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Monday, December 10th 2001
Per-Pixel Attenuation
06:36 PM
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Tom Nuydens of Delphi3D sent along the following information about a new demo he's posted:

" There's a new demo up on Delphi3D, illustrating the use of 3D textures to implement lighting with per-pixel attenuation. It's only accelerated on GeForce3 and Radeon, but can be run in software mode on other cards (if you're feeling courageous). "

Binaries and source code are available at
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