Not logged in, Join Here! or Log In Below:  
News Articles Search    
Monday, October 20th 2003
Normal Map Utility
03:47 PM
    Discuss This!

Tom Nuydens of Delphi3D sent along the following news:

"Delphi3D has been updated with a utility to generate normal maps from high-poly 3D source models. The tool is intended to create textures for flat surfaces like walls and floors -- it does not create simplified versions of the source mesh ( la "appearance-preserving simplification"). There are already several tools that do that very well, but if you just want to create a tilable, reusable texture/bumpmap combo then you really don't need a simplified mesh, so this utility lets you skip that part. It can read .ASE and .OBJ source files and produces a pair of textures (normals and color) in .TGA format."

For details and downloads, visit here.
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
Hosting by Solid Eight Studios, maker of PhotoTangler Collage Maker.