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flipcode News Archives for 2000

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Wednesday, July 12th 2000
Now3D Raytracer
02:47 PM
    Discuss This!


Giuliano Cornacchiola sent word about a new release of his raytracer (and 3D API), Now3D. The new release includes various new features and fixes. The web site's image gallery has also been updated with a few new pics.
Wednesday, July 12th 2000
Hook On Salaries
11:32 AM
    Discuss This!


Voodoo Extreme's Ask Hook column, featuring Brian Hook, has been updated with 2 new responses including one on starting salaries in the gaming industry. His second response is to a question about role-playing game designs.
Wednesday, July 12th 2000
Tech File Update
11:27 AM
    Discuss This!


Jacob McCosh updated his tech file with some info on what he's been up to recently, including a bit on his game project and a new web site.
Wednesday, July 12th 2000
WndTabs VC Add-In
10:57 AM
    Discuss This!


Oz Solomonovich sent along a link to WndTabs.Com, where you'll find some useful Visual C++ add-ins, most notably WndTabs for window and file management. WndTabs is free to download, including the source code. There is also an extended version with more features and a small registration fee. Check out a screenshot of WndTabs in action right here.
Wednesday, July 12th 2000
Win2k 64-Bit To Developers
10:48 AM
    Discuss This!


CNet posted a news article which mentions that Microsoft is almost ready to sent out a preview version of Windows 2000 64-bit edition to developers working with Itanium prototypes. Its not really game development related but perhaps you'll find it somewhat interesting.
Wednesday, July 12th 2000
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a GUI system screenshot submitted by Joe Silver. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

Code Of The Day Update - There's a new Code Of The Day entry online, a File Stream Wrapper kindly submitted by DooMWiz. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

tasty links:
  • Scientists Deciphering Archimedes Text
  • Critics Attack FBI E-mail Snooping Device
  • Can Microsoft's Coders Crank It Up?
  • GUIs: To Skin Or Not To Skin?
  • New Research Analyzes Game Of Missile Interception
  • Musicians Unite For Copyrights
  • Bill Gates Pumps Money Into Voice and Data Satellite System
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, July 11th 2000
    New Console Tutorial
    05:47 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled Console Variables And Commands, by Gaz Iqbal. In this tutorial, Gaz explains how to implement a console much like those seen in games, including support for variables and commands. The tutorial also includes a sample application, complete with source code. Check it out over here!
    Tuesday, July 11th 2000
    Common OpenGL Pitfalls
    05:13 PM
        Discuss This!


    NVIDIA posted a new document on their developer site entitled Avoiding 19 Common OpenGL Pitfalls. Its available in PDF format here.
    Tuesday, July 11th 2000
    Game Programming Book
    02:34 PM
        Discuss This!


    Adrian Perez informed me that his new book, Advanced 3-D Game Programming with MS DirectX 7.0 is now shipping. The publisher's link has the table of contents as well as a sample chapter you can view. You can also read more about it at Adrian's web site.
    Tuesday, July 11th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Congress Holds Hearing On Digital Music
  • A Cloned Cow Gives Birth In Japan
  • Earth-Approaching Space Rock Found By Accident
  • Microsoft To Developers: Get .Net
  • Microsoft Scraps Java Tools To Push New Strategy
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, July 10th 2000
    The OpenGL Challenge
    09:45 PM
        Discuss This!


    OTri sent along the following news bit regarding The OpenGL Challenge:

    " The OpenGL Challenge is proud to present two week's worth of amazing visual effects. The challenge Rebirth is going into an extended voting round, and the Free Style entries are all online. Have a look at these visual marvels and poke at their source code too! For those new to the OpenGL Challenge, it's all about having fun, learning cool new skills, and donating some code for others to learn from. If you wish to enter, this week's theme is Volumetric Lighting. Check out the OpenGL Challenge for the latest info. "

    Monday, July 10th 2000
    New GLF Release
    05:05 PM
        Discuss This!


    There's a new version of Romka's GLF Library available, built to display text with ease via OpenGL. The new release includes a new font, 3D wire text support, and more.
    Monday, July 10th 2000
    Software Lighting Tutorial
    04:51 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled Doing Your Own Lighting, by Sam Barham. It explains how you can do your own lighting calculations in software either for optimization purposes or to implement specific features. Check it out here!
    Monday, July 10th 2000
    Another Tech File
    04:09 PM
        Discuss This!


    Jan Niestadt updated his tech file with some info on what's he's been doing recently, including a bit on the game project he's working on.
    Monday, July 10th 2000
    On DirectPlay Voice
    03:00 PM
        Discuss This!


