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flipcode News Archives for 2000

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Monday, April 3rd 2000
Tech File Updates
11:20 PM
    Discuss This!


Steven Hugg updated his tech file with a bit on event-driven games. Alexander Herz updated his tech file with some information on dynamic shaders, scripts, and his compiler.
Monday, April 3rd 2000
Advanced GL Texture Mapping
08:41 PM
    Discuss This!


Nate Miller wrote up a new feature tutorial entitled Advanced OpenGL Texture Mapping. Unlike many of the beginner tutorials on texture mapping with OpenGL, this tutorial takes a deeper look, including coverage of mipmapping, texture parameters, and internal formats. Check it out over in the tutorials section.
Monday, April 3rd 2000
3DSMax To Hypercosm
06:32 PM
    Discuss This!


Hypercosm sent along the following announcement that there's now a 3DSMax to Hypercosm translator. Hypercosm Studio is a free toolkit for creating 3D applications.

" Those that develop game graphics in 3D Studio Max Release 3 can now directly translate their creations into the ultra lightweight online 3D graphics provided by Hypercosm 3D. The translator can be found at:

http://www.hypercosm.com/download/

On a technical note, 3DS uses a very high level of abstraction internally which the Hypercosm 3D translator is able to use completely! This means enormously complex 3D models and characters done in 3DS can now hit the net with incredibly short downloads. "

Monday, April 3rd 2000
Intrinsic Graphics Interview
05:41 PM
    Discuss This!


3DHardware.Net posted an interview with Rémi Arnaud, director of technology at Intrinsic Graphics. The interview covers much about the recently announced Intrinsic Alchemy software platform, including the differences between their software and APIs like OpenGL and Direct3D.
Monday, April 3rd 2000
The OpenGL Challenge
04:59 AM
    Discuss This!


This week's OpenGL programming challenge theme is Water! Lots of crazy cool new ideas can be done here. The last TWO week's "Cloud" challenge entries are online. Be sure to check out and vote on these guys here. A very exciting new development occured.... We got our first Mac entry, with a ported version to PC. Amazing stuff is always happening at The OpenGL Challenge.
Monday, April 3rd 2000
The Daily Flip
    Discuss This!


tasty links:
  • New Observations Of Sun's Interior Shed Light On Magnetic Field Activity
  • Microsoft Decision Coming Today
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, April 2nd 2000
    Daikatana AI Interview
    08:13 PM
        Discuss This!


    Generation5.org, an artificial intelligence resource site, sent word that they've posted an interview with Daikatana's AI programmer, Noel Stephens. It covers Daikatana's AI as well as a bit on game AI in general.
    Sunday, April 2nd 2000
    Void Source Code
    08:05 PM
        Discuss This!


    The authors of the Void engine recently made the project's source code available on SourceForge. Screenshots and a demo of the engine are available from the Void web site.
    Sunday, April 2nd 2000
    Delphi Plugger Port
    07:57 PM
        Discuss This!


    Civax from CFXWeb sent word that Eli Yukelzon ported Hasty's plugger code library, a simple DLL plugin system, to Delphi. You can get the Delphi port right here.
    Saturday, April 1st 2000
    New Coding Contest
    08:06 PM
        Discuss This!


    flipCode's April coding contest details are now online! The subject for this month is "Sky Scene", and the deadline is April 30th. For more information about the new contest, visit here. The winners of the March contest, which is now closed, will be announced once all of the votes have been collected. The March contest page has moved here.
    Saturday, April 1st 2000
    Final Contest Entries
    01:37 PM
        Discuss This!


