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flipcode News Archives for 2000

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Tuesday, June 27th 2000
DX7 Performance Paper
11:49 PM
    Discuss This!


There's a new paper on NVidia's developer site entitled the Top 5 Things That Kill Performance Under DX7, which explains five common mistakes that developers make when using DX7.
Tuesday, June 27th 2000
Visual Studio 6 SP4
11:39 PM
    Discuss This!


Visual Studio 6.0 Service Pack 4 has been released, available now from here. SP4 includes various fixes and updates. Here's the buzz from MSDN:

" Visual Studio« 6.0 Service Pack 4 (SP4) provides the latest updates to Microsoft« Visual Studio 6.0 development system and its component products. Service Pack 4 is recommended for all Visual Studio 6.0 users, and is currently available free for registered customers to order on CD or download. "

Thanks DoomWiz. While you're at it, check out this link from the same page, where you'll find some information on the next generation of Microsoft's Visual Studio.
Tuesday, June 27th 2000
GraphicsPapers.Com Search
09:30 PM
    Discuss This!


GraphicsPapers.Com, who in the past made hundreds of CG research papers available for easy searching and downloading, made their search engine available once again. The papers are still not available for download, for the same reason the site went down in the first place, but according to the author (Paul Nettle), the search engine will eventually have links to web pages where the papers can be found. In the meantime you can use the site to quickly locate information about research papers that you are likely able to download elsewhere on the net.
Tuesday, June 27th 2000
More WGDC Coverage
01:28 PM
    Discuss This!


Noticed on Voodoo Extreme that GameSpot UK posted more of their Windows Game Developer Conference (WGDC) coverage. They've got several reports related to DirectX 8, and more.
Tuesday, June 27th 2000
Small JPEG Decoder Library
01:13 PM
    Discuss This!


Rich Geldreich sent word that he's released an alpha version of the Small JPEG Decoder Library, a free (LGPL) JPEG decoder library for VC++ developers. Here's the buzz from the web site:

" The Small JPEG Decoder Library is a C++ library for Visual C++ 6.0 users that can decode the most common types of JPEG images. It's not the fastest or most full-featured JPEG library available, but it's completely free with full source code (LGPL license), uses little memory, and should be relatively easy to understand and further optimize (mostly because it's so small: main decoder module is less than 2300 lines). It supports the very common and popular Huffman DCT-based sequential and progressive modes of operation (8-bit precision only). "

Tuesday, June 27th 2000
The Daily Flip
    Discuss This!


My computer went crazy yesterday, leaving me with an unstable burp of an operating system that froze every 30 seconds (thus needing a restart). It was far from a fine time indeed. Further, its been storming on and off like mad in my area these past couple days. Excuses excuses? Of sorts. I'll try to keep the news and such rolling, but if I vanish for the day, that probably means the storm took me out, my OS popped again, or some equally awesome force got to me. :]

By the way, has anyone else had trouble with a V770 TNT2 under win2k using the detonator2 drivers? If so, please let me know if you found a fix. I'm stuck with these default win2k drivers until I find something else that actually works for me. Many thanks.

tasty links:
  • Big Changes For Small Medicine
  • Palm Plays The Expansion Slots
  • Continuing Coverage Of The Mars Water Discovery
  • Da Vinci's Parachute Flies
  • Sony Offers Peek At New Handheld
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, June 26th 2000
    Engine Licensing Article
    06:10 PM
        Discuss This!


    Noticed on Blue's News that EuroGamer posted an article on engine licensing. It explains a bit about licensing gaming engines, including quotes from several popular game developers about the engines they chose to license.
    Monday, June 26th 2000
    Tech File Update
    12:20 PM
        Discuss This!


    Jacco Bikker updated his tech file with the latest on what he's been up to.
    Monday, June 26th 2000
    New Crystal Space Beta
    12:11 PM
        Discuss This!


