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flipcode News Archives for 2000

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Monday, March 20th 2000
Industry Job Site
04:20 PM
    Discuss This!


HeadShed.Com, a site that appears to be dedicated to helping you find the right job in the gaming industry, is now online. Only the UK section is open so far, but the Europe and America sections are listed as 'coming soon'.
Monday, March 20th 2000
Solar Entertainment
04:12 PM
    Discuss This!


John van der Burg sent the following blurb about some available programmer positions at Solar Entertainment in Ireland:

" The game company Solar Entertainment asked me to search for some programmers to work on their game, which will use Oxygen3D. Strong C++ and 3D programming knowledge is required. Salary negotiable. Moving to Ireland is needed. Interested? Mail your resume and example work to john@mysticgd.com We'll get back to you asap. "

Monday, March 20th 2000
Ask Sweeney Part I
12:07 PM
    Discuss This!


Voodoo Extreme posted the first part of their Ask Sweeney feature, a question and answer section where Tim Sweeney of Epic responds to user-submitted questions. The first installment includes responses to questions ranging from OpenGL on Linux to getting a job in the gaming industry.
Monday, March 20th 2000
The Daily Flip
    Discuss This!


tasty links:
  • A New Way To Engineer Cells: The Staudinger Ligation
  • Eyes In The Sky A Growing Concern
  • Growing Pains For Linux?
  • Starbreeze Studios Announces Enclave
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, March 19th 2000
    Tech File Update
    11:37 PM
        Discuss This!


    Lionel Brits updated his tech file with a bit on what he's been up to recently.
    Saturday, March 18th 2000
    OpenGL Programming
    10:04 PM
        Discuss This!


    Matt's OpenGL Programming site has been updated with various new things including a new collision detection demo (with source code), showing the use of quaternions, 3d tracking, sky boxes, smoke, and more. Check it out here.
    Saturday, March 18th 2000
    SOF Design Diary
    02:57 PM
        Discuss This!


    Keith Fuller, programmer at Raven, updated his designer diary with a bit on Soldier Of Fortune, as well as the gaming industry in general.
    Saturday, March 18th 2000
    On The X-Box Demos
    02:53 PM
        Discuss This!


    Ga-Source posted an interview with Pipeworks Software, the folks who developed the X-Box demos that were shown at the GDC.
    Saturday, March 18th 2000
    Tech File Update
    02:37 PM
        Discuss This!


    I updated my tech file with a few random things, including some ramblings on MFC as well as a mini-tutorial on octrees.
    Saturday, March 18th 2000
    Ask Skarz Update
    12:49 PM
        Discuss This!


    Voodoo Extreme's Ask Skarz Q&A column has been updated with a response to a question on getting a job in the gaming industry.
    Saturday, March 18th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • NASA Spacecraft To Study Impact Of Magnetic Storms
  • New Fossil Snake With Legs, Reported In Science
  • WebTV's 'Non-Virus' Virus
  • Inprise/Borland Updates Java Tool with Linux, Solaris Support
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, March 17th 2000
    Compression Goodies
    03:58 PM
        Discuss This!


    Collake Software released a new version (1.24.2) of their win32 executable compression utility, PECompact. They've also posted r5.03 of JCALG1, a fast compression library including the full assembly source code.
    Friday, March 17th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • IBM Discovers New Way of Storing Data
  • Major Online Credit Card Theft Exposed
  • Sony Red Over PlayStation2 Flaw
  • Open Source Players Work to Advance Scalability
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, March 16th 2000
    DirtyPunk's Column - Issue 02
    11:45 PM
        Discuss This!


    The second installment of DirtyPunk's "I've Got Useless Wasted Time Before My Lecture" Column is now online! This week he covers Plücker space. Check it out here.
    Thursday, March 16th 2000
    Hypercosm Tools
    07:01 PM
        Discuss This!