    The coding contest for March on flipCode is now over, so obviously no more entries will be accepted. If you entered the contest, please verify that your entry is on the contest page, and also that its your latest revision. All of the entries that I received have been posted. Voting instructions for those who entered will be sent out within a day, but feel free to start evaluating the other entries any time. The April contest will be online soon.
    Saturday, April 1st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • New Answers to Age-Old Question
  • Solar "Heartbeat" Discovered: The Beat Goes On - Inside The Sun
  • Web Closed Captioning Simplified
  • AT&T-Led Group Buys Into Net2Phone
  • Microsoft Moves Into Wireless
  • Intel Eyes Life After 1GHz
  • GA-Source Q&A: 3dfx On GigaPixel
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, March 31st 2000
    AMUZE, Hiring
    05:48 AM
        Discuss This!


    AMUZE, a Swedish game development company, sent along the following information about some available positions they have:

    " Swedish game developer AMUZE is currently expanding and looking for new talented staff members to join their team of about 20 people. They are currently working on a high-profile title for 128-bit console, both for On-line play and play at home. The positions they need to fill is:

  • AI Software Engineer
  • Game Software Engineer
  • 3D-Artist
  • Character Animator
  • You can find more information on their homepage: amuze.com
    Or send your resume to work@amuze.com "

    Friday, March 31st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Embryo Cloning Patent Challenged
  • Web-Only Banks Start To Get Real
  • Has The Linux 'Dream Machine' Arrived?
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, March 30th 2000
    Advanced Collision Detection
    11:03 PM
        Discuss This!


    Gamasutra posted an article on advanced collision detection, which covers a few collision detection techniques for BSP engines, portal engines, and general object-object collisions.
    Thursday, March 30th 2000
    PSX2 Emotion Engine
    03:53 PM
        Discuss This!


    Thanks to Pekka Enberg, who sent in a link to an article entitled Sound and Vision: A Technical Overview of the Emotion Engine, on Ars Technica. The article takes a look at the technical side of the PlayStation 2's engine.
    Thursday, March 30th 2000
    LH Developer Diary
    02:12 PM
        Discuss This!


    GameSpy posted the first installment of Lionhead Studios' new development diary. The update talks about the game engine behind Black & White, as well as various development issues.
    Thursday, March 30th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Planet Hunters On Trail Of Worlds Smaller Than Saturn
  • Digital Music For The Living Room
  • Collins: Genome Mapped By 2003
  • Microsoft To Make New Settlement Offer?
  • Company To Offer Free DSL Nationwide
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, March 29th 2000
    Coding Contest Updates
    04:29 PM
        Discuss This!


    The coding contest page here on flipCode has been updated with three new entries, from Vlad Tretyakov, Alexander Stockinger, and Chris Howe, as well as an updated entry from Forrest Briggs. Two more days until the contest deadline, so get those entries in!
    Wednesday, March 29th 2000
    Crystal Space Shots
    04:10 PM
        Discuss This!


    The Crystal Space web site has been updated with a few new screenshots from a new level built using the CS level editor, MazeD. They've also started a new announcements mailing list and posted a new 'projects' page, which provides links to various projects that are using Crystal Space, a feature-rich open source 3D engine.
    Wednesday, March 29th 2000
    Top Selling PC Games
    03:54 PM
        Discuss This!


    The Adrenaline Vault posted a list of the top ten selling PC games for the week of March 12-18 (not of all time). Check it out here.
    Wednesday, March 29th 2000
    Verant Interactive, Hiring
    03:17 AM
        Discuss This!


    Verant Interactive sent along the following information about a few development positions available in St. Louis for artists and programmers:

    " Verant Interactive, developer of Everquest, has recently opened a studio in St. Louis headed by John W. Ratcliff, a long time game developer in the industry. Verant is currently building a team of exceptional artists and programmers to assist in the creation of a massively multiplayer online game. Programmers should have a strong background in object oriented design and methodology using C++ and STL. We are looking for candidates who can demonstrate expertise in tools development, real-time 3d graphics, physics, simulation, real-time database systems, networking, collision detection, artificial intelligence, and graphic effects. Additionally looking for developers expert in MIPS assembly language on the Sony Playstation and can take a leadership role on a Playstation 2 product. Developers should have at least 2 years of professional experience in the game industry, preferably having been involved with the creation of at least one shipping product. Candidates should have a strong work ethic and be willing to work in a supportive team environment.

