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flipcode News Archives for 2000

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Monday, June 5th 2000
The Daily Flip
    Discuss This!


tasty links:
  • Genome Race A Big-Money Winner
  • Sega, Motorola To Develop Net Cell Phone
  • Zeno's Quantum Paradox Reversed: Watching A Flying Arrow Increase Its Speed
  • Scientists Propose Growing Better Semiconductor Crystals In Space
  • Concepts And Approaches For Mars Exploration
  • latest additions to the links section:
  • The GTS Library
  • Ninja 3D Engine
  • STLport - Complete C++ Standard Library
  • Mr-GameMaker.Com
  • Hodge Podge Of Radiosity Links
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, June 4th 2000
    New Doxygen Release
    08:08 PM
        Discuss This!


    There's a new version (1.1.4) of the Doxygen source code documentation system available. For more information about the software, to find out what's new, or to download, visit here.
    Sunday, June 4th 2000
    Triangle Strip Generation
    07:55 PM
        Discuss This!


    Tom Nuydens of Delphi3D posted a new article on Triangle Strip Generation. It explains a way to generate triangle strips from a mesh. Here's a clip from the introduction:

    " Most graphics applications work with triangles. Triangles have some properties that make them particularly attractive for use in 3D graphics, but they also have the disadvantage of containing only three vertices. For example, if you want to compose a hexagon out of triangles, you need to issue twelve glVertex*() commands instead of six. You can reduce this kind of overhead by extracting triangle strips from your models. "

    Sunday, June 4th 2000
    New wxWindows Release
    11:14 AM
        Discuss This!


    There's a new version (2.1.16) of wxWindows available, a free, cross-platform, C++ framework for GUI programming. Here's the fuzz on the latest release:

    " wxWindows 2.1.16 is now available, supporting Windows 3.1/95/98/NT, and Unix with GTK/Motif/Lesstif. A Mac port at version 2.0 is available, and a synchronized Mac port will be available in due course. Other ports are under consideration. "

    Sunday, June 4th 2000
    Crystal Space Terrain
    03:01 AM
        Discuss This!


    The Crystal Space web site has been updated with some information about the engine's new terrain features. Apparently the new terrain engine runs faster, looks nicer, and is far more stable than what it was before. There's a new screenshot of the terrain as well as a new demo level available from their downloads page. For those who don't know, Crystal Space is a free, open-source, portable 3D engine.
    Sunday, June 4th 2000
    DirectDraw Screenshots
    02:40 AM
        Discuss This!


    For those of you interested in snapping your own screenshots from within your DirectX game or demo, Mr-GameMaker.com posted a new tutorial entitled Using The GDI To Take DirectDraw Screenshots. It explains the screenshot process and includes some sample code to work with.
    Sunday, June 4th 2000
    Tech File Update
    02:36 AM
        Discuss This!


    Nicholas Vining updated his tech file with some info on lighting, shadows, and more.
    Sunday, June 4th 2000
    New IOTD Gallery
    02:11 AM
        Discuss This!


    There's a new Image Of The Day Gallery here on flipCode where you can browse through thumbnails of all the image submissions that at one time or another were displayed in the top right column of this news page. In addition, I've added the ability to post comments on individual image pages, which works through our new Message Center.
    Sunday, June 4th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • New Images Reveal Io's Fiery Nature
  • Lost Cities Found Under Mediterranean
  • Sony Plans More Chips for Playstation2, Others
  • Space 'Bubbles' Explain Northern Lights
  • AMD's Thunderbird To Debut Monday
  • latest additions to the links section:
  • DirectX Developer Center
  • !B Isosurface Engine
  • Escape Landscape Engine
  • Octant Engine
  • Doxygen Documentation System
  • The GLOW Toolkit
  • DXWrapper (DXW)
  • FreeImage Project
  • wxWindows GUI Library
  • Progar - The Programmer's Portal
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, June 3rd 2000
    Devs On V5 Comments
    02:23 PM
        Discuss This!


    The Pulpit posted a collection of responses from game developers to a post that Gary Tarolli of 3dfx made in the 3dfx Voodoo5 newsgroup. Tarolli argues that the Voodoo5's longevity may actually be increased because it doesn't have hardware T&L rather than the other way around. He backs it up with a few interesting points, to which developers Tim Sweeney, Doug Bauer, and Gil Gribb respond with their own thoughts on the matter.
    Saturday, June 3rd 2000
    Digital Dawn Toolkit
    02:00 PM
        Discuss This!


