Tuesday, October 30th 2012
The Daily Flip
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ogldev: 'Stencil Shadow Volume' Tutorial Published Real-time GPU Path Tracing: Octane Render Getting Started Video Value Semantics And Polymorphism Announcing The New Windows Phone 8 Developer Platform Project Austin Part 6 of 6: Storage How Valve Empowers Each And Every One Of Its Employees Improved Row-grouped CSR Format for Storing of Sparse Matrices on GPU OpenCL And DirectX/OpenGL Interop Setting Up A Windows Server For WebGL Browser Garbage Collection and Frame Rate The Future Of C++: Live Broadcast This Friday