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flipcode News Archives for 2000

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Wednesday, May 10th 2000
The Daily Flip
    Discuss This!


Hey hi, and um, hello. I'm out of town right now working on a few things, and while playing around with a laptop from the hotel, I've experienced the terribleness for a while now of seeing flipcode at 800x600. Why didn't anyone tell me it was so ugly >:]? I'll try to fix that up a little when I finish up the new flipCode things to come. As for these content additions and design changes which I've been talking about in the past few weeks, they're still coming. I've just been quiet about it because I'm sure it gets really old to keep hearing "they're coming", like you're hearing right now :). Some really cool new stuff is coming "soon", so please be patient. The server change was a rocky experience thanks to various web companies who decided it would be pretty fun to waste my time, but hopefully I won't need to change servers again. If you notice any speed problems on this one, let me know. If you're interested in some of the new content changes, or have helpful suggestions/ideas for making flipCode better, by all means send me an e-mail.

As for other things, thanks for the many quotes (for the news page) that you guys sent in. The database will be updated as soon as I return home. As will the lame game challenge and this month's contest. I'd also like to throw out another thanks to Max, who's been doing a nice job this past week helping out with the news.

Well then, enough of my whining and yap yap yapping. I label it "interesting" that I feel weird rambling in this section, considering the fact that this was the original reason for the daily flip. I'll try not to waste too much of your time in this section with my aimless venting, but I might actually use it a little more often ;). If it gets overly annoying, let me know and I'll move it over to my personal page. In any event, kick back and enjoy some tasty links...

  • Astronomers Sleuth Out Stellar Missing Link
  • Two Winning Tickets In Big Game Jackpot
  • Experimental Solution For A Technologically Important 2-D Surface
  • India Opens Satellite Communications Sector To Private Firms
  • Friend Message Worm Destroys Windows Files
  • MS Shows Off 64-bit Win2000 At N+I
  • MS Beats Sun Copyright Claims
  • Netscape's Disappearing Privacy Code
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, May 9th 2000
    Upcoming 3D Engine Book
    10:21 PM
        Discuss This!


    Thanks to Eli Ben-Ami who sent along a link to a book scheduled for release this August entitled 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, By David Eberly. The link doesn't have much information about the book yet, but you want to bookmark it if it interests you.
    Tuesday, May 9th 2000
    Chess Programming Tutorial
    01:30 PM
        Discuss This!


    GameDev.net put up the first part of a tutorial on the basics of artificial intelligence game theory. The tutorial is focusing on chess playing, but the information should be applicable to writing computer opponents for any sort of similar game.
    Tuesday, May 9th 2000
    Height Map Source Code
    03:16 AM
        Discuss This!


    Max McGuire released a handy height map class implementation over on the flipCode ftp server. This source code gem is aimed at those who need to load terrain data for their applications. Here's the fuzz from the readme file:

    " This is a simple height map class I wrote for use in applications needing terrain data. The code isn't terribly complex, but I thought I might save some people some trouble by releasing it.

    It supports loading Terragen files (http://www.planetside.co.uk/terragen) as well as bilinear interpolation.

    If you have any comments or improvements (or bug fixes) please e-mail me. "

    Grab the source code archive from flipCode's ftp server: terrain.zip (2k)
    Monday, May 8th 2000
    Tech File Update
    03:23 PM
        Discuss This!


    Nicholas Vining made a quick tech file update with a few thoughts on video games.
    Monday, May 8th 2000
    Graphics Card Jargon
    03:01 PM
        Discuss This!


    Eurogamer posted an article entitled Noddy's Guide To Graphics Card Jargon. The article attempts to explain in simple words what some of the latest buzz words in the 3D hardware world mean.
    Monday, May 8th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Worm Suspect Arrested
  • Black Hole Research Boosted By New Telescope
  • Big Step In Sequencing Smallest Chromosome
  • MP3.com Flies On BMI Pact
  • Cloning Patent Excludes Humans
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, May 7th 2000
    Hugues Hoppe SIGGRAPH Papers
    06:31 PM
        Discuss This!


    Hugues Hoppe of Microsoft Research has updated his web page with PDF versions of three new graphics papers to appear in the SIGGRAPH 2000 Proceedings. The topics of the papers are displaced subdivision surfaces, silhouette clipping, and lapped textures.
    Sunday, May 7th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Worm Writer Identified?
  • Lasers Shine New Light On Gravity Waves
  • AMD's Thunderbird Advances Athlon
  • Microsoft Slammed For Security Flaws
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, May 6th 2000
    OpenGL Per-Pixel Lighting Article
    02:56 AM
        Discuss This!


