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Thursday, April 14th 2005
Frame Buffer Objects
08:40 PM
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The author of this thread on NVNews posted a demo (complete with source code) illustrating the use of Frame Buffer Objects (FBO) in OpenGL.
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
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