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flipcode News Archives for 2000

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Monday, July 24th 2000
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a terrain screenshot submitted by Rui Ferreira. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

Code Of The Day Update - There's a new Code Of The Day entry online, an Octree Implementation kindly submitted by Paul Nettle. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

tasty links:
  • Bill Bans Secret Workplace Snooping
  • Web Site To Show Download Sales
  • Red Hat Releases Source Code For Popular Source-Navigator IDE
  • Internet Companies Losing Appeal
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, July 23rd 2000
    New Doxygen Release
    02:04 PM
        Discuss This!


    There's a new stable release version (1.2.0) of Doxygen available, a documentation system for C/C++/IDL. For more information or to download, visit here.
    Sunday, July 23rd 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, an engine screenshot submitted by TAOSpain. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, Efficient Polygon Triangulation kindly submitted by John W. Ratcliff. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Nuclear Power: The Future of Spaceflight?
  • Sun To Acquire Technical Computing Software Firm
  • Clarifying Einstein’s Rules Of The Road
  • Connecting Music And The Mind
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, July 22nd 2000
    Procedural Texture Demo
    10:35 AM
        Discuss This!


    Nate Miller posted a new demo on his OpenGL Tutor page, this time featuring procedural textures. The source code to the demo is available as well.
    Saturday, July 22nd 2000
    New Mesa Releases
    10:25 AM
        Discuss This!


    There are two new releases of Mesa available, a 3D graphics library with an OpenGL-like API. The current stable build (3.2.1) and development build (3.3) were both made available for download within the past couple days.
    Saturday, July 22nd 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a Game screenshot submitted by Tom Nuydens. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, Timer Class kindly submitted by Gaz Iqbal. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Scientists 'locate' Intelligence
  • FBI Says Carnivore Will Not Devour Privacy
  • New Moon Discovered Orbiting Jupiter
  • New Final Fantasy Trailer Released
  • New IBM Server Offers Supercomputer Capability
  • Black Hole Winds Blow Matter Away From Doom
  • Time Travel Through A Trail Of Comet Dust
  • DNA Sequencing In Double Time
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, July 21st 2000
    Tribes 2 Engine
    11:19 PM
        Discuss This!


    Tim Gift updated his .plan file with some information about the collision and physics engine behind Tribes 2. He explains some of the techniques behind previous versions of the engine and what he's currently doing. Its a pretty lengthy tech update, check it out here.
    Friday, July 21st 2000
    OpenGL Text Output
    01:44 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to the following question on OpenGL text output:

    " "I started working on a game in OpenGL in MSVC and I want to output text to the screen for debug purposes etc.. But how to draw text on the screen? I have a voodoo2 card, and that's why I can't use DrawText() or TextOut() Windows functions, because those will draw to my ati video card Is there some way to do it whithout writing your text functions? " "

    Check out Paul Nettle's response right over here.
    Friday, July 21st 2000
    New Direct3D Tutorial
    11:45 AM
        Discuss This!


    Wolfgang Engel sent word about a new tutorial he's posted on Direct3D.Net, which explains how to transform objects and work with the camera. He's included an example with source code.
    Friday, July 21st 2000
    The Daily Flip
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    The ftp server was toasted. All of the files from it are gone. There wasn't much on there besides the contests, and a few misc files, but still, this isn't a good thing. I restored the cotd dir, and I'm trying to restore the contests and so on from backups that I have, but I'd like to ask for your help. If at any point you downloaded a complete mirror to any portion of the ftp server (ie, you may have downloaded a contest directory or more), please contact me. This would make the server restoration a lot easier (and more complete). Thanks for your support...

    Image Of The Day Update - There's a new Image Of The Day online, an Lansdscape screenshot submitted by Esa Salminen. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, Moon Age Calculator kindly submitted by Arclight. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Science Finds Particle Perfection
  • StarOffice Wins Open Source Friends
  • Bird Beaks May Prove Darwin Right
  • Start-Up To Fuse File Swapping With E-commerce
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, July 20th 2000
    FTP Server Down
    06:20 PM
        Discuss This!


    flipCode's (anon) ftp server is down. I'm aware of the problem & will let you know when its back.
    Thursday, July 20th 2000
    BSP Tree Tutorial
    01:52 PM
        Discuss This!


