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flipcode News Archives for 2000

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Thursday, August 3rd 2000
GAMEproducer News
04:05 PM
    Discuss This!


Ga-Source posted a news story which mentions that GAMEproducer, an online service that matches up developers with publishers, already have over 300 companies listed. The official GAMEproducer launch isn't until August 24th, but as developers, you might be interested in reading this story.
Thursday, August 3rd 2000
Computer Graphics Link
04:01 PM
    Discuss This!


RCV sent along a link to this site, which is a course collection of computer graphics resources. It isn't new, in fact its about two years old, but many of the timeless topics covered may still interest you.
Thursday, August 3rd 2000
C-Buffers And Z-Buffers
02:09 AM
    Discuss This!


Ask MidNight, flipCode's game development question and answer column, has been updated with a response that lists advantages and disadvantages of both c-buffers and z-buffers.
Thursday, August 3rd 2000
New Octree Tutorial
01:52 AM
    Discuss This!


Tom Nuydens of Delphi3D posted a new tutorial on space partitioning using octrees. Here's a snippet from the introduction:

" A lot of 3D engines depend on BSP trees for the spatial organization of polygons. In this article, I'll first try to explain why BSPs aren't always the best choice, and then present an alternative in the form of octrees. "

Check out the full article on Delphi3D, right over here.
Thursday, August 3rd 2000
Ask Sweeney Update
01:46 AM
    Discuss This!


Voodoo Extreme posted a new installment of Ask Sweeney, a question and answer feature with Tim Sweeney of Epic. Three new responses are up, on machinima, laptop 3D chips, and programming languages.
Thursday, August 3rd 2000
The Daily Flip
    Discuss This!


The Slashdot Effect combined with pathetic performance from my web host led to yesterday's slow loading and downtime. I couldn't even login to update the site. Apologies for that. This just reminds me once again that my server change plans are neccesary, so I'll be doing that asap. Hopefully next time it won't be so severe. I'll try to catch up with the news.

Image Of The Day Update - There's a new Image Of The Day online, an engine screenshot submitted by Adam Hoult. Browse the IOTD gallery here!

Code Of The Day Update - There's a new Code Of The Day entry online, 3D Math Code kindly submitted by Sascha Salevsky. Browse the COTD collection here!

Tip Of The Day Update - There's a new Tip Of The Day entry online, Memory Allocation / DLLs / Reference Counting kindly submitted by Douglas Cox. Browse the Tip collection here!

tasty links:
  • Astronomers Investigate Pulsar Puzzle
  • 3D TV And Internet Without Glasses Coming
  • X-34 Experimental Rocket Plane Begins New Pre-Flight Test
  • Apple Says Trade Secrets Posted Online
  • First Rescue Robot Contest Ends
  • Chilean Observatory Glimpses Most Distant Novae Ever
  • First Results In On Universe's Missing Antimatter
  • New Napster-like Service Enables Game Swapping
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, August 1st 2000
    NVidia OpenGL Paper
    11:55 PM
        Discuss This!


    NVidia's developer site has been updated with a new paper on using GL_NV_vertex_array_range & GL_NV_fence. Here's the buzz from their site:

    " This paper describes the use of the OpenGL extensions GL_NV_vertex_array_range and GL_NV_fence on GeForce based GPUs. This technique yields much improved geometry performance. "

    Check out the paper right over here. Thanks Doug!
    Tuesday, August 1st 2000
    The OpenGL Challenge
    05:34 PM
        Discuss This!


