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Thursday, November 21st 2002
Per-Pixel Lighting Demo
05:17 PM
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Tom Nuydens of Delphi3D sent along the following information about a new demo he's released:

"Delphi3D has released a tangent-space bump mapping demo. It implements a full per-pixel lighting model including attenuation, diffuse, specular and gloss mapping. What's more, the demo contains three separate rendering code paths, each optimized for a different hardware generation: GeForce1/2-class (NV10), GeForce3/4-class (NV20), and GeForce FX (NV30, which has to be emulated in software for now). Users can switch between these code paths at run-time to compare the performance and visual quality."

For more information, visit here.
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