Not logged in, Join Here! or Log In Below:  
 
News Articles Search    
 

flipcode News Archives for 2000

[ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 - Next ]

Friday, June 16th 2000
The Daily Flip
    Discuss This!


tasty links:
  • Scientists Find Sugar In Space, Building Block Of Life
  • Why Windows Is Still The Big OS Wheel
  • First 'Space Tourist' Announced
  • New Rocket Technology Could Cut Mars Travel Time
  • Navy Sonar May Have Killed Whales
  • Napster Aims To Promote New Artists
  • Gates Still World's Richest Person
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, June 15th 2000
    Zip Reading Library
    10:20 PM
        Discuss This!


    Noticed a project on the LGDC news page called Zipios++, a C++ library for reading from ZIP files. Here's a blob of info from the project page:

    " Zipios++ is a small C++ library for reading zip files. The structure and public interface are based (somewhat loosely) on the java.util.zip package. The streams created to access the individual entries in a zip file are based on the standard iostream library. "

    Thursday, June 15th 2000
    Ask MidNight Update
    09:20 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with two new responses. The first is on getting started with graphics, and the second is about shadows in a 3D engine.
    Thursday, June 15th 2000
    Tech File Updates
    08:18 PM
        Discuss This!


    Jaap Suter updated his tech file with an introduction to Win32 programming in C++. He covers the basics of how win32 programming works, including some sample source code.

    Tane Piper updated his tech file with the start of his series in which you'll be designing a hypothetical game. Definitely worth a look if you're interested in getting started with game design.
    Thursday, June 15th 2000
    Axonometric Projections
    06:22 PM
        Discuss This!


    Noticed on a newsgroup that the article Axonometric Projections - A Technical Overview has been updated with a description (according to the author) "of finding a location on an axonometric map by "successive approximation"."
    Thursday, June 15th 2000
    JCALG1 Compression Lib
    06:10 PM
        Discuss This!


    There's a new version (5.10) of Collake Software's JCALG1 compression library available, a fast, open source, lossless data compression library written in assembly.
    Thursday, June 15th 2000
    Client / Server Demo
    02:23 PM
        Discuss This!


    Nate Miller's programming page has been updated with a modified version of the client / server demo from his tips and tricks page. Here's a description of the demo from his page:

    " If you are interested in learning Winsock this is the demo for you. Its simple and striaght forward so it will be easy to understand. In this demo I create a simple echo server and client that will send data to it. When the server recieves the data from the client it will send it right back. After the client sends its data it waits for the server to respond. There are binaries for the client and server along with source. "

    Nate's tips & tricks page has some other programming material that might interest you.
    Thursday, June 15th 2000
    Tubing And Extrusion
    02:15 PM
        Discuss This!


    Noticed a link over on OpenGL.Org to the GLE Tubing And Extrusion Library. Here's a chunk of information from the GLE web site:

    " The GLE Tubing and Extrusion Library is a graphics application programming interface (API). The library consists of a number of "C" language subroutines for drawing tubing and extrusions. The library is distributed in source code form, in a package that includes documentation, a VRML proposal, Makefiles, and full source code and header files. It uses the OpenGL (TM) programming API to perform the actual drawing of the tubing and extrusions. "

    Thursday, June 15th 2000
    New GLOW Toolkit
    01:05 PM
        Discuss This!


    There's a new version (0.9.9) of the GLOW Toolkit available, "a cross-platform object-oriented framework for building interactive applications using OpenGL or similar APIs such as Mesa."
    Thursday, June 15th 2000
    The Daily Flip
        Discuss This!


    A few things:
  • Sky Scene contest results will be up by the end of the week.

  • The t-shirt thing I was talking about will work like this: You write a featured tutorial for flipCode (that's approved), you get a free flipCode t-shirt. The point is not to "buy" your material. Its my belief that a lot of developers who visit this site want to share their knowledge with the community, but just need a little nudge to push them over the top. Perhaps a flipshirt will provide that. This offer will remain while supplies last. Contact me for details if you're interested. I've been pretty busy (and ill), but since several people have been asking me about it, I thought I'd mention it now. I'll post more about this soon.

