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flipcode News Archives for 2000

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Thursday, April 20th 2000
The Daily Flip
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tasty links:
  • Earth-Observing Terra Spacecraft Open For Business
  • Images Show Warm Side Of Dinosaur Hearts
  • Exploit Could Expose Browser Data
  • Astronomers Discover Curious Magnetic Blob Around Galaxy
  • Error In Genome Done On The Fly
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, April 19th 2000
    The Titan Project
    03:58 PM
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    Ignacio Castano sent word about the Titan Project, an OpenGL engine that renders Quake3 levels. The first demo was just released, and the source code is scheduled to be released in a few days under a "very liberal license", according to the lead programmer. For more information about the tech, to see screenshots, or to download the demo, visit here.
    Wednesday, April 19th 2000
    New Compiler Technology
    03:53 PM
        Discuss This!


    Here's a press release that I received about VectorC by CodePlay, a new Windows C compiler:

    " New Compiler Technology Available for Games Developers.

    Newly established CodePlay Limited has just made available a beta test version of VectorC. The test compiler can be downloaded for free from CodePlay's web site: http://www.codeplay.com.

    VectorC is the first compiler written by games developers for games developers. Its most significant feature is its ability to vectorize normal C source code to produce games that take full advantage of MMX, AMD 3D Now! and Intel Streaming SIMD Extensions.

    VectorC is a highly optimizing C compiler for Windows PCs.

    Company spokesperson Andrew Richards, a professional games developer of 10 years standing, says "I got fed up using compilers not designed specifically for games developers. That's why we developed VectorC's advanced optimizer without compromise." "

    Wednesday, April 19th 2000
    The Daily Flip
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    tasty links:
  • Astrophysicist Maps Out Our New Galaxy
  • Strike Three for MS Handhelds?
  • Hasbro Settles Game Lawsuits
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, April 18th 2000
    New GLSetup Release
    08:16 PM
        Discuss This!


    There's a new build (1.0.0.114) of GLSetup available, a utility that detects your 3D card and installs the correct OpenGL drivers for you. Here's a clip from their web site:

    " GLSetup detects your 3D graphics card and installs the matching OpenGL drivers. Games supporting OpenGL will include GLSetup to ensure your system has drivers available to accelerate OpenGL 3D rendering.

    GLSetup will be free for game developers to include on their game CDs, simplifying driver distribution issues for OpenGL games. "

    Tuesday, April 18th 2000
    Simple-Image Renderer
    01:50 PM
        Discuss This!


    Siren (A Simple-image Renderer) by J. Scott Iverson was recently released for free, non-commercial use. Here's a description of the software from the Siren web site:

    " Siren is a scanline implementation of the RenderMan standard for describing 3D scenes. It renders simple scenes well. It supports most of the basic RenderMan functionality and provides many of the optional capabilities described in the RenderMan standard. Siren runs under MS-DOS. "

    Tuesday, April 18th 2000
    Crystal Space News
    06:59 AM
        Discuss This!


    The Crystal Space 3D engine web site has been updated with an announcement that documentation for CS is now available both for online browsing and downloading. In addition, they've announced a new radiosity system that's been added to the engine. Crystal Space is a free, portable, feature-packed, and open source 3D engine.
    Tuesday, April 18th 2000
    The Daily Flip
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    tasty links:
  • Microsoft: More Security Holes
  • Cutting-Edge Brain Surgery Without The Scalpel
  • Researchers Unlock The Mystery Of The Jellybean
  • Galaxy Satellite Ready For Ride Into Space
  • Stocks Bounce Back, Nasdaq Biggest Gain
  • Tuition-Free Computer School Is Set For Launch
  • Voyages Across The Universe Have Come Light Years Closer
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, April 18th 2000
    Development Goodies
    12:00 AM
        Discuss This!


    A few people sent some encouraging comments about yesterday's development goodies section, so lets give it another go.

