Friday, October 22nd 2004
Development Link Updates
The following links were added to the Knowledge Base today:
If you'd like to recommend a resource for our archive, visit here.
Neural Networks in Plain English Kohonen's Self Organizing Feature Maps Genetic Algorithms in Plain English Phong Lighting with OpenGL/Cg Diffusion Effect Tutorial Unified Texture Management for Abitrary Meshes All Purpose Texture Sprites Automatic Cell-and-portal Decomposition Pattern Based Procedural Textures Synthesizing Bark Per-Pixel Lighting with DirectX9 Fantasy Name Generator Deep C++ Column Guru of the Week Heuristic Ray Shooting Algorithms Homogeneous Coordinates for Computer Graphics (PDF) Deriving the C++ Stream Buffer Parametric Cubic Curves The 3D Geometry Pipeline Homogenous Transformation Matrices OpenGL Shading Language Tutorials Collision Detection References Game Development: Harder Than You Think A Look at Latency in Networked Games (PDF) Practical Collision Detection (PDF) True-Color GIF Example All About OpenGL Extensions Explicit Early-Z Culling for Efficient Fluid Flow Simulation and Rendering (PDF) Ray Tracing For Current And Future Games Generic Collision Detection for Games Using Ellipsoids Accurate Software Rendering Matrix Template Class Texture Caching With Modified Quad-Trees (PDF) Fast BSP Tree Generation Using Binary Searches (PDF) 3D Graphics Animation in Computer Graphics Projective Geometry Understanding Projective Geometry Universal Learning with 1-D Cellular Automata (PDF) Spiking Neural Nets, The Learning Circuit and Meta Learning Optimizing Functions on the Real Numbers Realtime Evolution of Agent Controllers in Games Universal Meta Optimization UML Resource Page Win32 Debug CRT Heap Internals Compressed Quantized Unit Vectors Higher Accuracy Quantized Normals How to Write a Simple Maya Exporter Observers and Callbacks Dynamic Arrays String Hashing Error Handling Multi Resolution Mesh Tutorial Voxel Mesh Creation and Rendering OpenGL 2.0 Specification Texture Synthesis by Non-parametric Sampling Image Quilting for Texture Synthesis and Transfer Grid-enabled Multi-server Network Game Architecture (PDF) Java Graphics and Gaming 3D World Simulation Matrix & Quaternion FAQ (Updated)