  • And finally, Happy Birthday to GameDev.Net. You guys have done quite a job in your first year, and I wish you all the best in those to come.
  • tasty links:
  • Relativistic Heavy Ion Collider Begins Smashing Atoms
  • Linux: Live In Your Living Room
  • Radio Shack Signs On For Moon Mission
  • Big Bang Machine Spares Long Island
  • Scientist's Timeless Legacy Is The Study of Time Itself
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, June 14th 2000
    Theory And Practice
    10:57 PM
        Discuss This!


    Issue 4.5 of Theory And Practice by Greg Magarshak is now online. This week's article isn't so much a tutorial, but rather a brief explanation of what's to come in the next few weeks.
    Wednesday, June 14th 2000
    New SMPEG Release
    04:44 PM
        Discuss This!


    Loki Entertainment released a new version (0.4.0) of SMPEG, the open source SDL MPEG Player Library. Here's the fuzz from the site:

    " SMPEG is based on UC Berkeley's mpeg_play software MPEG decoder and SPLAY, an mpeg audio decoder created by Woo-jae Jung. We have completed the initial work to wed these two projects in order to create a general purpose MPEG video/audio player for the Linux OS. Based on our initial work, SMPEG is able to playback MPEG video with sound on Pentium II based systems. SMPEG does not achieve adequate performance on slower systems. "

    Wednesday, June 14th 2000
    Third Law Interview
    01:08 PM
        Discuss This!


    Stomped posted an interview with Mike Maynard, which takes a look at some of the programming juice behind the Lithtech-powered game, KISS: Psycho Circus.
    Wednesday, June 14th 2000
    Game Design Documents
    02:30 AM
        Discuss This!


    Noticed a link over on MadMonkey to a new site which is housing design documents for commercial games. The site's only a few days old, but there's already the design document for Monolith's Claw online. Check out the site here.
    Tuesday, June 13th 2000
    Behind The Scenes
    08:28 PM
        Discuss This!


    Noticed over on Blue's News that In The Trenches posted an article by John Scott of Raven Software which explains a bit about what goes on Behind The Scenes at a game development company like Raven.
    Tuesday, June 13th 2000
    Tech File Update
    04:02 PM
        Discuss This!


    Alex Champandard updated his tech file with a bit on what he's been up to recently.
    Tuesday, June 13th 2000
    Triangular Bezier Patches
    03:44 PM
        Discuss This!


    WitchLord.Com posted a new triangular bezier patch demo (with source code) on their project page. Here's a description of the program from the site:

    " This is a program I did to test the properties of the triangular bezier patch. The reason the program was that I wanted to examine different ways to smooth geometry based on triangles to give the illusion of higher detail. Unfortunately the triangular bezier patches don't lend themselves to easily make surfaces with c1 continuity, i.e. without any sharp edges. The program requires DirectX 7. "

    Tuesday, June 13th 2000
    ToolTech Software Formed
    03:40 PM
        Discuss This!


    The makers of Gizmo3D, a high performance 3D scene graph & visualization toolkit, are starting a new company called ToolTech Software which will develop tools for professional programmers.
    Tuesday, June 13th 2000
    OpenGL Technical FAQ
    01:39 PM
        Discuss This!


    Noticed that OpenGL.org just released the OpenGL Technical FAQ & Troubleshooting Guide. It looks pretty inclusive, starting from the basics of OpenGL and going up to more advanced things like performance issues and using the built-in curved surface functionality.
    Tuesday, June 13th 2000
    Nihilistic's GDC Slides
    09:27 AM
        Discuss This!


    Noticed on Voodoo Extreme that the slides from Nihilistic's GDC presentations are available online, including one on Game Programming for Windows.
    Tuesday, June 13th 2000
    Developer Items
    09:19 AM
        Discuss This!