    There's a new version (4.3) of the Digital Dawn Graphics Toolkit available, a library of almost 100 documented C++ classes for building real-time 3D applications. Here's the buzz from the DDG site:

    " The reason the this toolkit came into being was because I was tired of reimplementing all sorts of infrastructure each time I wanted to try out some graphics algorithm. By placing this generic functionality in a library and adding to it over time I have been able to develop a flexible architecture allowing me to rapidly design and implement new graphics concepts.

    The reason I made this work public is to help other graphics developers to quickly try their own implementation or to serve as examples. "

    The new release adds various features and fixes. Thanks go out to Michael Kurth for the news.
    Saturday, June 3rd 2000
    Contest Download Fix
    01:56 PM
        Discuss This!


    The links on the coding contest page should now be working. I copied the files over to a web directory since the ftp server is mysteriously not working (I didn't change a thing). I'm still waiting to hear back from the hosting folks about that one. In the meantime, you can download the entries and screenshots from the new links on the contest page. To answer a question I received several times, the reason why I had them on the ftp site in the first place is because it makes life easier for voters (entrants) to queue and leave the files to download with an ftp client if they're not on a fast connection.
    Saturday, June 3rd 2000
    Microsoft Meltdown Details
    05:15 AM
        Discuss This!


    The web site for Microsoft's Meltdown, an upcoming DirectX development conference, has been updated with more details. The preliminary agenda, registration details, and information on what to expect at the event are all available from here.
    Saturday, June 3rd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Discovery Shows How Brain "Fills In Blanks" To Help Us See
  • Space As You've Never Seen It
  • Sun Takes Upper Hand In Java War
  • VBS Worm Targets Gnutella Users
  • Number-Crunching GRAPE 6 Supercomputer
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, June 2nd 2000
    Coding Contest Updates
    01:11 PM
        Discuss This!


    The coding contest page here on flipCode has been updated with the final entries for the April/May coding contest, which is now closed. There are two new entries, from Ben and Andrew Griffiths, as well as an updated entry by Quin Pendragon. If you entered the contest, please verify that the entry on the contest page is your correct and most recent submission. Voting instructions will be sent out within a few days, so please check your entry before voting begins.
    Friday, June 2nd 2000
    Disasteroids 3D v1.1
    10:02 AM
        Discuss This!


    Thom Wetzel sent word about the new Disasteroids 3D release, a freeware 3D version of the classic Asteroids game. Here's the fuzz:

    " Disasteroids 3D is an OpenGL accelerated version of asteroids unlike any other! It has wicked 3D meteors, cool lighting effects, original asteroids sounds, an awesome 3D ship, particle effects, explosions, and force feedback support. "

    The source code to the game is available for download from here as well.
    Friday, June 2nd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • New Giants Screenshots
  • Asteroid On Ice A Rare Find
  • Job Growth (US) Takes A Break
  • Microsoft Vs. DOJ: It's All In The APIs
  • Your Next PC - A PlayStation2?
  • Probe Captures Solar Wind Hitting Earth
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, June 1st 2000
    New FreeImage 1.3.1
    05:10 PM
        Discuss This!


    There's a new version (1.3.1) of FreeImage available, an open source image library that supports many popular formats. Here's the buzz from the FreeImage web site:

    " FreeImage is an Open Source project for developers who would like to support popular graphics image formats like BMP, JPEG, TIFF and PCX and others as needed by today's multimedia applications. FreeImage is easy to use, fast, multithreading safe and compatible with all 32-bit versions of Windows, including Windows 2000. FreeImage allows you to change the bitmap's bits and palette-data using various functions too. "

    Thursday, June 1st 2000
    Radiosity Bibliography Update
    05:08 PM
        Discuss This!


    The June release of RADBIB.BIB, a massive bibliography of radiosity and global illumination resources, is now available from the Helios32 site. It now contains 1,734 references. There's also an abridged version of the bibliography available called GITHESIS.BIB.
    Thursday, June 1st 2000
    Project Earthlight Interview
    03:44 PM
        Discuss This!


    As many of you may have read about recently, Project Earthlight (story) is a computer vision research project by Andrew Wu which explores some interesting possibilities for computer game input (among other things). The example game (using a WebCam) maps movements from a physical prop (a toy light saber) to movements in the game.