    Noticed a link over on Voodoo Extreme to an article that EuroGamer posted (as part of their WGD2000 coverage) on DirectPlay Voice, one of Microsoft's upcoming DirectPlay8 features. The article explains what DPV is and a bit on how it works.
    Monday, July 10th 2000
    Texturing And Windows
    01:23 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with two new entries. One is on coding under Windows NT vs 9x, and the other is about Unreal's software rendering. The latter features a special guest response from none other than Tim Sweeney of Epic, who briefly explains how the dithering technique works in Unreal's software renderer! Check it out over here!
    Monday, July 10th 2000
    Tech File Update
    12:56 PM
        Discuss This!


    Tane Piper updated his tech file with a short bit on what he's been up to recently.
    Monday, July 10th 2000
    OpenIL Version 1.3.1a
    02:50 AM
        Discuss This!


    Here's a bit of news I received regarding a new release of the OpenIL Toolkit:

    " The latest version of OpenIL has been released at http://openil.sourceforge.net with a ton of cool new features and bug releases, evidenced by the jump from the last major release of 1.1.9a to 1.3.1a. Some of the major improvements and additions include mipmap generation; saving to .bmp, .sgi and .png; run-length encoding and porting to Djgpp. We also have the cvs tree setup now for anyone who wants to peruse its contents. Enjoy. =] "

    The OpenIL (Open Image Library) Toolkit is described on its web site as "a programming library in C/C++ designed to load, save, convert, manipulate and display a variety of image formats."
    Monday, July 10th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Riding Laser Beams To Space
  • Computer Games' Split-Screen Personality
  • Pieces Of Prototype Martian Home Arrive In Arctic
  • Company Plans Supercharged Cable Modems
  • New Tool Shows Sun Is Serious About XML
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, July 9th 2000
    New Developer Desktops
    03:47 PM
        Discuss This!


    flipCode's Developer Desktop section has been updated with five new entries, from Ohad Barzilay, A. Bin Talal, DooMWiz, Daniel, and David Frey.
    Sunday, July 9th 2000
    Code Of The Day
    03:17 AM
        Discuss This!


    There's a new feature here on flipCode called the Code Of The Day. This is a section where readers can submit source code for the world to see and learn from. Hopefully this will build into quite a useful collection for developers. Be it a clever function that you came up with, a utility class, or whatever else, as long as its somehow game development related, its likely appropriate. Much like this feature's cousin, the Image Of The Day, I can't guarantee it will be updated daily, but we'll see what happens. It depends completely on how many of you submit stuff! To start it off, Conor Stokes submitted his Pluecker Class. If you're unfamiliar with pluecker coordinates, check out Thouis Jones' tutorial.
    Saturday, July 8th 2000
    Indrema Console Interview
    10:43 PM
        Discuss This!


    Gamers.Com posted an interview with John Gildred about the Indrema Entertainment System, an upcoming linux-based console (story here) that may end up facing the big console names head-on. The interview addresses various issues that developers may be interested in, for example a mention of the open source tools that will allow "every new developer" to support the system should they choose to. They also address a question about the standards for the platform since one of the advantages of developing for a given console is that the system generally doesn't change.
    Saturday, July 8th 2000
    The Design Process
    10:27 PM
        Discuss This!


    Gamasutra posted the second installment in their series, A Primer for the Design Process by Tim Huntsman. It offers some advice on some of the things you may want to be thinking about during the early design and development phase of your game.
    Saturday, July 8th 2000
    Tech File Updates
    12:38 PM
        Discuss This!


    Steven Hugg updated his tech file with the latest on what he's been up to regarding his game project. He's also included a screenshot of his new OpenGL GUI.

    Conor Stokes updated his tech file with a bit on what he's been up to recently. In addition, he posted some of his thoughts on engine design.
    Saturday, July 8th 2000
    Developer Desktop Gallery
    07:35 AM
        Discuss This!


    The developer desktop feature here on flipCode has been reformatted much like the new IOTD Gallery. The developer desktop section is a place where any visitor of this site can show off a screenshot of their desktop while doing game development-ish related stuff. For more information about this, check out the gallery. Additionally, 6 desktop shots (that were lost when the old section shut down a few months ago) have been posted, by Albert Yi, Fury, Eric J. Bryant, Mr Freak, Stefano Cristiano, and John Schreiner. Further, if anyone (with a desktop shot already in the gallery) wants to update their screenshot, simply submit a replacement.
    Saturday, July 8th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Crackdown On Computer Criminals
  • Keeping Research Engines Fueled
  • Apple Polishes Its Retail Strategy
  • Renting Software Online
  • Dungeons & Dragons Goes "Open Source"
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, July 7th 2000
    OpenGL Performance FAQ
    04:20 PM
        Discuss This!


