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Friday, October 25th 2002
Deferred Shading Article
02:44 PM
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Tom Nuydens of Delphi3D posted a new article on deferred shading, complete with a demo. Here's a clip from the site:

"Deferred shading is a technique that allows you to postpone expensive shading calculations to the image postprocessing stage (a.k.a. video post). The example used in the article is per-pixel lighting: using deferred shading, you only have to transform your scene once, even for multiple light sources."

For details and downloads, visit here.
 
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
 
 
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