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Tuesday, August 14th 2001
Octrees For Visibility
08:45 PM
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Ask MidNight, flipCode's game development question and answer column, has been updated with a response to a question on using octrees for visibility. In his response, Paul Nettle explains a bit about hierarchical view frustum culling, and offers a few reading suggestions on occlusion culling techniques. Check it out here.
Archive Notice: This content is archived, and commenting is no longer active. It is here for reference purposes. This content was added on an older version of flipcode, before the site closed in 2005.
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