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Tuesday, September 25th 2001
New PocketPC Tutorial
02:20 PM
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Jacco Bikker sent word that he's posted part 7 of his PocketPC tutorial series, focusing on games/graphics programming. Here's a description:

" This issue discusses a demo (also available for download, including sourcecode) that uses a c-buffer to speed up the rendering of sprites. The c-buffer is heavily optimized, with it's own memory manager for the spans, a tree instead of a linked list and various other tweaks. The tutorial also discusses other uses of c-buffers. "

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