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flipcode News Archives for 2000

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Wednesday, May 24th 2000
Zeus Programmer's Editor
08:57 AM
    Discuss This!


Zeus is a shareware text editor made specifically for software developers. Features include FTP file editing, color highlighting, and various others. Here's a brief description from the web site:

" The Zeus for Windows programmer's text editor has been specifically designed for software developers working in the Windows 95, Windows 98 or Windows NT environments. It offers a host of features that make the task of writing code easier and more productive. "

For more information, screenshots, or to try the shareware version, visit here.
Wednesday, May 24th 2000
The Daily Flip
    Discuss This!


tasty links:
  • Harvard M.D.Challenges Big Bang Theory
  • G-rated Animated Films Surprisingly Violent
  • 3-D Space Clip: The Angriest Moon
  • RealNetworks Puts Web Video In Focus
  • 6,000-Year-Old City Found In Syria
  • AT&T Buys Into Voice Portal Idea
  • Bacterial "Missiles" Could Replace Antibiotics For Animals
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, May 23rd 2000
    Game Development Docs
    07:02 PM
        Discuss This!


    Kim Pallister sent along a link to some game development documents on developer.intel.com. The documents are on such things as generating procedural clouds in real-time, using NURBS surfaces, real-time shadow casting, and various other hard-to-find topics.
    Tuesday, May 23rd 2000
    Finding Memory Leaks
    11:47 AM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled How To Find Memory Leaks, by Dion Picco. As the title implies, this tutorial explains a way to track memory leaks in your programs, and includes some sample source code to get you started!
    Tuesday, May 23rd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • IBM Adds Zip To PowerPC Chips
  • Vaccine May Nix Chemotherapy
  • Group To Offer Up Net Copyright Changes
  • Microsoft Case To Return To Court
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, May 22nd 2000
    Game Project Funding
    04:45 PM
        Discuss This!


    Gamasutra posted a new installment of Ask Mary-Margaret, which covers various ways to get funding for a game development project. Here's a description from their site:

    " This month, Ask Mary-Margaret tackles some tough financing questions, including alternative methods of financing a game, how to continue funding a late project, and just what kinds of profits a small game company can really expect to pull. "

    Monday, May 22nd 2000
    Tech File Update
    01:09 PM
        Discuss This!


    Phil Carlisle updated his tech file with a quick bit on what he's been up to lately.
    Monday, May 22nd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Remote Access To Million Dollar Microscopes
  • The Skywatchers Guide To Following Atlantis In Orbit
  • RealNetworks Unveils New Software
  • Nasdaq's Marketing Campaign Draws Criticism
  • Cooler IBM Chips Heat Up Market
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, May 21st 2000
    Bug Tracking Site
    10:06 AM
        Discuss This!


    eBugStomp sent word about their web site and service, a system which helps software developers track bugs. Here's a clip from their site:

    " eBugStomp.com is a web application that software developers can use to track the software defects (i.e. "bugs") of their products during the Quality Assurance phase of their projects. "

    Sunday, May 21st 2000
    DXWrapper Release
    10:02 AM
        Discuss This!


    Eran Kampf sent word about the release of DXWrapper (DXW), a free DirectX wrapper. Here's the buzz from the DXWrapper web site:

    " DXWrapper is built on top of Microsoft's DirectX technology and is meant to spare from you, the developer, all the hassle of messing with the technical stuff and enable you to get straight to work on your project. DXWrapper is a free Open Source project so everyone are welcome to use it, make comments and help to improve it.. "

    Sunday, May 21st 2000
    The Nebula Device
    09:42 AM
        Discuss This!


    Many thanks to Michael Kurth who sent along a link to the Radon Labs web site, where you will find The Nebula Device, a free (full source code included) game engine. Here's a much better description from the project's web site:

    " "The Nebula Device" is a new professional quality game engine, that can be used by anybody for free - full source included. Its creators, the core team behind "Urban Assault" (published in 1998 by Microsoft), use Nebula to implement their next commercial computer game project, codenamed "The Nomads". "

    For details, downloads, and things like that, visit here.
    Sunday, May 21st 2000
    New TileLib Release
    09:38 AM
        Discuss This!


    Noticed over on Linux Games that a new version of TileLib was recently released, a graphics library built towards making the development of 2D tile-based games simpler. The library should work with any Allegro-supported OS, and the lib now supports smooth scrolling.
    Sunday, May 21st 2000
    New JCALG1 Release
    09:33 AM
        Discuss This!


