta start somewhere. There's TONS of free source code to learn from, and lots of people to contact who are more than happy to help out. Whenever I help anyone, I learn a little something myself, so I really do enjoy helping everyone I can. Check out the wonderful world of OpenGL programming at "The OpenGL Challenge"
    Wednesday, March 1st 2000
    New Coding Contest
    05:29 PM
        Discuss This!


    flipCode's March coding contest is now online! This month we've got some awesome new prizes to offer, so be sure to check it out. The topic for this month's contest is "Smoke / Fog", so if you're interested, get to work (after reading the rules)!
    Wednesday, March 1st 2000
    Tech File Update
    04:20 PM
        Discuss This!


    Luke Hodorowicz updated his tech file with a bit on various topics including lightmaps & visibility.
    Wednesday, March 1st 2000
    Workspace Whiz
    10:32 AM
        Discuss This!


    Joshua Jensen sent word about a Visual C++ IDE add-in called Workspace Whiz. Its aimed at making life easier on developers. Here's a little more info I received:

    " The add-in is called Workspace Whiz! The public beta is _very_ soon to be released, but people signing up on the email list tend to get non-public releases. :) Workspace Whiz! is a major enhancement over the previously released Workspace Utilities. "

    For more information about Workspace Whiz, check out the web site.
    Wednesday, March 1st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • NASA's 7th Annual "Great Moonbuggy Race" On Track For April 7-8
  • Palm Faces New Patent Lawsuit
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, February 29th 2000
    Hermes 1.3.1 Release
    04:37 PM
        Discuss This!


    There's a new version (1.3.1) of Hermes available, a library developed for fast image pixel format conversions. Here's a clip from the readme.txt:

    " HERMES, named after the messenger of the gods, is a library whose only purpose is to convert graphic data from one pixel format to another in the fastest possible way. It was born out of the PTC library. One day the pixel format routines were removed from PTC and made a library on their own to speed up development and bug fixing and to encourage other people to use these routines and contribute to them. "

    Tuesday, February 29th 2000
    Tech File Update
    12:18 PM
        Discuss This!


    Phil Carlisle updated his tech file with a bit on what he's been working on recently.
    Tuesday, February 29th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Mapping Out a Brand New World
  • Leap Day Arrives With Few Computer Glitches Worldwide
  • Massive Media To Move TV Shows Online
  • Q&A: Valve on 3D Programmers
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, February 28th 2000
    The OpenGL Challenge
    08:15 PM
        Discuss This!


    Due to lack of entries, the OpenGL Challenge is shutting down..... NOT! Yeah, too bad nobody entered last week, but hey.. I think they're hoping I'd make a solo debut of some spectacular kind. Alas, I missed the opportunity. Well, here's another week, and it's totally unrestricted! Okay, exagerated that a little, it's mostly not restricted, with a size limit bOOsTeD to 500Kb! Yeah, so try your hand at throwing music, soundFx, 3D meshes, or whatever else you can handle. It's NO THEME week, so you're totally free to choose what to SHoW oFF! Yeah, baby, YEAH!
    Monday, February 28th 2000
    More Multithreading
    06:29 PM
        Discuss This!


    The second part of Dan Royer's tutorial on multithreading is now available here on flipCode! This week he explains some ways to protect your data when its being used by multiple threads.
    Monday, February 28th 2000
    Delphi3D's OpenGL Coding Contest
    04:27 PM
        Discuss This!


    Tom Nuydens of Delphi3D is running an OpenGL programming contest. It's sort of like The OpenGL Challenge, but for Delphi programmers of course. Here's the scoop:

    " The goal of the contest is to write a program or component that creates and/or uses animated texture effects. This can be anything from a procedurally generated animation to a sophisticated texture warping effect or an animated bump map. Be creative - any program that shows textures in motion applies! I hope to see a lot of contestants - if this first contest is a success, there will of course be other ones in the future. "

    Monday, February 28th 2000
    SDL Release 1.0.6
    03:21 PM
        Discuss This!


    Noticed over on Linux Games that version 1.0.6 of the Simple DirectMedia Layer (SDL) has been released. Here's a clip from their site:

    " Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power." Simple DirectMedia Layer supports Linux, Win32, BeOS, along with ports in progress to MacOS, IRIX, Solaris, and FreeBSD. "

    Monday, February 28th 2000
    Gizmo3D Release 0.96
    03:13 PM
        Discuss This!