    OTri sent along the following information regarding the OpenGL Challenge:

    " The OpenGL Challenge is extremely excited to release the NEW Challenge Pack! If you're a programmer and interested in writing something using OpenGL, now is a great time to start. New code modules will be online shortly so you can have a blast with clean, documented, easy-to-use fully free source code. This week's theme is Free Style, in the spirit of the new challenge pack. Do anything you want. "

    For more information about the OpenGL Challenge, visit here.
    Tuesday, August 1st 2000
    Reducing Code Dependencies
    02:37 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled Reducing Dependencies In C++, by Gaz Iqbal. In this tutorial, as the title implies, Gaz explains several general techniques for reducing code dependencies in C/C++ that you may find useful. Here's a chunk from the introduction:

    " This article attempts to go over some guidelines which aim to help reduce compile times and code dependencies in C and C++. A worthwhile goal in any software project is to have your code depend on minimum external definitions and declarations so that changing one thing in one place doesn't require a recompilation or worse, rewrite of the code in another. This article tries to come up with some general guidelines to promote code encapsulation. "

    Sound useful? Of course! Check out the full article right over here.
    Tuesday, August 1st 2000
    RADEON Developer Info
    02:30 PM
        Discuss This!


    ATI sent along the following information about some development resources that are available regarding their new RADEON graphics processor:

    " Here are some updates regarding ATI's new RADEON graphics processor and the development information available. We are constantly adding new programming information and sample code to keep up with the rapid changes in graphics and multimedia technology.

    ATI Developer Relations has posted a Direct3D/OpenGL focused SDK for the RADEON. The RADEON SDK version 1.1 can be downloaded from ATI's web site at http://www.ati.com/online/sdk.

    This software developer's kit is intended to provide 2D, 3D and video application developers with the inside scoop on getting the most out of the ATI Radeon. Source code of the sample apps is provided with the download. "

    In addition, you may want to check out the following white papers:
  • Radeon Charisma Engine and Pixel Tapestry Architecture
  • Radeon Digital Video
  • For more RADEON developer information, sample code, screenshots, etc, visit this page.
    Tuesday, August 1st 2000
    New Discussion Topic
    02:45 AM
        Discuss This!


    There's a new discussion topic online, this time about Startup Game Companies. The discussion section on flipCode features new game development-related topics periodically, about which you're welcome to share your opinions. Check out the previous discussion on Scripting Languages In Games for an example, and feel free to join in! If you don't have an account yet, take a few seconds to create one right over here.
    Tuesday, August 1st 2000
    Heavily Armed Sounds
    02:42 AM
        Discuss This!


    Musicandsfx.com released a new sound effects CD called Heavily Armed, which is dedicated to providing high quality sounds for weapons in games. Here's a chunk from the press release:

    " La Porte, IN - August 1, 2000 -- Musicandsfx.com releases Heavily Armed: A CD collection of gun and ammo sounds aimed at game developers seeking a dedicated CD of high quality weapon sounds at a competitive price point. Heavily Armed features over 225 unique gun and gun related sounds, ranging from shotgun blast to shell drops on multiple surfaces. Heavily Armed is available at their secure online store for an introductory price of $99. "

    For more information about this and to check out samples, visit Musicandsfx.com.
    Tuesday, August 1st 2000
    SIGGRAPH 2000 Review
    12:57 AM
        Discuss This!


    As many of you know, SIGGRAPH 2000 took place last week in New Orleans. Graphics, graphics, games, and more graphics. Were you unable to make it there this year? Fear not! Morgan McGuire (of Morgan Systems) has written up an excellent review of SIGGRAPH 2000 that you'll find right here on flipCode! In it you'll find out a bit about what went on at the conference this year, what technologies were hot, some of the miscellaneous cool stuff going on around the area, and even a list of companies that are hiring. If you're into graphics I highly recommend giving it a read!
    Tuesday, August 1st 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Lennox Antoine. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day entry online, File Path Code kindly submitted by Chad Austin. Browse the COTD collection here!

    tasty links:
  • Microbes Survive Space Trip
  • Advanced Systems Aim To Keep New Cars Running Clean
  • MP3 Maker Unleashes 6GB Player
  • Mitnick Prepares To Take The Security Stage
  • Underground Wireless 'Dead Zones' Are Dying
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, July 31st 2000
    Free Sprites And Tiles
    09:02 PM
        Discuss This!