    NVidia posted the second version of the OpenGL Performance FAQ on their developer site. It covers questions about OpenGL performance on NVIDIA GPUs, and is available both in PDF and Word format.
    Friday, July 7th 2000
    GameDev.Net Articles
    01:06 PM
        Discuss This!


    GameDev.Net posted two new articles, one being the second part to their article series on a real-time radiosity method. The other article is a piece on Quaternions.
    Friday, July 7th 2000
    Linux Console System
    12:59 PM
        Discuss This!


    ZDNet posted an article entitled Linux Fuels Game Console Plus, which talks of the Indrema Entertainment System (IES). The system is a linux-powered multimedia machine that's to be hooked up to a TV like other consoles. Even more interesting is the fact that it was designed with developers in mind such that anyone can develop for it, not just large companies. The article on ZDNet explains quite a bit more about the system and the company's goals.
    Friday, July 7th 2000
    The Daily Flip
        Discuss This!


    It'd be near impossible to describe in words how much that giant "Add Comment" link by each header was getting on my nerves, but worry not for they're back to their usual subtle selves. Don't ask me what I was thinking. Ahem, anyway...

    tasty links:
  • Waiting For The Wireless Internet
  • Micro-Machine Tool Developed
  • Evidence Of Microscopic Life At The South Pole
  • QView - Quake Model Viewer
  • Star Physics Prove The Delicacy Of Life
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, July 6th 2000
    VectorC 1.0 Released
    05:35 AM
        Discuss This!


    Version 1.0 of VectorC has officially been released. VectorC is a new Windows C compiler by CodePlay. Here's a blob of information about it:

    " VectorC is a highly optimizing C compiler with support for MMX, 3DNow! and Streaming SIMD Extensions. It also has preliminary support for the upcoming Intel Pentium 4 processor. "

    For more information about what VectorC can do, or for purchase info, visit here.
    Thursday, July 6th 2000
    Radiosity Bibliography
    02:53 AM
        Discuss This!


    The July 2000 editions of RADBIB and GITHESIS, comprehensive radiosity and global illumination bibliographies, were recently released on the Helios32 web site. There are 41 new additions to RADBIB and 21 new additions to GITHESIS for this month.
    Thursday, July 6th 2000
    Computer Game Producers
    02:45 AM
        Discuss This!


    The Daily Radar posted the first part of their series, What Is A Producer?, which takes a look at what exactly a game producer does. It includes quotes from various producers in the industry.
    Thursday, July 6th 2000
    The Daily Flip
        Discuss This!


    I'm off to visit a game company today, so I'll be out of town until Friday morning. Hopefully I'll be able to talk more about this (if they don't mind) when I return. Unfortunately, its likely that nobody will be updating flipCode's news page between Thursday and Friday morning. I'll be up all night tonight though, so I'll try to get in as many updates as possible before I leave.

    tasty links:
  • Next Space Station Mission On Target
  • Jolie Talks Tomb Raider
  • Wireless: Unplugged And Insecure
  • Bright Lights Put Astronomers In The Dark
  • Erno Rubik Puzzle Collection
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, July 5th 2000
    Theory And Practice
    11:30 PM
        Discuss This!


    After a brief hiatus, the fifth installment of Greg Magarshak's column, Theory And Practice is now online! This week Greg begins his coverage of landscape engines, including some methods for working with terrain data, progressive maps, texturing, lighting, fogging, and more. This issue is definitely worth a read if you have an interest in landscape engines. While you're at it, be sure to let Greg know what you think of his column!
    Wednesday, July 5th 2000
    Tech File Updates
    09:11 PM
        Discuss This!


    Jacco Bikker updated his tech file with some more on what he's been up to lately at Davilex.

    Alexander Herz updated his tech file with some ideas for fast culling (using an octree).
    Wednesday, July 5th 2000
    Mirrors And Reflections
    03:45 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on implementing a mirror/reflection system.
    Wednesday, July 5th 2000
    Music In Games
    08:50 AM
        Discuss This!


    GameSpy posted an interview with Jon Holland, a musician/producer who's been creating video game music for several years now. The interview asks Jon various things including a bit about the equipment he uses, the actual creation process, and plenty more.
    Wednesday, July 5th 2000
    GLF Library Project
    08:44 AM
        Discuss This!