    NVidia's developer site has been updated with two new demos, one on rigid body dynamics and the other on stained glass. They also posted four presentations from the GDC2000, related to DX7, vertex buffers, and T&L.
    Tuesday, June 13th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Chip Makers Cozy Up To Linux
  • Lights Glow On Moon
  • Orchestras, Internet To Make Music Together
  • Old Idea Inspires Breakthrough Device
  • Spy Satellites Evolve Into Private Eye In The Sky
  • The Latest In Anti-Piracy Efforts: Keystroke Recognition
  • latest additions to the links section:
  • nVidia Developer Site
  • The OpenGL Challenge
  • Java Game Development Center
  • The Cornflake Zone
  • DemoScene.Org - News, Downloads, Etc
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, June 12th 2000
    New Workspace Whiz
    08:56 PM
        Discuss This!


    Joshua Jensen sent word that a new version (2.0) of Workspace Whiz is now available. Here's a blob of info from the web site:

    " Workspace Whiz!, the successor to the Workspace Utilities, is a powerful Visual Studio add-in designed to improve developers' productivity by allowing quicker source navigation and coding. "

    There are plenty of new features in this release, and source code is available for download. More information about this project can be found here.
    Monday, June 12th 2000
    New Tech File
    08:14 PM
        Discuss This!


    There's a new tech file here on flipCode, by Tane Piper. Tane is currently the lead designer on Crytek's Silent Space, who wishes to share some ideas with you about the game development world outside of programming. In his introduction he mentions that updates to come will include things about getting a team together, finding their specialties, time and resource management, and other things of this kind.
    Monday, June 12th 2000
    More Common Code
    11:30 AM
        Discuss This!


    Nate Miller updated his Common Code page with the latest version of the code he's working with. Here's a description of the Common Code section from his site:

    " The goal of this page is to put all of the source code that I use in almost all of my projects into one place where everyone can get at it. I will try to keep this page updated each time I change the code so everyone can have the latest version of the code that I am using. "

    The page includes 3D math, tga, font, and other utility source code. You'll also find various tutorials, links, and otherwise useful information on Nate's Programming Page.
    Monday, June 12th 2000
    Structures And Rendering
    11:00 AM
        Discuss This!


    Ask Midnight, flipCode's game development question and answer column, has been updated with a response to a question on stored data and rendering. Here's a snippet from the question:

    " Being relatively new to the 3D programming world I am having difficulty drawing the connection between a data structure (saved in a file) and the method used to render them. For example, I understand the principle behind an Octree as far as sudividing cubes until they meet certain polygon count criteria, etc. However, how do you go from a data/map file to a structure that you can apply an Octree to. It seems to me that the manner in which this data is stored could have a great impact on your engine performance ... "

    Check out the rest of the question as well as MidNight's response, right over here.
    Monday, June 12th 2000
    Tech File Update
    10:45 AM
        Discuss This!


    Steven Hugg updated his tech file with his opinion on Direct3D vs. OpenGL, a bit on quaternions, and some information about his game's progress.
    Monday, June 12th 2000
    The Daily Flip
        Discuss This!


    In an attempt to answer a few questions regarding my comments from yesterday about the "free t-shirt promo" coming soon, I should say now that it won't be a flat out t-shirt giveaway. You'll have to do something in particular to "earn" one. More details on what that "something" is are coming soon. Don't worry, its nothing crazy like standing on a street corner wearing a giant chicken costume, sporting an oversized flipcode banner, which, if I remember correctly, was actually a lot of fun last time I gave it a try :) j/k. Further, the shirts are not for sale at this time. I didn't expect the response to be quite what its been. You guys rock ;].

    tasty links:
  • Games Distracting At JavaOne
  • New Generation Of X-Ray Telescopes May Solve Giant Black Hole Mysteries
  • Record Labels Get Upper Hand In MP3 Deal
  • Sony Device Bookmarks Music Heard On Radio
  • Telescope Technology May Enhance Vision
  • Internet Boom Puts Pressure On Tariffs And Satellite Demand
  • latest additions to the links section:
  • KODI's Radiosity Page
  • Coder's Knowledge Base
  • Frédo's Computer Graphics Bookmarks
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, June 11th 2000
    Utopia3D 0.2 Release
    05:39 PM
        Discuss This!


