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Wednesday, March 27th 2002
Texture-Based Reflections
07:33 PM
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Tom Nuydens sent along the following blob of text about a new demo he's posted on Delphi3D:

" I've posted a demo that illustrates how you can create reflections by rendering to a texture. This is achieved by first rendering the mirrored scene, copying it to a texture, and then rendering the scene itself, using the texture matrix to map the reflection texture onto the reflective surface. "

The demo, complete with Delphi source code, is available here.
 
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