    Mr-GameMaker posted a new tutorial on Creating a Solid Node Based BSP Tree Compiler & Renderer, by Gary Simmons. As the title implies, this article explains how a solid node-based BSP tree compiler works, then takes it a few steps further to show you how to actually use the resulting structure for rendering and collision detection in a 3D engine. This is a really long document which appears to be a good place to start if you're new to BSP trees. The tutorial includes a demo with source code as well.
    Thursday, July 20th 2000
    Quadra Open Source
    01:32 PM
        Discuss This!


    Pierre Phaneuf sent word that Ludus Design is closing down and the final version of their action puzzle game, Quadra, will be released as open source. The site does not mention when this release will be, but for more information or to check out the latest available version of the game, visit their web site.
    Thursday, July 20th 2000
    Jobinga Job Site
    01:26 PM
        Discuss This!


    Jobinga is a new online recruitment site focused on the gaming industry. Whether you're looking for a job or looking to fill positions, this site may be able to help you out. It seems as though there's not too much content yet, but its still new and looks rather promising.
    Thursday, July 20th 2000
    The Nocturne Engine
    01:22 PM
        Discuss This!


    CheckOut.Com posted an interview entitled Dark Secrets of the Nocturne Engine, with Terminal Reality's Drew Hayworth. In it, Drew explains a little about how the engine works and what its currently being used for. If you, like so many others, were dazzled by the shadow/lighting work in Nocturne, this article might be of particular interest to you.
    Thursday, July 20th 2000
    New Discussion Section
    05:37 AM
        Discuss This!


    Some of you may remember the discussions we used to have on flipcode using the comment system. If not, do a news archive search for "discussion:", and you'll see some of what I refer to. Well, I'd like to bring this back in a slightly modified format. The new discussion section will feature periodic (no set interval) discussion topics about which I hope you will respond with your opinions. One of the goals behind flipCode is to further build up the development community, which means we're asking you to take part in discussions like these. If you are reading this text, I'm inviting you to Create An Account and participate in the various comment and forum features on flipCode! Its really simple, and whether you're a professional developer or just now learning about development, your opinion is welcome. Our first discussion topic is The Xbox Console System.
    Thursday, July 20th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, an Implicit Surface screenshot submitted by Oscar Blasco. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, DirectDraw AVI Writer kindly submitted by Tobias Johansson. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Beam Smashes Light Barrier
  • Food For Thought As Carnivorous Robot Is Born (Thanks Topaz)
  • Apple Unveils 'the Cube'
  • Spacecraft To Study Black Holes
  • Rome's Colosseum Reopens For Spectacle
  • Microsoft Ready To Let IM Speak For Itself
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, July 19th 2000
    New Developer Desktops
    06:51 PM
        Discuss This!


    flipCode's Developer Desktop section has been updated with three new entries, by Trevor Wilkin, deffy / confine, and Vincent. The desktop section, though not really useful as such, features a collection of desktop screenshots submitted by flipCode readers. Check it out over here.
    Wednesday, July 19th 2000
    JCALG1 Compression Lib
    04:28 PM
        Discuss This!


    Collake Software released a new version (5.13) of JCALG1, described on the web site as "a fast and tight compression library that can easily be integrated into any application."
    Wednesday, July 19th 2000
    Tile-Based Map Editor
    01:17 PM
        Discuss This!


    For those of you working on tile-based games, you might be interested in checking out MapEdit by Joel Malone, a tile-based map editor which uses a file format designed to be read with ease. Visit the web site for more information, including screenshots and a beta download.
    Wednesday, July 19th 2000
    Implicit Surface Demo
    01:07 PM
        Discuss This!


    Brian Sharp posted a new implicit surfaces demo (with source code), to go along with his July/August articles in GDMag on fluid rendering. For screenshots or to download the demo, visit here. Many thanks to Ignacio Castano for mentioning this.
    Wednesday, July 19th 2000
    Gravity And Unreal Files
    12:56 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with two new entries. One is a response to a question on gravity and collision detection. The other is another guest response from Tim Sweeney, this time on the Unreal file format. Check it out here!
    Wednesday, July 19th 2000
    New GLF Release
    03:02 AM
        Discuss This!


