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Thursday, September 16th 2004
Deferred Shading Demo
07:50 PM
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Tom Nuydens of Delphi3D posted a new Deferred Shading demo. According to the author, "it uses GL_ATI_draw_buffers to render information about the scene to multiple floating-point buffers. Phong lighting is then performed as a postprocess using these buffers as input."
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