    There's a post over on Allegro.cc by Thomas Grip which announces that he's giving away a collection of 155 tiles and 85 sprites from an abandoned side-scroller project. The download link is here, but I suggest you head over to the Allegro site and check out his description (its a news post on the site, from 07/28/2000).
    Monday, July 31st 2000
    3D Coding Contest
    02:19 PM
        Discuss This!


    Jan Fostier from Voodoo Extreme's Glide 3 Tutorial sent word that they've got a new 3D coding contest running for the summer of 2000. 3dfx is putting up a Voodoo5 for the winner, and several other smaller prizes for top entries. The deadline is October 1st, and you are not limited to using Glide. Check out all the details over here.
    Monday, July 31st 2000
    DirectInput Mapper
    02:15 PM
        Discuss This!


    Noticed a link over on VE to an article that EuroGamer posted on the new DirectInput Mapper feature that is to be part of DirectX8. The article explains a bit about what it is and why it exists.
    Monday, July 31st 2000
    Open Source Java Audio
    12:48 PM
        Discuss This!


    Johannes Spohr informed me that Komplex, a group that's put out some very impressive java demos, made an open source release of their java audio system, MuhmuAudio. According to the project description on SourceForge, it "Provides cross-platform digital audio playback and a simple waveform mixing routines and utility classes suitable for tracker playback and other similar audio systems."
    Monday, July 31st 2000
    WGDC Tech Slides
    12:24 PM
        Discuss This!


    The slides from Tom Forsyth's talk at this year's Windows Game Developer Conference, on "Subdivision surfaces, bumpmaps, displacement maps, and VIPM", are available to download. Here's a bit of information about them from his site:

    " They give a fairly brief explanation of the methods we use to get detailed models without stressing the artists or requiring any particularly fancy hardware of the user. All of the above technologies, though cool, have problems. However, by combining them, along with some very simple tools, you can get some very cool results. "

    You can download the slides right over here. Thanks Hasse!
    Monday, July 31st 2000
    Polygons In Octree
    02:05 AM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on how to determine if polygons are "in" a particular octree node.
    Monday, July 31st 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Alex Chan. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day entry online, GIF Export kindly submitted by John W. Ratcliff. Browse the COTD collection here!

    tasty links:
  • Call For Decision On Human Cloning
  • Oceanic Burp May Have Wiped Out Species
  • Solar-Powered Car Crosses Canada
  • Get Your Music Mojo Working
  • Divide And Conquer Computing
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, July 30th 2000
    Game Lighting Model
    11:15 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on what sort of lighting model might do well in a space combat game like Wing Commander. Step this way for Paul Nettle's response.
    Sunday, July 30th 2000
    New PECompact Release
    11:13 PM
        Discuss This!


    Collake Software released a new version (1.40 beta 2) of PECompact, a win32 shareware executable compression utility. While you're visiting Collake's site, check out their downloads page for several other development-related tools and source code releases.
    Sunday, July 30th 2000
    New FreeImage Release
    01:14 PM
        Discuss This!


    Version 1.3.3 of FreeImage is now available, an open source image library for Windows with support for many popular image formats. For more information, try the FreeImage FAQ.
    Sunday, July 30th 2000
    NVidia Developer Info
    01:08 PM
        Discuss This!


    NVidia's developer site has an updated version of NVidia's OpenGL Extension Specifications document. They've also posted a new per-pixel lighting demo.
    Sunday, July 30th 2000
    New OpenIL Release
    01:00 PM
        Discuss This!


    Version 1.4.6a of OpenIL has been released, an open source C++ toolkit that supports reading, writing, manipulating, and displaying various popular image formats.
    Sunday, July 30th 2000
    LithTech Engine Article
    12:57 PM
        Discuss This!