    There's a new release (0.16r001) of Crystal Space available, a free, open source, portable, 3D engine project. Here's a snippet of info from the CS web site:

    " Here is the long expected release of Crystal Space 0.16. LOTS has changed since 0.14 so I'm not going to try to list all the new features. Some high points are: particle systems (rain, snow, fire, ...), real radiosity, font server (truetype fonts), procedural textures, hardware accelerated transforms for sprites, curved surfaces, and terrain, much improved terrain engine... "

    For more information about the new release and the engine in general, visit here.
    Monday, June 26th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Human Genome: Because They Could
  • Meteorite Research Indicates Mars Had Earth-Like Oceans
  • PC Expo: Sony To Unveil Palm PDA
  • Natural Selection Creates Super-Engines
  • Crop Circles Mystify Russian Farmers
  • Water Discovery Gives Boost To Astrobiology
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, June 25th 2000
    New OpenIL Release
    09:32 PM
        Discuss This!


    DoomWiz sent the following blob of info about a new Open ImageLibrary (OpenIL) release:

    " Open Image Library (OpenIL) version 1.1.9a was released today at http://openil.sourceforge.net. It supports saving .h (kind of like a resource), .jpg, .tga, .raw, .pbm, .pgm and .ppm files. OpenIL supports loading .bmp, .cut, .jpg, .pal, .col, .pcd, .pcx, .pic, .pbm, .pgm, .png, .ppm, .raw, .sgi, .tga and .tif files, with Doom wad resources loaded a bonus. =] It can also convert, manipulate and display images easily. Please bear with me while I make this library that much more easier to use while keeping it powerful. "

    Sunday, June 25th 2000
    New Utopia3D Release
    07:21 PM
        Discuss This!


    There's a new version (0.3) of the Utopia3D Visualization Engine available. Here's the buzz on the new release, from the author:

    " 0.3 version of Utopia3D Visualization/Game Engine has been released with support for linux and windows. The new release included many new features such as real time shadows, improved performance and many bug fixes. You may find more info and download the product (LGPL) at http://utopia3d.sourceforge.net "

    Sunday, June 25th 2000
    Graphics Programming
    06:09 PM
        Discuss This!


    Larry Docherty sent along a link to his web site. In his graphics section you will find a couple graphics programming tutorials including one on the very basics (and brief history) of computer graphics, and another on line drawing. The author mentioned that more articles are on the way, including material on optimization topics and eventually 3D programming.
    Sunday, June 25th 2000
    Portable Game Library
    06:03 PM
        Discuss This!


    There's a new version (1.1.12) of Steve Baker's Portable Game Library (PLIB) available, a free, open source (LGPL), portable, set of libraries for game programming.
    Saturday, June 24th 2000
    Ask MidNight Update
    02:37 PM
        Discuss This!


    Ask MidNight has been updated with a response to a question on how game developers are supposed to keep their code running well on the various system configurations that are out there. Check out Paul Nettle's response here.
    Friday, June 23rd 2000
    Advanced Particle Systems
    09:57 PM
        Discuss This!


    Gamasutra posted an article by the name of Building An Advanced Particle System, by John van der Burg. The article was originally published in GDMagazine, and we've posted a news link to John's PDF version in the past. If you missed those and have an interest in particle systems, be sure to check out the article on Gamasutra. Thanks Max.
    Friday, June 23rd 2000
    New GLOW Toolkit
    08:34 PM
        Discuss This!


    There's a new version (0.9.9) of the GLOW Toolkit available, described on the project's web site as "a cross-platform object-oriented framework for building interactive applications using OpenGL or similar APIs such as Mesa."
    Friday, June 23rd 2000
    DirectDraw Tutorial Series
    04:32 PM
        Discuss This!


    Mr-GameMaker posted a new tutorial series for beginners entitled Getting Started With DirectDraw, by Alan Kemp. Here's a description from the series introduction:

    " Following this course you will learn how to prepare a windows program and application window so that it is DirectDraw ready.You will then learn how to set up the DirectDraw enviroment and eventually will learn how to load bitmaps from a file and display them on the screen using the DirectDraw API. "

    Friday, June 23rd 2000
    The RadiosGL Project
    10:55 AM
        Discuss This!