    The comp.graphics.algorithms FAQ has answers to many common graphics-related questions. The Graphics Gems collection is worth checking out as well. Paul Bourke's Page has information on graphics, modeling, texturing, and more. Fredo's graphics bookmarks are worth a look. Jim Blinn's page has plenty of miscellaneous course notes online. The Global Illumination Compendium is a collection of global illumination formulas & equations. Geometry In Action's graphics page has some links of interest. Time Travel seems pretty interesting to developers. There is a coding contest running this month *hint hint*. This site has some interesting AI reading. So does this one, and this one. Allen Martin's radiosity article is worth a look.

    Hin Jang's gfx and trinity sites have some hard to find gfx information. So does Hugo Elias' page. 42 has a few articles and some code for effects including bitmap waves and smudging. Darwin3D's Game Developer companion section features Jeff Lander's articles and code from GD Mag. And finally, for character animation information visit Hexapod's FAQ. Enjoy.
    Monday, April 17th 2000
    Development Goodies
    04:33 PM
        Discuss This!


    These aren't exactly new, but it appears to be a slow development news day so far, so here are some interesting and largely unrelated links for you to check out. Arturo Campos' home page has some well written compression articles, including Huffman, LZ variants, and others. Doxygen is a free (GPL) documentation system for C, C++ and IDL. Stripe is a rather interesting looking tool that converts polygon data into triangle strips. The Stripe web site also has some research papers on the topic. efg's Lyapunov Exponents Lab Report is worth a look. Eric Weisstein's World Of Mathematics is pretty fun. Another interesting article: Image-Based Rendering In Computer Games. If you're into curves, take a look at Chaikin's Algorithms For Curves. If per-pixel lighting is your bag, try here. Speaking of bags, a grab bag of links just wouldn't be as tasty without a little something on Steering Behaviors For Autonomous Characters.

    *deep breath*. How about a couple links on physically based modeling: Siggraph 97 Course Notes by Witkin And Baraff. Some notes and sample code by another author. On another note, !B is an iso-surface engine whose web site features some related tutorials and code. Wolfgang Heidrich's web site has some good papers on topics including global illumination, reflections, LOD, and more. The Cornell Box Data site is a blast. Tobias Lensing's site features tutorials on topics mostly related to Direct3D, but sporting some general theory as well (such as a document on collision detection). Or you could try out the following link on Interpolating Subdivision For Meshes with Arbitrary Topology. Ok, that's all. Enjoy.
    Monday, April 17th 2000
    Tech File Update
    08:00 AM
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    Lionel Brits updated his tech file with a bit on his compiler, BMP files, fixed point math, and more.
    Monday, April 17th 2000
    Ask Hook Updates
    06:30 AM
        Discuss This!


    Voodoo Extreme's Ask Hook column has been updated with a couple new responses including one on getting into the gaming industry.
    Monday, April 17th 2000
    CPL Workshops
    05:59 AM
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    The Adrenaline Vault posted mp3 versions of the workshop lectures that John Carmack and John Romero each gave at the Razer / CPL tournament. Carmack's talk has quite a bit of tech information regarding Quake 3 and things he's currently working on, such as lighting and visibility (including portal rendering). Each workshop is over 10 megs in mp3 format, but if you can spare the bandwidth, they're pretty interesting.
    Monday, April 17th 2000
    Common Source Code
    04:50 AM
        Discuss This!


    Nate Miller updated his programming page with a new section called Common Code. This is where he's posted various reusable code pieces (GPL) from his projects for handling things such as vectors, matrices, tga loading, and more. Here's an explanation from his site:

    " The goal of this page is to put all of the source code that I use in almost all of my projects into one place where everyone can get at it. I will try to keep this page updated each time I change the code so everyone can have the latest version of the code that I am using. "

    Monday, April 17th 2000
    The Daily Flip
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    tasty links:
  • Filling In The Genome Puzzle
  • Sony: PlayStation2 Restrictions Won't Hurt
  • Solar Storms Keep Space Forecaster Hopping
  • The Cosmos Is Coming
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, April 16th 2000
    Game Programming Bookstore
    01:54 PM
        Discuss This!


