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Monday, May 20th 2002
OpenGL Projected Textures
02:40 PM
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Sulaco has been updated with a new project, illustrating an approach to projecting textures. According to the site, "This project uses two passes to generate the scene. The first pass creates the room with the object. The second pass creates the projected texture on the objects and blends it with the first pass." The Delphi source code is included.
 
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