    I noticed that OpenGL.org has just added an article on performing hardware accelerated per-pixel (rather than per-vertex) lighting in OpenGL. The technique uses multipass rendering to perform shading calculations using only core OpenGL functionality. There is also a demo with source code available for download.
    Friday, May 5th 2000
    Procedural Objects In 3DSMAX
    06:17 PM
        Discuss This!


    Gamasutra has been updated with an article on writing plug-ins for 3D Studio MAX to create procedural objects. Beyond sort of the obvious usage -- creating geometric primitives -- it also explains how you can use this mechanism to imbed data for a game engine. Here's a snippet:

    " You could create a Location object that stores the position and an id number. The designer can create various instances of Location objects within the level and assign a unique id to each; this data can then be exported into a file and used by the game engine. "

    Check it out here.
    Friday, May 5th 2000
    Developers At Work
    05:49 PM
        Discuss This!


    Voodoo Extreme updated their Developers at Work feature with a screen shot from the desktop of Scott Blinn (Volition).
    Friday, May 5th 2000
    GFX Documents And Trinity
    12:14 PM
        Discuss This!


    Hin Jang sent word that he's discontinued his trinity web site. In addition, he's collected all of his gfx documents into one place, which you can find here (downloadable as a 94k tar/gz file). For those who missed out on Hin's trinity site or have yet to see his gfx documents, they're an excellent place to look for resources on fairly advanced graphics-related topics including curved surfaces, csg, trilinear mip-mapping, and many other things. You can also download a copy of the gfx document collection from flipCode's ftp site: gfx.tar.gz (94k)
    Friday, May 5th 2000
    OpenGL Lighting Tutorial
    11:47 AM
        Discuss This!


    Nate's Programming Page has been updated with a new OpenGL lighting demo, with source code. You can find it over on his OpenGL Tutor page. Here's the description:

    " A very simple demo which shows how to use textures with OpenGL lighting. A sample model is loaded from a file, a normal is calculated for each of its faces and then it is rendered. Be sure to check the console output when the program starts to see the various rendering options that are available. "

    Friday, May 5th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Hubble Finds Much Of The Universe's Missing Hydrogen
  • Nasty Worm Spreading Fast
  • Sun Opens Java Management Process
  • Sleep Expert Outlines Help For Insomniacs
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, May 4th 2000
    Kick Engine Source
    08:40 PM
        Discuss This!


    Noticed over on Voodoo Extreme that the source code to an older release of the Kick Engine has been released. Here's the buzz:

    " The source code (includes all required files) to the old 'Next Generation' demo has been released. For more detailed information see the 'Programmers Diary' , now updated daily. The code is supplied in it's original form, and a copy of Visual C++ 5 or above is required. There are no licence limitations, the code is free to use in any form what so ever. There is no officical tech-support. However if you really need help contact martin@kickengine.co.uk or john@kickengine.co.uk and they may help you. "

    You may want to check out their Programmer's Diary as well for some more info.
    Thursday, May 4th 2000
    Ask Tim Sweeney
    07:08 PM
        Discuss This!


    Voodoo Extreme just put up the 3rd installment of their reader submitted question-and-answer session with Epic's Tim Sweeney. This time Ask Tim Sweeney covers topics ranging from project planning, vertex details, and programming languages. Here's a ripe bit:

    " The trick is to break down your super-huge problem into a bunch of simpler steps which you can figure out as you go. And don't be afraid to try an idea and fail; it's ok to throw out code and start over with a better approach. In fact, that is essential on a large project -- over 50% of the code I wrote for Unreal 1, I threw out and rewrote (much better) during the course of the project. "

    Thursday, May 4th 2000
    Aside Software Vacancy
    03:36 PM
        Discuss This!


    I noticed that Aside Software, makers of the Q3A-like Titan Engine, is looking for a 3d graphics and game programmer. Here's a clip from Titan Engine website:

    " We have now a vacancy, so if you are interested in joining Aside Software mail us to titan@talika.fie.us.es. We are looking for talented programmers with good knowledge of 3d graphics and game programming. If you are an entusiastic person and you want to work hard to make the next-gen engine, let us know! "

    Wednesday, May 3rd 2000
    Voodoo 5 vs GeForce2 FSAA
    12:34 AM
        Discuss This!


