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flipcode News Archives for 2000

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Sunday, December 10th 2000
Ask Sweeney Update
10:41 AM
    Discuss This!


Voodoo Extreme posted a new installment of Ask Sweeney, featuring responses by Tim Sweeney to game-related questions.
Sunday, December 10th 2000
The Daily Flip
    Discuss This!


Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Joakim Hårsman. Browse the IOTD gallery here!

tasty links:
  • How Video Game Guns Take Out Their Targets
  • NASA Contacts Oldest Spacecraft, 35 Years After Launch
  • FCC To Auction Off Airwaves
  • Graphics Engine Startup Touts Smart Partitioning For Handhelds
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Saturday, December 9th 2000
    Alias25 Game Library
    09:03 PM
        Discuss This!


    Version 1.1.0 of the Alias25 Game Library has been released. According to the author, "This new version adds some cool features like GZipped files reading/writing, PNG files support, new AIM and A25 Zipped file format, and 3D Mathematics functions."
    Saturday, December 9th 2000
    Fast Light Toolkit
    10:14 AM
        Discuss This!


    Version 1.0.10 of the Fast Light Toolkit has been released, a multi-platform C++ GUI toolkit.
    Saturday, December 9th 2000
    NVidia Developer Updates
    09:28 AM
        Discuss This!


    NVidia updated their developer site with a few new items, including a reflection and refraction demo, a DX8 overview presentation, a simple DX8 skeleton app, and a bit more.
    Saturday, December 9th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jesse Laeuchli. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Call Function By Name submitted by Michael Deardeuff. Browse the COTD Collection here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Local Functions In C++ submitted by JCAB. Browse the Tip Collection here!

    tasty links:
  • Microsoft Building Smaller Office
  • Do We Need A Second Internet?
  • Look Before You Click (EULAs)
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, December 8th 2000
    Automating The Build Process
    10:35 PM
        Discuss This!


    Gamasutra posted a new article entitled Automating the Build Process, written by Francis Irving of Creature Labs. The article mentions some advantages to building your "final" project automatically, presents an outline of the build stages, and offers some implementation details.
    Friday, December 8th 2000
    Links Section Update 2
    02:37 PM
        Discuss This!


    flipCode's development links section has updated with the following items:
  • Hawk Software Home
  • Engine_3D Ada Package
  • 3D Graphics & Animation Research
  • CodePlay - Home Of VectorC
  • GLE Tubing and Extrusion Library
  • CodeGuide Java IDE
  • Jet3D Graphics Engine
  • Alex Chalfin's Programming Page
  • If you have links you would like to add to this collection, please send them here
    Friday, December 8th 2000
    New HawkNL Beta
    02:17 PM
        Discuss This!


    Version 1.0, beta 1 of HawkNL is now available, a set of game-oriented network APIs for Windows and Unix/Linux. Here's a description from the author:

    " HawkNL is a game oriented network API released under the GNU Library General Public License (LGPL). Actually, it is three APIs. There is a fairly low level API, HawkNL low level (NL), which is a wrapper over sockets. Then there are the two high level APIs, HawkNLU (NLU) and HawkNLU Voice (NLU Voice or Hawk Voice), which are built on top of NL. "

    For details and downloads, visit here. To see what's new in this release, view the change log.
    Friday, December 8th 2000
    Developers On DirectX8
    12:31 PM
        Discuss This!


    Voodoo Extreme posted a new feature article, Developers on DirectX 8, with responses to DX8-related questions from several professional game developers.
    Friday, December 8th 2000
    ROAM Project Release
    02:01 AM
        Discuss This!


    f00Dave updated his OpenGL demo page with a new project, f00Land, which according to the site was started "to experiment with ROAM and other terrain-LOD mechanisms."   Visit here for more information, screenshots, the design document, win32 demo, and the source code.
    Friday, December 8th 2000
    Links Section Update
    01:29 AM
        Discuss This!