    This isn't neccesarily news, but quite possibly of interest to many of you. OpenGL.org posted a link to a project called RadiosGL, a free, open-source, radiosity implementation that includes an OpenGL viewer. The project comes in two parts, the command line radiosity renderer, which isn't real-time, and the real-time radiosity viewer, which uses OpenGL to view the scene. Check out the screenshots and available downloads (unix/mac/win) here.
    Friday, June 23rd 2000
    3D Engines List Update
    10:42 AM
        Discuss This!


    The 3D Engines List, an organized collection of 3D engines on the net, has been updated with four new or updated entries for May and June.
    Friday, June 23rd 2000
    New Oxygen3D Movie
    10:37 AM
        Discuss This!


    John van der Burg sent word that a new Oxygen3D movie is available, showing off the terrain system's new features. Here's the buzz:

    " A new Oxygen3D movie has been released. This new movie shows the current real-time terrain system, without popping effects and including light/shadow maps. And some nicer texturing. The current system runs at a triangle rate of 6 million polygons per second on a p3-600, WITHOUT hardware transforms. That means 200k polygons sent to the hardware at 30 fps. Ofcourse this will run even faster on faster processors. The lowres mpg (around 4mb) can be downloaded at http://oxygen3d.net-games.com/oxygen3d/movies/snowscape01.mpg "

    Oxygen3D is a 3D / game development engine by Mystic GD. Visit their forum over here.
    Friday, June 23rd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Building A Smarter Circuit
  • Genetic Milestone To Be Announced Monday
  • Intel To Shake Up Web-appliance Field
  • Microsoft Brewing Java-like Language
  • Scientists Finger 900 Earth-Threatening Asteroids
  • Researchers Plot How To Reach Martian Water
  • Earliest Feathers Fan Controversy
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, June 22nd 2000
    OpenGUI Library 2.90
    11:04 PM
        Discuss This!


    There's a new version (2.90) of OpenGUI (formerly FastGL) available, a fast C/C++ graphics and windowing library. Here's the fuzz from the web site:

    " OpenGUI is a high-Level C/C++ graphics & windowing library built upon a fast, low-level x86 asm graphics kernel. It is under LGPL license. OpenGUI provides 2D drawing primitives and an event-driven windowing API for easy application development, and it supports the BMP image file format. It's very powerful, but very easy to use. "

    Thursday, June 22nd 2000
    Starting A 3D Engine
    10:42 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a simple question: I want to make a 3d-engine but how do I start? Check out Paul Nettle's response here.
    Thursday, June 22nd 2000
    New Blender Release
    10:16 PM
        Discuss This!


    There's a new version (1.8) of Blender available, a 3D package (for unix/win/beos) that supports modeling, rendering, and animation. In this release, all of the Complete (CKey) features are available for free. Read more about Blender from its web site, or download it here.
    Thursday, June 22nd 2000
    Dejavu2k Demo Party
    08:17 PM
        Discuss This!


    JASmith sent word about the Dejavu2k demo party that'll take place on the 30th of June through the 2nd of July at DeMontfort University in Leicester UK. They've got demo competitions, gaming, and even a local tv and news crew will be attending the event. If this sounds like your bag, visit the web site for all the details.
    Thursday, June 22nd 2000
    New Flexporter Release
    07:06 PM
        Discuss This!


    There's a new version (1.03) of Flexporter available, software described on the site as "a free utility plug-in for 3D Studio MAX 3, designed to easily export a lot of information out of it." For more information or to download the plugin, visit here.
    Thursday, June 22nd 2000
    Driving DirectX Column
    06:58 PM
        Discuss This!


    The third issue of Driving DirectX is now available, a DirectX-specific column on MSDN, by Philip Taylor. Here's a clip from the article's introduction:

    " Welcome to the third issue of Driving DirectX, a DirectX-specific column for MSDN Online Voices. This is the first column out of four presenting Direct3D samples based on DirectX 7 D3DFrame. In the previous column, I mentioned that this month we will discuss how to get around the eight-light limit for hardware lighting, or "virtual" lights. With that in mind, we will call this month's sample VLite. We will use our knowledge of D3DFrame and focus on just the important "bits." "

    Thursday, June 22nd 2000
    New FastLight Toolkit
    06:53 PM
        Discuss This!