    Jason Mansfield sent word about a site called the Game Programming Bookstore, where according to the site's intro description, "you can find any Game Programming related book available at prices 20% off the publishers price."
    Sunday, April 16th 2000
    Linux Game Development
    06:58 AM
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    The new an improved Linux Game Development Center is now online. The LGDC provides game development news, articles, links, and various other features, with an emphasis on linux.
    Sunday, April 16th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Market Crash Over? Not So Fast
  • Ancient Leftovers May Provide Clues To Early Life
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, April 15th 2000
    Carmack On Technology
    04:34 PM
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    Noticed over on Blue's that EuroGamer.Net posted an article about John Carmack's workshop at the Razer-CPL tournament, where he talked about graphics in general, lighting, and even a bit on id's next engine.
    Saturday, April 15th 2000
    Escape Console Shot
    03:26 AM
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    Alex Champandard updated his Escape Landscape page with a screenshot of the new console.
    Saturday, April 15th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • MS Servers Leave Back Door Open
  • Scoping for Distant Objects
  • NASA Develops A Drill For The Future
  • Spacecraft Moves Within 62 miles Of Asteroid
  • Also, I updated my personal / engine page.


    If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, April 14th 2000
    OpenGL Programming Guide For Delphi
    01:11 AM
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    The OpenGL Programming Guide has been converted to Delphi by none other than Maik Porkert. He has also made the full (5.45 MB) file available from his FlatStyle site at http://www.flatstyle.de/glprogguide.zip
    Thursday, April 13th 2000
    More On Vectors
    08:30 PM
        Discuss This!


    Jaap Suter added a new section to his tech file that was posted yesterday on vector basics. The update explains more about vectors and basic vector operations.
    Thursday, April 13th 2000
    New FreeImage Release
    07:51 PM
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    There's a new version (1.3.0) of FreeImage available, an open source image library that supports many popular formats. Here's the buzz from the FreeImage web site:

    " FreeImage is an Open Source project for developers who would like to support popular graphics image formats like BMP, JPEG, TIFF and PCX and others as needed by today's multimedia applications. FreeImage is easy to use, fast, multithreading safe and compatible with all 32-bit versions of Windows, including Windows 2000. FreeImage allows you to change the bitmap's bits and palette-data using various functions too. "

    Thursday, April 13th 2000
    BeOS Programming Tutorial
    02:46 PM
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    There's a new flipCode feature tutorial online, entitled BeOS Programming For The Beginner, by John Kenneth Grytten. In this tutorial, John introduces some of the basics behind programming for BeOS, including some of the ways to get started, resources you should explore, and even a bit of sample code to get you going. Check it out over in the tutorials section!
    Thursday, April 13th 2000
    Perfect Dark Team Hiring
    01:16 PM
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    Rare sent the following bit about some positions available:

    " The Perfect Dark team at Rare is looking for new blood to help us with our next project. Interested? check out either: www.datadyne.com/careers.htm or www.carringtoninstitute.com/employment.htm You would need to be prepared to relocate to Twycross in the UK. "

    Thursday, April 13th 2000
    OpenAL Update
    10:07 AM
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    Thanks to Ogre who sent the following update about OpenAL, the Open Audio Library.

    " A new CVS snapshot of OpenAL has been posted to http://openal.org/downloads/. This version is a lot bigger than the old one and I actually got the demo make noise! "

    Thursday, April 13th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • The 3D Card Industry
  • Winning At The Inventing Game
  • AMD Shatters Wall Street Estimates
  • Increasing Evidence That Europa Lives
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, April 12th 2000
    Tech File Updates
    10:58 PM
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    Steven Hugg updated his tech file with a bit on java, coding discipline, and more. Jaap Suter updated his tech file with a mini-tutorial on vectors.
    Wednesday, April 12th 2000
    Subdivision Surface Theory
    04:14 PM
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    Gamasutra posted an article by Brian Sharp on Subdivision Surface Theory, which explains what subdivision surfaces are and takes a look at a few different subdivision schemes.
    Wednesday, April 12th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Better Guide For The Genome Map
  • Supersonic Transports Could Be Powered By Coal
  • Damaged Nerves Heal Faster With Electricity
  • States Leaning Against Microsoft Breakup
  • PC And TV: A Marriage At Last
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, April 11th 2000
    TileLib 0.3 Release
    10:39 PM
        Discuss This!


