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Tuesday, December 7th 2004
Game Tech Talk Notes
11:20 AM
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Charles Bloom recently updated his 3d page with the notes from his Game Tech seminar, offering practical tips based on the production process behind Oddworld: Stranger's Wrath. Topics include memory management, smart pointers, exception handling, and more.
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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