    Artists should have exceptional talent and creativity and be able to demonstrate expertise in 3d modeling, texturing, and animation. The offices of Verant Interactive are located in Lake St. Louis, Missouri, a resort community on a 550 acre private lake. The cost of living in the Midwest is incredible, providing a high quality of life in a challenging and exciting work environment.

    Send resumes and URL to jratcliff@verant.com "

    Wednesday, March 29th 2000
    New Tech File
    02:08 AM
        Discuss This!


    Steven Hugg has started a new tech file here on flipCode. Check out his first update for a quick introduction as well as a bit on what he plans to post in his future tech file updates.
    Wednesday, March 29th 2000
    GLOW Toolkit 0.9.5
    01:12 AM
        Discuss This!


    Version 0.9.5 of the GLOW Toolkit is now available, a C++ framework for developing interactive OpenGL applications. Here's the buzz from the toolkit's web site:

    " The GLOW Toolkit is a cross-platform object-oriented framework for building interactive applications using OpenGL or similar APIs such as Mesa. It is, at its heart, an C++ wrapper for GLUT, providing a fully object-oriented API for creating windows, menus and other GUI elements, and for event handling. "

    Wednesday, March 29th 2000
    WinMorph 2.01 Release
    01:08 AM
        Discuss This!


    Version 2.01 of WinMorph, a freeware morphing program, is now available. Its not exactly game development related, but interesting still. In addition, you'll find 2 articles on the WinMorph site that may be of interest. One is on image compression, the other on decompilation ethics / techniques / etc.
    Wednesday, March 29th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • MiniGolf Master Gets Excellent AVault Review (Congrats Mike!)
  • Genome Map Only a Baby Step
  • Games Makers File Suit Against Yahoo
  • Astronomers Find New, Smaller Planets Orbiting Distant Stars
  • How Open Is Open-Source Software?
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, March 28th 2000
    X-Box In Depth
    10:23 PM
        Discuss This!


    Ga-Source posted a piece entitled The X-Box in Depth, which as the title implies, takes a fairly detailed look inside Microsoft's upcoming X-Box console.
    Tuesday, March 28th 2000
    GOLK Engine Source
    10:21 PM
        Discuss This!


    Noticed over on OpenGL.Org that the source code to the GOLK Engine is now available, a 3D engine with quite a few features. Get the win32 source from here.
    Tuesday, March 28th 2000
    Cast Iron Artist Position
    06:53 PM
        Discuss This!


    Cast Iron Games sent along the following bit about an open 2D artist position:

    " Cast Iron Games (http://www.castirongames.com ----still under construction) is currently looking for a 2D graphic artist. Artist must be able to make ships, backgrounds, foregrounds, and other miscellaneous items while mainting the styles of the art that we currently have. The artist also must be willing to be paid in royalties as well. Send all inquires to milkdud@castirongames.com Thank you "

    Tuesday, March 28th 2000
    BeOS News
    03:40 PM
        Discuss This!


    BeOS Personal Edition, version 5 has been released and is currently available from countless mirrors if you're having trouble accessing their web site. In addition, Be recently announced the source code releases of two OS portions (Tracker and Deskbar). According to this article, the releases will allow developers "to more tightly integrate their software to the platform". If you have comments about BeOS that you'd like to share, by all means post 'em here (click the orange-like comments link next to the news header).
    Tuesday, March 28th 2000
    Tech File Madness
    02:44 PM
        Discuss This!


    Two flipCodian tech file updates today. Conor Stokes updated his tech file with a bit on lightmap coordinate generation as well as some ideas for a general purpose research engine. Lionel Brits updated his tech file with more on his compiler as well as a mysterious unexplained comment about the evilness of BMP files.
    Tuesday, March 28th 2000
    New Tech File
    02:39 PM
        Discuss This!