    Hypercosm sent in a bit of information about their development tools, as well as a link to some games created by a single author in a short amount of time using these tools. Here's a bit more about the Hypercosm development tools:

    " The technology is based upon an interpreter similar to Java which drives a powerful hardware acclerated rendering engine. So, the cool thing is that you can, in a couple hundred lines of interpreter code, write a whole 3D accelerated game and you can concentrate your efforts on the art, the modeling and the game play instead of pushing polygons into a pipeline. "

    Thursday, March 16th 2000
    New Q3A Game Source
    06:51 PM
        Discuss This!


    Noticed over on Blue's that a new version of the Quake 3 Game Source is now available for all the mod makers out there. Here's a clip from Robert Duffy's .plan file update on the release:

    " The game source for 1.16n is available on our ftp and should be appearing on mirrors soon. As with the previous source release this is a Win32 installation.

    The code should be compilable into vm's without Visual C headers this time around so lcc (included) is all you need. "

    Thursday, March 16th 2000
    Ask Tim Sweeney
    02:59 PM
        Discuss This!


    Voodoo Extreme posted a news bit mentioning they'll be sending off a few user-submitted questions to Tim Sweeney (of Epic), much like the way their Ask Hook column works. This isn't a permanent column, so if you have questions for Tim Sweeney, hop over to VE and send them in.
    Thursday, March 16th 2000
    OpenGL Super Bible
    02:42 PM
        Discuss This!


    Many thanks to Marc Salmurri, who sent word that the OpenGL Super Bible (book) is available for reading/searching online.
    Thursday, March 16th 2000
    Interesting Developer Bit
    01:32 PM
        Discuss This!


    While cruising around on a newsgroup, I came across an interesting post by David Galiel of Planetary Arts after returning from the GDC. As developers, I figured many of you would find it interesting; perhaps even inspiring. Have a look here. (reprinted w/permission):
    Thursday, March 16th 2000
    The Daily Flip
        Discuss This!


    After receiving e-mail from several people about a link yesterday to an article that another site posted on optimizing directdraw, I removed the news link. The general consensus was that the article is pretty flawed. This article has nothing to do with flipCode. I posted a news link to a different site's article. Please contact them if you have comments about it. Not me! ;)

    tasty links:
  • Hard Drives Hit 75 GB
  • Intel Chips In On Future Devices
  • Java Acceleration Device To Increase Speed 6-Fold
  • Space Command's Future Vision
  • MS May Try To Boost WinCE, Linux-Style
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, March 15th 2000
    BSP Tree Document
    07:16 PM
        Discuss This!


    Came across a link to a paper by Andrew Steven Winter entitled An Investigation Into Real-Time 3D Polygon Rendering Using BSP Trees (PDF). Its dated April 1999, but I post it here because I see questions on message boards about BSP trees far more often than I see links to good documents and related resources (besides the FAQ). If you're interested in learning more about BSP trees, I'd suggest taking a look at this paper.
    Wednesday, March 15th 2000
    Quadtree Terrain
    06:47 PM
        Discuss This!


    The Fountain Of Knowledge has been updated with a response to the following question on writing an engine with a quad-tree based world (landscape / terrain assumed):

    " I'm just getting into 3D graphics as a whole and I thought a good place to start would be a world represented by a quad tree. I've read all the info I can find on the Internet and set up the tree itself. The problem is that I can't figure out a speed efficient routine that determines whether a particular square lies (either completely or partially) inside the view triangle. All I've come up with is a whole load of point-in-polygon tests and a mess of if statements and still it doesn't work properly.

    Am I missing something obvious? "

    Swing by the Fountain for Paul Nettle's response.
    Wednesday, March 15th 2000
    New Now3D Release
    01:35 PM
        Discuss This!


    An updated version of Giuliano Cornacchiola's Now 3D ray tracer is now available, with many changes and additions.
    Wednesday, March 15th 2000
    Nemo Competition
    01:20 PM
        Discuss This!