    Version 0.2 of the Utopia 3D visualization and game engine has been released, with new features, performance boosts, bug fixes, and a new demo.
    Sunday, June 11th 2000
    The Daily Flip
        Discuss This!


    Apologies for the missing news day. I was out of town from Friday afternoon until about an hour ago, expecting that my terrible hotel room would allow me internet access. Obviously and unfortunately, it didn't. But I'm back now and I'll try to do some catching up. On a brighter note, I'm now wearing a print of the first ever exclusive super duper flip bang boom alpha enhanced flipCode t-shirt. They were supposed to be hot pink with lime green text and little images of candy corn baskets all over them, but they ended up coming out as high quality black shirts with a slick flipCode logo gracing the front. I guess that'll have to do :). Yes, the pink shirt thing was a joke. I'll consider smiling if you laugh first ;). In any event, the t-shirt stock is fairly slim at the moment, so if you'd like to try to get your hands on one, stay tuned to flipcode.com for the free t-shirt promo that'll be up within the next few days.

    Update: Here are a couple pictures of the t-shirt: front and back.
    Friday, June 9th 2000
    UT Postmortem
    05:34 PM
        Discuss This!


    Gamasutra is featuring a postmortem on Unreal Tournment this week, convering what went right and wrong in the development of one of the most critically acclaimed games of the year.
    Friday, June 9th 2000
    DirectShow 6.x Documentation
    02:57 AM
        Discuss This!


    Microsoft released an updated version of the DirectShow 6.x Documentation. Here's the buzz from the MSDN DirectX Developer Center:

    " In response to developer concerns, the DirectShow documentation team has released updated documentation for DirectShow 6.x. This interim documentation enhances and extends the DirectShow documentation currently available on MSDN and the DXMedia 6.0 CD, introducing significantly improved organization and layout, new sections and interface descriptions, and better introductory material. "

    Friday, June 9th 2000
    On Bump Mapping
    02:47 AM
        Discuss This!


    NVidia posted a new presentation called "Hardware Bump-Mapping Choices And Concepts". In addition, they posted a "major update" to a presentation from the GDC entitled "How to Bump Map A Skinned Polygonal Model".
    Friday, June 9th 2000
    Angel Wars Project
    02:36 AM
        Discuss This!


    The first public release of Angel Wars is available for download, a "fast-paced, old-fashioned side-scrolling space shooter that is currently in development for Linux and Win32", according to the web site. More information about the project, the source code, documentation, and media are all available from the SourceForge project page.
    Friday, June 9th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Making Peace In Genome Race
  • Penguin Playtime: Linux Gets Game
  • FDA To Monitor Cell Phone Research
  • Astronomers Discover Origin Of Light Elements
  • Malicious Program Embedded On Home Computers Linked To Internet
  • Sun Working To Pour Java Into Cell Phones
  • Angelina Jolie On Tomb Raider Movie
  • Faster Than A Speeding Light Wave
  • Has Microsoft Stifled Innovation?
  • Gnutella-Based Engine Finds Way to Internet
  • latest additions to the links section:
  • Ramblings in Realtime By Michael Abrash
  • Small Scripting Language
  • DarkBASIC Language
  • FreeCraft RTS Game Engine
  • GridSlammer Game Engine
  • Digital Dawn Graphics Toolkit
  • GRAFICA Obscura
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, June 8th 2000
    Small Scripting Language
    07:58 PM
        Discuss This!


    Small is a freely available C-like scripting language that can be used in applications such as games. Here's a description from the web site:

    " Small is a simple, typeless, 32-bit extension language with a C-like syntax. A Small "source" program is compiled to a binary file for optimal execution speed. The Small compiler outputs P-code (or bytecode) that subsequently runs on an abstract machine. Execution speed, stability, simplicity and a small footprint were essential design criteria for both the language and the abstract machine. "

    For more detailed information or to download the toolkit, visit here.
    Thursday, June 8th 2000
    GridSlammer Engine
    07:44 PM
        Discuss This!