    A new version (r5.06) of JCALG1 was recently released, an open source compression library by Collake Software. Here's the info from their site:

    " JCALG1 r5.06, Collake Software's high performance, open-source data compression library, is now available for download. This version corrects some problems with HLL integration due to a lack of register preservation over function calls. Additionally, the full VC++ source code to a small application that utilizes JCALG1 is included. "

    Sunday, May 21st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Memory Mechanism Found At Nerve Cell Connections In The Brain
  • Galileo To Fly By Solar System’s Largest Moon
  • Astronomers Unveil Heavenly Wish List
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, May 19th 2000
    Xbox Audio Article
    11:34 AM
        Discuss This!


    MSXBox put up a short feature on some of the aural delights of Microsoft's upcoming Xbox console system. It discusses the sound features of DirectX that the Xbox will take advantage of along with a general explanation of 3D positional audio.
    Thursday, May 18th 2000
    Eyeball Games SDK
    04:50 PM
        Discuss This!


    I received word about the Eyeball Games SDK, which enables game developers to integrate video chat into their games (ie, seeing each other, discussing strategies, etc). According to this press release dated May 11th, this was apparently shown at E3 (so we're actually talking about the past) but the tech is still interesting. Here's a bit of meat:

    " At E3, Eyeball.com will preview a portion of the DrHo.com Web site - the Virtual Casino - a real-time, interactive casino that combines 3D animation with real dealer and player interaction. Player and dealer interaction is enabled by the Eyeball Games™ SDK (Software Development Kit) which synchronizes the real dealer's actions to 3D animation:

  • In one corner of the display, players see the DrHo.com card dealer live in the casino, through a video camera.
  • The outcome of the round is displayed in 3D animation in real-time on the main part of the display, along with the animated DrHo.com dealer.
  • The player moves animated chips to place bets, and this information is fed back to the computer at the dealer's table to determine the next move or pay out.
  • Games featured in the Lounge include Baccarat, Big & Small, Black Jack, Caribbean Poker, and Roulette. "

    For more information about this technology, visit Eyeball.Com.
    Thursday, May 18th 2000
    New PECompact Release
    04:38 PM
        Discuss This!


    Version 1.30 of Collake Software's PECompact, a shareware win32 executable compression utility, is now available. Here's the fuzz on PECompact from its web site:

    " PECompact is a utility that compresses Windows 9x/NT4/w2k portable executables (EXEs, DLLs, screen savers, etc..), while leaving them completely functional. PECompact compresses the code, data, selected resources, and import/export table of a win32 executable and optimizes its structure. It then installs a piece of code -- a symbiote -- that decompresses the executable at run-time without any noticeable speed difference. Load time can actually be improved in some cases because less data is required to be retrieved from the disk or network. "

    Thursday, May 18th 2000
    Crystal Space Article
    01:37 PM
        Discuss This!


    There's an article on the O'Reilly Network Linux DevCenter about Crystal Space, an open source 3D engine that you can find here.
    Thursday, May 18th 2000
    C Programming Tutorials
    09:43 AM
        Discuss This!


    Voodoo Extreme put up 5 new tutorials on programming in C written by Jake Simpson of Raven. Here's a snippet from the introduction:

    " Ok – this tutorial is for those that have some real basic idea of what C is, and have an idea of how “if/then/else” works, and what a variable is, but are hazy on all the rest of it. The idea is to give you a real fast and basic grounding in C, from which you can launch yourself into greater depth. "

    The tutorials are aimed at beginners, so if you're new to programming or are trying to switch from some other language to C, they might be worth a look.
    Thursday, May 18th 2000
    Open Image Library
    01:57 AM
        Discuss This!


    DoomWiz sent word about the Open Image Library, OpenIL, what's to be an open source image toolkit for win32 and linux. The current version is still early in development, but the author says its indeed usable. Check it out over on the OpenIL downloads page.
    Thursday, May 18th 2000
    Apple Cuts On Sprockets
    01:52 AM
        Discuss This!


    ZDNet posted a news article which mentions the disappointment of game developers after Apple's Worldwide Developers Conference this week. The Game Sprockets API set apparently won't be included for the most part with Mac OS X, and the future of Sprockets is somewhat of a mystery. For more details about this, try here.
    Thursday, May 18th 2000
    The Daily Flip
        Discuss This!