    NeMo SA sent word about a new competition, The NeMo Arena Game Design Competition, which challenges game developers to create an entry using NeMo's physics library and tools. Here's a bit more from their contest site:

    " Announcing the NeMo Arena Game Design Competition, to challenge game developers to take advantage of the potential of real-time physics simulation. As a result of NeMo's collaboration with Ipion Virtual Physics GmbH, the creation of a new, powerful library of physics behaviors allows both programmers and non-programmers to quickly and easily create realistic interactive physics in a 3D real-time environment. "

    For more specifics about the competition and to obtain the tools, visit here.
    Wednesday, March 15th 2000
    Plugin Code Library
    12:47 PM
        Discuss This!


    Tobin Schwaiger-Hastanan (aka Hasty), being the cool guy that he is, submitted a plugin code library for you guys to download and toy with. If you've ever wondered how you can structure your code to use plugin DLLs, here's a chance to see the source code to a library that does just that. Here's a quick description from Hasty:

    " This is a small set of sample projects to describe a simple way to use dynamic plugins via DLLs within a Win32 environment. "

    You can grab the file from the flipCode ftp server: plugger.zip (108k). Standard disclaimer applies.
    Wednesday, March 15th 2000
    Game Industry Economics
    08:08 AM
        Discuss This!


    The Adrenaline Vault posted an article entitled The Scrambled Economics of the Gaming Industry. Quoted from the article, "Everything is topsy-turvy, as if this industry operates in a virtual world where normal business practices do not apply." Its not directly development related, but definitely an interesting read for those who plan on entering the gaming industry at some point.
    Wednesday, March 15th 2000
    Starting A Company
    07:16 AM
        Discuss This!


    The Gamer's Press posted a new article entitled How To Start Your Own Game Development Company, which is presented in a course format. Its somewhat of a twisted humor article which offers a rather harsh view of modern game development companies and the industry in general. Check out the full satire... er I mean article, right over here.
    Wednesday, March 15th 2000
    Hook On Royalties
    06:54 AM
        Discuss This!


    Voodoo Extreme's Ask Hook column has been updated with a response to a question someone submitted about company royalties and bonuses.
    Wednesday, March 15th 2000
    Lame Game Challenge
    06:51 AM
        Discuss This!


    The Lame Game Challenge here on flipCode has been updated with a new batch of lame games. 13 new entries are online, which you can check out here. Don't forget to leave your comments and ratings on the lame-o-meter! If you submitted an entry which you believe should be posted, but don't see it online, please contact me.
    Wednesday, March 15th 2000
    More Developer Desktops
    05:52 AM
        Discuss This!


    The flipCode Developer Desktop page has been updated with shots from:
  • Dean Bilotti
  • malkia/eastern.analog
  • Daniel
  • Anubis
  • Check them out over here.
    Wednesday, March 15th 2000
    New Allegro Release
    05:25 AM
        Discuss This!


    A new work in progress release (3.9.32) of the Allegro game programming library is now available. The latest WIP version supports Dos, Windows, and Unix. Here's the buzz from the web site:

    " The djgpp, Watcom, MSVC, Linux console, and X versions of this are all ready to be used, and getting pretty close to what will become the 4.0 release version. Borland, RSXNT, and Mingw32 versions may or may not work using a DLL that is compiled by MSVC: see below. There is also some BeOS code in here, but this is less complete. "

    For more information on or to download Allegro, visit here.
    Wednesday, March 15th 2000
    Level Design Guide
    05:18 AM
        Discuss This!


    Epic's Cliff Bleszinski posted his lecture notes from the GDC on level design, which are now available online here: The Art and Science of Level Design.
    Wednesday, March 15th 2000
    Contest Updates
    04:21 AM
        Discuss This!