    CGO posted an article on Monolith's "3D Game Operating System", Lithtech. The article offers a look at the engine's past, what its doing now, and a bit on where it may be heading.
    Sunday, July 30th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Nathaniel Saint Martin. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day entry online, a Zip File Loader kindly submitted by Javier Arevalo. Browse the COTD collection here!

    tasty links:
  • Telescopes Catch Explosive Comet
  • Microsoft Primes The Windows Me Pump
  • Microsoft Rolls Out Windows 2000 Bug Fixes
  • Pioneering Astronaut Sees UFO Coverup
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Saturday, July 29th 2000
    New Tip Of The Day
    03:03 PM
        Discuss This!


    Continuing in the spirit of flipCode's tag line, "Daily game development news & resources", we've got another "of the day" feature for you to check out. This time around, its the Tip Of The Day, aimed at offering a new reader-submitted game development tip everyday. Got something to share? Send it in! Your tip does not have to be long or complicated, nor does it have to be about coding. Perhaps you just bought some software and would like to post a mini-review? Maybe you fixed an annoying bug you'd like to share with the community? Find a neat trick for coding something cool? Send it in!

    The first submission, kindly submitted by MasterBoy is on C++ Components And Sub-Components, be sure to check it out. As with all of our daily features, there's no guarantee that this one will actually be updated daily; but hopefully with your help it will. The tip queue is now empty, so get those submissions rolling!
    Saturday, July 29th 2000
    JCALG1 Compression Lib
    02:21 AM
        Discuss This!


    Collake Software released a new version (5.15) of JCALG1, described on its web site as "a fast and tight compression library that can easily be integrated into any application." JCALG1 is free to use, and includes the assembly language source code.
    Saturday, July 29th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, an Game screenshot submitted by Michael Grayford. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, CleanLanguage Class With Fuzzy Compare kindly submitted by John W. Ratcliff. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • New Probe For Mars
  • Intel, AMD Battle For Chip Speed Crown
  • Apple Faces Lawsuit Over G4 Cube
  • Telescope Observes The Death Of Comet LINEAR
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Friday, July 28th 2000
    New DirectShow Tutorial
    09:10 PM
        Discuss This!


    There's a new feature tutorial here on flipCode entitled DirectShow For Media Playback In Windows Part I: The Basics, by Chris Thompson (aka Lightman). This is the first of a three part series which offers an introduction to Microsoft's media streaming layer, DirectShow. In this series you will learn how to play standard media in your own game projects using DirectShow and C++.
    Friday, July 28th 2000
    OpenIL Version 1.4.2a
    01:26 AM
        Discuss This!


    There's a new version (1.4.2a) of OpenIL available, an open source image toolkit that supports reading, writing, displaying, and manipulating various popular image formats. For more information, visit the web site, now at www.openil.org. Update: The author informed me that although their web site still has 1.4.1a listed as their latest version, there were a few problems with it and you should instead download version 1.4.2a.
    Friday, July 28th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, an Particle Engine screenshot submitted by Devon Zee. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, a Texture Font Demo kindly submitted by Mace. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Light Barrier Discovery Sharpens Einstein's Theories
  • Future Probes Will Try To Catch Gravity Waves
  • Microsoft Remakes Its .Net Pitch
  • Internet Is Far Bigger Than Most People Think
  • IBM Looks To Jewelry, Fashion For Design Cues
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Thursday, July 27th 2000
    New Blender Release
    08:26 PM
        Discuss This!


    NaN released a new version (2.00-beta) of Blender, a free 3D game animation suite. Here's some information about the new release from their page:

    " Welcome to this first release of Blender 2.0! We are very excited about all work we can present with this release. This is the first presentation of a re-worked interface, an improved renderer and - of course - the game engine, physics and game logic editor. "

    For more information or to download the new release, visit here. Thanks Andrew!
    Thursday, July 27th 2000
    3D Studio gMax
    05:02 PM
        Discuss This!


    Noticed over on PolyCount that Discreet, a division of Autodesk, recently announced plans to release a subset of 3DSMax aimed specifically towards game content creation, code-named 3d studio gMax. This tool will be released free of charge on the web. Get all the gooey details from the press release.
    Thursday, July 27th 2000
    Innovation3D 0.5 Release
    04:53 PM
        Discuss This!