    Thresh's Firing Squad has posted a side-by-side comparison of fullscreen anti-aliasing on the upcoming Voodoo 5 5500 and GeForce2 GTS graphics cards. The bit has a nice explaination of FSAA, loads of benchmarks for both cards and some screen shots showing this exciting feature in action on some current and upcoming titles.
    Wednesday, May 3rd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • No Wires Needed For Future Palms
  • Microsoft Unleashes New Media Player
  • Experts Demand Better Asteroid Alert
  • Proud Creators Say Cloned Calf Is Healthy
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, May 2nd 2000
    Little Languages Mailing List
    08:03 PM
        Discuss This!


    I just got word from the Lua Scripting Language mailing list that a new online discussion group is starting up on the subject of "little" programming languages. Here's the scoop:

    " This group is dedicated to the discussion of all aspects of little programming from design, implementation, and use. The list is moderated by Dr. Randy M. Kaplan, author of "Constructing Language Processors for Little Languages." "

    The new group is free for all to join, so check it out if you have an interest in programming or scripting languages.
    Tuesday, May 2nd 2000
    Contest Deadline Extended
    06:01 PM
        Discuss This!


    The deadline for our April coding contest has been pushed back to May 31st, effectively making it our May coding contest. The subject is still "sky scene." For more information on the contest, prizes, and submission rules, check out the contest page.
    Tuesday, May 2nd 2000
    The Daily Flip
        Discuss This!


    Max McGuire, friend and fellow coder, agreed to help out with keeping the news rolling on this site (as his schedule permits), while I'm squaring away all the server and content changes that haven't exactly been coming along as smoothly as anticipated. Many thanks to Max for the help!

    tasty links:
  • Microbes On Earth May Be Key To Identifying Life On Other Planets
  • No Doomsday In Store When Planets Align Friday
  • MP3.com Offers Pay-For-Play Music
  • Space Armada Takes Aim At Binary Star System
  • Web Surfers Go Online Using Voice-Recognition Technology
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, May 1st 2000
    New 3DRad Release
    10:54 PM
        Discuss This!


    Noticed over on Voodoo Extreme that a new version (3.0) of 3DRad was released (for registered users). Here's the buzz from the web site:

    " 3D Rad is a programmable, user-friendly, 3D real-time engine. You can use 3D Rad to develop any kind of interactive virtual application, like 3D games, 3D demos, virtual travels into custom scenery and so on. 3D Rad is intended for non-programmer, keen on computer graphic people, but it is fully customizable, powerful and flexible, so it is a great application for everyone! "

    Monday, May 1st 2000
    FMOD 3.2 Release
    08:31 PM
        Discuss This!


    Firelight sent word that a new version (3.2) of the FMOD digital sound and music system has been released. Here's what's new:
  • DX7 support added. This adds more hardware voices than previously possible before.
  • EAX 2.0 support added! Go nuts on those advanced reverb parameters!
  • A3D 3.0 support added!
  • Realtime full duplex recording support added!
  • Volume ramping / de-clicking software mixer added!
  • MMX quality mixer speed increased AGAIN to crazy speeds! Check out the new comparison charts.
  • FMOD Standalone player updated to support MP3,WAV & A3D3 and 48khz support! Also check out the new software reverb!
  • New music callbacks! FMUSIC_SetRowCallback, FMUSIC_SetOrderCallback.
  • Callbacks and FSOUND_Stream_GetTime now are now latency adjusted, so when you get a callback or read a time value, it is relevant to when you HEAR the sound, not when it is mixed.
  • FSOUND_SetMinHardwareChannels and FSOUND_SetMaxHardwareChannels added. Great for controlling 3d hardware resources!
  • Delphi and Visual Basic interface added! (these are still in beta)
  • New documentation layout! Tutorials section and neater documentation file!
  • FMOD has been thoroughly tested and improved in real game environments, and it can now be said that FMOD is solid as a rock!
  • Competition time! As mentioned in previous news, its time start your downloading! In 2 weeks time (Tuesday 16th), 2 names will be picked out of the FMOD registration database that have downloaded FMOD 3.2, and they will win either an Aureal Vortex 2 SQ2500 or a Creative Sound Blaster Live! soundcard!
  • Monday, May 1st 2000
    New Tech File
    05:23 PM
        Discuss This!


    Jacob Alan McCosh started a new tech file here on flipCode. Check out his first update for his introduction as well as a bit on the event model.
    Monday, May 1st 2000
    New Austin 3D Demo
    05:13 PM
        Discuss This!