    Noticed over on Linux Games that a new release of TileLib is available, a graphics library built to ease the creation of tile-based games. Its Allegro-based, and according to the web site should be able to compile on any Allegro-ready OS, but the author has only tested it on Linux. Here's a clip from its web site:

    " TileLib is meant to be an easy to use graphics library geared towards people wanting to make tile based games. Such as RPG's, side scrollers, etc. It is meant for people developing with the Allegro graphics lib. What I eventually envision is to have TileLib be an extremely versatile core library for making tile based games. I'm going to pack as much useful stuff in here that should belong in the basic tile based games library. "

    Tuesday, April 11th 2000
    Tech File Updates
    04:44 PM
        Discuss This!


    Nicholas Vining updated his tech file with a few things including a bit on octrees & the GDC. Alex Champandard updated his tech file with some information on his latest landscape engine.
    Tuesday, April 11th 2000
    Escape Landscape Engine
    04:22 PM
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    Alex Champandard released an early build of his new OpenGL landscape engine, Escape. The engine features a fully parametric landscape mesh (quadratic bezier patches) and a fractal noise layer. It also features a perlin noise shader to avoid the repeated texture look. Definitely worth checking out.
    Tuesday, April 11th 2000
    OpenML Standard API
    12:30 PM
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    Several digital media leaders, including 3dfx, IBM, SGI, and various others, announced the formation of the Khronos Special Interest Group, joining forces to create a standard API for graphics and audio. Check out the press release over here on Yahoo, or visit the Khronos web site for more details. Here's a clip from the press release:

    " OpenML will eliminate the need for professional application developers to develop different and proprietary programming interfaces for various media input and output devices. In addition, implementations of the API across multiple operating systems will enable portability of software applications. Extensions to OpenGL that handle compositing of multiple graphics and video streams will make it easier to enable the direct implementation of mixing 2D, 3D audio, and video data to create dazzling effects in authored content. Other OpenGL extensions will relate to enabling high quality rendered output. "

    Swing by the Khronos web site to download the press release and FAQ.
    Tuesday, April 11th 2000
    GLOW Toolkit 0.9.6
    08:57 AM
        Discuss This!


    There's a new version of the GLOW Toolkit available, described as a "cross-platform object-oriented framework for building interactive applications using OpenGL or similar APIs such as Mesa." Here's a clip from its web site on the latest release:

    " Version 0.9.6 has been released! The new version includes a number of new features and is now compatible with MSVC++ 6.0. Also, be sure to visit GLOW's home on SourceForge, hosting the CVS repository, public forums, and other services. "

    Tuesday, April 11th 2000
    The Daily Flip
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    For those of you who checked out the March coding contest results, you may have noticed a tie for third. There was originally only one third place prize, but our contest sponsor agreed to give out two. Very cool indeed. So an extra congratulations to both of the third place winners who should each receive a copy of FastGraph, and an extra thanks to our contest sponsors.

    tasty links:
  • 'Spammers' New Calling: Cell Phones
  • S3 Sells Graphics Chip Biz To VIA
  • IBM Gives Away Web Servers To Startups
  • HGP Head Refutes Celera's Claim
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, April 10th 2000
    Motion Blur Source
    07:54 PM
        Discuss This!


    Tim Schröder sent word that he's released the source code to his motion blur demo over on his web site: glVelocity . There you'll also find other OpenGL related material, demos, & source code.
    Monday, April 10th 2000
    3D Audio Article
    07:16 PM
        Discuss This!


    Noticed on Voodoo Extreme that Tweak3D posted an article entitled 3D Audio: How It Works. It covers types of audio enhancements and various related topics.
    Monday, April 10th 2000
    OpenGL Bump Mapping
    03:51 PM
        Discuss This!


    Noticed a link over on OpenGL.Org to an article on Real Time Bump-Mapping Using OpenGL, which starts by stating: "This page shows a new, simple, but effective way to perform bumpmapping."
    Monday, April 10th 2000
    Coding Contest Results
    07:15 AM
        Discuss This!