    Romka released a new version (0.6) of the GLF Library, a multi-platform library that's designed to make displaying text with OpenGL really simple.
    Wednesday, July 19th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a Security Product screenshot submitted by Douglas Cox. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, Leaf-Based BSP Engine kindly submitted by goku_supersaiyan. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Earth Throws A Wobbly
  • Scientists Fleshing Out Mars Exploration
  • New Gundam Figures Released
  • Spacewatch Scans The Heavens For Killer Rocks
  • MIT Physicists Hail Results Of Ion-Collision Experiment
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, July 18th 2000
    Seminar On 3D Scalability
    10:45 PM
        Discuss This!


    Kim Pallister sent along a bit of information about a seminar taking place tommorow on Scalability In Realtime 3D Applications. This is a 90-minute webcast, which asks for registration before 7/19 if you're interested in registering, meaning this is pretty much a last minute call. For a description of the course, and for registration info, visit here.
    Tuesday, July 18th 2000
    Game Development Goodies
    08:11 PM
        Discuss This!


    Its been sort of a slow development news day so far, but rather than leave you without more cool links, here's an assortment of miscellaneous things you may be interested in checking out. These are not neccesarily new, nor is each sentence neccesarily related to the one before it.

    Thatcher Ulrich's site has some notes on a space partioning scheme refered to as "Loose" Octrees. While you're at it, check out Charles Bloom's loose beam tree paper, or more generally his cool 3D tech page. Visit the 3D Object Intersection page for a table of intersection resources. Perhaps you're into making mazes. Bert Peers has a page up on Numerical issues when implementing physics. Tim Sweeney recently commented on Cayenne, a simple functional language. Digisnap still has a document up on splines & quaternions as seen in the 64k intro "Spotlight" from around '97. The Point-Visibility-Graph Algorithm might be your thing. I'm sure you've heard of ROAM by now, how about the ROAMing Geometry with Portals hybrid technique. Creat Studio has a published papers page up with papers on a range of topics, including lightmaps and animation. Fast & Simple Triangle Strip Generation might ring your bell. Or how about a little Color Image Quantization. Check out Dave Luebke's visibility page. Read about the X-Box, from Michael Abrash. Check out this page on CSG Modeling, and also the Boundary Representation Library. If you're into radiosity, have a look at RadiosGL, GLUTRAD, or these radiosity links.

    *deep breath* Ok, that's about enough from me for now. Enjoy...
    Tuesday, July 18th 2000
    Crystal Space Levels
    07:32 PM
        Discuss This!


    Two new levels for the Crystal Space engine were released today, for those of you who may be using a recent build of CS. Crystal Space is a free, portable, open-source 3D engine with quite a few features.
    Tuesday, July 18th 2000
    Lua Scripting In Games
    04:01 PM
        Discuss This!


    Many thanks to Max, who informed me that there's a thread from the Lua mailing list on why some developers use Lua in their games over other languages. Lua is described on its web site as "a powerful, light-weight programming language designed for extending applications."
    Tuesday, July 18th 2000
    Texturing Resources
    12:24 PM
        Discuss This!


    NVidia updated their developer site with a selection of new texturing resources, including two new demos and a whitepaper on Anisotropic Texture Filtering in OpenGL.
    Tuesday, July 18th 2000
    OpenGL Challenge
    12:21 PM
        Discuss This!


    OTri sent word that a new coding theme, "Ripples In Space", is up over at the OpenGL Challenge, as well as results from the previous challenge.
    Tuesday, July 18th 2000
    New Developer Desktops
    01:40 AM
        Discuss This!


    flipCode's Developer Desktop section has been updated with new entries from Pierre Phaneuf, W. Scott Dillman, Chris Egerter, John Ratcliff, and Akbar A.
    Tuesday, July 18th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a Game screenshot submitted by Andreas Umbach. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, Fixed Point Routines kindly submitted by Paul Nettle. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Mouse Aids Navigating Gene Maze
  • Cell Phones Source Of Radiation Fears
  • Solar Flare Pummels Earth Over Weekend
  • Apple's Encore: Booming Sales?
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, July 17th 2000
    Firetoad Coding Site
    10:42 PM
        Discuss This!


