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Wednesday, November 10th 2004
Raytracing Series Part 6
11:37 PM
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The sixth installment in Jacco Bikker's raytracing series is now online! This time around he explains how to add textures and cameras to your scenes, as well as how to increase performance. An updated build of the raytracer project source code is available as well. Check it out here, and be sure to let the author know what you think of his series as it progresses!
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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