    The results for flipCode's March Coding Contest are now online! The topic was smoke / fog, and the entries were all very impressive. Congratulations to everyone who entered. Check out the contest page to see who won, and by how much. The source code to a few of the entries have been made available as well.

    Don't forget, the April Coding Contest is currently in session, with the subject "Sky Scene". The contest page was recently updated with information about the prizes for this month's winners, so be sure to check it out!
    Monday, April 10th 2000
    OpenGL Challenge Update
    07:10 AM
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    OTri's OpenGL Challenge has been updated with 2 entries from last week's "Water" contest: Toxic River & Beach. The new challenge has a deadline of April 22nd, and the subject: Veins.
    Monday, April 10th 2000
    Lame Game Challenge
    05:32 AM
        Discuss This!


    There's a new batch of Lame Games over at the Lame Game Challenge for you to check out and vote / comment on. There's also a new deadline in effect. The Challenge will officially end on May 10th, 2000. Note that if you submitted an entry that you believe should've posted (but don't see it online), please let me know.
    Monday, April 10th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Video Card Price List
  • The Legend of Zelda: Majora's Mask
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, April 9th 2000
    3DS Conversion Tool
    04:33 PM
        Discuss This!


    Andreas Löffler of United Bytes sent word about a new release of Nemax, a 3DS conversion tool that outputs the data in an ascii format.
    Sunday, April 9th 2000
    Mystic GD Site Update
    04:26 PM
        Discuss This!


    John from Mystic Game Development sent the follow about their web site:

    " The Mystic Game Development (home of Oxygen3D) page has been updated with a bunch of movies and some company previous work information and screenshots. Not all movies can be downloaded at the moment, because of some webspace troubles, but most ones work. The URL is http://www.mysticgd.com "

    Sunday, April 9th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • New Amiga Stirs Passions
  • On Home Turf, Microsoft Is Viewed As A Victim
  • Suspected Extra-Solar Planet Probably a Star
  • MP3: You Can't Stop The Music
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, April 7th 2000
    Tech File Update
    09:12 PM
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    Jaap Suter updated his tech file with a bit on life, school, and all sorts of other things.
    Friday, April 7th 2000
    New SMPEG Release
    05:28 PM
        Discuss This!


    Noticed on Linux Games that there's a new version (0.3.5) of the SDL Mpeg Player Library (SMPEG), an open source LGPL Mpeg library by Loki Entertainment.
    Friday, April 7th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • ‘Opto-Chip’ Breaks Speed Records
  • Strangers In The Night: Ulysses Spacecraft Meets A Comet
  • NASA To Test Wind Turbine In World's Largest Wind Tunnel
  • Solar Shock Wave Causes Surprise Aurora Display
  • Work Surfing Dominates U.S. Internet Use
  • Microsoft Launches Anti-Antitrust Campaign
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, April 6th 2000
    Ada 3D Engine
    10:45 PM
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    Gautier's Engine_3D package is a 3D portal rendering engine written in pure Ada. The full source code and demos are available for download.
    Thursday, April 6th 2000
    Blade Special Effects
    06:01 PM
        Discuss This!


    Noticed on VE that Manuel Ruiz Montes, special effects programmer on Blade, posted a development update with some information on the game's special effects system.
    Thursday, April 6th 2000
    Open Source Darwin
    12:54 PM
        Discuss This!


    According to this article, its confirmed that Apple Computer have decided to open source the core to their operating system, Darwin (Mac 0S X), which can be compiled for Intel systems. Here's a clip from Apple's site:

    " In addition to introducing an installer, live source code for Darwin is now available immediately from Apple's public CVS servers. As Apple engineers and Darwin Developers in the community modify the source for the core of Mac OS X, it will be updated in real time on the server. Apple is proud of this major step forward in bringing the community and Apple together in enhancing Darwin. "

    Visit this page for more information or to download the binary installer.
    Thursday, April 6th 2000
    Badtech Daily Cartoon
    05:06 AM
        Discuss This!


