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Wednesday, December 11th 2002
Terrain Occlusion Culling
07:59 PM
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There's a new featured article here on flipcode entitled "Simple Terrain Occlusion Culling", written by Dion Picco. In this article, Dion outlines a simple algorithm for occlusion culling within a terrain engine.
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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