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Thursday, May 29th 2003
Cartoon Rendering Demo
06:52 PM
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Tom Nuydens of Delphi3D sent along the following news:

"I wrote a cartoon rendering demo which uses an image-space edge detection filter for object outlining. The "cel shading" look is achieved with simple vertex lighting combined with a dependent texture read. The demo uses GL_ARB_vertex_program and GL_ARB_fragment_program, so it will run on GeForce FX, Radeon 9500 or up."

For details and downloads, visit here.
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