    We got the chance to ask Andrew several questions about his project, which you can read about right here. The interview includes information on how the project works, what this type of research may do for games in the future, and plenty more. Check it out here!
    Thursday, June 1st 2000
    Color Quantization Demo
    12:57 PM
        Discuss This!


    Romka Graphics posted a new color quantization demo (with source code), which illustrates the use of two quantization algorithms: Octree Color Quantization and Wu's Color Quantizer. Image output is done through OpenGL.
    Thursday, June 1st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • id Doing DOOM Remake, And Steed Fired
  • New flipCode Message Center Beta :]
  • Mathematicians Explain Winning By Losing
  • Palm Developers Unite Against Microsoft
  • Sony To Push Entertainment PCs
  • Linux Programmers Prep Upgrade
  • Scientists Make Plants Grow Faster
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, May 31st 2000
    Theory And Practice - Issue 3
    07:47 PM
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    The third installment of Greg Magarshak's column, Theory And Practice is now online here on flipCode. This week Greg covers curved surfaces. Here's a clip from the introduction:

    " Recently there has been a lot of hype about curved surfaces, mostly due to games like Quake III and Messiah, although engines such as Crystal Space had their own curved surfaces earlier. Overall, curved surfaces provide a good structure to store information about shapes. As 3D environments get more and more detailed it becomes more important to organize information in a way that allows simple description and manipulation. You can, for example, build lots of little polygons instead of having a curved surface, but that would be much more information to store, and also not very manageable if you wanted to change the curve later on. Using curved surfaces is also better for implementing Level-Of-Detail optimizations, which I will talk about later. In a sense, curved surfaces are the vector graphics of the 3D world.

    This time, I'm going to introduce curved surfaces and how to implement them. "

    Check out the new issue here or the previous column issues over here.
    Wednesday, May 31st 2000
    Contest Updates
    02:31 PM
        Discuss This!


    The coding contest here on flipCode has been updated with 4 new entries, from Hunter Rognstad, Greg, Quin Pendragon, and Markus Lipp. The deadline for the contest is tonight by 11:59pm EST. There are now enough entries for voting to take place.
    Wednesday, May 31st 2000
    WildTangent Game Driver
    01:58 PM
        Discuss This!


    WildTangent released an expiration patch for their Game Driver Beta, which extends the expiration date beyond June 1, 2000. For those of you who aren't familiar with the Game Driver SDK, here's a clip from the web site:

    " Our Game Driver Beta embodies the next generation of web driver features, including a powerful new rendering engine, smooth skinned character animation, and our new content creation tool, WTStudio. "

    You can dowload the expiration patch from here. Thanks Martin Schultz.
    Wednesday, May 31st 2000
    New VectorC Release
    01:52 PM
        Discuss This!


    Version 0.8.0 of CodePlay's VectorC compiler is now available. According to the web site, "VECTORC is a new C compiler for Windows PCs. Its unique feature is its ability to automatically vectorize standard C code to take advantage of the latest microprocessor features. "

    Here's the buzz, from the press release:

    " As part of CodePlay's continuing work to provide the most advanced optimizer for Windows developers, a new beta test version of VectorC is available on CodePlay's website.

    VectorC is the first compiler written by games developers for games developers. Its most significant feature is its ability to vectorize normal C source code to produce games that take full advantage of MMX, AMD 3DNow! and Intel Streaming SIMD Extensions.

    Company spokesperson, Andrew Richards, says: "We have now added support for AMD's Athlon processor. VectorC now gives developers the most easy access to the latest, most powerful processor features."

    To download VectorC, visit CodePlay's website at: http://www.codeplay.com. The download is free, but time limited until 1st July 2000. "

    Wednesday, May 31st 2000
    New Ask Sweeney
    01:24 PM
        Discuss This!


    Voodoo Extreme posted a new installment of Ask Sweeney, where Epic's Tim Sweeney took the time to respond to questions sent in by readers. This includes responses to questions on things such as homogenous coordinates, developer motivation, Intel's 64-bit architecture, and various other development related topics.
    Wednesday, May 31st 2000
    Multithreading Tutorial
    04:31 AM
        Discuss This!