    Jaap Suter sent along a new demo showing off some of the features of the engine that he and Jacco Bikker are developing for Davilex. The demo features a hierarchical object system, collision detection, object/polygon picking, and arbitrary mirrors. Here's a screenshot from the demo:



    You can grab the demo over on the flipCode ftp server: austin3d.zip (320k)
    Monday, May 1st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Crucial Day For Microsoft
  • MP3.com Faces Whopping Penalty
  • Physicists Find More Precise Gravity Number
  • Pulse Detonation Rocket Engines Testing Begins At NASA
  • Sun And IBM War Over Web Servers
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, April 30th 2000
    Final DirectX 7.0 Delphi Headers
    01:40 PM
        Discuss This!


    Erik Unger updated his page with the latest JEDI supported DirectX 7.0 converted headers for Delphi. Now the DirectX 7 conversion (without D3DX) is finalized.
    Sunday, April 30th 2000
    New OpenGL Challenge
    10:52 AM
        Discuss This!


    OTri's OpenGL Challenge site has been completely redesigned, sporting a fresh new look. As for the latest challenge specs, here's a clip from their site:

    " Now, for the theme you've all been waiting for... the No Theme Week! Now is the time to express that insane desire to do whatever the crazy thing you want. Now, as usual, I make an exception somewhere to make this "no theme" a little more interesting. This week try adding some music to your challenge entry. "

    For more information about the OpenGL Challenge, including the rules, visit here.
    Sunday, April 30th 2000
    New Pixelbase Demo
    10:42 AM
        Discuss This!


    There's a new pixelbase game engine demo available for download, featuring a new scripting engine, DirectInput support, and a shader-like surface system.
    Sunday, April 30th 2000
    Level Design Tips - UT
    10:20 AM
        Discuss This!


    For the level designers in the crowd, here's a link to a document by Epic's Cliff Bleszinski, offering various tips on level design. The sections include miscellaneous design tips, sound, lighting, frame rate, ctf, and other related issues. Thanks to Max for the link.
    Sunday, April 30th 2000
    Titan Source Code
    10:14 AM
        Discuss This!


    Ignacio Castano sent word that the source code to the Titan Project (under a modified BSD license) is now available for download. The Titan Project is an OpenGL 3D engine that currently supports Quake 3 map viewing. For more info, screenshots, & downloads, visit here.
    Sunday, April 30th 2000
    New PECompact Release
    10:10 AM
        Discuss This!


    There's a new version (1.26 beta) of Collake Software's PECompact available, a shareware (win32) executable compression utility.
    Sunday, April 30th 2000
    OpenGL Same Game
    09:54 AM
        Discuss This!


    This isn't development related as such, but pretty interesting still. A new version of the OpenGL Same Game by Eric R. Caraszi has been released. Its a terribly simple yet addictive game. If you have some free time, give it a try, but be warned that the author mentioned to me, "I'm just trying to get as many people addicted as possible!" :)

    Feel free to post your high scores here using the comment link on this news post.
    You can also download a copy of the game from flipCode's ftp site here: same.zip (266k)
    Sunday, April 30th 2000
    The Daily Flip
        Discuss This!


    A few people mentioned that they've seen all of the random quotes that show up on this news page (near the top) countless times, meaning its definintely time for some more. Rather than quote only the sources I personally like, I ask that you send in some of your favorites to add to the quote database. I won't be able to put who sent me each particular quote when they're displayed on the news page, but if you wish to contribute "freely", send some good ones along. Please include who the original quote is from. Thanks!

    tasty links:
  • Scientists Honor Creation
  • Life Detection Technology Gets Room To Grow
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, April 29th 2000
    Particles And Sky Movie
    03:46 AM
        Discuss This!


    John van der Burg sent word about a document he wrote on particle systems for GDMag, as well as the release of a new Oxygen3D sky demo.
    Saturday, April 29th 2000
    Carmack On Color Depth
    03:43 AM
        Discuss This!


    John Carmack updated his .plan file with an argument starting off with "We need more bits per color component in our 3D accelerators." The rest of the update explains why. Here's a clip:

    " I have been pushing for a couple more bits of range for several years now, but I now extend that to wanting full 16 bit floating point colors throughout the graphics pipeline. A sign bit, ten bits of mantissa, and five bits of exponent (possibly trading a bit or two between the mantissa and exponent). Even that isn't all you could want, but it is the rational step. "

    Check out the rest of the fairly lengthy update right here.
    Saturday, April 29th 2000
    The Daily Flip
        Discuss This!