    There's a new version (0.96) of Gizmo 3D available, a 3D scene graph toolkit for various platforms. Here's the buzz from the web site:

    " GIZMO is a high performance 3D Scene Graph and effect visualisation toolkit for Linux, WIN32 and IRIX. The GIZMO platform can be made available to other platforms as well.

    GIZMO is similar to Cosmo3D/Performer/Fahrenheit but it is a multi platform compatible API. It also adds some state of the art functionality for effect presentations and graph interaction. "

    Monday, February 28th 2000
    OpenGL WinAmp Plugin
    03:11 PM
        Discuss This!


    Viper's OpenGL Page has been updated with a new tutorial on creating an OpenGL WinAmp plugin. In addition to this, you'll find other OpenGL tutorials and links on his site.
    Monday, February 28th 2000
    3D APIs Article
    03:03 PM
        Discuss This!


    3D Unlimited posted a fairly high level article on 3D APIs that game programmers use, focusing on a few aspects of OpenGL and Direct3D.
    Monday, February 28th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Virtual Reality To Help Train Surgeons
  • Embedded Java Gains Momentum
  • CeBIT's Show and Tell
  • Free Crypto Offered to Schools
  • Hollywood's War On Open Source
  • China May Buy Mir
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, February 26th 2000
    GTC 0.8 Release
    02:08 PM
        Discuss This!


    Version 0.8 of the GTC (Game Tool Chest) is now available, a GPLed library by Sébastien Loisel. Here's a description of the lib from the GTC web site:

    " GTC is a C library for making networked 3d interactive applications.

    So far, the only really good part is this. You give it a scene graph (see below) and it will make sure that all clients connected to the server have a synchronized copy of the scene graph. For instance, you could have a scene being a maze with people shooting and all the projectiles, with the clients being players wanting to see where they are. Networking is handled for you, the encoding is compact. "

    Saturday, February 26th 2000
    Havok Engine At GDC
    02:01 PM
        Discuss This!


    Noticed on GA-Source that the Havok game dynamics engine will be unveiled at the GDC this year. Here's a snippet on the engine from Havok.com:

    " This fully integrated dynamics real-time suite has designer support included through a 3D Studio Max plug-in. Free downloadable demos of Havok are available now and will be updated and released twice weekly at www.havok.com. "

    Saturday, February 26th 2000
    OpenGL Scripts Part 2
    01:57 PM
        Discuss This!


    CFXWeb posted the second installment in their OpenGL Scripts series. Here's a bit more about the article from CFXWeb:

    " The second part of a new article series by Engin Cilasun. This is an imaginary scenario which will let the reader improve his/her skills towards using OpenGL in more interactive and optimization-sensitive environments, like 3d games. The aim of the article is to show methods of integrating GL scene and function model into a scripting language. This part is about the runtime behaviour of scripts in more detail. It also has notes about expanding the scripting engine to include a 'self-modifiable' mechanism to support even unknown keywords. "

    Saturday, February 26th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • MS Sets 'Pocket PC' Deadline
  • UMass Scientists Reports Nanotech Advance
  • Investors Bet on Future Cars
  • Researchers Make 'Bionic Chip' (Thanks DarkFrog)
  • Orbiter Moves Closer To Asteroid Eros
  • Dwarf Galaxies Feed Off Parents' Leftovers To Make New Stars
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, February 25th 2000
    Tech File Update
    11:07 PM
        Discuss This!


    Lionel Brits (ßetelgeuse) updated his tech file with the latest on what he's been up to.
    Friday, February 25th 2000
    Microsoft X-Box Article
    09:55 PM
        Discuss This!


    Thanks to JLegend who sent word about this article on Microsoft's upcoming gaming system (X-Box, according to the rumors), which they'll supposedly reveal soon.
    Thursday, February 24th 2000
    Direct3D Driver Bugs
    09:28 PM
        Discuss This!


    This isn't a new article, but I just found out about it. Michael Krause wrote an article entitled Direct3D Driver Bugs, which as the title implies, outlines various bugs in several different d3d drivers. It includes work-arounds, so if you're a D3D developer, you might want to take a look.
    Thursday, February 24th 2000
    GigaPixel Architecture
    08:51 PM
        Discuss This!