    I'm heading off to Boston for a few days in just a bit, so I'll be away for a chunk of the weekend, but if we're lucky, Max will be "holding down" the news if his schedule permits. I'm bringing along the trusty laptop, so if I have access to a phone line (which I should), I'll still be making news updates as usual.

    tasty links:
  • Duchovny Inks $20M Deal To Stay With The X-Files
  • Red Hat Releases 64-bit Itanium Linux
  • AT&T Wireless Offers Free Phone-Based Net Access
  • Scholars Search For Da Vinci's DNA
  • Software Could Unleash A Free-for-All
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, May 17th 2000
    Carmack On Hardware
    06:47 PM
        Discuss This!


    John Carmack updated his .plan file with comments on several of the most popular 3D hardware companies' products. Here's a clip:

    " I have gotten a lot of requests for comments on the latest crop of video cards, so here is my initial technical evaluation. We have played with some early versions, but this is a paper evaluation. I am not in a position to judge 2D GDI issues or TV/DVD issues, so this is just 3D commentary. "

    Check it out on Blue's News right over here.
    Wednesday, May 17th 2000
    Theory And Practice - Column
    06:31 PM
        Discuss This!


    Greg Magarshak started a new weekly column here on flipCode entitled Theory And Practice, for all the 3D game programmers out there. This column covers various advanced topics related to 3D game programming. The first issue is on collision detection, but before you dive in, check out his introduction (issue 0), available from here.
    Wednesday, May 17th 2000
    MS Direct3D Tutorial
    12:02 AM
        Discuss This!


    MSDN Online posted the second installment of Driving DirectX, a DX-specific column. This issue focuses in on the SDK's Direct3D framework (DX7). In case you missed it, the first issue of this column is still available on MSDN, right here.
    Wednesday, May 17th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Critics Blast MS Security
  • Researchers Discover New Synapses In Brain
  • Apple Shows Off Dual-G4 Mac
  • The Man Who Built His Own MP3 Player
  • 3D Sky Tour: A Flight to Earth
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, May 16th 2000
    Physics Article - Billiards
    11:30 PM
        Discuss This!


    Gamasutra posted an article by Jeff Lander entitled Physics on the Back of a Cocktail Napkin, which gets into some of the physics behind things such as pool table simulations.
    Tuesday, May 16th 2000
    Open Source Pro64 Compilers
    04:04 PM
        Discuss This!


    Silicon Graphics' Pro64 Compilers have joined the expanding world of Open Source. Here's a clip from the SGI Pro64 web site:

    " SGI Pro64 is a suite of optimizing compiler development tools for Linux® Intel® ItaniumTM systems. The suite include C, C++, and Fortran90/95 compilers which conform to the IA-64 Linux ABI and API standards.

    Continuing our efforts to establish Linux as a commercially viable platform, this suite of Compilers is open to all developers in the community. "

    For more information about this or to download, visit here.
    Tuesday, May 16th 2000
    STLPort 4.0 Beta 7
    03:55 PM
        Discuss This!


    There's a new beta release (version 4, beta 7) of STLPort available, a multi-platform STL implementation that's based on SGI STL. Here's a cliplet from their page:

    " This snapshot incorporates many bug fixes submitted both to STLport and SGI team and is seriously considered to be a release candidate for STLport 4.0 major release. "

    Tuesday, May 16th 2000
    Game Programming Tutorial
    03:46 PM
        Discuss This!


    Gamefoo.Org posted the first part of a tutorial entitled Game Programming with C++, which starts by explaining some of the very basics behind a simple tetris-clone for Windows. If you're a beginner looking for a place to get started, perhaps this article will help.
    Tuesday, May 16th 2000
    Data Compression
    10:47 AM
        Discuss This!


    Voodoo Extreme posted the second part in their data compression series, by Ga'ash Soffer. This installment presents more details about the compression types introduced in the first issue.
    Tuesday, May 16th 2000
    OpenGL Resources
    02:12 AM
        Discuss This!


    Romka Graphics has a page full of OpenGL Demos, each including source code. They're not neccesarily new releases, but perhaps you'll find them useful or interesting.
    Tuesday, May 16th 2000
    Lightwave 6 For PowerMac
    01:44 AM
        Discuss This!