    Firetoad Software launched their coding site today. There you'll find an introduction to graphics programming in C, source code to a couple games, and more.
    Monday, July 17th 2000
    Nate's Programming Page
    01:14 PM
        Discuss This!


    Nate Miller made a zip of all the content that's to be found on his programming page. His page features tutorials and source code on topics ranging from OpenGL techniques to leafy BSP trees. Its certainly worth a look. If you prefer offline browsing, you can download the site from various mirrors, including one right here on flipcode: natespage.zip (3.7 mb)
    Monday, July 17th 2000
    Ray Tracing News
    12:55 PM
        Discuss This!


    There's a new issue (Volume 13, Issue 1) of Ray Tracing News online. This issue includes material on real-time techniques for ray-tracing, volumetric rendering, transforming planes, ray/triangle intersecting with pluecker coordinates, and plenty more.
    Monday, July 17th 2000
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a Procedural Texture screenshot submitted by Uthman Apatira. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, a Plane Class kindly submitted by Nate Miller. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Internet Authority Adds New Suffixes To Internet Names
  • Sun Prepares Open-Source StarOffice
  • New Twist In Net Copyright Struggle
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Sunday, July 16th 2000
    Tech File Update
    09:29 PM
        Discuss This!


    Tane Piper updated his tech file with some info on a new project he's looking to put together.
    Sunday, July 16th 2000
    New OpenIL Release
    11:46 AM
        Discuss This!


    DooMWiz sent in the following news bit, mentioning a new release (1.3.3a) of the Open Image Library (OpenIL), a library which supports reading and writing various image formats:

    " Open Image Library 1.3.3a is now released at http://openil.sourceforge.net and includes a plethora of new features. Open Image Library (OpenIL) is a library designed to load, manipulate, convert, save and display images in a variety of formats. The list of files now supported for loading are bmp, cut, jpg, pal, pcd, pcx, pic, png, pbm, pgm, ppm, raw, rle, sgi, tga and tif. There is also support for saving bmp, c-style headers, pcx, png, pbm, pgm, ppm, raw, sgi and tga files. The latest version adds improved support for big-endian processors, run length encoding and conversion from palette'd images to unmapped images, along with many other features. "

    Sunday, July 16th 2000
    The Daily Flip
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    Image Of The Day Update - There's a new Image Of The Day online, a 3D Engine screenshot submitted by dreamexe. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, DirectInput Example kindly submitted by Nathan E Brown. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Scientists Uncover Secret To Movement In Super-Cooled Water
  • EMI Tests Web Music Sales
  • Microsoft Unveils Partner Programs
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, July 15th 2000
    Graphics Skeleton
    07:35 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question asking if Paul tends to start each of his projects with a common game programming shell. In his response, Paul makes available a source package which is a graphics programming skeleton that he uses to test things he's working on. This ties right into his Code Of The Day entry on texture mapping! Check out his response right here!
    Saturday, July 15th 2000
    3DWin Version 4.1
    08:50 AM
        Discuss This!


    There's a new version (4.1) of 3DWin available, a shareware utility for Windows that converts 3D files from one format to another. It supports most of the popular 3D formats, and features a plugin architecture.
    Saturday, July 15th 2000
    New DirectDraw Tutorial
    08:41 AM
        Discuss This!


    Mr-GameMaker posted a new DirectDraw tutorial by Michael Fötsch which explains how to lock DirectDraw surfaces and manipulate pixels directly. Sample source code is included.
    Saturday, July 15th 2000
    New GLF Release
    07:32 AM
        Discuss This!


    Roman Podobedov informed me that a new version (0.5) of his GLF Library has been released, a multi-platform library for displaying text using OpenGL.
    Saturday, July 15th 2000
    Genesis Windowing Interface
    07:23 AM
        Discuss This!