    Linux Games posted a news bit announcing the release of GridSlammer, an open source game engine for "eye-in-the-sky" type games. Here's a description from the site:

    " GridSlammer is an object oriented game engine / API for creating cross platform video games. This tool kit does not try to embrace every type of video game. If you are interested in writing a 3D first-person shooter type game, GridSlammer is NOT what you are looking for. If, on the other hand, you need a powerful game engine that renders in an isolinear, eye-in-the-sky manner (similar to Diablo or Mech Commander), then you've come to the right place. "

    Thursday, June 8th 2000
    Quake 2 BSP Format
    04:03 PM
        Discuss This!


    There's a new feature tutorial here on flipCode by Max McGuire which explains the Quake 2 BSP File Format for those of you interested in working with Quake 2 level data.
    Thursday, June 8th 2000
    More C Programming
    11:41 AM
        Discuss This!


    Voodoo Extreme posted an update to their C Programming Tutorials series, by Jake Simpson of Raven. The series teaches some of the basics behind C programming for beginners.
    Thursday, June 8th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Judge: Break Microsoft In Two
  • Microsoft Vows To Fight Breakup
  • New Theory On The Mystery Of The Origin Of Life Proposed
  • Reach Out And Frag Someone
  • Sony To Launch Portable PlayStation
  • Massive Map Of Cosmos Released
  • Solar Storm Heading for Earth
  • IBM Links With Tech Giants For Industry Exchange
  • Laser Shoots Down Rocket For First Time
  • latest additions to the links section:
  • Linux3D.Org
  • SourceBank Search Engine
  • glGameDeveloper() Tutorials
  • Maniacal.Org Resources
  • Rigid 3D Body Physics Modeling
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, June 7th 2000
    Crytek Seeks Talent
    02:40 PM
        Discuss This!


    Crytek Studios sent along the following information about some 3D/game development positions that are currently available:

    " Crytek Studios is a young and ambitious developer of cutting-edge 3D technologies and games in Germany. We are looking for individuals performing their mind out in 3D-Engines, Tools and Game-Development.

    The candidate should have these "features":

  • Highly Energetic
  • Strong Mathmatical Background
  • Loves to game
  • Good knowledge of advanced C++/Windows programming using MSVC
  • Experience (doesn't have to be professional) with 3d API (OGL mainly)
  • Highly Flexible Worker
  • Innovative 3d Ideas
  • Good Skills at Engine design/program design
  • Remote work is possible. Relocation is a prefered. Interested individuals can apply under jobs@crytek.com.

    For more information about Crytek Studios, visit www.crytek.com "

    Wednesday, June 7th 2000
    Theory And Practice
    11:45 AM
        Discuss This!


    The fourth installment of Greg Magarshak's column, Theory And Practice, is now available here on flipCode. This time around Greg follows up on last week's curved surface tutorial with more details, optimizations, and issues worth addressing regarding curved surface implementations in 3D game engines. If you're interested in adding curved surfaces to your engine but don't know where to begin, these issues would be a great place to start!
    Wednesday, June 7th 2000
    OpenGL Vertex Weighting
    10:47 AM
        Discuss This!


    NVidia released a new OpenGL technical demo which illustrates how to use the GL_EXT_vertex_weighting extension to perform vertex weighting. The source code is included, and there's a screenshot available here.
    Wednesday, June 7th 2000
    Linux 3D Development
    10:15 AM
        Discuss This!


    Linux Games posted a news bit which mentions the launch of Linux3D.Org, a site dedicated to providing Linux news and resources for 3D developers.
    Wednesday, June 7th 2000
    DHTML Asteroids
    09:54 AM
        Discuss This!


    MSDN Online posted a new article by MSDN Online Voices columnist, Michael Wallent, on Building a Better Asteroids Game. Its about improving a web-based (DHTML) asteroids game the author presented in an older article.
    Wednesday, June 7th 2000
    Tech File Update
    09:36 AM
        Discuss This!


    Henry Robinson updated his tech file with a bit on what he's been up to over the past several monthes. Congrats on the internship!
    Wednesday, June 7th 2000
    Ask MidNight Update
    03:50 AM
        Discuss This!