    New content and message boards on their way in the next couple days. More info soon...

    tasty links:
  • You'd Have To Break The Laws Of Physics To Break This Code
  • Judge Finds Against MP3.com In Copyright Infringement Case
  • NASA Unveils Quartet Of Asteroid Movies
  • Chip Giants: Let The Good Times Roll
  • Frequency's Wormhole Ideas Unstable
  • NASA Seeks Earthly Inspiration For New Tech
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, April 27th 2000
    3D Engines List Update
    09:14 PM
        Discuss This!


    The 3D Engines List was updated again, with 5 new and/or updated engine entries.
    Thursday, April 27th 2000
    MiniFMOD 1.2 Release
    09:10 PM
        Discuss This!


    Thanks to sulphur who sent word that a new version of MiniFMOD, a tiny linkable version of FMOD, has been released with some bug fixes, a smaller memory footprint, and a new windows example. For more information, swing by fmod.org.
    Thursday, April 27th 2000
    GLOW Toolkit - MSVC
    08:58 PM
        Discuss This!


    The GLOW Toolkit page was recently updated with news that the latest beta, 0.9.6, is compatible with MSVC++ 6, and the next beta is expected to be released on the 30th. For those unfamiliar with GLOW, here's the buzz from the web site:

    " The GLOW Toolkit is a cross-platform object-oriented framework for building interactive applications using OpenGL or similar APIs such as Mesa. It is, at its heart, an C++ wrapper for GLUT, providing a fully object-oriented API for creating windows, menus and other GUI elements, and for event handling. GLOW also features an extensible cross-platform widget library for building powerful user interfaces; a number of useful utilities such as an implementation of the arcball 3D manipulator; and, of course, full integration with OpenGL as the imaging API. "

    Thursday, April 27th 2000
    Relic Entertainment Hiring
    08:54 PM
        Discuss This!


    Ga-Source posted a blurb about a few game development positions available at Relic Entertainment, the developers behind "Homeworld."
    Thursday, April 27th 2000
    New PEBundle WTD
    08:50 PM
        Discuss This!


    Collake Software recently released a new version of the PEBundle Write-To-Disk Edition, a utility that attaches compressed DLLs to executables. Here's a clip from their web site:

    " PEBundle-WTD physically attaches compressed images of DLL(s) to an executable, extracting them to the system directory upon execution, if an equal or newer version of the DLL does not already exist there or in the current working directory.

    The WTD edition of PEBundle differs from the original PEBundle in that the original PEBundle does not write attached DLLs to disk. Unfortunatly, the original, more advanced, PEBundle method is not fully compatible with all DLLs (and may never be), so this edition was developed. "

    Thursday, April 27th 2000
    Awesome Developments Hiring
    08:47 PM
        Discuss This!


    Awesome Developments sent word that they're currently looking to fill new positions (full-time work in Banbury, England), for artists and programmers. For more information, visit their web site or contact them via e-mail.
    Thursday, April 27th 2000
    Generating Terrain Models
    08:42 PM
        Discuss This!


    Gamasutra posted a new article entitled Using Bitmaps for Automatic Generation of Large-Scale Terrain Models, by Kai Martin. As the title hints, it covers techniques for generating large terrain models using artist-created bitmaps, in a short amount of time.
    Thursday, April 27th 2000
    New Escape Demo
    03:49 PM
        Discuss This!


    Alex Champandard posted a new test release of his OpenGL landscape engine, Escape. Here's the buzz from his site:

    " The engine is now moving closer to being a full landscape engine. The landscape is now made up of multiple surfaces, which are computed with a perlin noise function. Level of detail is the same for the whole scene for the moment, but can be adjusted via the console. The engine can now also handle user input to deal with camera movement in a quite original manner ;) The adaptive quadtree takes care of creating all the visible surfaces of the infinite landscape, which explains the relatively low FPS while the camera is moving. I'm now thinking of reintroducing the fractal curves of the first demo for greater speed, as the perlin noise is not really satisfactory for a realtime engine. "

    Thursday, April 27th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • MIT Picks Top Inventors to Honor
  • Tarlike Macro-Molecules Detected In "Stardust'"
  • States Split On Plan To Break Up Microsoft
  • AMD Announces New Duron Processor
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, April 26th 2000
    Mesa 3.2 Release
    08:44 PM
        Discuss This!


    Noticed over on Linux Games that a new version (3.2) of Mesa has been released, a library with an OpenGL-like API. The new release includes various changes and bug-fixes since the beta.
    Wednesday, April 26th 2000
    Graphics Chip Battles
    08:23 PM
        Discuss This!