    Romka Graphics posted the first alpha version (0.1) of the GLF Library, a simple OpenGL text-displaying library. For more information about the project, visit here.
    Wednesday, July 5th 2000
    The Daily Flip
        Discuss This!


    As I'm sure you can tell from the terribly oversized "Add Comment!" link to the right of each news header, I made a few changes to the news comment system. Its now tied into the flipCode Message Center. As with the other forums, you'll be able to see from the forum index page when new comments are posted. Eventually, almost every site feature on flipCode will be comment-ready via the message center.

    tasty links:
  • Things To Watch For In 2020
  • Florence Hunts For Lost Da Vinci
  • Net Groups In World Wide Wrangle
  • Hubble Captures Beaming Cosmic Searchlight
  • InsideXbox Graphics
  • Sony To Double CD Space
  • No Love for Computer Bugs
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, July 3rd 2000
    Heightmaps With OpenGL
    09:50 PM
        Discuss This!


    Nate Miller updated his programming page with a new demo on generating terrain from a heightmap. The demo (plus source code) is available to download from Nate's OpenGL Tutor page.
    Monday, July 3rd 2000
    MilkShape 3D 1.4.0
    09:39 PM
        Discuss This!


    Noticed over on Blue's News that a new version (1.4.0) of MilkShape 3D is available, a lowcount polygon modeling tool. Here's a description from the web site:

    " MilkShape 3D is a lowcount polygon modeler, which is capable of importing and exporting various (game) file formats. Currently there is support for Half-Life models, Quake2 models, Quake III Arena models, Unreal/UT models and Genesis 3D models. Support for any other game file format are planned, but need some extra researches. MilkShape 3D is shareware. "

    Monday, July 3rd 2000
    Pluecker Coordinates
    02:51 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled Introduction To Plücker Coordinates by Thouis Jones. As the title hints, this tutorial offers an introduction to Plücker coordinates for those of you unfamiliar with how Plücker space works and why you may find it useful.
    Monday, July 3rd 2000
    Tech File Updates
    02:29 PM
        Discuss This!


    Victor Ho updated his tech file with some information on his engine's progress, including a bit on how the code is structured.

    Phil Carlisle updated his tech file with some thoughts on the gaming industry.
    Monday, July 3rd 2000
    Fastgraph 6.0 Release
    01:45 PM
        Discuss This!


    I received word that Fastgraph 6.0 for Windows is now available. Here's a chunk from the press release which mentions some of the new features:

    " July 1, 2000 Las Vegas, NV. Ted Gruber Software, Inc. announces the release of version 6.0 of the powerful Fastgraph for Windows graphics library. The new Fastgraph includes a comprehensive set of 3D functions suitable for writing a 3D game engine. Also included are functions for blitting, animation, file formats, image processing, colors, fonts, graphics primitives, and more.

    Fastgraph 6.0 for Windows is written in hand-optimized assembly language. It supports most popular Windows compilers and languages. Fastgraph has been under continuous development since 1987. It has remained popular for years due to its speed, reliability, ease of use, and customer support. "

    For more information about FastGraph 6 for Windows, view the full press release.
    Monday, July 3rd 2000
    Raytracer Source Code
    01:38 PM
        Discuss This!


    Tobias Johansson released the source code to his raytracer, which you can download from his web site. It features phong shading, reflections, refractions, bump-mapping, anti-aliasing, and more. Additionally, you can find a shot from it featured here on flipCode as an Image Of The Day.
    Monday, July 3rd 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Sony Refiles Patent Suit Against Connectix
  • First Silicon Chip Artificial Retinas Implanted In Blind Patients
  • Sun-IBM Accord Could Boost Java
  • Intel JPEG Library (Thanks Michael Kurth)
  • Clash Of The PDA Standards
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, July 1st 2000
    The Design Process
    10:05 PM
        Discuss This!


    Gamasutra posted an article entitled A Primer For The Design Process, with the first part focusing on the ever-important design document.
    Saturday, July 1st 2000
    WildTangent Game Driver
    10:02 PM
        Discuss This!


    There's a new version (Beta 2) of WildTangent's Game Driver SDK available. According to the site, it offers "greatly enhanced performance, improved hardware transform and lighting, as well as improved Java support, level streaming, and variable level of detail." Thanks Martin.
    Saturday, July 1st 2000
    Panard Vision Linux
    05:23 PM
        Discuss This!