    Ask MidNight has been updated with two new responses, one to a question on point-plane collisions, and the other on an MMX vs. floating point problem.
    Wednesday, June 7th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Worm Turns On Wireless
  • Galaxies Collide & Binary Black Holes Result
  • Sun CEO Preaches Java To Choir
  • Growing Nerves At $1 Million Per Liter
  • Start-up's Chip Will Convert CDs To Digital w/o PC
  • Online Giants Urge E-commerce Standards
  • PS2 To Become Open Format
  • latest additions to the links section:
  • Stripe - Triangle Strip Tool
  • WitchLord.Com
  • FMOD Audio Library
  • Dark Music Media
  • Machinima.Com - Real-Time 3D Film Making
  • efg's Computer Lab
  • Game Design Web Sites
  • Geometry In Action
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, June 6th 2000
    Headline News Magazine
    07:28 PM
        Discuss This!


    The first issue of Headline News Magazine, a new online magazine for game developers on Headshed.Com, is now available. It features industry news, event, and job information.
    Tuesday, June 6th 2000
    Disparity Analysis Of Images
    07:26 PM
        Discuss This!


    Here's an interesting project: Disparity Analysis Of Images, a Java image processing application that estimates the disparity between two similar images. Here's a clip from the project page:

    " This image processing application estimates the disparity between two images. It works by first detecting remarkable points in both images and then matching them. Here is a quick tour of what it does. "

    The source code to the application (under the QPL) is available from here via a web interface.
    Tuesday, June 6th 2000
    AtheOS Author Interview
    06:56 PM
        Discuss This!


    BetaNews posted an interview with Kurt Skauen, the man behind the AtheOS operating system. AtheOS is a free operating system, released under the GPL. It sports a multi-threaded GUI, 64-bit file system, some interesting desktop features, and plenty more.
    Tuesday, June 6th 2000
    Indie Games Festival
    06:05 PM
        Discuss This!


    Noticed over on Gamasutra that some information about next year's Independent Games Festival is now online. This is the 3rd IGF, which will take place in the IGF Pavilion at the GDC next March (2001). Here's a clip from their mission statement:

    " The Independent Games Festival is a showcase for domestic and international independently developed computer-based games from around the globe. The Independent Games Festival celebrates and recognizes independent game development in all of its diversity. "

    Tuesday, June 6th 2000
    Ask MidNight Column
    04:08 PM
        Discuss This!


    flipCode's new game development question & answer column, Ask MidNight, is now online! Paul "MidNight" Nettle has done an excellent job sharing his 3D and game programming expertise through our previous Q&A columns, and I'm confident he'll continue to provide you with helpful answers to your game development questions. The way the column works is no surprise if you're a flipCode regular, but if you're new here, be sure to read about the column format, here. In addition, the new Q&A column has room for readers to post their comments on responses whether they have suggestions to add, would like to thank Paul, or otherwise contribute to a thread.

    The first two responses are up, one on lightmaps, and the other on accumulation buffers.
    Tuesday, June 6th 2000
    Vulpine Seeks Talent
    02:56 PM
        Discuss This!


    Vulpine 3D Technologies sent along the following development opportunity information:

    " Vulpine GmbH is a young and ambitious developer of cutting-edge 3D technology in Southern Germany. We are looking for visionaries, prophets of the 3D software to come, and coders that strive to make the impossible possible. If you want to become part of the vision, check out our web site at www.vulpine.de or contact us directly at jobs@vulpine.de! "

    Tuesday, June 6th 2000
    New SDL Release
    01:22 PM
        Discuss This!


    There's a new version (1.1.3) of the Simple DirectMedia Layer (SDL) available, a cross-platform multimedia library. Here's a bit of info on the library from the web site:

    " Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power." Simple DirectMedia Layer supports Linux, Win32, BeOS, MacOS, Solaris, IRIX, and FreeBSD. "

    The new release, which can be found at the library's new domain, includes some minor bug fixes, and several new features that are listed on the web site.
    Tuesday, June 6th 2000
    GeForce Silhouette Rendering
    06:19 AM
        Discuss This!