    Wired News posted an article entitled Chip Battle Gets Graphic, on the competition between ATI and NVidia in the graphics chip field.
    Wednesday, April 26th 2000
    Ethermoon Developer Journal
    08:11 PM
        Discuss This!


    Noticed on Blue's News that GameSpy posted the first installment of the Ethermoon Developer Journals, exclusive monthly journals from the lead developer and president of Ethermoon Entertainment.
    Wednesday, April 26th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Portrait Of A Young Universe
  • Chandra X-Ray Observatory Shows New Way To Measure Cosmic Distances
  • Microsoft Hints At Windows Future
  • Space Command Protects The Earth
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, April 25th 2000
    3D Engines List
    08:25 PM
        Discuss This!


    The 3D Engines List, a site which lists and categorizes hundreds of 3D engines by features, has been updated with a few new entries.
    Tuesday, April 25th 2000
    SIGGRAPH 2000 List
    05:14 PM
        Discuss This!


    Thanks to Ray Jones who sent word that the SIGGRAPH 2000 papers list is online, and another list, including links to pre-prints is available here.
    Monday, April 24th 2000
    Development Papers
    08:24 PM
        Discuss This!


    Thanks to Hasty who sent a link to Bolt Action Software's download page where you will find various game development papers available online, including some from GDMag. Topics include texture caches, audio, collision detection, scripting languages, and more.
    Monday, April 24th 2000
    Abrash Quake Chapters
    07:32 PM
        Discuss This!


    Blue's News posted several out of print book chapters by Michael Abrash about his experiences while working on Quake. The material covers various topics including hidden surface removal, sorted spans, and Quake's surface cache. Thanks Max.
    Monday, April 24th 2000
    Tech File Update
    02:59 PM
        Discuss This!


    Steven Hugg updated his tech file with a bit on floating point, AWT, and not sleeping.
    Monday, April 24th 2000
    Panard Vision SDK 0.99b
    01:54 PM
        Discuss This!


    Olivier Brunet sent a bit of information about the latest release of the Panard Vision SDK, a real-time portable 3D engine. The PV web site has this beta dated March 22, but we weren't informed about the release at the time. Here's a bit more info:

    " The major additions are a multithreaded landscape engine with realtime adaptative level of detail (more or less experimental), and a DirectX7 driver (with support for hardware TnL & compressed textures). The release notes are attached to this message.

    This Beta is available as a full install package downloadable from http://pvision.planet-d.net/ "

    Monday, April 24th 2000
    Behind 3D Engines
    06:51 AM
        Discuss This!


    Voodoo Extreme posted the seventh part of their feature article, Behind The Scenes: 3D Engines, a series that explains some of the basics behind 3D engines. The latest issue is on lighting.
    Monday, April 24th 2000
    Setup Version 1.2.2
    06:45 AM
        Discuss This!


    Noticed over on Linux Games that Loki Entertainment released a new version (1.2.2) of their Setup Graphic Installer, an open source setup utility. Here's a clip from Loki's site:

    " Setup is a graphic installer utility, with which a developer can create a simple, easy-to-use, standardized install routine. This is the tool we use in many of our commercial products. "

    Monday, April 24th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Nature's Cycles In A Fractal State Of Mind
  • Government Leaning Toward Seeking Microsoft Breakup
  • AT&T Wireless IPO May Color New-Issues Debut
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, April 22nd 2000
    New Hypercosm Releases
    06:59 PM
        Discuss This!


    Here's an announcement I received about the latest releases of the Hypercosm Player & Studio, tools for 3D application development:

    " There's a new release (1.3.2) of the Hypercosm Player and Studio.

    The Player has been rev'ed for all three platforms: Windows, MacOS and Linux. This version of the Player is a maintenance revision recommended for all users. The revision to Studio is more substantial adding a large number of new capabilities and refinements.

    Also a new translator is available that converts 3D Studio Max scenes into Hypercosm 3D. It's cool. "

    Friday, April 21st 2000
    Ask Sweeney Again
    11:19 AM
        Discuss This!


    Voodoo Extreme announced that they're now taking questions again for their Ask Sweeney feature, a question and answer section with responses from Tim Sweeney.
    Thursday, April 20th 2000
    Tech File Update
    10:00 PM
        Discuss This!


    Muresan Robert updated his tech file with some thoughts on detail & modern 3D hardware.

    flipcode News Archives for 2000

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