    The Badtech Daily Cartoon web site has gone live. Here's a bit of information about the comic strip from the author, James Sharman:

    " Badtech will gradually follow a small team of game developers through the production of their first title, think Dilbert for the games generation. We shall see the design, romancing a publisher, dodging marketing and fighting of quality assurance department, all in the hopes of getting the odd bit of humor in there here and their. If you're a techie you will giggle over the nerd like humor. If you're a game player you're going to laugh as you see what goes on behind closed doors. Unfortunately if you're a fellow game developer you are going to cry as you discover how pointless and demeaning your life truly is. "

    Thursday, April 6th 2000
    The Daily Flip
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    I imagine a lot of flipCode visitors will get a kick out of John Carmack's latest .plan file update, which talks of graphics geeks. Its not exactly a very educational update, but I think its pretty funny. Click here.

    tasty links:
  • Celera: Genome Map Complete
  • Internet DataPlay Unveils Versatile, Low-Cost, Portable Media (Thx Conor)
  • Hollywood Tries To Block DVD Decoder
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, April 5th 2000
    DirtyPunk's Column - Issue 03
    11:05 PM
        Discuss This!


    The third installment of DirtyPunk's "I've Got Useless Wasted Time Before My Lecture" column is now online. This time around he writes about visibility theory. Check it out here!
    Wednesday, April 5th 2000
    Tile Studio Release
    10:08 PM
        Discuss This!


    Mike Wiering recently released a utility called Tile Studio, a development tool for tile-based games. Here's the buzz from his web site:

    " Tile Studio is a complete development utility for tile-based games. The application contains a bitmap editor for creating tiles and sprites and a map editor for designing levels. "

    Wednesday, April 5th 2000
    DarkBasic v103 Update
    03:52 PM
        Discuss This!


    Revision 103 of DarkBasic was recently released. DarkBasic is a BASIC language which makes use of Direct X to aid in the creation of professional quality applications, even if you're a novice programmer. Thanks Lord Omlette.
    Wednesday, April 5th 2000
    Top Selling Games
    03:50 PM
        Discuss This!


    The Adrenaline Vault posted another list of top selling games, for the week of March 19-25 (not of all time). "Who Wants To Be A Millionaire" and "The Sims" are still on top.
    Wednesday, April 5th 2000
    Ask Hook Updates
    08:37 AM
        Discuss This!


    Voodoo Extreme's Ask Hook column has been updated with a response to a question about whether games are driving the hardware evolution or vice versa. There's also a response to a question on 16-bit rgb formats.
    Wednesday, April 5th 2000
    The Daily Flip
        Discuss This!


    The Fountain Of Knowledge is currently on hold. A few things are going to be restructured. For those of you waiting on a response, its still possible that your question will be answered, but it may not be for a little while. Sorry for the inconvenience. And yes, those server changes I talked about fairly recently are still happening. The new server is almost ready, but there are still a few problems being resolved. As soon as things are good to go, I'll of course announce it.

    tasty links:
  • Netscape 6 Preview Release 1
  • Netscape 6: Does Anyone Care?
  • A Wild Ride On Wall Street
  • Researcher Borrows From Napster
  • Telecom, Net Firms Are Crafting Standards For High-Bandwidth
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, April 4th 2000
    Radiosity Resources
    08:37 PM
        Discuss This!


    The Helios32 resource page was recently updated with the April version of RADBIB.BIB, a massive bibliography of radiosity/global illumination books, articles, and other assorted resources.
    Tuesday, April 4th 2000
    3D Engines List Update
    02:08 PM
        Discuss This!


    The 3D Engines List, a site that lists and categorizes hundreds of 3D engines, has been updated with 11 new entries. Thanks Gollum.
    Tuesday, April 4th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Napster Copies Move Forward
  • Netscape To Unveil 6.0 On Wednesday
  • Judge Says Microsoft Broke Antitrust Law
  • Nasdaq Pummeled As Investors Flee Tech Stocks
  • IBM Sees Linux In Your Future
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!

    flipcode News Archives for 2000

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