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Tuesday, November 11th 2003
VBOs and Shadows
02:49 PM
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NVIDIA recently updated their developer site with a new paper on OpenGL's vertex buffer objects (VBOs), explaining their purpose and how to use them.

In addition they've posted a new paper (complete with a demo) entitled "Fast, Practical, and Robust Shadow Volumes", which "presents a set of algorithms for rendering shadows using the stencil buffer and the shadow volume technique."
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