    Olivier Brunet sent word that the 0.99b-beta4 SDK of Panard Vision has been released for Linux. Here's a blob of info about Panard Vision from the author:

    " Panard Vision is a full featured free (for non commercial use) portable Realtime 3D engine allowing for high speed/quality rendering on Win32/Dos/Linux platforms. It supports both hardware and software rendering. PV is not only a polygon renderer or a Quake-like-engine, it's something versatile enough to help you develop near everything which needs 3D, the samples includes a QuakeI&II viewer which handles collision and so on but demonstrates some other features too. PV is not tied, like other engines, to a rendering type but is open enough to suit your needs. "

    Saturday, July 1st 2000
    Graphics Gems Repository
    05:13 PM
        Discuss This!


    The official online Graphics Gems Repository has been updated. There you can download the source code from the Graphics Gems book series. The code is now organized and viewable by category, book, or by author. Its definitely worth a look if you're into 3D programming.
    Friday, June 30th 2000
    Texturing Landscapes
    10:46 AM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to another question on landscape texturing. Check out Paul Nettle's response over here.
    Friday, June 30th 2000
    Licensing Issues For Games
    02:47 AM
        Discuss This!


    Gamasutra posted a new installment of their Ask Mary-Margaret column, this time on game development licensing issues. It includes information on licensing game engines, licensing intellectual properties to develop a game around, and other such things.
    Friday, June 30th 2000
    Open Source And Games
    02:34 AM
        Discuss This!


    BeOpen.Com posted an interview with Scott Draeker of Loki Entertainment, and Jorrit Tyberghein, the project leader behind Crystal Space. The interview session is based mostly around how Open Source development relates to game development, both now and in times to come.
    Friday, June 30th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Mattel Interactive Licenses Robotech
  • Gene Map Highlights Legal Issues
  • Tiny Robots Flex Their Plastic Muscles
  • Guess-A-Sketch Online Game
  • Physics Finds A Function, Even For The Unfathomable
  • IBM Exceeds Expectations With Supercomputer
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, June 29th 2000
    LOD Landscape Texturing
    04:52 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on texturing techniques for an LOD quad-tree-based landscape engine. Check out Paul Nettle's response over here.
    Thursday, June 29th 2000
    GameDev.Net Articles
    04:50 PM
        Discuss This!


    GameDev.Net put up two new articles: Elementary Digital Filtering, which explains several forms of filtering, and Creating Good Game Art When You're Not An Artist, which explains some tricks for creating your own game art even when you don't consider yourself an artist.
    Thursday, June 29th 2000
    Quixoft Homepage
    01:05 PM
        Discuss This!


    Marko Dokic sent along a link to Quixoft. There you'll find several demos with source code, including OpenGL metaballs, a simple raytracer, ASE demos, and more. The site also has a large collection of links to game/gfx development sites that are worth checking out.
    Thursday, June 29th 2000
    3DNow! Programming
    12:51 PM
        Discuss This!


    Noticed a link on Blue's News to a 3DNow! Programming Tutorial, posted by AMDZone. According to the first article, this tutorial series is aimed at "any programmer who wishes to learn more about SIMD, and especially 3dNow!™"
    Thursday, June 29th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • A New Income Source For Geeks
  • Intel Unveils Pentium 4
  • Cloning Gets Specific
  • IBM Announces New Supercomputer
  • AMD Hammering At 64-bit Desktops
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, June 28th 2000
    Particle System Demo
    06:40 PM
        Discuss This!


    WitchLord.Com posted a new (sort of) tutorial on particle systems. I say "sort of" because the tutorial itself is "coming soon" according to the site, but the executable and source code are available now to download in case you're interested in checking them out.
    Wednesday, June 28th 2000
    NetImmerse Interview
    10:53 AM
        Discuss This!


    Ga-Source posted an interview with John Austin, President of Numerical Design Ltd, the folks behind the NetImmerse game engine. The Q&A session covers what exactly the engine is, some of the key features, who's currently using it, and why.
    Wednesday, June 28th 2000
    Triangle Rendering Tutorial
    10:48 AM
        Discuss This!


    Bemmu Sepponen sent word about a tutorial on rendering triangles manually (ie, software rendering). For those of you interested in learning to fill triangles on your own, this tutorial should help you out quite a bit.
    Wednesday, June 28th 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • Sun Says C# Is No Java Killer
  • Mars Hides Much More Water, Study Suggests
  • Scientists Identify The Earliest Coins
  • Big Digital Disk Debuts
  • Magnetic Fields Seen "Snapping" Back To The Sun
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!

    flipcode News Archives for 2000

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