An update to the original source code provided with Phil Taylor's Modular D3D SkinnedMesh article has been made available, written by David Jurado Gonz. It should now compile correctly with VC++.NET, and includes a few other changes and fixes.
Archive Notice: This content is archived, and commenting is no longer active.
It is here for reference purposes. This content was added on an older version of
flipcode, before the site closed in 2005.