    There's a new version (1.0.9) of the Fast Light Toolkit (FLTK) available, a free (LGPL) graphical user interface toolkit for various platforms.
    Thursday, June 22nd 2000
    The Daily Flip
        Discuss This!


    Sorry about the late start with today's news. A few odd and slightly aggravating "real life" things have kept me busy. But no matter, you're here for game development goodies and that's what you shall receive :). More news and things to come.
    Wednesday, June 21st 2000
    Turn Up The BASS
    07:11 PM
        Discuss This!


    BASS is a sound system for use in Windows 9x/NT/2k software. It's purpose is to provide developers with a set of powerful yet easy to use sample, stream (MP3, WAV, custom generated), MOD music (XM, IT, S3M, MOD, MTM), MO3 music (MP3 compressed MODs) and audio CD playback functions. BASS also allows 3D positioning of samples, streams and MOD musics, and supports A3D and EAX (Environmental Audio eXtensions).

    It's free for freeware projects ($900 or $2600 to go commercial) and they tossed in a Delphi API (as well as C++ and VB) to sweeten the deal.

    Wednesday, June 21st 2000
    Epic Hiring Programmer
    02:13 PM
        Discuss This!


    Here's a little bit courtesy of PlanetUnreal. Epic is currently looking for a programmer for a one-time contract, to work on a Lightwave plug-in. This is what they have to say about it:

    " Epic is currently looking for someone with experience with the Windows API and Lightwave tool programming to assist in the development of a skeletal/vertex exporter. The program would be a virtual clone of the current (unreleased) Max exporter. Anyone who is interested and serious please contact erik@epicgames.com. Someone from the community would be greatly preferred. "

    Wednesday, June 21st 2000
    OpenGL BDF Font Engine
    01:47 PM
        Discuss This!


    Noticed a link over on OpenGL.org to a freely available OpenGL font engine called glBDF. Here's a description from the library's web site:

    " glBDF is a library which is used to output bitmapped text to the screen under OpenGL. It reads the BDF format (Bitmap Distributed Format) which is a plain text file format (Ascii), commonly used on Unix'ish systems in programs like Xwindow. The library itself uses no glAux calls and conforms to the ANSI standard, because of this, glBDF can easily be ported to various platforms. It is freely available for both commercial and non-commercial use. "

    Wednesday, June 21st 2000
    Artificial Intelligence Glossary
    01:31 PM
        Discuss This!


    generation5.org, a site focused on artificial intelligence, posted an AI Glossary where you can find definitions for various AI related terms. Its still new, so you may not find every term you can think of yet, but as they say on the site, "hopefully as time goes on this glossary will evolve into a useful feature for everyone."
    Wednesday, June 21st 2000
    Simplification Algorithm
    12:52 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on simplifying geometry. Check out Paul Nettle's response here.
    Wednesday, June 21st 2000
    Build Engine Source Code
    03:37 AM
        Discuss This!


    Ken Silverman released the source code to the Build Engine, the engine that powered Duke Nukem 3D and a few other titles. The source code release is that of a test game called "Ken-Build", which includes the full engine source code.
    Wednesday, June 21st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Report: Water Found On Mars (Thanks Topaz!)
  • Smut Filter Blocks All But Smut
  • Bungie CEO Talks Microsoft Deal
  • Gladiator Battleground Located
  • AltaVista Enters Instant Messaging Fray
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, June 20th 2000
    D3D Custom Appwizard
    09:01 PM
        Discuss This!


    Kim Pallister sent along a link to an article he wrote entitled Creating A Custom Appwizard For 3D Development. The Appwizard lets users easily generate ready-to-compile Direct3D applications. The article includes both the source code and an installable version of the software. Kim was kind enough to send along the following image:



    Click the image for a larger version, or click here to check out the article & software. Thanks Kim!
    Tuesday, June 20th 2000
    JCALG1 Compression Lib
    06:10 PM
        Discuss This!