    Muresan Robert started a new tech file here on flipCode. Check out his first update for an introduction as well as a bit on designing an engine with simplicity in mind.
    Tuesday, March 28th 2000
    Ask Tim Sweeney Part II
    12:18 PM
        Discuss This!


    Voodoo Extreme posted the second installment of their Ask Sweeney feature, a place where people can send in questions for Tim Sweeney of Epic Games. This update includes a bit on programming languages, "3l33t h4x0r1ng", hardware/apis, and even pizza.
    Tuesday, March 28th 2000
    3D Studio MAX To X Plugin
    12:06 AM
        Discuss This!


    This handy utility was just posted at Microtower...

    " Good news for you who uses X-Files. I have added a plugin for 3DS to the Download Center. This plugin (xout.dle) makes it posible to export directly from 3DS to the x-file format. "

    Tuesday, March 28th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Creating Custom Skins for the New WMP 7
  • Floating Eyes To Watch Our Climate
  • Apple's Darwin Evolves
  • Who Thought Up The Internet?
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, March 27th 2000
    The OpenGL Challenge
    11:25 PM
        Discuss This!


    Just to let everyone know, there was a late entry submission by Herminio. It's on the voting page, be sure to check it out. Even if you do not have OpenGL Acceleration, this one works at a decent frame-rate. For more OpenGL Challenge goodness, be sure to have a look at the main page. This week is quickly coming to a close, are you up to the challenge of making a 'really simple' cloud effect? Note! These entries are supposed to be quick and dirty visual effects, optionally using any of the challenge packs provided. (Must have the Info.TXT though!) However, some of you guys have put together incredible pieces of work.

    One last note, it appears one of the challenge entries was misunderstood. Spikes by Arho Huttunen used his own code, and didn't use any from the 'Metaballs' entry by Valdor The Troll Killer / Paradise Studios. He only happened to use the texture, and provided proper credit. Hey, we're programmers, with minimal skills in the 2D/Textures art dept. It's a wonderful entry, done for the week of Feb 13-Feb 19, 2000. Be sure to check it out too.
    Monday, March 27th 2000
    More On Intrinsic
    10:42 PM
        Discuss This!


    Scary's Shugashack posted responses from both John Carmack and Tim Sweeney about the Intrinsic GDP (which is to support both NVidia and 3dfx hardware), in response to speculation by some (including comments in the recent 3dfx press release) about it "ending the api wars." Check out the responses here. Thanks to Conor for mentioning the link.
    Monday, March 27th 2000
    Real-Time Cloth Animation
    05:51 PM
        Discuss This!


    Gamasutra posted an article by Jeff Lander on real-time cloth animation. Jeff builds on some of his previous articles about physics to create the simulation. The source code and application that go with it are available from GDMag's site.
    Monday, March 27th 2000
    Team Sigma Hiring
    05:11 PM
        Discuss This!


    Team Sigma, currently working on Epilogue, sent along the following information about a few development positions available:

    " Team Sigma is a fresh new company and it's hiring. Currently there are openings for programmers familiar with game logic, AI, physics, and/or network coding. Also we're looking for 3D artists with skills in the fields of animation, texturing, lighting, low-poly modelling, and/or making coffee of course! We need four people, preferably from the EU, so run, don't walk, to http://www.teamsigma.net and check out the job openings section "

    While you're at it, visit the Epilogue message boards over at the flipCode message center.
    Monday, March 27th 2000
    New Mesa Release
    01:08 PM
        Discuss This!


    Noticed over on Linux Games that a new version (3.2 beta 1) of Mesa has been released, a 3D graphics library with an OpenGL-like API. Here's a clip on Mesa from the web site:

    " Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL.* To the extent that Mesa utilizes the OpenGL command syntax or state machine, it is being used with authorization from Silicon Graphics, Inc(SGI). However, the author does not possess an OpenGL license from SGI, and makes no claim that Mesa is in any way a compatible replacement for OpenGL or associated with SGI. Those who want a licensed implementaion of OpenGL should contact a licensed vendor. "

    Monday, March 27th 2000
    3dfx And Intrinsic GDP
    01:00 PM
        Discuss This!