    Version 0.5 of Innovation3D was recently released, an open source 3D modeler for linux. This release sports several new features and bug fixes. Here's a brief description from the web site:

    " The goal of Innovation3D ( I3D ) is to provide a modeling tool that allows an artist to utilize a variety of techniques. Polygonal modeling is currently the focus, but there is some preliminary support for NURBS curves and surfaces, as well as basic animation. "

    For more information about the modeler or to download the source/binaries, visit here.
    Thursday, July 27th 2000
    New GLF Release
    04:36 PM
        Discuss This!


    Romka sent word that he's released version 0.8 of GLF, an OpenGL text display library.
    Thursday, July 27th 2000
    AVP Source Code
    11:30 AM
        Discuss This!


    FOX Interactive released the source code to Aliens Versus Predator Gold Edition. For more information about this, read Dave Stalker's .plan file. You can download the release directly from here. Thanks to several people who mentioned this to me.
    Thursday, July 27th 2000
    Direct3D Alpha Blending
    11:23 AM
        Discuss This!


    MSDN posted the fourth installment of their column Driving DirectX by Phillip Taylor. In this issue, the author explains how alpha blending works in Direct3D. Example source code is included.
    Thursday, July 27th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, an Engine screenshot submitted by nes 8 bit. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, a Jpeg Wrapper Class kindly submitted by John W. Ratcliff. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Coffee May Be Linked To Rheumatoid Arthritis
  • IBM's New Tools Blend Linux With Bluetooth
  • Microsoft Reinventing Office Image
  • Diablo 2 And Sims On Top
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Wednesday, July 26th 2000
    Game Development Goodies
    05:19 PM
        Discuss This!


    Seeing as how its been a pretty slow news day, I put together a paragraph of assorted links once again that you might be interested in. These aren't neccesarily new, nor is any sentence neccesarily related to the ones around it. *Deep breath*...

    A Highly Deformable 3D Environment by Stan Melax is certainly worth checking out. Geometry Formulas & Facts is a nice reference page. A.T. Campbell, III's download page has some interesting graphics-related material. Tom Nuydens released a Truespace COB loader on his Delphi coding site. Free Pascal is a free 32-bit pascal compiler. The Source Bank is a developer search engine. Check out the Future Colors demo (with source code). C++ In Action is a web book on C++. Thinking In C++ is another good book. And don't miss the STL Programmer's Guide. Gamasutra put up an article on internet cheating (in games). Geometry In Action's graphics section is worth a look. How about some pattern recognition information. Perhaps you'd enjoy some holographic artwork, or the Holography virtual gallery. The Universe Image Creator is a neat little (shareware) program that generates flares, nebulae, and much more. Paul Bourke has a great document on his page describing how to make any texture tile seamlessly. The rest of his site is well worth a visit also. FreeImage is an open source image library. FreeCraft is a free RTS game engine. Arturo Campos recently moved his site here, where you will find some great compression information. If compression is your thing, visit here also. I think I'm out of links for now. Enjoy...
    Wednesday, July 26th 2000
    OpenGL Tunnel Demos
    04:35 PM
        Discuss This!


    Romka sent word that he's released three new OpenGL Tunnel Demos on his graphics coding site. Download the source code or check out some screenshots over here.
    Wednesday, July 26th 2000
    Vicarious Visions Job
    12:39 PM
        Discuss This!