    Gamasutra posted a product news piece on Lightwave 6. NewTek announced that version 6 of their 3D package, Lightwave, is now available for the PowerMac. Lightwave 6 boasts various new features, including radiosity and caustics rendering. For more about this, visit here.
    Tuesday, May 16th 2000
    Writing Game Music
    01:36 AM
        Discuss This!


    GameDev.Net posted the first installment of a 3-part series on Writing Game Music by John Licato. This introductory article explains some of the basics behind writing music, such as notes, rests, measures, and other things like this.
    Tuesday, May 16th 2000
    The Daily Flip
        Discuss This!


    Thanks to all those who sent quotes for the quote db, including Mark Ayzenshtat, Mark Friedenbach, Jan Niestadt, Will Henderson, The Hatman, scar3crow, and Michael Edey.

    For those wondering about the message board situation, I'm working on another solution. Hopefully when its ready you'll like it. That's basically all I can say right now.

    I checked out a few movies this past weekend when I had some "free time" without access to a computer (coder's nightmare, right?). Not that I've fooled myself into thinking you actually care, but here are some opinions on a few recent flics anyway: Gladiator was pretty cool, as expected, and very well put together. The close-up action scenes were definitely something new (compared to the action scenes in a movie like Braveheart, which was also cool). Some parts of the story were a bit stretched out and borderline boring, but it didn't come near to ruining the movie. Battlefield Earth was surprisingly entertaining. It presented an interesting view of mankind's future after being smashed by some pretty crusty aliens who've yet to invent the almighty toothbrush. I guess. I've not read the book yet, so I can't compare it to the big-screen version, but as for the film, though a bit cheese-like and riddled with "yeah, right" situations, it definitely kept me interested, at least in an Independence Day sort of way.

    High Fidelity was extremely cool. Laid back and pretty hilarious, its definitely worth a look imho. All three of the above were worth the money, but I happened to get those cheap early-bird matinee tickets, so I don't know how much that previous statement really means :).

    As for worthy rentals recently released: Run Lola Run, Fight Club, and Dogma.

    tasty links:
  • Final Mac OS X Held Until 2001
  • New Space Telescope Spies Star Cluster
  • NASA Identifies Two Options For 2003 Mars Missions
  • Napster May Not Matter Anymore
  • Electronic Telepathy In The Future?
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, May 15th 2000
    Coding Contest Update
    11:24 PM
        Discuss This!


    The first three entries in flipCode's April/May coding contest have finally been posted! The entries, by Daniel Bryan, Jari Komppa, and Sergey Stoma follow the theme of "sky scene". The deadline for the contest is May 31st, so you still have plenty of time to prepare an entry. If you're interested in winning some cool prizes and getting your name printed in a giant font on the contest result page, get to it!
    Monday, May 15th 2000
    OpenGL Billboarding
    10:10 PM
        Discuss This!


    Nate Miller posted a new OpenGL tutorial over on his OpenGL Tutor page, this time on billboarding. Here's a quick clip from his site:

    " This program shows how to render a billboarded polygon in OpenGL. I tried to comment the method that I use to billboard the polygons as best I could. If you find any problems with the code or are just having trouble email me. "

    Monday, May 15th 2000
    Tech File Updates
    09:59 PM
        Discuss This!


    Conor Stokes updated his tech file with some thoughts on various things, including destination alpha support. Alexander Herz updated his tech file with some of his experiences at a demo party, as well as a bit on "fpu fun".
    Monday, May 15th 2000
    GDMags On eBay
    05:24 PM
        Discuss This!


    If you're interested in bidding on a collection of Game Developer Magazine archives that someone appears to be selling over on eBay, try here. Apparently the bidding closes about 1.5 hours from the time I'm posting this, so I suppose you better act fast if its something that interests you.
    Monday, May 15th 2000
    Amnesia 2D Sprite Library
    05:16 PM
        Discuss This!


    Nicholas Kingsley released a beta version of the Amnesia Editor, a utility to compliment the Amnesia 2D sprite library for Borland/Inprise C++ Builder, which is available from the same web site along with more detailed information.
    Monday, May 15th 2000
    Voodoo5 5500 Quality
    01:11 PM
        Discuss This!


    Noticed on VE that Beyond3D posted a new article entitled Voodoo5 5500 Image Quality Issues Explained, which gets into some of the tech behind the VSA-100 powered V5500.
    Monday, May 15th 2000
    Hook On Startup Companies
    01:02 PM
        Discuss This!