    3DGN.Com posted an article on GigaPixel's upcoming Giga3D architecture, which explains various aspects of the upcoming tech. Here's a particularly tasty bit from the article:

    " First, the Giga3D goes under a process known as 'binning'. This is where the Giga3D reads all the information needed in the scene and makes note of everything that must be used in rasterization. Tiles are arranged and the binning engine finds out which polygons will be on which tile. Then comes the visibility process, where everything that isn't visible in the final image is discarded, and fillrate is saved by a ton. This will help alot in games where lots of textures are used, as polygons using a texture that is not visible(behind a wall or under opaque water) will not be loaded from memory, or the polygon isn't rasterized. "

    Thursday, February 24th 2000
    WildTangent At GDC
    08:44 PM
        Discuss This!


    WildTangent announced that they'll be hosting a conference in San Jose this March, free to all GDC attendants. Here's a bit more information about what'll be going on:

    " Come learn about a new way to create and deliver game content. See how the WildTangent Game Driver can provide you with a way to develop great games faster, then deliver them over the web. The Game Driver puts the power of DirectX in a web browser. Drive its powerful 3D gaming engine from Java, JavaScript, Visual Basic, or C/C++! Stream games into web browsers, deliver them standalone - or both! "

    Thursday, February 24th 2000
    PEBundle Release
    08:28 PM
        Discuss This!


    Collake Software announced an early release version of PEBundle, their latest utility. Check out this description of the software from their site:

    " PEBundle is a utility that physically attaches win32 DLLs to EXEs so that the DLLs need not be distributed with the EXEs. PEBundle does NOT write attached DLLs to disk, but handles API dependencies transparently in memory with virtually no extra memory usage over the normal requirement for the EXE+DLL, except in the special case of, what would have been, a shared DLL module. It is 100% compatible with PECompact, both before and after 'bundling'. "

    Thursday, February 24th 2000
    3D Imagery Article
    12:10 PM
        Discuss This!


    nV News posted an article on 3D Imagery. It covers topics such as depth perception, stereo viewing, 3d glasses, and many more. Here's a taste from the article:

    " At these times it becomes obvious how neat an interactive 3D environment could be, but also how limited current technology is. According to Hollywood in a few decades we will be able to walk around in complete 360 degree hologram environments, hold conversation with a holographic representation of your friend, and hopefully even pick up a holographic rocket launcher and chase him around a Quake map :). "

    Thursday, February 24th 2000
    X-Files FPS Episode
    11:31 AM
        Discuss This!


    This isn't development related, but still worth a post (I guess :). I don't know how many of you keep up with the X-Files on Fox, but this week's coming episode, called "First Person Shooter", looks especially interesting for computer-gamer-type audiences. The episode is about a high-tech virtual reality game world in which a murder occurs. Fox posted some new images from the episode here as well as some video interviews about it here. Just thought I'd mention it.
    Thursday, February 24th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • New Study Identifies Brain Centers For Attention Control
  • Wireless Sparks Euros at CeBIT
  • EA Buys Dreamworks Interactive
  • Mars Weather: It's Stranger Than You Thought
  • MS PocketPC In Your Pocket By April
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, February 24th 2000
    Suggestions: HW Info Database
    12:00 AM
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    I've been thinking about starting a database here on flipCode of useful information about various types of graphics hardware/drivers, (for example D3D cap bits). This would mean that people interested in contributing would run a program (which would be made available) that outputs various things to a log file about their graphics hardware/drivers, then submit it to the database which the public will have access to. I believe this would help people write more compatible software, or should at least help to remind people of things to double check for in their code. Its just an idea. My question, then, does anyone think this is a good idea? Would you be willing to contribute? Is this sort of information already available somewhere that I don't know about? What sort of information about graphics hardware/drivers do you consider "useful"? Send me an e-mail or post a comment. Thanks.

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    Wednesday, February 23rd 2000
    Coding Contest Results
    04:27 PM
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    The results for flipCode's January/February coding contest are now available! Click here to find out who won and by how much. Congratulations to everyone who entered!

    flipcode News Archives for 2000

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