OpenGL Shading Language Compiler
OpenGL.org sent word that 3DLabs recently released their OpenGL 2.0 Shading Language Compiler, complete with source code. Here's the fuzz from their web site:
"This zip file contains the source code and project files necessary to build the OpenGL Shading Language compiler as a standalone executable for Windows platforms. It is 3Dlabs intention to help OpenGL move forward by providing source code to the OpenGL Shading Language parser and intermediate-code generator that we have implemented. We are making this code available in the hopes of encouraging rapid development of OpenGL 2.0 implementations as well as common tools and utilities.
Once the OpenGL Shading Language compiler is built, it is capable of parsing and generating intermediate code for vertex shaders and fragment shaders written in the high-level language defined by the OpenGL 2.0 Shading Language white paper. It is intended that other vendors would develop hardware-specific back ends that turn the intermediate code into device-specific machine code."