    flipCode's development links section has updated with the following items:
  • The Rocktools Project
  • GamesBasic - Open Source Language
  • SourceXchange - Open Source Development
  • MathEngine Simulation Resources
  • Autotrace - Bitmap To Vector Graphics
  • Computational Geometry Algorithms Library
  • The Game Tool Chest
  • Mikmod / libmikmod Audio Library
  • BASS Sound System
  • WorkspaceWhiz - Visual Studio Add-In
  • The Indrema Developer Network
  • Tile Studio Project
  • The Expression Toolkit
  • If you have links you would like to add to this collection, please send them here
    Friday, December 8th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Dominic Morris. Browse the IOTD gallery here!

    tasty links:
  • Sun Opens Java Peer-To-Peer Project
  • Life Survived Early Bombardment
  • Smart Spacecraft Will Provide Smoother Ride
  • Private Company Which Sequenced Human Genome Will Make Data Public
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, December 7th 2000
    New OpenVRML Release
    06:44 PM
        Discuss This!


    Version 0.9.0 of the OpenVRML project has been released, a free (LGPL), cross-platform, VRML browser currently in the works. Find out what's new, here.
    Thursday, December 7th 2000
    Links Section Update
    06:27 PM
        Discuss This!


    flipCode's development links section has updated with the following items:
  • Orange Juice - Demoscene Info
  • Upspring Software - Java/C++ Info
  • ATI Developer Relations Page
  • Jumpin' Like Mad - Audio Services
  • Dr. Dobb's Journal Web Site
  • Innovation3D - Linux 3D Modeler
  • 3D Soma Cube - Beta Version
  • 3DICA Programming Tutorial
  • Wacky Patent Of The Month
  • If you have links you would like to add to this collection, please send them here
    Thursday, December 7th 2000
    Quake3 BSP Converter
    05:21 PM
        Discuss This!


    John Ratcliff sent along a rather interesting tool for you guys to check out. Its a Quake3 BSP Converter, used to export the mesh data to a standardized ASCII format. Even cooler, he's included the source to the utility, so you can modify the export code to utilize other formats. Here's a clip from the readme file:

    " Q3BSP is a Windows console application that will convert any valid Quake 3 BSP file into an organized polygon mesh and export the results into a standardized ASCII file format, VRML 1.0. I encourage users of this software to expand this tool to export in other popular ASCII file formats, especially ones which support multiple U/V channels... "

    You can download the utility here:
  • q3bsp_bin.zip (683k) - Win32 Binary + Test Data
  • q3bsp_src.zip (36k) - Source Code Only
  • You'll also find the source code featured as the Code Of The Day, where you can post feedback, suggestions, etc. about the release.
    Thursday, December 7th 2000
    OpenGL Model Hierarchy
    12:49 PM
        Discuss This!


    Roman Podobedov sent word that he's posted a new OpenGL tutorial over on Romka Graphics, which offers an example of a simple object hierarchy.
    Thursday, December 7th 2000
    GLCanvas On DelphiGL
    02:10 AM
        Discuss This!


    Jason from DelphiGL sent word that he's posted a new OpenGL component for Delphi, GLCanvas, which "supports images (with transparencies), bitmapped text, vector text, PNG/BMP image support, clipping, and rectangle drawing."
    Thursday, December 7th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Pierre Renaux. Browse the IOTD gallery here!

    Code Of The Day Update - There's a new Code Of The Day online, Quake3 BSP Converter submitted by John W. Ratcliff. Browse the COTD Collection here!

    tasty links:
  • Feathery Fossil Sheds Light On Flight Origins
  • Star Strips Dust From Cloud In New Hubble Image
  • GarageGames Site Updated
  • Eliminating Noise In Subspace
  • Visual Studio .Net Beta Screenshots
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, December 6th 2000
    New PortaLib Release
    10:15 PM
        Discuss This!


    Brett Porter sent word that version 0.1.0 of PortaLib3D has been released, now with Linux support. The library is described by its author as "a 3D utility library that does some of the common yet annoying things like setting up a window and rendering context, loading fonts, textures and models and displaying them."
    Wednesday, December 6th 2000
    Programming And The PC Revolution
    02:20 PM
        Discuss This!


