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Monday, April 29th 2002
OpenGL Glare Demo
12:12 PM
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Richard Nutman recently updated his programming site with a new release of his Helios OpenGL library (v1.2.7) as well as a new demo showing off a fullscreen post-process glare effect. According to the site, "it calculates over-bright areas of the scene, by calculating which fragments go over 1.0f in intensity, and does a repetitive scaling and jittering on the scene as a series of textures, to get the blur. It then re-renders the scene." The demo, complete with source code, is available here.
 
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