Patrick Kooman sent word that he's posted the seventh installment of
2DGame.nl's series on 2D game programming. According to the author, this issue explains "how to
handle "items" which can be picked up within a level, such as health or
Archive Notice: This content is archived, and commenting is no longer active.
It is here for reference purposes. This content was added on an older version of
flipcode, before the site closed in 2005.