    The coding contest page here on flipCode has been updated with a new entry from François Guibert as well as an updated entry from Simon Thoresen. If you haven't checked it out yet, this month's contest subject is "smoke / fog", and the deadline is around 2 weeks away. There's still plenty of time to enter, so if you're interested, get to it! Contest details can be found here.
    Wednesday, March 15th 2000
    glGameGUI Release
    04:07 AM
        Discuss This!


    druid- sent word that he's posted the first release of glGameGUI, a system for implementing simple OpenGL GUI's. For details and downloads, visit here.
    Wednesday, March 15th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Now Any Chip Can Be A Java Chip
  • NASA Captures Dust Swirls On Film
  • Fast Connection Sans Cables
  • Inktomi Unveils New Wireless Strategy
  • 3DGN Intel Interview
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, March 14th 2000
    WildTangent Game Driver
    05:56 PM
        Discuss This!


    Thanks to Martin Schultz who informed me that WildTangent released a new beta of their Game Driver. The new release includes various things such as additional scripting support and improvements to the included WildTangent Studio editor. Grab the latest from the downloads page (scroll down a bit to the Game Driver Beta).
    Tuesday, March 14th 2000
    MS X-Box Interview
    03:16 PM
        Discuss This!


    GameSpot UK posted an X-Box interview with J Allard, who they refer to as Microsoft's X-Box guru. The interview covers many things including net play, gfx, and development.
    Tuesday, March 14th 2000
    Corona Leonis Entertainment
    02:01 PM
        Discuss This!


    Corona Leonis Entertainment sent the following about an open programmer position:

    " Corona Leonis Entertainment (www.coronaleonis.com) is on the lookout for another programer to work with our lead programer. Requirements are that you can spend alot of time online talking and working with our lead coder and that you can code good. For more information e-mail barry@coronaleonis.com and check out www.coronaleonis.com/hivefleet for some information on the project "

    Tuesday, March 14th 2000
    New ClanLib Release
    09:18 AM
        Discuss This!


    There's a new version (0.4.3) of ClanLib available, a cross-platform game programming library. Grab the latest source/binaries from here.
    Tuesday, March 14th 2000
    Game Editing Site
    08:33 AM
        Discuss This!


    For the artists and mod makers in the crowd, here's a cool site that I recently found out about called casManG's Game Editing News & Help. There you'll find news, tutorials on modeling, texturing, coding, and more. Definitely worth a visit.
    Tuesday, March 14th 2000
    DLL Design Response
    05:14 AM
        Discuss This!


    The Fountain Of Knowledge has been updated with a response to a question on DLL support. Here's a clip from the question:

    " I'm relatively new to windows programming and I'm trying to write a small game (for learning purposes) that supports multiple rendering APIs. Now, I want to use OOP but I also want to keep the game 'engine' in explicitly loaded DLLs (using LoadLibrary) so I can easily update the engine but I don't know if you can import OOP classes without linking to the export library. "

    Slide over to the Fountain for Paul Nettle's response.
    Tuesday, March 14th 2000
    NTFS 2K Tech Article
    04:47 AM
        Discuss This!


    MSDN Online posted a new technical article entitled A Programmer's Perspective On NTFS 2000. Here's a short description from MSDN:

    " This article in the March/April MSDN Newspaper digs into the technology and API functions behind the Windows 2000 file system features, including hard links (file-system-level shortcuts), and improved support for data streams. "

    Tuesday, March 14th 2000
    The OpenGL Challenge
    03:59 AM
        Discuss This!


    The pages have been updated! Go see the newest entries.. wow. What an amazing show considering they're all based on the original ModifyTHIS challenge pack (looked like a single string waving around). This week's theme is SPACE! Nice and easy for the rapidly enclosing weekend. So, be sure to check out The OpenGL Challenge and join up! Make something strange, snazzy, or just plain simple in your spare time, and show it to the world. They're all in it for fun, so you're bound to have people pat you on the back and say "Nice job!"
    Tuesday, March 14th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Java-Based Cars Unveiled
  • Success Should Be Number One Goal, Panel Tells NASA
  • IBM Unveils PCs For The Net
  • Joy Warns Of Tech Armageddon
  • Tech Stocks Stumble On Sell-off
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, March 13th 2000
    Programming For PalmOS
    07:49 PM
        Discuss This!