    Collake Software released a new version (r5.11) of JCALG1, their fast, free, open source (MASM) data compression library. According to the web site, "This version improves compression under some circumstances."
    Tuesday, June 20th 2000
    Snok Development Articles
    06:07 PM
        Discuss This!


    CFXWeb sent word that they posted a series of articles by the developer of Snok, a free multiplayer 3D snake game. Here's more on what the articles are and what they cover:

    " We have just posted a series of articles by Torbj°rn Vik (Cyberfish / TLS) - the developer of Snok. Snok is a first person multiplayer 3D snake game - and it's totaly free. The articles cover the making of snok from a technical point of view and allow the download of the game with new additions like a level editor. "

    Tuesday, June 20th 2000
    Font Rendering Tutorial
    03:33 PM
        Discuss This!


    Mr-GameMaker posted a new tutorial entitled Fast Bitmap Fonts For DirectDraw, by Michael F÷tsch. It explains how to convert true-type fonts into a bitmap format, and how to render with them using DirectDraw. Sample source code is included with the article.
    Tuesday, June 20th 2000
    The OpenGL Challenge
    01:52 PM
        Discuss This!


    The OpenGL Challenge site has been completely redesigned. The site features a slick new look, with great content as usual. The new challenge theme is "Re-Birth", with a 2-week deadline.
    Tuesday, June 20th 2000
    Artificial Intelligence Article
    01:47 PM
        Discuss This!


    Gamasutra posted an article entitled More AI in Less Processor Time: 'Egocentric' AI, by Ian Wright and James Marshall. It explains some of what's involved with efficiently managing real-time artificial intelligence execution in games.
    Tuesday, June 20th 2000
    Progressive Mesh Demo
    01:43 PM
        Discuss This!


    Klaudius sent word that he posted a new progressive mesh article and technology demo on his web site. He also mentioned that he'll eventually be posting some information on things such as shadow volumes and cartoon rendering.
    Tuesday, June 20th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Robotic Hand Offers A New Grasp On Space Construction
  • IBM Offers 1GB Drives For Handhelds
  • Breakthrough On Predicting Solar Storms
  • Heard The One About The Stages Worm?
  • Science Landmark Due Within The Week
  • BT Claims Patent On Web Links
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, June 19th 2000
    Ask MidNight Update
    06:35 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on hybrid engine possibilities. The response is probably far from what you'd expect to this type of question, but certainly worth checking out.
    Monday, June 19th 2000
    Tech File Updates
    02:04 PM
        Discuss This!


    Nicholas Vining updated his tech file with some information on his 3D engine developments.

    Muresan Robert updated his tech file with a few things including a bit on visibility, texture management, and lighting.
    Monday, June 19th 2000
    French Coding Site
    01:41 PM
        Discuss This!


    Received the following about a French coding site and IRC channel:

    " If you speak french and you code, you're the welcome on http://codefr.planet-d.net and on the IRCNet Channel #codefr ! We organise every 2 weeks somes Contests of 3 or 4 days. The Next contest is friday and it will be 1 week length!
    So come on and see us ;) "

    Monday, June 19th 2000
    2D Development Site
    01:38 PM
        Discuss This!


    Allan Simonsen sent along a link to a site that he and another are using to document their 2D game and engine development. Here's a blob of information about the site:

    " Right now there's an old game prototype (Kawaii, a prototype puzzle-game), an initial design-document and code-snapshot for the framework (C++/OpenGL/Direct Input) and an investigation into current 2D shoot-em-ups. "

    Monday, June 19th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Microsoft Buys Games Developer Bungie
  • AOL Unveils Interactive TV
  • New Balloon Solves Science Dilemma
  • Experimental Spacecraft Make A Comeback
  • Tiny Satellite Turns Junkbuster
  • World of Science Housed In Architectural Beauty
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, June 18th 2000
    Coding Contest Results
    09:44 PM
        Discuss This!


    The results of flipCode's April / May coding contest are now online! Check out all of the entries, and see who won over here. Congrats to everyone who entered!
    Sunday, June 18th 2000
    DirectX Coding Site
    01:14 PM
        Discuss This!