    There's a press release on MSNBC (thanks VE), as well as a short news bit on AVault about 3dfx's support for Intrinsic's upcoming game development platform, which is said to directly support 3dfx's line of hardware (now and in the future). Here's a clip from the MSNBC link:

    " Intrinsic Alchemy is a high-level game development platform that rises above the differences between hardware platforms and graphics APIs. By providing a uniform high-level, high-performance development and runtime environment, Intrinsic Alchemy allows developers to avoid the time-consuming work of providing platform portability, allowing them to concentrate on the creation of compelling game content. "

    Monday, March 27th 2000
    Carmack About Seumas
    12:41 PM
        Discuss This!


    John Carmack updated his .plan file with his own memories and experiences with Seumas McNally, programmer behind Treadmarks, who recently passed away.
    Monday, March 27th 2000
    OpenAL For Delphi
    12:55 AM
        Discuss This!


    Delphi3D translated the OpenAL headers to Delphi.

    " I know it has nothing to do with 3D graphics, but for those interested, I did a Delphi conversion of the OpenAL header files. OpenAL is a cross-platform 3D audio library with an API similar to OpenGL's. Note that I have not tested these files in any way, so I would appreciate some feedback if you can (or can't) get them to work. "

    Download the files right here.
    Monday, March 27th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • 3dfx Interactive To Acquire GigaPixel Corporation
  • New Epilogue Screenshots By Team Sigma
  • Source of Earth's Hum Revealed, Space Symphony Possible
  • Microsoft Settlement Unlikely
  • Virginia Tech Researchers Advancing Fuel Cell Materials
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, March 26th 2000
    Developers On MS X-Box
    03:46 PM
        Discuss This!


    Noticed over on VE that Thresh's FiringSquad posted an article entitled X-Box: What Do Developers Think?, which as the name implies offers the views of various developers on Microsoft's recently announced X-Box. The responses posted are from developers at Terminal Reality, Pandemic, Epic Games, and Monolith.
    Sunday, March 26th 2000
    Contest Updates
    11:44 AM
        Discuss This!


    The contest page has been updated again, with a new entry from Gary Linscott as well as updated entries from Forrest Briggs and Philipp Spoeth.
    Sunday, March 26th 2000
    Project Earthlight
    11:03 AM
        Discuss This!


    There's an interesting research project by Andrew Wu called Project Earthlight. The example game (using a WebCam) maps movements from a physical prop (light saber) to movements in the game. The author does a much better job of explaining the project, so check out the page here, complete with pictures. Here's a clip from the author's introduction:

    " My research project demonstrates the feasibility of Computer Vision as a way of controlling interactive worlds, using a typical PC and a single cheap USB webcam. Just as John Carmack of id software mentioned in a .plan update a few months ago, these "cheap little web cams have some interesting possibilities." "

    Sunday, March 26th 2000
    Plugger Lib Update
    10:52 AM
        Discuss This!


    Hasty submitted an update to the plugin code he uploaded a little while back. The new version is a bare-bones plugin system from which the plugin factory code was removed for simplicity. For those who missed the original plugger release, here's a clip from the text file:

    " This is a small set of sample projects to describe a simple way to use dynamic plugins via DLLs within a Win32 environment. "

    You can grab it from flipCode's ftp server: plugger2.zip (21k). Standard disclaimer applies.
    Sunday, March 26th 2000
    Global Illumination
    10:04 AM
        Discuss This!


    If the topic interests you, check out the Global Illumination Compendium, "an effort to bring together most of the useful formulas and equations for global illumination algorithms in computer graphics", by Philip Dutré. The document is 27 pages, available in both PDF and PostScript format.
    Sunday, March 26th 2000
    Seumas Chat Transcript
    09:59 AM
        Discuss This!