    Delphi3D posted a new article on Multithreading. It briefly explains what multithreading is, why it exists, and includes a bit on synchronization, deadlocks, and how 3D applications may benefit from it. Here's a clip from the introduction:

    " A lot of novice programmers seem to be scared to death of multithreading, and for good reason, too. You need a good understanding of the mechanisms behind threads in order to make full use of their potential. With this article, I hope to provide at least some of that understanding. "

    Wednesday, May 31st 2000
    The Daily Flip
        Discuss This!


    There's a beta version of the new flipCode message center online. Its still in the testing phase, so don't be surprised if its altered in the next few days. But it should be pretty functional, so if you'd like to start using it, please do. For more information about it, including new features, check out the forum introduction I posted in the theory forum.

    tasty links:
  • Stem Cells Become Neurons
  • Nasdaq Roars Higher
  • Chandra Clocks Black Hole's High Speed Winds
  • AOL Goes Linux In Version 6.0
  • Light Exceeds Its Own Speed Limit, Or Does It?
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, May 30th 2000
    Curved Surface Geometry
    03:25 PM
        Discuss This!


    Gamasutra posted an article by Brian Sharp entitled Implementing Curved Surface Geometry. The article includes info on general scalable geometry, curved surfaces, and bezier patch implementation details.
    Tuesday, May 30th 2000
    Epic's New Tech
    02:51 PM
        Discuss This!


    The FiringSquad posted an article on Epic's New Technology which takes a look at some of the things they've been up to. This includes terrain rendering, T&L, a bit on MOD development, and other things of this kind.
    Tuesday, May 30th 2000
    Microsoft Meltdown Details
    12:35 PM
        Discuss This!


    BetaNews posted a little something about Microsoft's upcoming developer event, Meltdown 2000, for which registration began a few days ago. Here's an intro to the event from MS' site:

    " Meltdown is the premier opportunity for developers to get the latest information on Microsoft® DirectX® and participate in compatibility testing between hardware vendors and DirectX title developers. "

    This year, the focus is clearly on DirectX 8, for which they will have in-depth presentations and the latest SDK/DDKs. To find out more about what'll be going on, try here.
    Tuesday, May 30th 2000
    NVidia FSAA Investigated
    12:27 PM
        Discuss This!


    Beyond 3D put up an article entitled NVIDIA's FSAA Investigated, which takes a look at the anti-aliasing technique NVidia implemented (in their latest beta drivers). Thanks VE.
    Tuesday, May 30th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • MP3.com Enters The Muzak Biz
  • NASA Technology Used To Reveal Hidden Faults
  • Mercury's Hidden Side Revealed
  • Most World Languages Gone By 2100
  • First Dune Mini-Series Trailer Released
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, May 29th 2000
    Xbox Screen Shots
    11:22 PM
        Discuss This!


    Not strictly developer related, but I noticed over on slashdot that Microsoft has released some new high resolution images from their Xbox console. You can check out the new images and a couple of older videos over at the IGN Xbox site. Thanks Morgan.
    Monday, May 29th 2000
    Texture Stage Tutorial
    07:47 AM
        Discuss This!


    Mr-GameMaker.Com posted a new Direct3D tutorial entitled Texture Stage States Explained, by Gary Simmons. The tutorial covers texture stage states and render states, explaining much about what they are and how they work.
    Monday, May 29th 2000
    Ninja 3D Engine
    07:31 AM
        Discuss This!


    The Ninja 3D engine site has a section called "Investigations". This is where the author has made available seperate, specific portions of the engine's source code. The investigations currently online include UDP client/server, shader parsing and storage, and a simple 3D engine. Here's a better description from the site:

    " Ninja 3D has many complex sub-systems. These are being investigated as individually as possible. Note that while all of these have been designed as full programs on paper, and then implemented using these designs, I have yet to convert the designs to computer so only the source is available. The code on here will not change for each investigation, they are closed systems. "

    For more information about the engine project, visit here. Thanks Max.
    Monday, May 29th 2000
    New GLOW Toolkit
    07:19 AM
        Discuss This!


    There's a new version (0.9.8) of the GLOW Toolkit available, a C++ framework for developing interactive OpenGL applications. Here's the fuzz on GLOW from the web site:

    " The GLOW Toolkit is a cross-platform object-oriented framework for building interactive applications using OpenGL or similar APIs such as Mesa. It is, at its heart, an C++ wrapper for GLUT, providing a fully object-oriented API for creating windows, menus and other GUI elements, and for event handling. "

    Monday, May 29th 2000
    Contest Updates
    06:31 AM
        Discuss This!