    Noticed a link over on Ars Technica to an article entitled Programming And The PC Revolution, from the 25th anniversary issue of Doctor Dobb's journal. The article takes a look back at software development over the past 25 years. And while you're jumping through time, look to the future as well via this link to DDJs section on Software In The 21st Century.
    Wednesday, December 6th 2000
    Deus Ex Postmortem
    02:06 PM
        Discuss This!


    Gamasutra posted a new postmortem, this time telling the tale of Deus Ex's development. The article, written by Warren Spector, explains some of the issues the team dealt with regarding design philosophies, technology licensing, scheduling, team building, public relations, and more.
    Wednesday, December 6th 2000
    Tech File Update
    12:09 PM
        Discuss This!


    Toby Jones updated his tech file with some news on what he's been up to recently, as well as a simple memory tracker for you to check out.
    Wednesday, December 6th 2000
    Radiosity Bibliography
    01:36 AM
        Discuss This!


    The December edition of RADBIB.BIB, with 15 new additions, was released a few days ago on the Helios32 web site. RADBIB is described as "a comprehensive bibliography of radiosity and related global illumination papers, theses, articles, and books."
    Wednesday, December 6th 2000
    Top Ten PC Games
    01:30 AM
        Discuss This!


    In case you're wondering what kind of games are actually selling like crazy these days, check out the Top 10 PC Games list for the week of 11/19, courtesy of the Daily Radar.
    Wednesday, December 6th 2000
    Gizmo3D Beta 8 Release
    01:07 AM
        Discuss This!


    Beta 8 of ToolTech Software's Gizmo3D project has been released for Windows and Linux. Gizmo3D is described on its site as "a high performance 3D Scene Graph and effect visualisation C++ toolkit for Linux, WIN32 and IRIX used in Game or VisSim development."
    Wednesday, December 6th 2000
    Open Worlds Pre-Alpha
    01:05 AM
        Discuss This!


    Pre-alpha version 0.0.1 of the Open Worlds project has been released, a free (GPL) VR platform for Linux and Windows. Here's a description of the project from its web site:

    " Open Worlds is a software platform designed to host any Virtual Reality based application, whether a real-time business conference, a multiplayer search and destroy helicopter flight simulator or a children's edutainment program... All that without touching a programming language. "

    The project is still early in development, but if it interests you, find out more here.
    Wednesday, December 6th 2000
    CPL Announces Workshops
    12:44 AM
        Discuss This!


    For those of you heading off to Babbage's CPL event in Dallas, TX this month, they've announced the workshops that'll take place. Workshops on audio engineering, publisher / developer relationships, level design, game mods, and a few more topics are currently lined up. Visit here for the schedule and workshop details.
    Wednesday, December 6th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Johan Glysing. Browse the IOTD gallery here!

    tasty links:
  • Start-up Dries Ink On Virtual Library Deal
  • Photo Gallery Of The Planet Mercury
  • 'Scent' Technology Noses Ahead
  • The Top Eight Computer Myths
  • Microsoft Cuts XBox Licensing Fees To Gather Support
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Tuesday, December 5th 2000
    New Discussion Topic
    06:25 PM
        Discuss This!


    There's a new discussion topic online, this time about Microsoft's DirectX 8. The discussion section on flipCode features new game development-related topics periodically, about which you're welcome to share your opinions. Check out the previous discussions, and feel free to join in! If you don't have an account yet, take a few seconds to create one right here.
    Tuesday, December 5th 2000
    New Quadra Release
    02:42 PM
        Discuss This!


    Version 1.1.7 of the open source, action-puzzle game Quadra (for Windows/Linux) has been released. View the change log here.
    Tuesday, December 5th 2000
    Itanium Technology Guide
    02:34 PM
        Discuss This!


    SharkyExtreme posted a new tech article on the Itanium processor, including an in-depth look at the EPIC architecture and what the new family of processors has to offer.
    Tuesday, December 5th 2000
    New Small Toolkit
    02:26 PM
        Discuss This!