    Voodoo Extreme's Ask Hook feature has been updated with a response to a question on the difficulties involved with starting a game company.
    Monday, May 15th 2000
    Escape Engine Update
    12:56 PM
        Discuss This!


    Alex Champandard updated his Escape landscape engine web site with the latest info on what he's working on, as well as a new screenshot to go with it.
    Monday, May 15th 2000
    New Milkshape 3D
    06:52 AM
        Discuss This!


    There's a new version (1.3.2) of Milkshape 3D available, a shareware 3D modeler. Here's a bit more info on Milkshape from their site:

    " MilkShape 3D is a lowcount polygon modeler, which is capable of importing and exporting various (game) file formats. Currently there is support for Half-Life models, Quake2 models, Quake III Arena models, Unreal/UT models and Genesis 3D models. Support for any other game file format are planned, but need some extra researches. MilkShape 3D is shareware. "

    Monday, May 15th 2000
    The Daily Flip
        Discuss This!


    Um, just got back in town sometime last night/this morning, whatever, wherever :). Airplanes can be pretty crazy when they want to be. In any event, I'm pretty much shattered. More later. Oh yeah, if you're bored, check this out.

    tasty links:
  • World Leaders Joining Forces To Fight Internet Attacks
  • Fantasy Games Reach New Horizons
  • Microsoft's Outlook: Cloudy Security
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, May 13th 2000
    Java Demo Page
    09:02 PM
        Discuss This!


    Civax from CFXWeb sent word that they've updated their Java Demos Resource page with more demos, links, and the like. They've also added a new programming resource section.
    Saturday, May 13th 2000
    The Daily Flip
        Discuss This!


    tasty links:

  • Amped Geneticists Bet On Genome
  • Chandra Images A Young Supernova Blast Wave
  • Nokia Touts Wireless Gaming Service
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, May 12th 2000
    Strata 3D 3.0 Free
    02:22 PM
        Discuss This!


    Many thanks to Rob Santa who sent word about STRATA 3D, a 3D modeler that's available for free download (22mb). Here's a brief description from the STRATA site:

    " STRATA 3D is a complete, easy-to-use three dimensional creation package that enables you to quickly drench your imagery with realism. "

    Friday, May 12th 2000
    3D Engines List Update
    01:16 PM
        Discuss This!


    The 3D Engines List, an organized list of 3D engines, has been updated with several new entries for May.
    Friday, May 12th 2000
    Valve Networking Paper
    12:01 AM
        Discuss This!


    Gamasutra posted an article by Valve Software's Yahn Bernier entitled Half-Life and Team Fortress Networking: Closing the Loop on Scalable Network Gaming Backend Services, a piece which was originally published in the GDC2000 proceedings.
    Thursday, May 11th 2000
    Pineapple Interactive Hiring
    11:25 PM
        Discuss This!


    Simon Barratt sent word that Pineapple Interactive is currently looking for 2 artists with MAX experience, 1 world editor, and 2 coders. Check out the advertisement here.
    Thursday, May 11th 2000
    Itanium Processor Reference
    05:48 PM
        Discuss This!


    Intel has released details on the upcoming Itanium 64-bit processor in their Itanium Processor Microarchitecture Reference. Here's what they have to say about it:

    " The document contains detailed information on microarchitecture features including cache hierarchies, memory management details and instruction execution latencies to enable development of high performance IA-64 software. "

    This document should give you all the details you need to tweak your code to take full advatange of the new processor. You also might want to check out Intel's IA-64 Porting Center while you're at it.
    Thursday, May 11th 2000
    Turbine Engine Licensing
    02:37 PM
        Discuss This!


    Noticed over on AGN3D that Turbine Entertainment Software announced that they'll be licensing their WorldBuilder technology, a development suite for 3D multiplayer games. Here's a clip from a clip on AGN:

    " This enhanced version of the Turbine 3D game engine--originally created for Asheron's Call--encompasses the graphics and rendering engine, animation and sound systems, physics and Artificial Intelligence systems, their proven, scalable, fault tolerant client-server technology, and performance monitoring and enhancement tools. Turbine will unveil WorldBuilder 2.0 at the E3 show today. "

    Thursday, May 11th 2000
    Fear In Gaming
    01:28 PM
        Discuss This!