    The coding contest page here on flipCode has been updated with a new entry by Andreas Gustafsson as well as an updated entry by Daniel Bryan. The deadline for the contest is in two days, and we still need at least one more valid entry for the voting to take place. If you're working on an entry, make sure you get it in on time!

    On a directly related note, its no secret that this month's subject wasn't exactly a big hit compared to some of our older contest subjects which inspired many great entries from you guys. So, if you have suggestions for the next contest subject, please post them here using the comment link next to this news header. The "rule" is that it has to be something simple which "anyone" can code, leaving a lot of room for creativity. Examples that worked well for this contest in the past are fire and water.
    Monday, May 29th 2000
    OpenGL Flare Demo
    06:12 AM
        Discuss This!


    Romka Graphics, a site based around graphics development, posted a new OpenGL demo (with source code) which illustrates how to render flares.
    Monday, May 29th 2000
    The Daily Flip
        Discuss This!


    A few people brought to my attention the fact that the search engine for the news archives wasn't working properly. It should be fixed now, thanks for mentioning it.

    On another note, to those who actually read this daily flip section, I'd like to mention that we'll soon be hosting other tech-related sites here on flipcode's main server. If you run a development, technology, or otherwise awesome web site that's updated at least semi-regularly, and would like to join the flipcode family so to speak, please send along an e-mail with your url and a brief explanation of why you would like to have your site hosted with us. Personal pages and project sites are allowed as well, so long as they're related somehow to development and kept up to date. If your site is approved, I'll contact you with further details about this opportunity. At some point I'll be putting up a page with all of the details, but at this time I'm looking for a few good candidates to get this started.

    And finally, just a little experiment: I'd like to ask that if you can spare a few seconds today, that you use those seconds to tell at least one person about flipCode; someone who you doubt has ever visited the site but might be interested in what it has to offer ;). Thanks...

    tasty links:
  • E-books A Hot Topic At Book Show
  • Ancient Meteorite Hints At Sol's Birth
  • Mercury's Hidden Side Revealed
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, May 28th 2000
    Cyan Seeks Talent
    10:36 PM
        Discuss This!


    Cyan, the developers behind Myst, sent word that they're looking for new talent. Here's the buzz:

    " Cyan Inc. developers of the highly sucessful Myst/Riven game franchise are currently seeking talented programmers and artists to work on their next project. Not another clickable slide show, this is a real time 3d world that happens to go on forever. If you are interested then check out:
    http://www.cyan.com. "

    Sunday, May 28th 2000
    New Tech File
    11:45 AM
        Discuss This!


    Jan Niestadt, author of the Implementing A Scripting Engine tutorial series, has started a tech file here on flipCode. His first update is largely about his upcoming scripting engine project.
    Sunday, May 28th 2000
    The Daily Flip
        Discuss This!


    chewy links:
  • Linux Gets A Taste Of Itanium
  • New Windows NT4 And 2000 Patch
  • Yahoo Debuts Media Player
  • The Killer Resume Virus Threat
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, May 27th 2000
    New Technology Developer
    08:20 PM
        Discuss This!


    Paul "MidNight" Nettle, who many of you certainly know as an active contributor to the game development community, is currently seeking startup funds for a new company based around some extremely impressive technology. The REVi technology prototype allegedly features a real-time perfect visibility solution for 3D graphics, the so-called "holy grail" for game/gfx developers. Here's a bit more information about this from the author:

    " I've prototyped some new technology that I'm pretty excited about. A new company has been created around this technology and is currently seeking investment capital. You can find more information at www.fluidstudios.com. "

    Sound interesting? Well don't take my word for it, "I'm just the messenger". Check out the technology videos and descriptions over on Fluid Studios' web site.
    Friday, May 26th 2000
    3D Programming Tutorials
    09:55 PM
        Discuss This!


    Frag_Daddy sent along a link to this site, where you will find 3D programming tutorials split up into 3 series: creating an engine, bsp viewer, and an OpenGL tutorial set.
    Friday, May 26th 2000
    Octrees, Collisions, And More
    09:40 PM
        Discuss This!