    There's a new version of the Small Language Toolkit available, described on its site as "a simple, typeless, 32-bit extension language with a C-like syntax." Visit here for more information, a list of changes, and download links.
    Tuesday, December 5th 2000
    New OpenIL Release
    02:19 PM
        Discuss This!


    Version 2.0.7b of OpenIL has been released, a cross-platform image library capable of reading/writing many popular image formats. This new release includes color quantization features.
    Tuesday, December 5th 2000
    Links Section Update
    02:14 PM
        Discuss This!


    flipCode's development links section has updated with the following items:
  • Aqab Bin Talal's Programming Page
  • Development Exchange (DevX)
  • Ars Technica - PC Enthusiast's Resource
  • Realistic Lateral Thinking Puzzles
  • Open Source Project Manager
  • IBM developerWorks Resources
  • 3D Tech - Programming Resources
  • Alias25 Game Programming Library
  • ChiliSkinner - Model Skinning Tool
  • Beej's Guide to Network Programming
  • Pingus Game Project
  • Universe Image Creator
  • If you have links you would like to add to this collection, please send them here
    Tuesday, December 5th 2000
    New BSP-PVS Tutorial
    01:47 PM
        Discuss This!


    Mr-GameMaker sent word that they've posted the second part of their BSP tree tutorial, by Gary Simmons, now with information on leaf-based BSP trees and PVS calculation. Here's the description I received:

    " BSP Part II is now online. It covers how to Create a Solid Leaf BSP Compiler and PreCalculate a PVS for the Tree. Frustum Rejection, Portal Generation and Loading and Saving the Tree to disk is also covered. This should get you well on your way to making a lightning fast 3D Engine. This demo comes complete with downloadable Source code and Demos showing PVS and Frustum Rejection in action. "

    Check out the tutorial here, and if you missed the first part, its available here.
    Tuesday, December 5th 2000
    Delphi Direct3D Tutorials
    01:38 PM
        Discuss This!


    Aqab Bin Talal sent word that he's currently working on converting the tutorial material from MS' DX8 Programmer's Reference to Delphi4. The first two tutorials are available for download, along with plenty more Delphi-related material. For more information, visit here.
    Tuesday, December 5th 2000
    Shadow Volumes Demo
    12:57 PM
        Discuss This!


    Jon Olav Bjorndal sent along an OpenGL demo that he's created, featuring shadow volumes. The executable, source code, as well as a brief explanation of the technique are included in the release. Here's a screenshot from the demo, which can also be seen and commented on via the Image Of The Day:



    Download the demo + source code here: LightDemo.zip (428k)
    Tuesday, December 5th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jon Olav Bjorndal. Browse the IOTD gallery here!

    tasty links:
  • Mars Rock Formations May Contain Fossilized Life
  • Lakes on Mars - Photos Show Deep Sedimentary Rock
  • Microsoft To Acquire Digital Anvil
  • New Solar System Object Detected
  • Mac OS X Apps On A Slow Track
  • Water Rockets Are Go Says Amateur Rocketeer
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Monday, December 4th 2000
    Open Source Project Manager
    10:06 PM
        Discuss This!


    Richard Garand sent word that he's started a new Open Source project management effort. According to the SourceForge summary, this project will offer "PHP/MySQL scripts for project management, with an heirarchical view, custom databases, files and notes attached to each node and a user access control system." Though its still in the early stages, the web page is online, with more details.
    Monday, December 4th 2000
    New Terrain Tutorial
    07:03 PM
        Discuss This!


    Antonio Ramires Fernandes sent word that he's posted a new tutorial on his site, explaining how heightmap-based terrains work. In addition, he's included the source code to a simple library for loading/saving TGA files. Check out the tutorial over here.
    Monday, December 4th 2000
    Collision Detection Tutorial
    05:41 PM
        Discuss This!


    Dev-Gallery.Com sent word that they've posted a new tutorial on collision detection, including an OpenGL demo to demonstrate what's covered. Here's a description of the tutorial:

    " In this tutorial different types of collision detection, like sphere with plane, sphere with cylinder and sphere with sphere are explained. A demo using OpenGL is created which demonstrates the concept by creating a room with some cylindrical objects inside it and then letting some spheres drop. What should happen when a collision occurs is also explained in depth "

    Check out the tutorial and OpenGL demo right this way.
    Monday, December 4th 2000
    Knowing What You Want
    04:42 PM
        Discuss This!


    Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a "what do I do now?" type of question. In his fairly lengthy response, Paul Nettle shares some of his own experiences to make a point about setting clear goals. Check it out here!
    Monday, December 4th 2000
    Links Section Update
    01:03 PM
        Discuss This!


    flipCode's development links section has updated with the following items:
  • MyFileFormats.Com
  • Game Developer's Conference
  • The OpenWatcom Project
  • Milia Developer Village
  • GFXArtist Network
  • The Winged-Edge Structure
  • Advanced OpenGL Techniques ('98)
  • The GiST Indexing Project
  • Artificial Evolution Of Intelligent Behaviours
  • Computer Graphics Technical Reports
  • If you have links you would like to add to this collection, please send them here
    Monday, December 4th 2000
    glVelocity Site Updates
    12:57 PM
        Discuss This!


    Tim Schröder sent word that he's updated glVelocity with a few new items, including a simple DX8 program, and some new links. View his 12/04 news update to see what's been added.
    Monday, December 4th 2000
    Image Quality Article
    12:23 PM
        Discuss This!


    The Adrenaline Vault posted a new article on graphical image quality in games (and elsewhere). It explains a bit about color depth, palettes, texture compression, bump-mapping, anti-aliasing, and more. The article isn't overly technical in nature, but includes several example screenshots to illustrate concepts.
    Monday, December 4th 2000
    GLUT Article Part 2
    05:25 AM
        Discuss This!


    Roman Podobedov sent word that he's posted the second part of his article series on OpenGL and GLUT programming, which can be found on Romka Graphics.
    Monday, December 4th 2000
    UPX Version 1.03
    04:42 AM
        Discuss This!


    Version 1.03 of UPX was recently released. UPX, the Ultimate Packer for eXecutables, is described on its site as "a free, portable, extendable, high-performance executable packer for several different executable formats." The source code to UPX is available for download as well.
    Monday, December 4th 2000
    Neural Networks Article
    04:34 AM
        Discuss This!


    Noticed a link over on generation5 to an introductory article on neural networks, posted earlier this year by PcSnap. If you're not familiar with NNs and would like to learn a little about how they work, this article on the basics might be of interest.
    Monday, December 4th 2000
    The OpenGL Challenge
    04:13 AM
        Discuss This!


    OTri sent word that the final OpenGL Challenge is now online. The theme for the next three weeks is "End of Days", which is apparently a fancy way of saying "anything goes." If you're an OpenGL coder looking to show off your mad crazy skillz or whatever, be sure to visit here for details. The entry size limit's been raised to 1 meg.
    Monday, December 4th 2000
    New Alias25 Projects
    04:06 AM
        Discuss This!


    Pierre Renaux sent word that he's posted a few new projects (with source code) on his Alias25 game library site. The projects include a fire effect, a Quake-like console, and a Columns clone.
    Monday, December 4th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Stephen Walter Lavedas. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Program-Triggered Breakpoints submitted by Kieren Johnstone. Browse the Tip Collection here!

    tasty links:
  • Ozone Hole 'Set To Shrink'
  • Radiation Risk `Higher In Newer Cellphones'
  • Ages Of Moon Rocks Support 'Lunar Cataclysm'
  • Anarchy Online Developer Journal
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Sunday, December 3rd 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Jon Creighton. Browse the IOTD gallery here!
    Saturday, December 2nd 2000
    New FreeImage Release
    03:16 PM
        Discuss This!


    Version 1.4.4 of FreeImage has been released, a library described as "an Open Source library project for developers who would like to support popular graphics image formats like BMP, JPEG, TIFF and PCX and others as needed by today's multimedia applications."

    They also posted a link to a tutorial on getting started with FreeImage.
    Saturday, December 2nd 2000
    Ask Hook Updates
    03:12 PM
        Discuss This!