    Twilight Minds sent word about the open source release of the Genesis3D Windowing Interface 1.0. Here's a description from the news release:

    " The GWI is a windowing system that seamlessly integrates three dimensions to any application, including business or entertainment packages and games. GWI and its associated tools free developers from the mundane task of hard-coding graphical user interfaces over and over again. Developers are thus given a way to cope with the ever-tightening deadlines in the modern world of software development. "

    For more information, visit Twilight Minds' web site or check out the news here.
    Saturday, July 15th 2000
    The Daily Flip
        Discuss This!


    There's a new page describing the flipCode t-shirt offer I mentioned in the past. Its still in effect.

    Image Of The Day Update - There's a new Image Of The Day online, a 3D Engine screenshot submitted by Kyle Kestell. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, High Speed Software Rendering kindly submitted by Paul Nettle. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Gene War Heating Up Again
  • Sun Flare Heads For Earth
  • Fab News About Chip Capacity
  • Four Astronomical Treats Coincide This Weekend
  • LEP Displays May Soon See Light Of Day
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, July 14th 2000
    STLport 4.0 Release
    01:12 PM
        Discuss This!


    Version 4.0 of STLport is now available, an open-source, multi-platform STL (Standard Template Library) implementation based on SGI STL. There are several new features and improvements which you can read about here.
    Friday, July 14th 2000
    Ask Tim Sweeney
    12:18 PM
        Discuss This!


    Voodoo Extreme posted a new installment of their Ask Tim Sweeney column, featuring Tim Sweeney of Epic Games. This time around, Tim tackles questions related to scripting languages in games, programming languages in general, and a bit on what Epic looks for in a developer when they're hiring. Do be sure to check it out here!
    Friday, July 14th 2000
    Constant Frame Rate
    03:46 AM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on how to keep a constant frame rate so that animations appear smooth. Check out Paul Nettle's response over here.
    Friday, July 14th 2000
    The Daily Flip
        Discuss This!


    I finally got my hands on Effective C++, CD Edition, by Scott Meyers. I must say I'm certainly happy with what I've been reading so far. If you're a C++ programmer and have yet to see this, you may want to take a look. For 30$ at Amazon, its well worth it. On the CD edition, you get 2 books by Meyers, and several magazine articles. Its pretty much packed with C++ knowledge gems. Don't worry, I'm not trying to get a referal fee. Here's a clean link to it from Amazon.com. Thanks go out to the many people who recommended this book.

    BTW - For those who've been asking, the book review section on flipCode is being redesigned.

    Image Of The Day Update - There's a new Image Of The Day online, a 3D Engine screenshot submitted by John Mustance. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, a Pixel Format Class kindly submitted by Tobin Schwaiger-Hastanan. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Game Start-Up Faces Major Rivals With Linux Console
  • Talking Books Speak Volumes
  • Sony Holds Up Its Palms
  • Hubble Spies Brilliant Star Demolition Zone
  • Microsoft Releases Whistler 'Preview'
  • Microsoft Rolls Out Software-For-Rent Initiative
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, July 13th 2000
    Tech File Update
    09:42 PM
        Discuss This!


    Alex Champandard updated his tech file with a fairly lengthy bit on design and coding practice. He covers quite a few points that you may find interesting.
    Thursday, July 13th 2000
    New Developer Desktops
    09:23 PM
        Discuss This!


    flipCode's developer desktop section has been updated with new entries from Joshua Shagam, Cocoa_Army, Chris Thompson, Willem de Boer, and Joris Mans.
    Thursday, July 13th 2000
    Inheritance And Virtual Functions
    04:14 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled Using Inheritance And Virtual Functions, by Alex Tchernychov. As the title hints, this tutorial explains how to work with C++ inheritance and virtual functions. Here's a chunk from the introduction:

    " C++ is notorious for having misleading keywords which mean completely different things in different contexts. This was done on purpose, to minimize reserved keywords in the language. As a result we have a lot of keywords like virtual, public, protected the meanings of which are poorly understood by many people. To clear this up, we will develop a conceptual vocabulary of basic object oriented design concepts and then take a look at how C++ expresses each of them using its heavily context reliant syntax. Doing so gives you a valuable feel for what things like inheritance, pure virtual functions and so on really mean to you when you design a program. "

    Sound interesting? Check out the full article right over here!
    Thursday, July 13th 2000
    RenderVision 1.0 Release
    01:07 PM
        Discuss This!