    Dan Mintz' web site, a "site devoted to portable programming and real-time 3D", has a recent tutorial on collision detection/response, and another on hidden surface removal using octrees. There you'll also find the source code/binaries to Dan's 3D engine, Octant. All of this, along with other programming related information, can be found here.
    Friday, May 26th 2000
    Forward Kinematics Code
    06:20 PM
        Discuss This!


    f00Dave released a beta version of an OpenGL Forward Kinematics bone demo, with source code. Its a work in progress, but to see some screenshots or to download the beta, visit here. Thanks again for the link, Michael.
    Friday, May 26th 2000
    3D Desktop Environments
    11:30 AM
        Discuss This!


    Wired News posted an article entitled Giving PCs A New Dimension, which takes a look at some of the 3D desktop environments available now, quoting others on the direction that technologies such as this may need to progress.
    Friday, May 26th 2000
    Ask Skarz Update
    11:27 AM
        Discuss This!


    Voodoo Extreme's Ask Skarz column has been updated, with responses to a few questions including one on game AI. Ask Skarz is a level/game design question and answer column on VE.
    Friday, May 26th 2000
    The Daily Flip
        Discuss This!


    crispy links:
  • Internet Music Under The Gun?
  • 1 Million MPH Wind Expanding From Vicinity Of Black Hole
  • The X-Files And The Mythos Of Space
  • IBM Boosts Server Speeds
  • Anti-Aliased X-Box Imagery
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, May 25th 2000
    Coldstone Game Engine
    10:12 PM
        Discuss This!


    Beenox Studios sent along a bit of news announcing a new major release of the Coldstone Game Engine for the Macintosh. Here's a blob from the press release:

    " BEENOX STUDIOS inc. is proud to announce a new major release of its role-playing game creation software for Macintosh: the Coldstone Game Engine. This new version takes the creator to a higher step in game design with the introduction of a new feature, NEVER BEFORE SEEN in a game or scenario development tool on the Macintosh: a multi layer graphic system in the map engine allowing the creation of breath taking environments. The user can add realistic nature elements like trees, rocks, lakes and mountains as well as 3D rendered houses and furniture. The 32x32 pixels grid worlds are over! Like always, the map editor comes with all the flexibility you need to quickly understand and master this new feature: sample maps and stamp pictures, updated contextual help and user manual. A new stand-alone tutorial game is also available to download from our web site if you want to see what Coldstone can do by yourself. It includes a demonstration of the map engine and the mouse navigation engine. Note that there is a full demonstration game (with a bunch of new graphics, maps as well a story line) in development at Beenox that will be released this summer. "

    For more information, downloads, and other things of this kind, try the Beenox web site.
    Thursday, May 25th 2000
    Collision Detection For Games
    05:15 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled Generic Collision Detection for Games Using Ellipsoids, by Paul Nettle. In this document, Paul explains an effective method for handling collision detection (with the environment) in game engines. Here's a clip from the intro:

    " This document will describe a collision technique that allows you to move an ellipsoid (a sphere with three different radii, one for each axis) through a world that not only properly detects collisions, but also reacts in a way that gamers would expect from the common first person shooter.

    This technique also allows for sliding along surfaces as well as easy implementation of gravity, which includes sliding downhill when standing stationary. This technique also allows automatic climbing of stairs and sliding over bumps in walls (like door frames) and any other randomly oriented "stair-like topography". "

    Thursday, May 25th 2000
    The Sacrifice Engine
    12:25 PM
        Discuss This!


    Noticed on Blue's News that 3DGPU posted an article about the engine behind Shiny's upcoming title, Sacrifice. The article briefly explains some of the tech features behind the engine, offering screenshots to help clarify.
    Thursday, May 25th 2000
    Sega's New Arcade
    12:22 PM
        Discuss This!


    The Adrenaline Vault posted a news article entitled Sega's New Arcade Graphics Architecture Complete, which mentions that VR technologies has finished developing its next-gen graphics architechture (based on the PowerVR) to be used in arcade machines. According to the article, the machines sport full hardware transformation and lighting, multiple rendering processors, and are being used by Sega for the development of upcoming arcade games.
    Thursday, May 25th 2000
    New BeeCrypt Release
    11:59 AM
        Discuss This!