    AmaDev posted a new article on programming for PalmOS, by Kyle Poole. It explains how to get started with creating your own games for PalmOS.
    Monday, March 13th 2000
    Prophetic Entertaiment
    01:17 PM
        Discuss This!


    Prophetic Entertaiment sent the following snippet mentioning that they're currently looking for some international developers to help out on their game:

    " Prophetic Entertaiment is still searching for International Developers for a 3d Realtime Strategy/Economy/Roleplaying game. We are looking for Programmers in C++ (all kinds) and 3D Artists. The Design Document and Screenshots of the Engine are available at: http://www.solidcore.de/openintern "

    Monday, March 13th 2000
    OpenGL Landscape
    01:10 PM
        Discuss This!


    OpenGL.Org posted a news bit about an OpenGL LOD Landscape program, by Nicholas Anderson. It uses a version of the quadtree algorithm documented in the paper Real-Time Generation of Continuous Levels of Detail for Height Fields. The program, source code, and screenshots are all available from the web site.
    Monday, March 13th 2000
    Contest Updates
    01:06 PM
        Discuss This!


    The coding contest page here on flipCode has been updated with a new entry from Simon Thoresen as well as an updated entry from Jari Komppa.
    Monday, March 13th 2000
    X-Box Analysis
    03:37 AM
        Discuss This!


    Thresh's FiringSquad posted an article on Microsoft's recently announced X-Box. The article covers various aspects of the system, detailing what to expect.
    Monday, March 13th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Terra Takes First Peek at Earth
  • Imaging Satellite To Keep Eye On Worldwide Weapons Production
  • New Domain Names On The Way?
  • China Opens First Space Environment Lab
  • New Milkshape 3D Modeler Release
  • Star Dudes (Flash Movie)
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, March 12th 2000
    OpenGL Color Keying
    08:21 AM
        Discuss This!


    Nate Miller updated his programming page with a new article in the OpenGL Tutor section on Color Keying. The provided tutorial source code simply shows you how to make a specific color in an image transparent when rendering with OpenGL.
    Sunday, March 12th 2000
    Amateur Development
    08:15 AM
        Discuss This!


    Alex Ahlund sent word about a new site for amateur game developers, AmaDev. The site features articles, news, interviews, and other things of this kind.
    Sunday, March 12th 2000
    Holographic Technology
    08:13 AM
        Discuss This!


    Kurt Gronbech sent a link to an interesting article entitled "Holographic Technology Bursting Out of Your LCD Monitor?", which is about Dimension Technologies' upcoming Virtual Window displays.
    Sunday, March 12th 2000
    Ask Skarz Updated
    08:10 AM
        Discuss This!


    Ask Skarz, a question and answer column on Voodoo Extreme which focuses on level and game design, has been updated with a couple new repsonses.
    Sunday, March 12th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • High-Flying Stock: A Public Offering For Mir
  • PlayStation2: The Internet Generation?
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, March 11th 2000
    IGF Winners Announced
    05:50 PM
        Discuss This!


    The winners of this years Independent Games Festival were announced yesterday. Here's a clip from the press release:

    " GAME DEVELOPERS CONFERENCE, SAN JOSE, Calif., March 10 /PRNewswire/ -- A family-owned and operated independent software development and 3D animation company located in the wilderness of Northern Ontario stole the show by taking home the Grand Prize, Best Game Design and the Technical Excellence awards for its videogame project Tread Marks at the second annual Game Developers Conference Independent Games Festival (IGF). "

    There are other awards, so check out the press release for a more complete report of the results.
    Friday, March 10th 2000
    Normals And Planes
    04:33 PM
        Discuss This!


    Nate Miller updated his site with a new tutorial on normals and planes. It covers face normals, vertex normals, and planes in general. There's also source code to go along with it.
    Friday, March 10th 2000
    Upcoming DirectInput Chat
    04:20 PM
        Discuss This!