    Steven Rose sent word about a new web site called DX++ - The C++ DirectX Programming Site. As I'm sure you've guessed, the site's content is based around DirectX-related information, so far including a brief history of DirectX and an article on DirectPlay.
    Sunday, June 18th 2000
    Zip Reading Library
    01:09 PM
        Discuss This!


    The author of the Zipios++ Zip Reading Library sent word that a new release of the library is available, which fixes a major bug in the previous release. He's also looking for developers who are interested in porting the library to Windows. For more information about the library, visit here.
    Sunday, June 18th 2000
    Game Design Article
    01:03 PM
        Discuss This!


    In The Trenches posted an article on game design by Chris Taylor, the designer behind Total Annihilation. He explains some of his beliefs and methods behind game design, and offers a copy of his design document template. Definitely worth a look for budding game designers and developers in general. Thanks to Max for the link.
    Sunday, June 18th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • AOL Now Under the Microscope
  • Digital Signatures Close At Hand
  • Boost For Astronomers
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, June 17th 2000
    Bump Mapping Demo
    04:41 PM
        Discuss This!


    The NVidia Developer Site has a new demo online (source code included), "showing the use of DOTPRODUCT3 Bump Mapping in D3D."
    Saturday, June 17th 2000
    Fast Light Toolkit
    04:35 PM
        Discuss This!


    There's a new version (1.0.9 snapshot 2) of the Fast Light Toolkit (FLTK) available, a graphical user interface toolkit (source code included, LGPL) that works on various platforms.
    Saturday, June 17th 2000
    STLport 4.0 Beta 8
    04:31 PM
        Discuss This!


    There's a new version (4.0 beta 8) of STLport available, a multi-platform STL (Standard Template Library) implementation that's based on the SGI STL. Here's the buzz:

    " This snapshot incorporates many bug fixes submitted both to STLport and SGI team and is seriously considered to be a release candidate for STLport 4.0 major release. "

    Saturday, June 17th 2000
    Java GFX Applets
    02:27 PM
        Discuss This!


    Davide Mauri sent in a link to his web site, which includes a section featuring some graphical java applets (including source code), featuring both a bump-mapping and fractal demo.
    Saturday, June 17th 2000
    CodeColony Tutorials
    02:16 PM
        Discuss This!


    The CodeColony, a site designed for graphics and game developers, has a collection of OpenGL tutorials on topics ranging from camera work to using display lists. Here's a clip from the site:

    " This site was designed for programmers, especially graphics- and game developers. It contains tutorials, code samples and much more about OpenGL-programming. "

    Saturday, June 17th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Astronaut Photographs From Space Shed Light On Changes On Earth
  • AOL: Member Accounts Cracked
  • Lunar Mission Provokes Mystery
  • Programmers Prep Open-Source MP3 For Free
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, June 16th 2000
    New GameGUI Release
    10:06 PM
        Discuss This!


    There's a new version (2) of GameGUI available, a cross-platform, general purpose GUI project. Here's a clip from the project page:

    " The purpose of GameGUI is to create a set of classes for a general purpose GUI, without platform or API restrictions for use in games and other applications thatrequire only basic GUI functionality. GameGUI is not meant to be a replacement for a full windowed GUI and as such does not include that level of functionality. "

    Friday, June 16th 2000
    New Tech File
    10:01 PM
        Discuss This!


    There's a new tech file here on flipCode, by Victor Ho. His first update explains a bit about what he's working on, and what he plans to talk about in future updates.
    Friday, June 16th 2000
    Game Design Document
    02:49 PM
        Discuss This!


    Game Design Documents, a site that's dedicated to collecting game design documents, posted the design doc for Catalyst Wars by Matrix Core. Here's a clip from the site:

    " I have just added the design document for Catalyst Wars. I have never seen the game but it appears to be a not very complex 4X game. Thus the design document is only around 30 pages, but it is quite an interesting read anyway. I could have wished for a better description of the game's nonwar dynamics. "

    In case you missed it, they also posted the design doc for Claw recently. Thanks Hasty.

    flipcode News Archives for 2000

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