    RenderVision 1.0 by Criterion Software is now available, a tool with which game artists can preview their work (real-time playback) without the help of programmers. Here's a clip from the press release:

    " Guildford UK - Criterion Software announces today the availability of RenderVision(tm) 1.0, its real-time previewing tool for game artists. A plug-in for 3D modelling programs, RenderVision enables artists to visualise artwork on their target development platform (such as a games console), as polygonal playback in real-time and at the touch of a button, without any programmer involvement. "

    For more information about the product and the company, visit here.
    Thursday, July 13th 2000
    Exile Entertainment Hiring
    01:01 PM
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    Exile Entertainment (based in Maryland) informed me that they have several game development positions available from their jobs page. Visit their web site for more information about the company and to check out some of what they're working on.
    Thursday, July 13th 2000
    Cartoon Rendering Tutorial
    12:50 PM
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    Allan from glBegin() sent word that he's posted a new tutorial on cartoon rendering. In this document, the author explains the techniques behind a method for cartoon-style rendering, and includes full source code to a sample application.
    Thursday, July 13th 2000
    Klaudius Physics Demo
    12:43 PM
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    Klaudius sent word that he's posted a new physics demo on his web site. There you will also find development information on topics such as progressive meshes.
    Thursday, July 13th 2000
    Global Illumination
    03:20 AM
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    Version 'Kappa' of the Global Illumination Compendium was recently released, with 34 pages and 86 items. The web site describes the compendium as "an effort to bring together most of the useful formulas and equations for global illumination algorithms in computer graphics." For more information or to download the document in PDF or PostScript format, visit here.
    Thursday, July 13th 2000
    GLF LIbrary Version 0.4
    03:16 AM
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    Romka released a new version (0.4) of the GLF Library, a library for displaying text via OpenGL.
    Thursday, July 13th 2000
    BeeCrypt 1.0.2 Release
    02:59 AM
        Discuss This!


    Version 1.0.2 of BeeCrypt was recently released, an open source (LGPL) cryptography library. For more information about the library or for download links, visit here.
    Thursday, July 13th 2000
    Dr. Dobbs TechNetCast
    02:47 AM
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    Foper from #flipcode handed me a link to the Dr. Dobb's TechNetCast page, which is described as "a repository of software technology related streaming media material." Its certainly worth a visit if you're interested in hearing what several developers have to say about various 'hot topics'.
    Thursday, July 13th 2000
    Free Pascal Release
    01:55 AM
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    Noticed over on SlashDot that version 1.0 of Free Pascal has been officially released, a 32-bit pascal compiler available for various systems. Here's a quick clip from the web site:

    " Free Pascal (aka FPK Pascal) is a 32 bit pascal compiler. It is available for different processors (i386+ and 680x0) and operating systems (Linux, DOS, AmigaOS, OS/2, Win32). "

    For more information about Free Pascal or to download it, visit the web site over here.
    Thursday, July 13th 2000
    Intro To NURBS Book
    12:40 AM
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    Morgan Kaufmann Publishers mentioned on their site a new book entitled An Introduction To NURBS: With Historical Perspective, by David F. Rogers. It includes chapters on several types of curves and surfaces. If you're interested, visit the book's web page for the table of contents and to read the preface.
    Thursday, July 13th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a Xonnel Engine screenshot submitted by Lennox Antoine. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, a WinMain Command Line Parser kindly submitted by Max McGuire. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • FDA OKs Robo-Surgery
  • Solar Eruptions Could Spark 'Northern Lights' This Week
  • Hold History In Your Hand
  • Push To Find Disease Genes Begins
  • New Cameras For Next Generation Telescopes
  • Gates Offers More Windows Future Peeks
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, July 12th 2000
    Engine Design Book
    02:54 PM
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    Dave Eberly mentioned on a few newsgroups that his new book, 3D Game Engine Design is finished and will be in print this August. Until then you can view the table of contents and a bit about the book from his book page. In addition, you may want to check out the Magic Software web site which has quite a collection of source code and graphics programming information.

    flipcode News Archives for 2000

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