    AmaDev.Net sent word that they've posted a transcript of the moderated IRC chat held last night in Seumas McNally's honor, for those who couldn't attend.
    Sunday, March 26th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Microsoft Offer Considered Inadequate
  • Science-Fiction Staple New Entry In High-Speed Net
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, March 25th 2000
    On Design Tools
    06:11 PM
        Discuss This!


    Gamasutra posted an article entitled Designing Design Tools, which takes a look at designing good tools for creating game content.
    Saturday, March 25th 2000
    Contest Updates
    06:08 PM
        Discuss This!


    The coding contest page here on flipCode has been update with 2 new entries, from Philipp Spoeth and Forrest Briggs, as well as 2 updated entries from Tobias Johansson and Johan Glysing. If you've submitted an entry for the contest to date, please verify that its present (including the correct version) on the contest page. As for the rest of you, you still have a few more days before the deadline!
    Saturday, March 25th 2000
    UT Editing
    06:05 PM
        Discuss This!


    The Daily Radar posted another article about level editing, entitled Create An Assault Map, for UT. It offers 5 key points to creating this sort of map, each with explanations.
    Saturday, March 25th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • James Payne's Developer Desktop On VE
  • Is Open Source Secure? Experts Differ
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, March 24th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Drosophila Sequencing Stands As Genetic Research Milestone
  • Suspected NASA Hacker Indicted
  • NASA Releases First 'Flyover Movie' Of Asteroid
  • PC Memory: The Next Great Battle?
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, March 23rd 2000
    Contest Updates
    05:39 PM
        Discuss This!


    The coding contest page here on flipCode has been updated with several new and updated entries. Check them out!
    Thursday, March 23rd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Linux Supercomputer Howls
  • New Class Of Gamma Ray Objects Discovered In Milky Way
  • Scientists Capture New Images Of Movement In Nerves
  • Quantum Leap In Computing
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, March 22nd 2000
    Twisted 3D
    09:17 PM
        Discuss This!


    Mattster sent a link to his web site, Twisted 3D, where you will find tutorials, articles, and other things related to game development.
    Tuesday, March 21st 2000
    Seumas McNally Dies At 21
    10:34 PM
        Discuss This!


    Seumas McNally, president and lead programmer of Longbow Digital Arts, died of Hodgkin's Disease today at the age of 21. His contributions to the gaming industry, and the game development scene were many. Its truly sad to hear this news. For more information about this, visit the LDA Message Boards or Exaflop, which mirrored a related mailing list post.
    Tuesday, March 21st 2000
    The OpenGL Challenge
    09:51 PM
        Discuss This!


    A belated update happened at The OpenGL Challenge website. Be sure to check out the latest cool happenings, and see what you can do to contribute to this way-cool hive of creativity. Hats off to Laurent Perrin for putting together a spiffy starfield effect in record time! Hope to see you there.
    Tuesday, March 21st 2000
    GL Transparency
    01:22 PM
        Discuss This!


    Nate Miller updated his OpenGL Tutor page with a new demo tutorial on rendering transparent objects in OpenGL. The tutorial includes source code to the demo.
    Tuesday, March 21st 2000
    DM Level Design
    01:19 PM
        Discuss This!


    The Daily Radar posted an article entitled The 10 Principles Of DM Level Design, which according to the article, puts together "10 concepts that lie behind every great deathmatch level..."
    Tuesday, March 21st 2000
    The Daily Flip
        Discuss This!


    Updates may be a little less often in the next few days as I'm busy with a few things, including the new server changes that will be announced soon enough. tasty links:
  • Researchers Develop "Artificial Eyelid" That Reacts Faster Than A Laser
  • Eyes In The Sky A Growing Concern
  • Make Phone Calls Over The Internet
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!

    flipcode News Archives for 2000

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