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Friday, September 21st 2001
New DirectX8 Tutorial
11:58 PM
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There's a new featured tutorial here on flipCode, entitled "Geometry Skinning / Blending & Vertex Lighting, Using Programmable Vertex Shaders & DirectX 8.0", written by Keshav B. Channa. In this article, Keshav offers a thorough introduction to DirectX8, focusing on a number of topics, including vertex shaders, blending, lighting, and much more. Check it out here!
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
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