    There's a new beta version (0.9.5) of the BeeCrypt encryption library available. I imagine this may be of interest to the many programmers out there. BeeCrypt is an open source cryptography library. Here's the fuzz from the web site:

    " BeeCrypt is an open source cryptography library written in C and assembler. It contains implementations of well-known algorithms including Blowfish, SHA-1, Diffie-Hellman, and ElGamal. It is not designed to solve one specific problem, like file encryption, but to be a general purpose toolkit which can be used in a variety of applications. Since BeeCrypt is released under the GNU Lesser General Public License (LGPL) license, it can be used for free in both open source and closed source commercial projects. We know of no patent or royalty issues involved in using BeeCrypt. "

    For more information about or to download BeeCrypt, visit here. Thanks again Michael Kurth.
    Thursday, May 25th 2000
    Tim Sweeney Interview
    11:55 AM
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    Voodoo Extreme posted an interview with Tim Sweeney, which bounces around topics ranging from Brandon Reinhart's departure from Epic, to things such as Microsoft's X-Box. Here's a quick clip on engine vs. content:

    " VE: When writing the next-gen engine, do you worry that more time will be spent getting the engine to be the best it can and less time spent on actual content? Quake III seemed to suffer from this, IMO.

    TS: This comes down to having a really balanced team, enough great people to do a cool job with the tech, and enough great people to do a cool job with the content, and good communication so everyone is working towards the same goals. "

    Thursday, May 25th 2000
    Developers Talk Mac OS X
    11:49 AM
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    Game Developers Talk Mac OS X is the name of an article over on ZDNet, which quotes various prominent game developers about the fact that Apple hasn't been coming through with their Game Sprockets API as many were led to believe they would. This was made clear at Apple's World Wide Developer's Conference, after which ZDNet posted this article.
    Thursday, May 25th 2000
    The Daily Flip
        Discuss This!


    crunchy links:
  • Major Milestone Reached In X-37 Space Plane Project
  • 20,000 New Additions To Mars Photo Gallery
  • Island Bursts To Life In Pacific
  • Intel Ships 933MHz PIII
  • Thief Creators Shutting Down
  • Microsoft Judge Mulls 3-Way Split
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, May 24th 2000
    Innovation 3D Modeler
    11:32 PM
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    Thanks to Michael Kurth who sent along a link to Innovation3D, an open source 3D modeler for Linux with many features. Here's a kerchunk of information from their site:

    " Innovation3D is a well-featured, open source, 3-dimensional modelling program developed for Linux. Work on I3D began when I was frustrated from the lack of tools available for Linux 3D game development. While excellent libraries exist (such as Mesa and PLIB), the lack of content creation tools was evident. The Gimp only fills half of the role for 3D game development. Several modelling programs exist, but they lacked any real flexibility, are orientated towards raytracing or were not free/opensource. So work began on I3D.

    I3D utilizes a variety of techniques for modelling. You can create splines, meshes, and surfaces. Sweep/revolve a spline into a triangle mesh, or a Nurbs surface. Modify object properties with the mouse or with the object inspector. Texture map objects for added detail, and fine tune the mapping coordinates with the UVEditor. Create keyframe animations, using IK and skeletal deformation. You can even animate colors and UV coords. "

    For more information or to download the source/binaries, etc, visit here.
    Wednesday, May 24th 2000
    OpenGL Game Programming
    06:04 PM
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    The OpenGL Game Programming Resource is a web site dedicated to exactly what the title says. There you'll find tutorials, links, and things of this nature.
    Wednesday, May 24th 2000
    Theory And Practice
    10:18 AM
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    The second installment of Greg Magarshak's column, Theory And Practice, is now online. This week Greg continues with collision detection, moving on to polygon collisions. Here's a clip from the introduction:

    " This time I talk about something I didn't cover in the last discussion, namely collisions with polygons. Most 3D engines nowadays are polygon-based, because building (hollow) objects from polygons and drawing them is relatively straightforward, and lends itself well to modeling. Modern 3D hardware can texturemap, transform and otherwise manipulate your polygons. But it's currently up to you to implement stuff like collision detection in your projects. So here I go, talking about polygon collisions. "

    In case you missed it last week, Theory And Practice is a new column here on flipCode about 3D game programming techniques.
    Wednesday, May 24th 2000
    Tech File Update
    09:22 AM
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    Steven Hugg updated his tech file with a bit more about the project he's working on.
    Wednesday, May 24th 2000
    Mr-GameMaker Tutorials
    09:00 AM
        Discuss This!


    Mr-GameMaker.Com is a game development site featuring development tutorials, book reviews, and more. The tutorial section includes documents on topics such as lens flares, object picking, rotations, basic 3D math, and more, mostly built around Direct3D.

    flipcode News Archives for 2000

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