    Thanks again to Michael Kurth who sent word that NVidia posted a new technical demo on One-Pass Silhouette Rendering With The GeForce & GeForce2. The OpenGL demo, corresponding source code, and an in-depth explanation of the technique are all available for download.
    Tuesday, June 6th 2000
    New Direct3D Tutorial
    06:11 AM
        Discuss This!


    WitchLord.Com posted a new tutorial which explains how to work with objects in a 3D world using Direct3D. Here's a clip from the introduction:

    " In this tutorial you will learn how to place objects into a virtual 3D world, and how to move these objects according to their orientation. You will also learn how the world matrix and view matrix is computed for rendering purposes. "

    Tuesday, June 6th 2000
    Lame Game Challenge
    05:14 AM
        Discuss This!


    The final Lame Game Challenge entries have been posted. The contest is now closed. A couple of the entries are new (ie, even past the deadline) while some of the others are actually quite old, who lost themselves when the server change occured. But in any case, those are the final entries. If you submitted an entry that you believe should be on the lame game page but isn't, let me know and I'll try to find out why. Otherwise, head on over and vote for the lamest.
    Tuesday, June 6th 2000
    The Daily Flip
        Discuss This!


    While picking through the temporary mail bin I had set up during the server change over a while ago, I noticed there were a few tech file requests that I didn't get a chance to respond to. Unfortunately I don't have the reply addresses, so rather than explaining exactly what happened, I'll cut to the chase: If you contacted me recently about starting a tech file, didn't receive a reply, and still think you'd like to give it a whirl, please contact me and I'll let you know the details. Sorry about the e-mail goof.

    Also, the new game development Q&A column is coming very soon now. In the meantime, enjoy a hearty helping of tasty links:
  • When Business, Science Collide
  • New Ground-Based Photos Of Mercury's Unseen Surface
  • Ten More Supermassive Black Holes Found
  • Movies Coming To A Palm Near You
  • New Lunar And Martian Meteorites Found
  • Lost Egyptian Cities Found
  • The Coming Java-Linux Duopoly
  • Feeding On Plump Galaxies
  • Gnutella Viruses Weaker Than Email Bugs, Experts Say
  • Linux Games Come Of Age
  • latest additions to the links section:
  • Global Illumination Compendium
  • Image-Based Rendering In Games
  • Jeff Frohwein's Software Standards Page
  • The Nebula Device 3D Engine
  • SGL 3D Scene Graph Library
  • Bolt Action Software - Downloads
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, June 5th 2000
    Internet Business Models
    09:36 PM
        Discuss This!


    Gamasutra posted an article by Ian MacInnes entitled Internet Business Models: New Options for Game Developers, which was originally a paper published in the GDC2000 proceedings.
    Monday, June 5th 2000
    Particle System Demo
    02:56 PM
        Discuss This!


    Scott Hilbert released a new particle system demo on his web site, with source code. On his site you will find other demos as well, including a D3DX framework.
    Monday, June 5th 2000
    Mac OpenGL Tutorial
    02:24 PM
        Discuss This!


    Michael Kurth sent word about an OpenGL tutorial for all the Mac coders out there. It explains how to set up your project and get started with OpenGL coding.
    Monday, June 5th 2000
    Tech File Update
    11:19 AM
        Discuss This!


    Phil Carlisle updated his tech file with a rant on all the empty "next best thing" hype that's dished out so frequently these days in the gaming industry.
    Monday, June 5th 2000
    DirectX 8 Preview
    10:01 AM
        Discuss This!


    Noticed over on Blue's News that Reactor Critical put up an in-depth DirectX 8 Preview, which covers many of the new features that are expected from DX8. Here's a clip from the intro:

    " It is Microsoft's well established tradition to release once a year a new version of DirectX which is meant to provide interaction with multimedia devices. The API is intended primarily for developers of computer games. This year will not by a long chalk be an exception. In this article we shall describe new capabilities which are expected to emerge in DirectX 8 and dwell at length on changes and additions to the graphic part of DirectX. "


    flipcode News Archives for 2000

    [ Prev - 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 - Next ]
    Today's Featured Image:

    Image of the Day Gallery


    flipcode Forums
    flipcode News Archives

    flipcode Content Archives

    Subscribe RSS

     
     
    Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.