    Vicarious Visions sent along the following information about a position they have open:

    " Vicarious Visions is looking for an energetic Game Programmer to join our team. If you’re looking to become a part of a fast paced, growing game development company, then Vicarious Visions may be the place for you. Vicarious Visions is unique in that we focus on being the best in a variety of platforms including IBM PC, PlayStation, Nintendo 64, Dreamcast, Game Boy Color, Game Boy Advance, and Next Generation. The Game Programmer will be responsible for the development of a cross-platform Next Generation 3D game engine. Requirements: at least two years experience; C, C++, OpenGL, Direct X, Assembly. We offer a competitive compensation package, including stock options. Send resume and cover letter to jobs@vvisions or visit our web site at www.vvisions.com. Please indicate how you learned about Vicarious Visions in your cover letter. "

    Wednesday, July 26th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, an Demo screenshot submitted by Will McGugan. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, a Bezier Patch Tesselator kindly submitted by Wade Brainerd. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Dungeons And Dragons Trailer
  • Inside Intel: Betting On The Future
  • Electronic Arts Reports Loss Amid PlayStation2 Lull
  • Force Fields and 'Plasma' Shields Get Closer To Reality
  • Scientists Learn from Golfers’ Brains
  • If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Tuesday, July 25th 2000
    Game Driver Beta 3
    02:17 PM
        Discuss This!


    WildTangent released beta 3 of their Game Driver SDK. Here's a clip from their download page:

    " Our Game Driver Beta embodies the next generation of web driver features, including a powerful new rendering engine, smooth skinned character animation, and our new content creation tool, WTStudio. "

    Head over to this page to download the beta, or check out their developer FAQ. Thanks Martin!
    Tuesday, July 25th 2000
    Grand Unified Toolkit
    12:46 PM
        Discuss This!


    Version 0.5.0 of the Grand Unified Toolkit has been released, a portable C++ toolkit for game developers. Here's a description from the web site:

    " The Grand Unified Toolkit is a portable C++ API for the development of games and other forms of interactive media. It is available for the BeOS, Linux/X, and Win32 platforms, under the terms of the MIT/XFree86 License. "

    For more information or to download the source/docs/binaries, visit here.
    Tuesday, July 25th 2000
    The libGLOOP Project
    11:08 AM
        Discuss This!


    Noticed a project over on Source Forge called libGLOOP, which renders implicit surfaces. The library is based on code by Brian Sharp, and the uses for it, according to the web site, include "modeling liquids, volume rendering, (and) computerized silly putty."
    Tuesday, July 25th 2000
    64-Bit Web Seminar
    04:05 AM
        Discuss This!


    Intel's developer site has some information about a WebCast this Thursday (July 27), entitled Getting Software Ready For 64-Bit (IA-64) Implementation. If this interests you, visit here for a description of the seminar and the registration link.
    Tuesday, July 25th 2000
    New Discussion Topic
    12:51 AM
        Discuss This!


    There's a new discussion topic online, this time about Scripting Languages In Games. The discussion section on flipCode features new game development-related topics periodically, about which you're welcome to share your opinions. Check out the previous Xbox discussion for an example, and feel free to join in! If you don't have an account yet, take a few seconds to create one right over here.
    Tuesday, July 25th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, an Image-based rendering screenshot submitted by Joris Timmermans. The Image Of The Day on flipCode features screenshots submitted by readers of this site. If you'd like to post a screenshot of something you're working on, or would like to browse the IOTD gallery, visit here!

    Code Of The Day Update - There's a new Code Of The Day entry online, a Random Number Generator kindly submitted by John W. Ratcliff. The Code Of The Day is a feature here on flipCode which showcases reader-submitted source code while trying to build a useful reference archive for you to frequent. If you'd like to contribute source code or browse the archives, visit here!

    tasty links:
  • Space Station 'Brain' Prepares To Dock
  • Arctic Mars Camp Research Station Erected
  • Lunar Business Ideas Booming
  • Thousands Download Stephen King's Online Novel
  • Wireless Industry Soars
  • Also, I updated my engine page, in case you're at all interested.

    If you'd like to discuss programming, graphics, 3D, or any of these links, stop by the flipCode Message Center or swing by #flipCode on efnet (irc)!
    Monday, July 24th 2000
    The Small Language
    11:17 PM
        Discuss This!