    Microsoft's DirectInput team will be hosting a DirectInput chat one week from today (17th of March) at 11am PST. Here's a clip from the DX developer site:

    " The DirectInput team will discuss how you can use DirectInput to provide robust support in your application for gaming input devices. This will be an open forum to discuss general development practices, strategies, and pitfalls when developing an application that uses DirectInput. "

    Friday, March 10th 2000
    Contest Updates
    04:01 PM
        Discuss This!


    The coding contest page here on flipCode has been updated with two new entries from Daniel Davies and Tobias Johansson, as well as an updated entry by Mace.
    Friday, March 10th 2000
    Microsoft X-Box Announced
    02:08 PM
        Discuss This!


    As I'm sure many of you were expecting, Bill Gates announced on thursday afternoon that the X-Box does in fact exist. The specs and so on were unveiled at the GDC today, which you can read about from the official press release. Here's a juicy clip from somewhere in the middle:

    " Familiar tools such as the Microsoft® DirectX® API will inspire movie-quality rendering, enhanced Internet gaming, and superior audio in future-generation games. X-Box will catapult gameplay quality to new heights by delivering the following:

  • More than three times the graphics performance of the newest-generation game consoles
  • Co-developed with experts at nVidia Corp., the custom-designed graphics chip will deliver more than 300 million polygons per second.
  • Rich, fast-action and realistic experiences enabled by the X-Box hard drive
  • Broadband Internet connectivity that extends the game experience
  • Combining the power of PC technology with the accessibility of its cutting-edge DirectX development tools, Microsoft is providing game developers with a maximum-performance creative medium to deliver better games. "

    Friday, March 10th 2000
    The Daily Flip
        Discuss This!


    flipCode will soon be going through some very major server changes/upgrades. These changes will likely not effectively begin until late next week, but I mention it now because although I'll be doing everything in my power to ensure a seamless transition, I can make no guarantees. If the site is for some reason offline at any time in the near future for any amount of time, which hopefully will not happen, please try not to get frustrated. We'll be back in full force, with a few pretty big announcements. More on this stuff later. I just thought I'd throw a heads-up your way because I'm rather enthusiastic about all of the things I'm currently working on to make this site far better. As always, thanks for your incredible support.

    And now back to the usual batch of...

    tasty links:
  • Amazon Calls for Patent Fix
  • New Procedure Destroys Lung Cancer In China Study
  • Hubble Surveys Dying Stars In Nearby Galaxy
  • Breaking News In XML
  • Einstein Experiment Faces Crucial Test This Summer
  • Scientists See Through Sun For First Time
  • Peek Under Mars' Surface Reveals Ancient Channels
  • Microsoft Working On Fix For Win 95/98 'Hole'
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, March 9th 2000
    Voodoo 5 Screenshots
    07:07 PM
        Discuss This!


    The Adrenaline Vault got their hands on four screenshots which aim to show off some of what 3dfx's upcoming Voodoo5 accelerator, sporting the VSA-100 chipset, can do.
    Thursday, March 9th 2000
    OpenAL Interview
    07:00 PM
        Discuss This!


    Linux Games posted an interview with Loki programmer Michael Vance about the recently announced OpenAL effort. The interview covers quite a bit, so if you're curious about what OpenAL actually is and why, be sure to give it a read.
    Thursday, March 9th 2000
    EAX 3D Audio Tool
    06:49 PM
        Discuss This!


    Creative Labs announced today their free EAGLE 3D audio modeling tool. Here are a few juicy details from the press release:

    " EAGLE is a powerful, yet simple to use tool, that gives sound designers complete control over Environmental AudioÔ effects used in their applications thus allowing the effects to be rendered in real-time via Creative's award-winning line of Sound Blasterâ Live! audio cards. "

    Find out more about the announcement from Creative's site, or the press release.

    flipcode News Archives for 2000

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