    The Adrenaline Vault posted an article entitled The Art Of A Good Scare, which takes a look at the role of fear in gaming. Its not a technical article, but an interesting read still, especially for those into game design.
    Thursday, May 11th 2000
    Free Software Survey
    01:19 PM
        Discuss This!


    For those of you interested in the rapidly expanding open source community, check out The Orbiten Free Software Survey. Their findings appear to be well organized and worth a look.
    Thursday, May 11th 2000
    Crystal Space Additions
    01:06 PM
        Discuss This!


    The Crystal Space open source 3D engine has been updated with a few new additions including a new font system and dynamic texture support. Here's the fuzzy stuff straight from the CS site:

    " Recently two new features have been added to CS. First there is a new font plugin system with which you can plug in additional font support systems. Support for the normal CS fonts and Truetype fonts have been added. Another new feature is dynamic textures. With dynamic textures you can render on a texture like you can render on the screen. So you can add textures to polygons with scrolling text or other animated features. Currently this only works for the software renderer but we're working on adding support for the hardware accelerated renderers as well. "

    Thursday, May 11th 2000
    Voodoo5 Vs GeForce2
    01:03 PM
        Discuss This!


    Noticed over on Voodoo Extreme that HardOCP posted an article entitled Voodoo5 Vs. GeForce2, which attempts to compare the cards without looking at the "marketing BS".
    Thursday, May 11th 2000
    OpenGL For PS2
    12:54 PM
        Discuss This!


    OpenGL.Org posted a news item mentioning an alpha release by DataPlus of OpenGL for the PlayStation 2. Here's the buzz from OpenGL.Org:

    " DataPlus has released an alpha of the OpenGL API for PlayStation 2.. This middleware will make it easier for developers to create graphic-rich games & software that run accelerated across many platforms, from PCs to PlayStation2. The software is available as a free 90 day evaluation. "

    Thursday, May 11th 2000
    New PECompact Release
    12:35 PM
        Discuss This!


    Collake Software released a new version (1.26 beta 3) of their shareware win32 executable compression utility, PECompact.
    Thursday, May 11th 2000
    The Daily Flip
        Discuss This!


    Its hard to believe that there are people who can say they're bored when we've got pages like this and this just a hyperlink away :). That's right, hyperlink, not link. For some reason that reminds me of today's edition of Badtech. While we're on the subject of bad (read: good) tech, check out the new E3 Max Payne trailers and screenshots. Interesting stuff indeed.

    tasty links:

  • Astrophysicists Detect Cosmic Shear, Evidence Of Dark Matter
  • Sega Owners Eye Sony Games
  • Microsoft Censoring Slashdot?
  • NASA Planning Return To The Moon
  • Hubble Spies Galactic Dust Silhouette
  • New Aircraft Technologies For Research
  • MP3.com Pulls Plug On Hit-Song Access
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, May 10th 2000
    Utopia 3D Engine
    02:58 PM
        Discuss This!


    Noticed a link over on Linux Games to Utopia 3D, an open source (GNU LGPL) 3D visualization engine. The first release as well as a few screenshots are available from the site. Download the latest source code and binaries, for linux or windows, from here.
    Wednesday, May 10th 2000
    New ClanLib Release
    02:47 PM
        Discuss This!


    There's a new version (0.4.4) of the ClanLib game programming library available. This release fixes several bugs.
    Wednesday, May 10th 2000
    Hook On Hardware
    02:23 PM
        Discuss This!


    Voodoo Extreme's Ask Hook column has been updated with a response to a question about gigapixels, gigatexels, and what these actually mean.
    Wednesday, May 10th 2000
    OpenGL Challenge
    12:52 PM
        Discuss This!


    OTri sent along the following information about the OpenGL Challenge:

    " The OpenGL Challenge is proud to present three fantastic new entries. There is a 3D rubiks cube game featuring an automatic solving system, interactive controlls, and really slick animated visuals. Now, to tantalize those texture mapping units in your fancy OpenGL graphics cared, there is "Recursive Bush". RecBush is like the nVidia tree, but with free source code! Finally Beat System is a really cool sound and visual syncronized program using MikMod to play music, ported to Win32 (PC) and Mac. All of these can be found on the Vote page. If you're interested in joining, this week's theme is "Flying Rocks". It's all for fun, with lots of other neat-o programs with public domain source code to learn from! Have a look at the OpenGL Challenge at: http://OGLChallenge.dhs.org/ "


    flipcode News Archives for 2000

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