    Voodoo Extreme's Ask Hook column has been updated with a couple new questions, including one on DirectX8 versus older versions.
    Saturday, December 2nd 2000
    GLF Library 1.2
    02:50 PM
        Discuss This!


    Romka Graphics posted a new version (1.2) of the GLF Library, a font library for use with OpenGL.
    Saturday, December 2nd 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Uthman Apatira. Browse the IOTD gallery here!

    tasty links:
  • Futuristic Army Vehicles On Drawing Board In Detroit
  • Search For Another Earth Quietly Underway
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Friday, December 1st 2000
    New HeightField Demo
    05:25 PM
        Discuss This!


    Jason from DelphiGL sent word that he's released a new heightfield demo, complete with source code. As stated on the site, the demo "generates a 3D "terrain" or heightfield from the color values in a bitmap."
    Friday, December 1st 2000
    Game Technology Seminars
    05:22 PM
        Discuss This!


    Jeff Lander sent along the following information about the Game Technology Seminars that'll be taking place early next year (January 30 - February 2, 2001):

    " The complex and sophisticated game consoles, personal computers, and graphics chips of today and tomorrow make game development more technically challenging then ever. To stay competitive, the highest end game programmers need to truly understand the most intense and cutting-edge technical information available. To satisfy this demand, Chris Hecker and Jeff Lander created the Game Technology Seminars. The seminars provide developers with technical information unmatched in its depth, clarity, and focus, covering the algorithms and underlying mathematics for some of the most difficult and important programming topics. We select specific topics and focused themes that are timely and of great interest to hard core game programmers. Then, we bring together the top researchers and developers to address these issues in intense two day workshops consisting of lectures, panels, and peer discussions. We strictly limit the attendance to keep the quality high, and last year's seminars were a sold-out smashing success! This year's Physics seminar, to be held on January 30-31, 2001, is devoted to Continuum Dynamics, the study of gasses, liquids, soft-bodies, and other non-rigid objects. The Graphics seminar, to be held on on February 1-2, examines Geometry and the Mathematics of Geometry Processing. Full information can be found on the Game Technology Seminar website at www.techsem.com. The early registration deadline is December 8, so register now! "

    Visit here for more information.
    Friday, December 1st 2000
    The Daily Flip
        Discuss This!


    tasty links:
  • NASA to Announce ‘Major’ Mars Discovery
  • Wild Worm With Pro-Linux Message
  • Opera To Fan The Browser-War Flames
  • Black Hole Takes 'Light Snack'
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Thursday, November 30th 2000
    New SGL Release
    07:09 PM
        Discuss This!


    Version 0.2.2 beta of SGL has been released, a cross-platform, 3D scene graph library.
    Thursday, November 30th 2000
    The Daily Flip
        Discuss This!


    Image Of The Day Update - There's a new Image Of The Day online, a screenshot submitted by Andrew Harvey. Browse the IOTD gallery here!

    Tip Of The Day Update - There's a new Tip Of The Day online, Disabling VStudio Source Control submitted by Jean-Francois Dube. Browse the Tip Collection here!

    tasty links:
  • Lunar Meteorites Reveal Life's Troubles
  • 'Digital Signature' To Fight Internet Fraud
  • IBM Claims Faster Encryption Technology
  • NASA Leaping Into The Future With Robo-Frogs
  • If you'd like to discuss programming, gfx, or any of these links, stop by the Message Center!
    Wednesday, November 29th 2000
    Bump-Mapping Effect Demo
    06:08 PM
        Discuss This!


    Henri Hakl sent along a bump-mapping effect demo that he's created for you guys to check out. The Delphi source code as well as an explanation of the technique are included in the bump.txt file. Here's a screenshot from one of the included executables:



    Download the demo here: BumpC2.zip (609k)
    Wednesday, November 29th 2000
    Bjorn3D Demo Contest
    05:34 PM
        Discuss This!


    Bjorn3D sent word that they're hosting a new contest, to "show the world the awesome power of the GeForce GPU". Your goal for their contest is to make a demo showing off the advanced features of the GeForce. For more information, visit here.

    flipcode News Archives for 2000

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