    There's a new version of the Small Language Toolkit available, a scripting language which you may find useful for things like games. Here's a bit of information on Small from the web site:

    " Small is a simple, typeless, 32-bit extension language with a C-like syntax. A Small "source" program is compiled to a binary file for optimal execution speed. The Small compiler outputs P-code (or bytecode) that subsequently runs on an abstract machine. Execution speed, stability, simplicity and a small footprint were essential design criteria for both the language and the abstract machine. "

    The new release fixes several reported bugs. Read more about it here.
    Monday, July 24th 2000
    Sony Announces System
    10:33 PM
        Discuss This!


    Sony Computer Entertainment made an announcement today about a new development system called the GScube. Here's a chunk of information from the press release:

    " NEW ORLEANS, July 24, 2000 . Sony Computer Entertainment Inc. (SCEI) announced today its strategic vision for the evolution of computer entertainment in the broadband network era. Just as the PlayStation® 2 computer entertainment system ushered in a new era of consumer-based computer entertainment, the company looks to escalate the evolution of digital cinema and high definition content development through a real-time development system designed for a broadband network environment. This system will provide the world. s greatest content creators in film, TV broadcast and interactive entertainment access to a new community for digital creation and distribution. "

    If that sounds interesting to you, I highly suggest you read the full press release. There's a whole lot more, including some system specs.
    Monday, July 24th 2000
    Triangulated Surface Library
    09:59 PM
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    There's a new version (0.3.0) of the GNU Triangulated Surface Library available, described on its web site as a library "intended to provide a set of useful functions to deal with 3D surfaces meshed with interconnected triangles." The source code to the library is freely available under the LGPL license. For more information, screenshots, or to download the new release, visit here.
    Monday, July 24th 2000
    DirectSound And Music
    04:30 PM
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    Noticed on VE that EuroGamer posted an article on DirectSound and DirectMusic as part of their on-going WGDC coverage, which recently took place in London. It explains some of what to expect from these technologies in the next version (8) of DirectX.
    Monday, July 24th 2000
    New Nebula Device
    03:42 PM
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    Radon Labs released a new version of The Nebula Device, a free professional-quality 3D game engine that comes with the complete source code. For more information or to download the new version, visit here. Thanks Will!
    Monday, July 24th 2000
    The Indrema Console
    12:00 PM
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    GameSpy posted an interview with John Gildred, the founder and CEO of Indrema. The interview talks about Indrema's upcoming linux-based open source-supporting console, the Indrema Entertainment System.
    Monday, July 24th 2000
    New GLF Release
    02:10 AM
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    Romka released a new version (0.7) of the GLF Library, a text display library for OpenGL.
    Monday, July 24th 2000
    Computer Game Design
    02:09 AM
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    Noticed a link on MadMonkey.Net to an electronic version of The Art of Computer Game Design , a book by Chris Crawford. It was originally written in 1982 and has been out of print for a while now, but perhaps you'll still find it interesting.
    Monday, July 24th 2000
    Maya For Linux
    02:03 AM
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    Linux3D.org posted a link to a recent news article which mentions that Alias/Wavefront plan on porting the Maya 3D product line to Linux by early 2001. Read all about it, right over here.
    Monday, July 24th 2000
    OpenIL Version 1.3.6a
    01:55 AM
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    There's a new version of OpenIL available, an open source image library which supports reading, writing, manipulating, and displaying several popular image formats. For more information or to download, visit here.
    Monday, July 24th 2000
    3DWin Version 4.2
    01:37 AM
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    There's a new version (4.2) of 3DWin available, a shareware utility for Windows that converts between a number of 3D file formats. Many of the most popular 3D formats are supported, as you can read about here.
    Monday, July 24th 2000
    New Developer Desktops
    01:06 AM
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    The Developer Desktop section on flipCode has been updated with three new entries, from Chris, Almaroof Apatira, and Morgan McGuire.
    Monday, July 24th 2000
    Octree Implementation
    12:45 AM
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    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on octrees. In his response, Paul Nettle released the source code to a simple octree implementation that can also be found as the Code Of The Day.

    flipcode News Archives for 2000

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