Tom Nuydens of Delphi3D sent word that he's posted a new OpenGL/GLSL demo which implements "texture bombing", "a technique that adds richness to a surface by randomly
distributing small detail images onto it in texture space."
Archive Notice: This content is archived, and commenting is no longer active.
It is here for reference purposes. This content was added on an older version of
flipcode, before the site closed in 2005.